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[05:01] <Scummette> [scummvm] Die4Ever pushed 1 new commits to master: https://git.io/JSBDj
[05:01] <Scummette> scummvm/master e6b8188 Die4Ever: GROOVIE: fix detection for T7G 25th Annv
[05:02] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JSBya
[05:02] <Scummette> scummvm/master ef07c82 : I18N: Update translations templates
[05:14] <Scummette> [scummvm] Die4Ever pushed 1 new commits to master: https://git.io/JSRco
[05:14] <Scummette> scummvm/master ac79a09 Die4Ever: GROOVIE: fixing drawString redraw WIP
[05:15] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/JSRCB
[05:15] <Scummette> scummvm/master 7894ace : I18N: Update translation files
[05:15] <Scummette> scummvm/master 7a00876 : I18N: Update translations templates
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[08:10] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JSgrj
[08:10] <Scummette> scummvm/master 5ebcd0f neuromancer: PRIVATE: correct initialization of paletteduring intro
[08:10] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JSgoY
[08:10] <Scummette> scummvm/master d87acf1 : I18N: Update translation files
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[08:41] <fedor> Hi! Has ScummVM support for touch dragging in UI' selection list? I ask because dragging doesn't work.
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[09:44] <Scummette> [scummvm] lephilousophe closed pull request #3636: GRAPHICS: Make HQx ASM scalers relocations free (master...pic-hq) https://git.io/JSk3a
[09:44] <Scummette> [scummvm] lephilousophe pushed 2 new commits to master: https://git.io/JSaLE
[09:44] <Scummette> scummvm/master 2b549a7 lephilousophe: GRAPHICS: Make HQx ASM scalers relocations free
[09:44] <Scummette> scummvm/master 5f86c39 lephilousophe: GRAPHICS: Remove global variables of HQ scaler
[10:10] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://git.io/JSawv
[10:10] <Scummette> scummvm/master 99261d8 mduggan: ULTIMA8: Add Crusader single-key steps and rolls
[10:10] <Scummette> scummvm/master 5fe1c35 mduggan: ULTIMA8: Add No Regret easteregg ini option
[10:10] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JSawt
[10:10] <Scummette> scummvm/master b14fc85 : I18N: Update translations templates
[10:38] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JSVvC
[10:38] <Scummette> scummvm/master 496f0d7 neuromancer: PRIVATE: correctly deallocate initial palette
[10:38] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JSVvV
[10:38] <Scummette> scummvm/master f60ed55 : I18N: Update translation files
[10:40] <grogbot> <sev> fedor: no, the relevant work has never been finished: https://github.com/scummvm/scummvm/pull/401
[11:05] <Scummette> [scummvm] lephilousophe opened pull request #3639: CGE/CGE2: Don't pass the engine object to EncryptedStream (master...ubsan-cge) https://git.io/JSVB2
[11:37] <Scummette> [scummvm] lephilousophe opened pull request #3640: GRAPHICS/GUI: Fix various undefined behaviours (master...fix-ub) https://git.io/JSVbX
[11:42] <Scummette> [scummvm] neuromancer opened pull request #3641: CONFIGURE: added --enable-ubsan to enable the undefined behavior sanitizer (master...ubsan-sanitizer) https://git.io/JSVN8
[11:48] <grogbot> <treloret> Can anyone confirm that Sfinx is borked in the git 2.6.0git2393-gb52f4862323, segfault when trying to click 'exit the game already'
[11:54] <grogbot> <antoniou79> I played the freeware version from the ScummVM page, with a local build (msys2, Windows 10) from the latest master. I don't see a segfault when choosing to exit the game from the dialogue. It just exits to the msys console prompt for me. Exiting from the GMM to the launcher also works
[11:55] <grogbot> <treloret> No, first action you seem to have to do is press the joystick next to the volume up in the lower right part of the screen to exit the game your character is playing on his PC.
[11:56] <grogbot> <antoniou79> ah, so it's not an exit the actual game option?
[11:56] <grogbot> <treloret> Nope 🙂
[11:56] <grogbot> <treloret> It's a virtual exit.
[11:58] <grogbot> <Henke37> doesn't seem to happen in my build from yesterday
[11:58] <grogbot> <antoniou79> lol then it crashes to desktop I guess
[11:59] <grogbot> <antoniou79> because it exits the game for me. But no seg fault message on the msys2 console
[12:28] <Scummette> [scummvm] lephilousophe opened pull request #3642: GUI: Fix various memory leaks related to grid widget (master...grid-memleaks) https://git.io/JSwlT
[12:36] <Scummette> [scummvm] bluegr closed pull request #3639: CGE/CGE2: Don't pass the engine object to EncryptedStream (master...ubsan-cge) https://git.io/JSVB2
[12:36] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://git.io/JSw4d
[12:36] <Scummette> scummvm/master 035f425 lephilousophe: CGE: Don't pass the engine object to EncryptedStream
[12:36] <Scummette> scummvm/master 4113d2a lephilousophe: CGE2: Don't pass the engine object to EncryptedStream
[12:55] <grogbot> <Vanfanel> Hi! Are there any news/hope for the GLSL shader support? I mean, for manual shader selection (maybe it's possible to replace the shaders in the code as it's now when building for GL with shaders?)
[12:55] <grogbot> <Vanfanel> I would sponsor manual shader selection: I don't have time to do it myself, but I really want it 😄
[13:00] Nick change: TMM_ -> TMM
[13:00] Nick change: TMM -> TMM_
[13:05] <grogbot> <Vanfanel> I mean, it should at least be theoretically possible to replace the shaders in graphics/opengl/compat_shaders.cpp with any GLSL shader, right?
[13:22] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSwEV
[13:22] <Scummette> scummvm/master d054f77 aquadran: GRAPHICS3D: MorphOS special code case is no longer needed
[13:47] <grogbot> <antoniou79> @treloret I was clicking randomly and the game eventually progressed, without using the joystick icon. I just checked the walkthrough on our wiki and it says to click on the fan first (which is what I must have done by chance). https://wiki.scummvm.org/index.php?title=Sfinx/Walkthrough
[14:55] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JSKvh
[14:55] <Scummette> scummvm/master 33a9186 digitall: ULTIMA8: Fix Cut and Paste Error
[15:25] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JSK6t
[15:25] <Scummette> scummvm/master 331f2e1 digitall: GROOVIE: Fix GCC Compiler Set But Unused Variable Warning
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[18:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JS6Mi
[18:19] <Scummette> scummvm/master f301122 : I18N: Update translation (Finnish)
[18:40] <grogbot> <sev> @Vanfanel there is a half-baked patch, but we need help there
[18:41] <grogbot> <sev> the shaders seem to be working, what we need is more testing and come up with the selection approach
[19:14] <grogbot> <rothchildthe3rd> I guess one "temporary" solution is to use retroarch with the scummVM core (before the shaders get officially implemented in scummVM) ... ? I'm currently experimenting with xBRZ and ScaleFX (for example) and they all work fine (plus the abundance of others available).
[19:18] <grogbot> <gordonfish> Was looking at the https://www.scummvm.org/compatibility/ page and noticed that Maniac Mansion was listed as support level "Good" rather than "Excellent", and I wonder how can that be, when MM is the originator of the SCUMM engine, both the engine itself, as well as the name (the "MM" stands for Maniac Mansion.) It just kind of blows my mind that it wouldn't have the best support being the first SCUMM game.
[19:20] <grogbot> <rothchildthe3rd> I guess the "good" (instead of "excellent") probably referes to all the other platforms aside from the DOS version
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[19:41] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JSiLc
[19:41] <Scummette> scummvm/master 4c23d5f neuromancer: HYPNO: added basic save/load code to spider
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[19:51] <grogbot> <sev> @rothchildthe3rd RetroArch scummvm plugin is inherently broken
[19:51] <grogbot> <sev> we do not recommend using it: way too many problems
[19:51] <grogbot> <sev> they broke detection, fiddle with input, enabled features which are not production-ready, etc
[19:53] <grogbot> <sev> @gordonfish historically, we used Excellent for the games where we had access to the original source code, so we truly could see the correct implementation
[19:53] <grogbot> <eientei> So the usual RetroArch quality"
[19:53] <grogbot> <sev> and SCUMM is just one of 94 engines in ScummVM, albeit, one of the first
[19:54] <grogbot> <eientei> With the release of the LBA source, will that bring the engine up to "excellent" as well?
[19:55] <grogbot> <sev> eventually it could. depends on the engine authors. In fact, we already fixed number of bugs thanks to that access
[19:56] <grogbot> <rothchildthe3rd> most likely, yes. But it has the shaders I wanna experiment with, so... 🤷 B
[19:57] <grogbot> <sev> sure, it is your decision. Just we will not be able to provide support or explain why things are not working or not working as expected
[19:58] <grogbot> <rothchildthe3rd> No prob. I was just suggesting it to the guy above who wanted more shaders (sorry if I misunderstood him). I'm aware they have their own discord if any support is needed.
[20:00] <grogbot> <rothchildthe3rd> I'd obviously prefer to use scummvm for these games (curse of monkey island, the dig, and such), but as I mentioned, playing 'em with HQ shader won't cut it for me (personally).
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[20:25] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JSilR
[20:25] <Scummette> scummvm/master 0a34c12 digitall: SCI: Correct Resource Patcher for New Resource Patches
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[21:37] <Scummette> [scummvm] trembyle opened pull request #3643: AGI: New platform for Tandy Color Computer 1/2 (master...master) https://git.io/JSirM
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[22:49] <Scummette> [scummvm] bluegr closed pull request #3641: CONFIGURE: added --enable-ubsan to enable the undefined behavior sanitizer (master...ubsan-sanitizer) https://git.io/JSVN8
[22:49] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JSiS3
[22:49] <Scummette> scummvm/master c400455 neuromancer: CONFIGURE: added --enable-ubsan to enable the undefined behavior sanitizer
[23:24] <Scummette> [scummvm] trembyle pushed 1 new commits to master: https://git.io/JSi7f
[23:24] <Scummette> scummvm/master 17d8cab trembyle: AGI: Add detection for additional PC booters
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[23:47] <Scummette> [scummvm] trembyle pushed 2 new commits to master: https://git.io/JSiFY
[23:47] <Scummette> scummvm/master 7b1fe3d trembyle: COMMON: Add platform for Tandy Color Computer 1/2
[23:47] <Scummette> scummvm/master bde069f trembyle: AGI: New detection for Tandy Color Computer ports
[23:48] <Scummette> [scummvm] trembyle closed pull request #3643: AGI: New platform for Tandy Color Computer 1/2 (master...master) https://git.io/JSirM
[00:00] --- Tue Jan 4 2022