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[01:54] <Scummette> scummvm/master 6de10a5 a-yyg: SAGA2: Remove DList from contain.h
[01:54] <Scummette> [scummvm] a-yyg pushed 2 new commits to master: https://git.io/JcEfS
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[02:29] <Scummette> scummvm/master e1a430c a-yyg: SAGA2: Remove DList from imagcach.h
[02:29] <Scummette> scummvm/master 4dbfeb6 a-yyg: SAGA2: Kill DList
[02:29] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JcEY8
[02:29] <Scummette> scummvm/master 6e9b182 dreammaster: AGS: Added detection entries
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[04:52] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JcE1x
[04:52] <Scummette> scummvm/master c774826 dreammaster: AGS: Added hack for fixing La Croix Pan help dialog
[05:18] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/JcE9F
[05:18] <Scummette> scummvm/master 1d80523 a-yyg: SAGA2: Fix for uninitialized scalar field in actor.h
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[07:42] <Scummette> [scummvm] bluegr pushed 3 new commits to master: https://git.io/JcusL
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[08:14] <Scummette> scummvm/master 1266dca bluegr: TRECISION: Fix logic for walking into room 23A
[08:14] <Scummette> scummvm/master 5f98c7c bluegr: TRECISION: Renaming and cleanup
[08:14] <Scummette> scummvm/master febc95d bluegr: TRECISION: Clean up drawSmkBackgroundFrame()
[08:14] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://git.io/Jcul4
[08:34] <Scummette> scummvm/master bffcca2 mduggan: ULTIMA8: Resolve 2 unknown Crusader ES intrinsics
[08:34] <Scummette> scummvm/master dc25c09 mduggan: ULTIMA8: Loiter process improvements
[08:34] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JcuEV
[08:41] <Scummette> scummvm/master 32415de neuromancer: PRIVATE: all the versions are marked as in TESTING
[08:41] <Scummette> [scummvm] dwatteau opened pull request #3125: ILLUSIONS: Fix text handling crash on big-endian systems (master...fix/illusions-big-endian-text-crash) https://git.io/Jcuz6
[09:08] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JcuKI
[09:08] <Scummette> scummvm/master 488bdd2 lotharsm: I18N: Update translation (German)
[09:09] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JcuKC
[09:09] <Scummette> scummvm/master 5900b3c sev-: I18N: Update translation (Ukrainian)
[09:11] <grogbot> <gu3> Is it possible to add issue notifications (creation, new comments, etc) from https://bugs.scummvm.org/ to github-notifications and then rename it to dev-notifications or something like that?
[09:32] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JcuME
[09:32] <Scummette> scummvm/master e961746 lotharsm: NEWS: Update German NEWS file
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[09:57] <ScummBot> Build [#12](https://buildbot.scummvm.org/#builders/90/builds/12) of `tools-master-macosx-x86_64` failed.
[09:58] <ScummBot> Build [#12](https://buildbot.scummvm.org/#builders/91/builds/12) of `tools-master-macosx-arm64` failed.
[09:58] <ScummBot> Build [#20](https://buildbot.scummvm.org/#builders/62/builds/20) of `fetch-tools-master` failed.
[10:21] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JcubO
[10:21] <Scummette> scummvm/master dc97c35 bluegr: TRECISION: Simplify the code handling animation subareas
[10:23] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JcubM
[10:23] <Scummette> scummvm/master 81b0aad bluegr: TRECISION: Simplify shouldShowAnim()
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[11:37] <ScummBot> Build [#13](https://buildbot.scummvm.org/#builders/91/builds/13) of `tools-master-macosx-arm64` completed successfully.
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[11:38] <ScummBot> Build [#13](https://buildbot.scummvm.org/#builders/90/builds/13) of `tools-master-macosx-x86_64` completed successfully.
[11:40] <ScummBot> Build [#21](https://buildbot.scummvm.org/#builders/62/builds/21) of `fetch-tools-master` completed successfully.
[11:58] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JczmO
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[15:22] <Scummette> scummvm/master 375cb8b sev-: SAGA2: Remove unnecessary self-references in audioInterface
[15:22] <Scummette> scummvm/master 07cf5f9 sev-: SAGA2: Merge noise.cpp into audio.cpp
[15:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JczAX
[15:22] <Scummette> scummvm/master 1f7fa6e sev-: I18N: Update translation (Ukrainian)
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[16:18] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JcgUw
[16:18] <Scummette> scummvm/master 3091add neuromancer: PRIVATE: make sure symbols are resolved before using them
[16:36] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JcgI6
[16:36] <Scummette> scummvm/master fd45d6c antoniou79: BLADERUNNER: Fix map from 5bit color to 8bit
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[16:57] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JcgmZ
[16:57] <Scummette> scummvm/master 01711fd neuromancer: PRIVATE: it shows again the list of locations in non-US releases
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[18:40] <Scummette> [scummvm] a-yyg pushed 2 new commits to master: https://git.io/JcgRG
[18:40] <Scummette> scummvm/master 7449f2c a-yyg: SAGA2: Remove unnecessary fields in ResourceGameObject
[18:40] <Scummette> scummvm/master 9b2f694 a-yyg: SAGA2: Fix for uninitialized field in GameWorld
[18:46] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jcg0I
[18:46] <Scummette> scummvm/master 0672ca0 dreammaster: AGS: Fix rendering purple text that matches the transparent color
[19:02] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/Jcgu4
[19:02] <Scummette> scummvm/master e7033eb neuromancer: PRIVATE: removed extra debug statements
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[19:32] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JcgaZ
[19:55] <Scummette> scummvm/master 366cd04 neuromancer: PRIVATE: fixed AskSave redirection
[19:55] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/JcgwK
[19:55] <Scummette> scummvm/master b45d6ce a-yyg: SAGA2: Fix more uninitialized fields in objects.h
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[21:10] <Scummette> [scummvm] lolbot-iichan opened pull request #3126: WINTERMUTE: Apply colorkey according to subengine version (master...wme_colorkey) https://git.io/JcgDN
[21:24] <Scummette> [scummvm] lolbot-iichan opened pull request #3127: IMAGE: Improve BMP support (master...image_bmp) https://git.io/JcgSw
[21:25] <Scummette> [scummvm] lolbot-iichan closed pull request #3126: WINTERMUTE: Apply colorkey according to subengine version (master...wme_colorkey) https://git.io/JcgDN
[21:25] <Scummette> [scummvm] lolbot-iichan pushed 1 new commits to master: https://git.io/JcgSX
[21:25] <Scummette> scummvm/master f7d54f2 lolbot-iichan: WINTERMUTE: Apply colorkey according to subengine version
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[21:45] <grogbot> <Retrodude> Bit of an oddball question, but apparently Windows 11 is going to have support for running Android apps via Amazon's app store. I've not heard yet whether that also means being able to run downloaded .APK files, but if that does happen would that mean that we could run the Android version of ScummVM if we wanted to?
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[21:45] <grogbot> <Retrodude> I don't know why anyone WOULD when the Windows version exists, but I'm curious enough to try it if it does happen XP
[21:49] <grogbot> <DreamMaster> I'm still holding out for someone to create a DOS build of ScummVM that I can via the FreeDOS emulator 🙂
[21:58] <grogbot> <Retrodude> I'd say that's pointless, but ScummVM is still compatible with Windows 9x despite a good portion of the games being contemporary with that era so... I guess that would be interesting to play with too.
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[21:59] <grogbot> <Retrodude> Heck, the way things are going it could be that ScummVM will start supporting games new enough that they would never have run on even Windows 98
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[22:01] <grogbot> <Retrodude> We're already sort of seeing this with some of the newer AGS games
[22:06] <grogbot> <Retrodude> I just realized... That means nobody needs to ask if Maniac Mansion Deluxe will work in ScummVM anymore
[22:07] <grogbot> <DreamMaster> Indeed so 🙂
[22:12] <grogbot> <Retrodude> I wonder how long it's been since they took that question off the FAQ page on the website
[22:17] <Scummette> [scummvm] bluegr closed pull request #3125: ILLUSIONS: Fix text handling crash on big-endian systems (master...fix/illusions-big-endian-text-crash) https://git.io/Jcuz6
[22:17] <Scummette> [scummvm] bluegr reopened pull request #3125: ILLUSIONS: Fix text handling crash on big-endian systems (master...fix/illusions-big-endian-text-crash) https://git.io/Jcuz6
[22:17] <Scummette> [scummvm] bluegr closed pull request #3125: ILLUSIONS: Fix text handling crash on big-endian systems (master...fix/illusions-big-endian-text-crash) https://git.io/Jcuz6
[22:17] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JcgdZ
[22:17] <Scummette> scummvm/master a933dc7 dwatteau: ILLUSIONS: Fix text handling crash on big-endian systems
[22:55] <grogbot> <mduggan> I've read that the Windows Android layer will support sideloading (https://www.theverge.com/2021/6/25/22550689/windows-11-android-app-sideload-amazon-app-store), but yes it would definitely be doing it the hard and probably much worse performance way in the case of ScummVM.
[23:17] <grogbot> <markamiga500> Hi Guys
[23:18] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JcgpC
[23:18] <grogbot> <markamiga500> they is a way to know what are NOT full compatibility games list but ONLY the last added ones since , lets say , 1 year
[23:18] <grogbot> <markamiga500> ?
[23:22] <grogbot> <DreamMaster> You can go to the website and scroll backwards through the news postings to see stuff announced during the last year. You can also try comparing the DEV compatibility with that of the previous 2.2.0 release, though it's a bit harder for that to figure out what's different
[23:24] <grogbot> <markamiga500> a game a REALLY wanted to see working one day (cannot remember the name) years ago. maybe not its compatible , was a mature sci-fi point & click .....damn just cannot remember the name
[23:29] <grogbot> <markamiga500> a mature spy fiction point & click..... please guys help me remembering the name
[23:29] <grogbot> <DreamMaster> Hopkins FBI?
[23:29] <grogbot> <markamiga500> im actually browsing google and dont find....no its not Hopkins FBI
[23:29] <grogbot> <markamiga500> its one that was not compatible one year ago
[23:29] <grogbot> <markamiga500> i dont even know if it is right now
[23:31] <grogbot> <markamiga500> spycraft >!?
[23:32] <grogbot> <markamiga500> No its not spycraft ,....grrr
[23:47] <grogbot> <markamiga500> Did theses game are 2.2.0 compatible ? SPYCRAFT , Hell : A Cyberpunk Thriller , From 1940 to 2099, Nightlong: Union City Conspiracy ?
[23:48] <grogbot> <mduggan> which engine are those? I think most are ags, which means not 2.2.0 compatible
[23:48] <grogbot> <markamiga500> ags ?
[23:48] <grogbot> <markamiga500> I dont remember the engine
[23:49] <grogbot> <mduggan> ah, thought you may be looking at the compatibility list, but now I remember we just have one entry there for ags games
[23:51] <grogbot> <markamiga500> dark seed 1 & 2 ?
[23:58] <grogbot> <markamiga500> I FOUND IT
[23:58] <grogbot> <markamiga500> I found the title i was searching and wondering if its playable on scummVM 2.2.0
[23:58] <grogbot> <markamiga500> its :
[23:58] <grogbot> <markamiga500> Innocent until Caught I-II
[23:58] <grogbot> <markamiga500> 🙂
[23:58] <grogbot> <markamiga500> it is playable now in 2021 ?
[00:00] --- Sun Jul 4 2021