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[00:01] <Lightkey> https://gemrb.org/2020/08/27/a-look-into-the-next-big-thing-for-gemrb-with-brad-allred.html "I certainly learned a lot while working on it. In fact I have the job I have now largely thanks to being able to show my work on GemRB" Hehe, that's neat.
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[02:43] <grogbot> <Bluedude588> Those old M&M screenshots are cool. Didnt know that different versions looked so different!
[02:49] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/JGwsE
[02:49] <Scummette> scummvm/master fa5149e SupSuper: COMMON: Fix old GCC compilation
[03:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JGwCG
[03:22] <Scummette> scummvm/master b0feaaf marcosoutsider: I18N: Update translation (Portuguese (Brazil))
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[04:22] <ScummBot> Build [#886](https://buildbot.scummvm.org/#builders/95/builds/886) of `master-dreamcast` completed successfully.
[04:40] <ScummBot> Build [#886](https://buildbot.scummvm.org/#builders/94/builds/886) of `master-dreamcast-debug` completed successfully.
[05:01] <ScummBot> Build [#1008](https://buildbot.scummvm.org/#builders/87/builds/1008) of `master-nds` completed successfully.
[05:43] <ScummBot> Build [#1013](https://buildbot.scummvm.org/#builders/34/builds/1013) of `fetch-master` completed successfully.
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[07:43] <grogbot> <rzil> Is it EGA version, or VGA version in EGA mode (my tools support the latter) (BTW, it's already support most of what scummrp/scummtr/scummfont tools can do😅)
[07:46] <grogbot> <antoniou79> I am not sure about the VGA version in EGA mode. Where there such LucasArts games that could switch modes? But I think it's about the first one (EGA version).
[07:47] <grogbot> <antoniou79> Ideally you will be able to work with Kebabounet to merge functionalities or complement where needed for those tools.
[07:55] <grogbot> <rzil> SCUMM v5 games where able to launch with e flag (or when monitor did not support VGA) to display the images in EGA simulation mode (much uglier than EGA-targeted version) It works through mapping the VGA palette to EGA palette using the EPAL block, (on half pixels) (I have tried implemnting this in ScummVM but had trouble understanding the graphics buffer.) (there is also c flag for CGA)
[07:57] <grogbot> <rzil> https://cdn.discordapp.com/attachments/825842788700389436/826527622807945226/0038_lookout.png
[08:06] <grogbot> <antoniou79> oh wow, it's probably the first time I'm learning about this. It's kind of cool
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[11:16] <Scummette> [scummvm] sev- closed pull request #3034: GRAPHICS: MACGUI: selection fix in mactext (master...selection-fix) https://git.io/JGrX5
[11:16] <Scummette> [scummvm] sev- pushed 22 new commits to master: https://git.io/JGrXd
[11:16] <Scummette> scummvm/master c84f16c ysj1173886760: GRAPHICS: MACGUI: fix the coordinate calculating, bring the mactext selection work again
[11:16] <Scummette> scummvm/master 0176107 ysj1173886760: GRAPHICS: MACGUI: add a check when we disabling the hoveredWidget
[11:16] <Scummette> scummvm/master b11dfdf ysj1173886760: GRAPHICS: MACGUI: change the behavior of cursor and selectedText, currently, we won't draw the cursor when we have selectedText
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[13:22] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JGoJH
[13:22] <Scummette> scummvm/master 0cc9523 athrxx: KYRA: (LOL) - fix bug no. 12595
[13:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JGoJ7
[13:22] <Scummette> scummvm/master 85fd758 : I18N: Update translations templates
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[13:36] <eriktorbjorn> I just tried the Freddy Pharkas demo with MIDI music (FluidSynth). When I press the "Watch the Ballad" button before the main menu music ends, that music doesn't seem to stop completely. (It does with AdLib.) Is that a bug in the demo? I don't have that problem with the full game.
[13:37] <eriktorbjorn> Oof. The ballad crashes with the CD version, though. That's almost certainly a regression.
[13:39] <eriktorbjorn> ("And why do you have the demo installed, if you have the full game?" I hear you ask. Well, the demo has its own unique version of the ballad.)
[14:04] <grogbot> <Mataniko> banger of a ballad
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[15:57] <grogbot> <waltervn> sounds like we should do some bisecting there
[15:59] <grogbot> <sluicebox> I can reproduce FPFP CD crash at start of ballad with default audio settings
[16:42] <eriktorbjorn> waltervn: The Demo music issue was in 2.2 as well, it seems. Maybe it's always been there?
[16:43] <eriktorbjorn> I assumed the crash may have something to do with https://github.com/scummvm/scummvm/pull/2786
[16:46] <grogbot> <sluicebox> lol beat me by three minutes
[16:49] <eriktorbjorn> I'm in the process of at least starting all the games I have, to see if any of them try to add 0 to a String just from that. (That has caused some regressions lately.) That's when I noticed these.
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[16:57] <grogbot> <sluicebox> confirmed that that's the commit that did it
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[17:03] <lskovlun> eriktorbjorn: Have you tried 'make clean' for that Pharkas problem?
[17:03] <lskovlun> (I was fumbling about with git bisect as well, but I suspect the make clean did it for me)
[17:15] <eriktorbjorn> lskovlun: Which of them? I got the music problem in the demo with a freshly compiled 2.2, and sluicebox was able to reproduce the ballad crash in the CD version.
[17:18] <lskovlun> eriktorbjorn: The CD version. I saw the bug, started bisecting, 'make clean', and now I don't see it even in HEAD
[17:18] <eriktorbjorn> lskovlun: Ah. I'm suspicious of all things git that I don't use regularly, so I always make a copy of my ScummVM folder before I do anything like that.
[17:21] <eriktorbjorn> So I don't know if "git bisect reset" or anything like that will help.
[17:21] <grogbot> <sluicebox> it's crashing the daily win32 build too
[17:25] <lskovlun> and now I can reproduce again. *grumble*git*grumble*
[17:27] <eriktorbjorn> b263ca4cf3bd545599306cfcfd1566ce9348bc8c fixed a WAV regression in Mohawk, if that's any help.
[17:27] <eriktorbjorn> 286ebbdec7998c25051a06bea37da4e0a34bdb6d fixed another in Bud Tucker.
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[18:02] <lskovlun> eriktorbjorn: Confirmed to be due to PR #2786, as you noted
[18:12] <grogbot> <waltervn> eriktorbjorn: ADL is still broken with the String thing, BTW. I still need to add a workaround
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[18:28] <Deledrius> eriktorbjorn, oh yes, I remember the Demo was kinda its own little game in the style of the full one, not just a portion of it. :D
[19:07] <Scummette> [scummvm] mgerhardy pushed 6 new commits to master: https://git.io/JGKYL
[19:07] <Scummette> scummvm/master 6abaaef mgerhardy: TWINE: reduced updateScreen calls
[19:07] <Scummette> scummvm/master 4765e19 mgerhardy: TWINE: merged ScopedFPS and FrameMarker
[19:07] <Scummette> scummvm/master e5591b8 mgerhardy: TWINE: this already happens in fadeIn
[19:07] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JGKYO
[19:07] <Scummette> scummvm/master ae2df43 : I18N: Update translation files
[19:53] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JGKcB
[20:05] <Scummette> scummvm/master 33060e1 djsrv: DIRECTOR: Fix offsets in dumped movies
[20:05] <Scummette> [scummvm] mgerhardy pushed 5 new commits to master: https://git.io/JGKC7
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[21:19] <Scummette> scummvm/master b3241ea mgerhardy: TWINE: use Graphics::Screen
[21:19] <Scummette> scummvm/master ac39581 mgerhardy: TWINE: draw the render rect
[21:19] <Scummette> scummvm/master fb2533e mgerhardy: TWINE: cleanup blitting
[21:19] <Scummette> [scummvm] mgerhardy opened pull request #3041: COMMON: fixed invalid read in zlib read stream (master...pr/event-recorder-valgrind) https://git.io/JGKzk
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[22:14] <Scummette> [scummvm] BallM4788 opened pull request #3042: JANITORIAL: Remove extraneous period from math/matrix.h (master...patch-1) https://git.io/JGKwz
[22:25] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/JGKrc
[22:25] <Scummette> scummvm/master df4bf9d SupSuper: SCI: Fix audio resources being freed too early
[22:32] <grogbot> <kreegee> I put something together quickly: http://scummvm.kuendig.io/scummvm.html Let me know what you think (it's super rough, so be ready to download >100MB )
[22:36] <grogbot> <kreegee> (if you think it's frozen, best keep the dev. tools running and have a look at the network tab)
[22:43] <Deledrius> Nice work, kreegee!
[22:44] <Deledrius> Seems to be functioning well for me :D
[22:54] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JGKPe
[22:54] <Scummette> scummvm/master ed170da sluicebox: SCI: Validate size in AudioPlayer::getAudioStream()
[23:39] <grogbot> <chkuendig> thanks 🙂
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[00:00] --- Fri Jun 4 2021