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[00:16] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JegSz
[00:16] <Scummette> scummvm/master c7da2f3 sev-: SCUMM HE: MBC: Properly create arrays on receiving. We now can join the game!
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[03:46] <Lightkey> https://ifcomp.org/ballot/ 25. IFComp underway, everybody can judge them until November 15 (now that Glk is in ScummVM :-P).
[04:22] <dreammaster> Cool. I'll have to remember to add new entries in for them; at least for the engines that are present so far.
[04:23] <dreammaster> ADRIFT games, for example, tend to be ADRIFT 5 now. For which source is only available in Visual Basic, so is definitely not GLK compatible. I'll eventually have to look into doing a C++ conversion just so it can be supported
[04:25] <dreammaster> I noticed that some others are "Web based". If that previous engine I converted really was more or a less a mini web-browser implementation, I wonder if it can be adapted to handle those games as well..
[04:28] <dreammaster> Nope. One of the sample games, Dully Grey, for example, has a CSS file, and a JS file for player stats, etc. That's way more than a bare bones HTML parser could handle. Or properly render
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[04:48] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JegQP
[04:48] <Scummette> scummvm/master 6f1515a sluicebox: SCI32: Fix QFG4 bone cage bugs
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[08:31] <Grogbot> <rootfather> Good morning fellas
[08:31] <Grogbot> <rootfather> oh, just checking my emails - weblate is unhappy
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[09:29] <timofonic55> Hello
[09:33] <timofonic55> @DreamMaster would It be posible to convince to Interactive Fiction Technology Foundation to provide assistance/sponsorship/collaboration to ScummGlk? https://iftechfoundation.org/
[09:35] <timofonic55> They even hace a mailing-list https://iftechfoundation.org/contact/mailing-list/
[09:36] <Grogbot> <Alakdan> @rootfather there are tons of alternatives. transifex for example.
[09:37] <Grogbot> <Alakdan> which is free for open source iirc
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[09:52] <Grogbot> <rootfather> No, you misunderstood 😉 Weblate itself is happy, I just received message regarding merging failures 😉
[10:09] <Grogbot> <Alakdan> ah, okay :) good then
[10:10] <Grogbot> <antoniou79> @rootfather are those messages sent to the scummvm developers? Do I have to subscribe in some list?
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[10:42] <Grogbot> <rootfather> You need to be a registered translator at the weblate instance
[10:42] <Grogbot> <rootfather> then you'll receive the messages
[10:43] <Scummette> [scummvm] bgK closed pull request #1210: ENGINES: Add an engine id (master...add-engineid5) https://git.io/vhlez
[10:43] <Scummette> [scummvm] bgK pushed 12 new commits to master: https://git.io/JegF7
[10:43] <Scummette> scummvm/master 4b42112 bgK: ENGINES: Add an engine ID to all the engines
[10:43] <Scummette> scummvm/master 9c8bd05 bgK: ENGINES: Stop using 'single id'
[10:43] <Scummette> scummvm/master bb81371 bgK: ENGINES: Change targets to have an 'engine ID'
[10:43] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JegF5
[10:43] <Scummette> scummvm/master 66dcf6b criezy: I18N: Update translations templates
[10:43] <bgK> I just merged the PR for introducing an engine id to game targets. It is a significant change, contact me if you encounter issues with it.
[10:48] <LePhilousophe> great!
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[11:22] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/Jegbr
[11:22] <Scummette> scummvm/master 0c1a04a bluegr: STARTREK: Remove sound function wrappers out of StarTrekEngine
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[12:52] <Grogbot> <Alakdan> bgK so I can force run the agi game with pre-agi interpreter for example?
[12:54] <Grogbot> <Alakdan> welp they are same engine it seems
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[13:07] <bgK> @Alakdan no, this does not bring any new functionality to the game engines
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[13:41] <Grogbot> <Mataniko> bgK: thanks for the engine id changes!
[13:42] <Grogbot> <Mataniko> Would it make sense to just combine --list-games and --list engines into one command?
[13:42] <Grogbot> <Mataniko> When I list games, i'd almost always want to know what engine they run on
[13:47] <bgK> well, maybe. There is already the engine name in the first column of --list-games before the colon, though. Otherwise, maybe it would make sense to allow filtering the output of --list-games by engine, now that some engines have enormous amounts of supported games.
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[13:56] <Grogbot> <Mataniko> that too
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[13:59] <bgK> but then if you can filter the --list-games command by engines, you need the --list-engines command so it makes less sense combining those two?
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[14:08] <Grogbot> <Mataniko> i haven't seen the new output, but you mean that gameid will now show scumm:dott as the gameid?
[14:08] <bgK> yes
[14:09] <bgK> by the way, https://www.scummvm.org/compatibility/?lang=en is partially in greek for me
[14:10] <Grogbot> <Mataniko> thats new....
[14:11] <Grogbot> <Mataniko> someone did a translation boo-boo
[14:11] <Grogbot> <Mataniko> @antoniou79
[14:16] <Grogbot> <Mataniko> bgK: looking at --list-games it makes sense to format it in 3 columns, and keep --list-engines the way it is
[14:18] <bgK> I did it that way because you need the format with the colon to pass as a command line argument, so you can just copy and paste from the --list-games output. Also so that the output is not too wide.
[14:18] <bgK> (also to preserve compatibility with tools that might parse the output of --list-games)
[14:21] <Grogbot> <Mataniko> maybe we just need a proper structured data output like mame at this point
[14:21] <bgK> I fully agree
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[14:39] <Grogbot> <antoniou79> @Mataniko what did I do wrong?
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[14:41] <Grogbot> <Mataniko> you edited the base english file into greek
[14:41] <Grogbot> <Mataniko> instead of adding a new language
[14:41] <Grogbot> <antoniou79> oh, sorry. I thought I was in the greek translation
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[14:46] <Grogbot> <antoniou79> did you revert it?
[14:52] <Grogbot> <Mataniko> yes
[14:52] <Grogbot> <Mataniko> you can start a new translation here: https://translations.scummvm.org/projects/scummvm-website/content/
[14:56] <Grogbot> <antoniou79> @Mataniko, the button seems to be disabled for me.
[14:56] <Grogbot> <antoniou79> Do I have to do anything else first?
[15:02] <Grogbot> <Gruby> ScummVM 2.2.0git654-g0c1a04a23c-dirty (Nov 3 2019 12:44:14) with the new changes, the agi-fanmade and sci-fanmade games will not start The error message(s) + No games supported by the engine 'sci' -or- + No games supported by the engine 'agi
[15:04] <bgK> @Gruby do you know where some of these games can be obtained?
[15:07] <Grogbot> <antoniou79> Ah, I think I got it. I'm not able to add a translation for the web site, but I can do it for ScummVM app. So maybe it's unsupported to have more translations for the website content.
[15:11] <Grogbot> <Mataniko> I can add it for you
[15:12] <Grogbot> <Mataniko> try now
[15:12] <Grogbot> <Mataniko> should have greek in the list
[15:12] <Grogbot> <antoniou79> ok, thank you
[15:12] <Grogbot> <antoniou79> yes I can see it. It seems to be working fine. Sorry about the trouble!
[15:13] <Grogbot> <antoniou79> Ah, wait. I can't save my translations there.
[15:14] <Grogbot> <Mataniko> try again
[15:14] <Grogbot> <Mataniko> i made it protected while reverting
[15:14] <Grogbot> <antoniou79> ok, it's working now. Thanks again
[15:22] <Grogbot> <Mataniko> i'll need to add the new language to the site, let me know once you have enough of a translation to review
[15:22] <Grogbot> <antoniou79> I will.
[15:22] <Grogbot> <antoniou79> Thank you
[15:29] <Grogbot> <Henke37> dang it. i want to remove junk from a savefile format, but the format isn't versioned.
[15:30] <Grogbot> <Henke37> i don't want to invalidate old saves, people (such as myself) have saves they care about
[15:36] <Grogbot> <Mataniko> just treat unversioned as v0, and add a version for v1+
[15:37] <bgK> also some save formats are not versioned to keep compatibility with the original interpreter
[16:04] <Grogbot> <Scorp> @DreamMaster doing research into that gfx format... and now I understand who no one before made much progress 🙂 Brian Howarth is a mad man, his gfx are actually tokenized strings of 8x8 symbols, which could be rotated in any particular direction. took me long enough to understand why he uses things like (sla a: rr (hl)) * 8 and realize that this is how he mirrors byte or rotate it. old PC tricks at it finest 😆
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[16:43] <Grogbot> <Henke37> we call those tiles
[16:48] <Grogbot> <antoniou79> Hmm, lots of strings for the Greek translation have completely wrong (translated) text, like they once corresponded to another English string and somehow lost their proper mapping...
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[17:35] <Grogbot> <rootfather> that's not uncommon if the translation was not updated for a longer period of time
[17:39] <Grogbot> <antoniou79> that's probably it, I guess
[17:42] <Grogbot> <Scorp> @Henke37 no, this is zx spectrum, there is no tile engine
[17:43] <Grogbot> <Scorp> in spectrum terms it is standard font size character 8x8 pixels
[17:48] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://git.io/Je2Ut
[17:48] <Scummette> scummvm/master 47b6734 bgK: NETWORKING: Improve libcurl error handling
[17:48] <Scummette> scummvm/master 6fa7322 bgK: NETWORKING: Try loading the CA bundle from DATA_PATH
[17:48] <Scummette> [scummvm] bluegr closed pull request #1913: NETWORKING: Try loading the CA bundle from DATA_PATH (master...cloud-ca-bundle) https://git.io/Jegzq
[18:11] <Scummette> [scummvm] Tkachov opened pull request #1914: NETWORKING: Enter Session and SessionRequest (master...keep-alive) https://git.io/Je2US
[18:18] <Scummette> [scummvm] bgK pushed 3 new commits to master: https://git.io/Je2Uj
[18:18] <Scummette> scummvm/master 2d11974 bgK: 3DS: Use DATA_PATH to configure support files location
[18:18] <Scummette> scummvm/master 036d61c bgK: 3DS: Implement cloud sync support
[18:18] <Scummette> scummvm/master 0b74f98 bgK: PS3: Implement the cloud synchronization features
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[18:49] <Grogbot> <antoniou79> In the weblate, what is a "this string has been translated in the past" error? I am using the search to find identical string having been translated but nothing else comes up.
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[19:36] <Scummette> [scummvm] Mataniko pushed 1 new commits to master: https://git.io/Je2kA
[19:36] <Scummette> scummvm/master e01cc08 Mataniko: CREDITS: Update build target to generate the new yaml credits
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[20:07] <Grogbot> <Mataniko> I'm not sure, can you share a link?
[20:10] <Grogbot> <antoniou79> @Mataniko all 7 of the failing checks for Greek for the ScummVM app have this issue: https://translations.scummvm.org/translate/scummvm/scummvm/el/?type=allchecks
[20:44] <Grogbot> <Mataniko> i think you can safely ignore it
[20:45] <Grogbot> <Mataniko> I added greek to the site btw
[20:46] <Grogbot> <antoniou79> Great, I'll try to keep at it at a steady pace to have it complete soon
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[22:57] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Je2qd
[22:57] <Scummette> scummvm/master 1370873 sev-: CREDITS: whoozle is not retired anymore
[23:20] <Scummette> [scummvm] ccawley2011 opened pull request #1915: GPH/OPENPANDORA: Miscellaneous cleanup (master...gph-op-cleanup) https://git.io/Je2mp
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[23:29] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Je2Yt
[23:29] <Scummette> scummvm/master c493ac8 sev-: SCUMM HE: MBC: Do not block execution when sending packets
[00:00] --- Mon Nov 4 2019