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[03:32] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://is.gd/52ZsVE
[03:32] <Scummette> scummvm/master 8d46e1c dreammaster: MM: MM1: Further fixes for cast spell display
[03:32] <Scummette> scummvm/master e7d1ddd dreammaster: MM: MM1: Fix Location spell in original
[03:32] <Scummette> scummvm/master 85b9fa2 dreammaster: MM: MM1: Location spell view for enhanced mode
[04:41] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/ZWTe9w
[04:41] <Scummette> scummvm/master fcce523 dreammaster: MM: MM1: Properly implement views for fly spell
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[05:51] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/LoJHSZ
[05:51] <Scummette> scummvm/master da0e644 dreammaster: MM: MM1: Fixes for original Detect Magic view
[07:43] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/nKSd15
[07:43] <Scummette> scummvm/master ba047bd sev-: DIRECTOR: LINGO: Fix potential crash
[07:43] <Scummette> scummvm/master a1f4009 sev-: DIRECTOR: LINGO: Rerender sprite on changed bbox
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[09:57] <Scummette> [scummvm] tag2015 opened pull request #5072: AGS: Preliminary implementation of ags_consoles plugin (master...ags_plugins_agsconsole) https://is.gd/23SogZ
[10:34] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/WUPSBO
[10:34] <Scummette> scummvm/master 5626994 AndywinXp: SCUMM: ZAK (FM-Towns): Fix bug #14387
[11:17] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/Z1oF7z
[11:17] <Scummette> scummvm/master efdd2bd tag2015: AGS: Engine: fixed possible vector idx error in start_character_turning()
[11:28] <grogbot_> [discord] <Ratrace> hi, new to this community. I started a WoX playthrough using ScumVM for the first time. it's pretty nice but I've noticed a bug. Can someone indicate me where I should report it?
[11:31] <grogbot_> [discord] <tag2015> hi, here https://bugs.scummvm.org/
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[12:43] <Scummette> [scummvm] hari01584 opened pull request #5073: DIRECTOR: Enable mAtFrame hook for future director versions (master...events_perframehook01) https://is.gd/ky8Ef3
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[15:21] <grogbot_> [discord] <DreamMaster> @Ratrace It would help if you could attach a savegame to the bug report to make testing easier
[15:58] <Scummette> [scummvm] digitall pushed 2 new commits to master: https://is.gd/HMaLjy
[15:58] <Scummette> scummvm/master 859b2df digitall: MM: MM1: Fix Unused Variable GCC Compiler Warning
[15:58] <Scummette> scummvm/master 8964846 digitall: MM: MM1: Fix Duplicated Code Branches GCC Compiler Warning
[16:07] <Scummette> [scummvm] fracturehill pushed 1 new commits to master: https://is.gd/b7ymlP
[16:07] <Scummette> scummvm/master c4ff386 fracturehill: GOB: Fix Ween: The Prophecy intro
[16:12] <Scummette> [scummvm] hari01584 opened pull request #5074: DIRECTOR: Fix sprite position setting (master...total_distortion_gunbug) https://is.gd/Zar2qD
[16:20] <Scummette> [scummvm] fracturehill pushed 1 new commits to master: https://is.gd/3eY9mN
[16:20] <Scummette> scummvm/master 777a681 fracturehill: GOB: Properly fix Ween: The Prophecy intro
[16:27] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/W679x2
[16:27] <Scummette> scummvm/master f06f470 lephilousophe: GRAPHICS: Properly take stroke width into account when drawing lines
[16:54] <grogbot_> [discord] <Ratrace> sure thing
[16:56] <grogbot_> [discord] <Ratrace> done
[17:31] <grogbot_> [discord] <BJNFNE> @fracturehill does the sound looping fix also works for other GOB Games like Adibou? I am currently not able test it out until next Week
[17:32] <grogbot_> [discord] <fracturehill> I've only tested ween but can give something else a try a bit later
[17:32] <grogbot_> [discord] <fracturehill> was adibou also broken?
[17:36] <grogbot_> [discord] <BJNFNE> Yes Adibou 1 and 2 was broken kind of with some Sounds
[17:37] <grogbot_> [discord] <fracturehill> I'd appreciate a specific example, I'm not really familiar with those titles and don't know what to look for
[17:38] <grogbot_> [discord] <BJNFNE> I have two example videos of the sound Glitches i can send you them via DM if you want to
[17:40] <grogbot_> [discord] <fracturehill> please do
[18:30] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/6Nar4Z
[18:30] <Scummette> scummvm/master 8a46981 dreammaster: MM: XEEN: Fix using Coin of Daily Sorcery
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[20:07] <grogbot_> [discord] <fracturehill> @BJNFNE i tested adibou 1 and the looping is gone now
[20:07] <grogbot_> [discord] <fracturehill> havent touched 2 but since the bug is identical im going to go out on a limb and call it solved :)
[20:39] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/ToxEgv
[20:39] <Scummette> scummvm/master deb22d6 grisenti: COMMON: Improve documentation for Common::RBTree
[20:53] <Scummette> [scummvm] tag2015 closed pull request #5071: AGS: Add stubs for ags_spritevideo plugin (master...ags_plugins_spritevideo) https://is.gd/zOeYYy
[20:53] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/WlPM9t
[20:53] <Scummette> scummvm/master fc4bb91 tag2015: AGS: Preliminary implementation of ags_sprite_video plugin
[21:08] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/ZnbcJV
[21:08] <Scummette> scummvm/master 40d305c grisenti: COMMON: Improve documentation for Common::StableMap
[21:09] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/Q2td8b
[21:09] <Scummette> scummvm/master 09db135 grisenti: COMMON: Fix documentation for Common::RBTree
[21:11] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/SPiHJ4
[21:11] <Scummette> scummvm/master b8f7e94 grisenti: COMMON: Remove unused method in Common::RBTree
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[21:23] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/iWkCFw
[21:23] <Scummette> scummvm/master 7698d18 grisenti: COMMON: Fix StableMap API to conform to std::map
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[22:42] <grogbot_> [discord] <BJNFNE> Okay thank you very much 🙂
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[23:52] <Scummette> [scummvm] PushmePullyu opened pull request #5075: MM: MM1: Fix portrait validation (master...mm1-fix-portrait-validation) https://is.gd/emTUC8
[23:56] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://is.gd/qofxBL
[23:56] <Scummette> scummvm/master 56a99dc dreammaster: MM: MM1: Refresh display after equipping/removing items
[23:56] <Scummette> scummvm/master 94cd53c dreammaster: MM: MM1: Implement item discarding
[23:56] <Scummette> scummvm/master b1ccb16 dreammaster: MM: MM1: Added Detect Magic view
[00:00] --- Sun Jun 4 2023