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[00:14] <Scummette> [scummvm] bluegr closed pull request #2805: JANITORIAL: Update old bug tracker numbers (master...bug-numbers) https://git.io/JtAxB
[00:14] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://git.io/Jtjhx
[00:14] <Scummette> scummvm/master 93eeffc sluicebox: JANITORIAL: Update old bug tracker numbers
[00:14] <Scummette> scummvm/master 76bf73f sluicebox: NEWS: Retroactively update old bug tracker numbers
[00:44] <grogbot> <30yGamer> Has ResidualVM support for GRIM hit the beta on Android? I tried using it but it wouldn't detect either the demo or the full game
[01:03] <grogbot> <mduggan> Not yet, it requires merging in the 3d support which is non-trivial on android at the moment
[01:26] <Scummette> [scummvm] bluegr closed pull request #2801: SDL: Add implementation of OSystem::openUrl for SDL 2.0.14 (master...openurl) https://git.io/JtdV7
[01:26] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/Jqefx
[01:26] <Scummette> scummvm/master dfe7905 ccawley2011: SDL: Add implementation of OSystem::openUrl for SDL 2.0.14
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[02:57] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/JqeID
[02:57] <Scummette> scummvm/master 8b15862 dreammaster: GLOBALS: Move audio.cpp globals to Globals
[02:57] <Scummette> scummvm/master 1686b7e dreammaster: AGS: Adding virtual destructors
[02:57] <Scummette> scummvm/master 11ded31 dreammaster: AGS: Added detection entries
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[03:59] <Scummette> [scummvm] dreammaster pushed 4 new commits to master: https://git.io/Jqecc
[03:59] <Scummette> scummvm/master 6e92a0e dreammaster: AGS: Remove deprecated builtin plugin array
[03:59] <Scummette> scummvm/master 8f6884b dreammaster: AGS: Implemented skeleton AGSJoy plugin
[03:59] <Scummette> scummvm/master 7029b58 dreammaster: AGS: Implemented skeleton AGSWadgetUtil plugin
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[04:31] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JqeCj
[04:31] <Scummette> scummvm/master 6841af4 sluicebox: SCI: Fix KQ1 Demo leprechaun dance speed
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[05:42] <ScummBot> Port build status changed with 8c62ce9a: Failure: master-amigaos4
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[07:13] <ScummBot> Port build status changed with 8c62ce9a: Success: master-amigaos4
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[08:07] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/Jqe2G
[08:07] <Scummette> scummvm/master befedb8 lephilousophe: VITA: Add SceAppUtil_stub library
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[11:21] <Scummette> [scummvm] SupSuper pushed 3 new commits to master: https://git.io/JqeHt
[11:21] <Scummette> scummvm/master 2d0a0fc SupSuper: AGS: Add detection for new Blackwell Epiphany version
[11:21] <Scummette> scummvm/master a399be3 SupSuper: COMMON: Modern MSVC has inttypes.h
[11:21] <Scummette> scummvm/master 88f6852 SupSuper: COMMON: Don't use Win32 MIN/MAX since ScummVM provides its own
[11:37] <grogbot> <timofonic> Do ScummVM need dedicated Android porter(s)?
[11:39] <grogbot> <antoniou79> YES
[11:40] <grogbot> <antoniou79> This request has not changed:
[11:40] <grogbot> <antoniou79> https://forums.scummvm.org/viewtopic.php?f=17&t=15266&sid=259ab6013bd948dd5d2bbc593f9dbaae
[11:41] <grogbot> <antoniou79> I guess, I could add the ResidualVM merge to it 🙂
[11:46] <grogbot> <antoniou79> and done; updated the outstanding tasks
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[15:20] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JqvJ0
[15:20] <Scummette> scummvm/master 3dc6137 sev-: GRAPHICS: MACGUI: Fix crash for first cursor undrawing
[15:24] <Scummette> [scummvm] yegortimoshenko opened pull request #2809: DIRECTOR: implement colorQD builtin (master...director-colorqd-builtin) https://git.io/JqvJi
[15:26] <Scummette> [scummvm] sev- closed pull request #2809: DIRECTOR: implement colorQD builtin (master...director-colorqd-builtin) https://git.io/JqvJi
[15:26] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JqvJd
[15:26] <Scummette> scummvm/master fbd7619 yegortimoshenko: DIRECTOR: implement colorQD builtin
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[18:06] <grogbot> <dreamguy> So AGS is an alternate game engine then scumm
[18:10] <grogbot> <DreamMaster> Yes. ScummVM consists of many different game engines. The AGS engine is merely the latest to be added
[18:11] <grogbot> <dreamguy> So scummVM runs on AGS
[18:12] <grogbot> <DreamMaster> Kind of the reverse really. The AGS engine runs under ScummVM, using the ScummVM framework. Though in the case of AGS, there's still the standalone AGS interpreter completely separate from ScummVM as well.
[18:13] <grogbot> <DigitMZ> Hi, just poking around a bit. AGS has been added? Nice.
[18:13] <grogbot> <Henke37> AGS runs on the alegro library.
[18:13] <grogbot> <Henke37> scummvm does not use the alegro library. this has been a reoccuring problem with bringing ags into scummvm
[18:14] <grogbot> <DigitMZ> I was currently poking around the AGI fan games trying to make sense out of how ScummVM recognizes some but not others.
[18:14] <grogbot> <DreamMaster> Yep. Once work on the AGS engine finishes and is officially supported, ScummVM will suddenly support thousands more games 🙂
[18:15] <grogbot> <DigitMZ> So the king's quest remake, etc? Awesome.
[18:15] <grogbot> <DreamMaster> Agreed. I've been using KQ2+ as one of my test cases whilst I was trying to get the reimplementation of the Allegro methods (to use ScummVM graphics library) to work correctly
[18:16] <grogbot> <DigitMZ> I was already trying to figure out how to sort out the AGI / SCI fan games and line them up for ScummVM organization. Do I bother submitting 'not recognized, please issue bug report'?
[18:16] <grogbot> <DigitMZ> or just live with 'unknown game'?
[18:16] <grogbot> <DreamMaster> Fun getting to see the Batmobile easter egg working, or the "Captains Log" within ScummVM 🙂
[18:16] <grogbot> <SupSuper> we have to manually add detection entries for them. you should submit a bug report with games you find
[18:16] <grogbot> <dreamguy> If scum had a Japanese adventure game
[18:17] <grogbot> <DigitMZ> (I happened to be collecting Sierra fangames, you see!)
[18:17] <grogbot> <DigitMZ> Oh lord, you really could add Visual Novels to the whole list, could you? the OScripter...
[18:17] <grogbot> <DigitMZ> wait lemme find that oscripter thing
[18:18] <grogbot> <DigitMZ> I can't do jack crap but I remember that there was a multi-platform interpreter for japanese visual novels
[18:20] <grogbot> <DreamMaster> I don't know how active it is, but there's a offtopic-novelvm channel for an attempt to make a NovelVM using the same ScummVM framework, but focused on novel games
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[18:20] <grogbot> <DreamMaster> I haven't really paid attention to it
[18:21] <grogbot> <DigitMZ> oh t's ren'py
[18:21] <grogbot> <DigitMZ> ren'py based.
[18:21] <grogbot> <DigitMZ> ah.
[18:21] <grogbot> <DigitMZ> Ok. I should take a look at it sometimes. Meanwhile I guess submitting bug reports for Voodoo Girl: Queen of the Darned and others will be the first thing to do
[18:22] <grogbot> <DigitMZ> Thank you!
[18:22] <grogbot> <DigitMZ> (Dear god, there's a lot of Interactive Fiction...)
[18:26] <grogbot> <DreamMaster> Work on the GLK engine in ScummVM has been my other hobby the last few years 🙂
[18:26] <grogbot> <DigitMZ> Nice. 😄 An old friend of mine wrote the AdvSys GLK thing that's up on IF-Archive
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[18:27] <grogbot> <DigitMZ> I've managed to put together packs for... let's see.
[18:27] <grogbot> <DigitMZ> Level 9, Magnetic, Scott Adams, TADs, Infocom.
[18:28] <grogbot> <DreamMaster> Cool. I used the Gargoyle suite of IF interpreters for the GLK engine, so if it's AdvSys subengine is based on that, then I'm thankful.
[18:28] <grogbot> <DigitMZ> yeah I imagine anyone who wrote a GLK interpreter had it ganked for Gargoyle
[18:29] <grogbot> <DigitMZ> I was asssembling an IF ScummVM package but... if someone else did most of this already I should go grab and compare ontes.
[18:30] <grogbot> <DigitMZ> was there one somewhere pre-packaged?
[18:30] <grogbot> <DigitMZ> I also need to figure out what -not- to include (i.e. not freeware.)
[18:30] <grogbot> <DigitMZ> If it's on IF-Archive, I consider it freeware.
[18:31] <grogbot> <DigitMZ> Which leaves out most of Infocom, yeah.
[18:31] <grogbot> <DreamMaster> Not really. We have downloads available on our project website, but the sheer number of free IF games made trying to prepare anything for them for download a daunting task.
[18:31] <grogbot> <DigitMZ> Yeah. I'm giving it a shot because I'm on vacation 😄
[18:31] <grogbot> <DreamMaster> It'll be even worse with AGS games, considering how big some of them, like the AGDI games, can be
[18:31] <grogbot> <DigitMZ> Yeah, at least IF's more manageable. 😛
[18:32] <grogbot> <DigitMZ> I'll probably just pick out the AGS games I actually like.
[18:32] <grogbot> <DigitMZ> I'm still boggled someone made a Sarien / SCI port of Zork.
[18:32] <grogbot> <DreamMaster> Huh. I didn't know that. Sounds intruiging
[18:32] <grogbot> <DigitMZ> hold on lemme find it
[18:32] <grogbot> <DigitMZ> It's on my 'buglist to add'
[18:33] <grogbot> <DigitMZ> Already had it downloaded
[18:33] <grogbot> <DigitMZ> http://sciprogramming.com/fangames.php?action=review&id=203
[18:33] <grogbot> <DigitMZ> He's still working on it
[18:33] <grogbot> <DigitMZ> maybe i should just wait for 'complete' first.
[18:33] <grogbot> <DreamMaster> Lets hope he finishes it then
[18:33] <grogbot> <timofonic> That's up to volunteer developers. I would love Policenauts and Snatcher support someday. This is Open Source and unpaid efforts, purely volunteer with some donations. No paid workers.
[18:34] <grogbot> <SupSuper> that would probably fit into #offtopic-novelvm
[18:34] <grogbot> <DigitMZ> Policenauts and Snatcher are supported under Retroarch, wouldn't it be just extra work?
[18:35] <grogbot> <DigitMZ> I mean, I think if they came out on consoles, they're being emulated by such anyway.
[18:35] <grogbot> <DigitMZ> But I'm digressing
[18:35] <grogbot> <DigitMZ> For the sake of my sanity I think I'll just focus on AGI and SCI games that are actually complete. SKipping demos.
[18:35] <grogbot> <timofonic> Okay. Sorry
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[18:53] <grogbot> <monyarm> Speaking of NovelVM, could i get mod/admin privilidges in #offtopic-novelvm so i can pin things?
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[22:03] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/JqvVY
[22:03] <Scummette> scummvm/master d9ba513 SupSuper: AGS: Fix return type of plugin method calls
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[23:49] <grogbot> <IlDucci> You definitely don't want to get into the rabbit hole of formats and compressions that is Policenauts for the PSX and Saturn.
[23:49] <grogbot> <IlDucci> Trust me.
[00:00] --- Thu Mar 4 2021