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[00:09] <Scummette> scummvm/master b923410 eriktorbjorn: GLK: Don't treat Caps, Num and Scroll Lock as standard keypresses
[00:09] <Scummette> [scummvm] sluicebox opened pull request #1521: SCI/COMMON: Fix sync36 patch files, matchString (master...gk1syncfilenamefix) https://git.io/fhAdd
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[00:20] <Scummette> [scummvm] digitall closed pull request #1516: RISCOS: Don't expand system variables passed via the command line (master...riscos-cmdline) https://git.io/fhAk9
[00:20] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/fhAFf
[00:20] <Scummette> scummvm/master 668820e ccawley2011: RISCOS: Don't expand system variables passed via the command line
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[03:35] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/fhAbB
[03:35] <Scummette> scummvm/master 6be0dbe dreammaster: GLK: Move input caret drawing into base FontInfo class
[03:35] <Scummette> scummvm/master 3b8d006 dreammaster: GLK: Add support for input cursors in text grid windows
[03:35] <Scummette> scummvm/master 8393faf dreammaster: GLK: Switch focus window immediately after requesting lines or chars
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[04:44] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fhANt
[04:44] <Scummette> scummvm/master 4c708dc dreammaster: GLK: FROTZ: Implement os_beep method
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[09:10] <rootfather> hi there
[09:10] <rootfather> I wonder which engine is using the mpeg2 library...
[09:11] <rootfather> I'm building a new win32 cross compiling toolchain, and despite having no mpeg2 available right now, it builds all engines just fine?
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[10:14] <LePhilousophe> rootfather: after a grep, I would say noone
[10:14] <rootfather> thanks LePhilousophe
[10:15] <LePhilousophe> hum maybe not so simple
[10:15] <LePhilousophe> image/codecs/codec.cpp has a #ifdef USE_MPEG2
[10:16] <LePhilousophe> so if someone use createBitmapCodec to load mpeg2 files that could fail at runtime
[10:17] <rootfather> Hm okay
[10:18] <rootfather> I got it to build eventually, but building on mingw32 was not... nice.
[10:18] <rootfather> e.g. I don't have good feelings to explicitly tell the linker to ignore multiple definitons
[10:19] <LePhilousophe> that could impact engines: director, sword1, sci, prince, sword2, gnap, illusions, fullpipe, zvision, bbvs, titanic
[10:20] <LePhilousophe> because they all use AVIDecoder which makes use of createBitmapCodec
[10:20] <LePhilousophe> except director which calls createBitmapCodec directly
[10:20] <LePhilousophe> I already got errors like that on MSVC on unrelated projects
[10:20] <LePhilousophe> it's often due to mixing of different libc
[10:21] <LePhilousophe> one static and one DLL for example
[10:21] <rootfather> yeah maybe my toolchain was borked
[10:21] <rootfather> btw, https://mxe.cc/#introduction is wonderful
[10:33] <fuzzie> I think nowadays mpeg2 is maybe only relevant for zvision?
[10:34] <fuzzie> but it's nice-to-have for the broken sword cutscenes too
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[10:42] <rootfather> oh right... you are referring to the "original" sword cutscenes?
[10:42] <rootfather> the ones that were necessary before we included the (dxe)? decoder
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[12:00] <Scummette> [scummvm] ccawley2011 opened pull request #1522: SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (master...notify-event) https://git.io/fhAjw
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[12:23] <Scummette> [scummvm] ccawley2011 opened pull request #1523: GRAPHICS: Fix dstFormat check in Surface::convertTo (master...patch-1) https://git.io/fhAjF
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[12:44] <Scummette> [scummvm] bgK closed pull request #1520: SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormat (master...sdl-pixel-format) https://git.io/fhA4p
[12:44] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/fhxel
[12:44] <Scummette> scummvm/master 342733c ccawley2011: SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormat
[12:44] <Scummette> [scummvm] bgK closed pull request #1523: GRAPHICS: Fix dstFormat check in Surface::convertTo (master...patch-1) https://git.io/fhAjF
[12:44] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/fhxe8
[12:44] <Scummette> scummvm/master 0783461 ccawley2011: GRAPHICS: Fix dstFormat check in Surface::convertTo
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[13:20] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/fhxep
[13:20] <Scummette> scummvm/master 1aba295 lotharsm: ALL: Bump copyright year to 2019
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[13:51] <Scummette> [scummvm] ccawley2011 opened pull request #1524: BASE: Only reload engine plugins after return to launcher (master...load-all-plugins-of-type) https://git.io/fhxvY
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[14:06] <rootfather> ccawley2011 is a freakin' machine these days :D
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[14:53] <Brahmastra> hello
[14:54] <Brahmastra> I landed up here after researching about organisations of GSoC and SCUMMVM semms to be of my iterests , although things are not wuite clear to me .
[14:54] <Brahmastra> Can anyone please help
[15:19] <rootfather> Thanks a lot for being interested in contributing to ScummVM!
[15:19] <rootfather> what are your questions?
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[16:27] <Brahmastra> I want to contribute to your community , i have intermediate skills of C, C++ and C# . where and how should i get started . You might like to visit my blog profile : http://www.sanchitgng.in/
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[17:14] <rootfather> Brahmastra, for getting familiar with the development side of the project itself, https://wiki.scummvm.org/index.php?title=Developer_Central is a good start
[17:14] <rootfather> if you are looking for GSoC related tasks, maybe have a look at https://wiki.scummvm.org/index.php?title=Summer_of_Code/GSoC_Ideas_2019 too
[17:44] <stroggoff> https://www.youtube.com/watch?v=KpsfajPQoIk
[17:44] <stroggoff> This intro is from an early version of the Blade Runner game. One that matches scenes that were shown in the trailers for the game (but didn't make it to the final released build)
[17:45] <stroggoff> The youtube channel owner claims they go it from a PC games magazine at the time (it was still 4 CDs)
[17:45] <stroggoff> Was anyone aware of this version?
[17:46] <stroggoff> Could this be a press-kit early preview that the magazine released to the public?
[17:47] <Brahmastra> thanks
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[17:53] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fhxTm
[17:53] <Scummette> scummvm/master 81e28c7 dreammaster: GLK: FROTZ: Fix clashes with game Ids
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[18:10] <Scummette> [scummvm] ccawley2011 opened pull request #1525: GRAPHICS: Add 32bit versions of interpolate* functions (master...32bit-interpolate) https://git.io/fhxT4
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[18:33] <rootfather> my new toolchain works \o/
[18:33] <rootfather> finally I can compile fully static builds of scummvm with latest fluidsynth included :D
[18:37] <rootfather> based on mingw32 as usual and cross compiled on a linux host
[18:41] <rootfather> if you want to check it out: https://cloud.serra.network/index.php/s/zE2zaPKpEQLYt57
[19:01] <Dark-Star> rootfather: nice :) I never managed that with MSVC... I could statically link everything BUT fluidsynth... too much hassle to fix...
[19:02] <Dark-Star> but building fluidsynth with MSVC at all is a challenge in itself ;-)
[19:24] <dreammaster> Amen to that :P
[19:24] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fhxIf
[19:24] <Scummette> scummvm/master a3873e7 dreammaster: TITANIC: Fix crash asking Parrot who sabotaged the ship
[19:36] <rootfather> Dark-Star, cross-compiling fluidsynth was a PITA too.
[19:36] <rootfather> one word: glib. and meson.
[19:37] <Dark-Star> yeah, I remember the glib stuff, that was never meant to be built by something other than gcc, apparently. Also pkg-config ...
[19:38] <rootfather> yup
[19:38] <rootfather> now it's a tad too static... I'd like to have SDL2.dll separated
[19:38] <rootfather> libmpeg2 was a pita too
[19:39] <rootfather> the whole scummvm now only builds fully static if I use "--allow-multiple-definition"
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[19:41] <Dark-Star> gettext/libintl was tricky too, luckily I found someone who already created MSVC projects for those on github
[19:44] <rootfather> I must confess I haven't dealt with MSVC/VS for a decade or so
[19:44] <rootfather> I don't even know if the generate_project stuff works on VS2017
[19:47] <Dark-Star> it works quite well :)
[19:47] <rootfather> have to check it again
[19:47] <rootfather> nice thing about my new toolchain is that we theoretically could provide a recent version of fluidsynth via the buildbot
[19:47] <rootfather> but that needs more refining on the toolchain
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[20:44] <Scummette> [scummvm] bluegr closed pull request #1521: SCI/COMMON: Fix sync36 patch files, matchString (master...gk1syncfilenamefix) https://git.io/fhAdd
[20:44] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://git.io/fhxLy
[20:44] <Scummette> scummvm/master 85333d8 sluicebox: COMMON: Allow '\#' to match '#' in matchString
[20:44] <Scummette> scummvm/master 08ae526 sluicebox: SCI: Fix sync36 patch files not being loaded
[20:51] <Scummette> [scummvm] lotharsm opened pull request #1526: GUI: Allow GUI background colors other than black in Classic Theme (master...background-color) https://git.io/fhxLd
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[00:00] --- Mon Mar 4 2019