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[02:23] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fhmcm
[02:23] <scummvm_github> scummvm/master f1d9722 Paul Gilbert: GLK: FROTZ: Add support for pair windows to have more than 2 children...
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[03:17] <scummvm_github> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/fhmW3
[03:17] <scummvm_github> scummvm/master 313337e Paul Gilbert: GLK: Remove deprecated _cellW/_cellH from Conf
[03:17] <scummvm_github> scummvm/master 8d69096 Paul Gilbert: GLK: FROTZ: Window positions & sizes are in characters, not pixels
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[07:25] <scummvm_github> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/fhm0X
[07:25] <scummvm_github> scummvm/master 85816c8 Paul Gilbert: GLK: Make a _gameFile field in the base Glk engine
[07:25] <scummvm_github> scummvm/master df74a20 Paul Gilbert: GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games
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[09:12] <stroggoff> hi guys!
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[10:47] <waltervn> morning
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[10:53] <stroggoff> morning waltervn
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[10:58] <waltervn> I played through KQ1 and KQ2 again. Been a while since I played those. :)
[11:03] <waltervn> with windows+sdl2 (at least), we seem to somehow turn media keys (e.g. volume up/down) into regular keypresses. That can be a bit annoying.
[11:03] <waltervn> e.g you start the game, intro starts, sound is too loud so you lower it, but then that keypress skips the intro
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