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[00:24] <grogbot> <timofonic> Weeks of refactoring sounds like a geek drama novel... :P
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[02:30] <Scummette> [scummvm] OMGPizzaGuy pushed 3 new commits to master: https://git.io/JtE7J
[02:30] <Scummette> scummvm/master f771026 OMGPizzaGuy: ULTIMA8: Remove SettingManager and thus finally eliminate pentagram.ini
[02:30] <Scummette> scummvm/master c257a1b OMGPizzaGuy: ULTIMA8: Remove now dead code around ConfigFIleManager
[02:30] <Scummette> scummvm/master 9a7d3b5 OMGPizzaGuy: ULTIMA8: Remove ConfigManager usage in ConfigFileManagers
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[05:17] <ScummBot> Port build status changed with 9a7d3b58: Failure: master-amigaos4
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[11:36] <grogbot> <Damien> Hello everyone, I'm a gaming journalist and I've been busy these last few months writing about the history of Dynabyte software, developer of Nippon Safes and the Big Red Adventure. Since I've been in contact with the creators, I've mentioned how these two games should really be freeware by now and they wholeheartedly agreed. Now, do you have any advice or suggestions as to how to proceed?
[11:51] <grogbot> <Henke37> the obvious thing is to check who owns the copyrights to the titles. nothing can really be done without that settled.
[11:51] <grogbot> <Henke37> at the same time, there may still be lingering license agreements with publishers and such.
[11:53] <grogbot> <Henke37> simultaneously, it's best to hunt down all the source code for the games. old games rarely work perfectly on modern systems, if at all. and it's much easier fixing any issues if the source code is available.
[11:53] <grogbot> <Henke37> and if you plan on doing a hd remaster or something like that you also want the original assets, drawings, voice recordings, videos, all that stuff
[11:54] <grogbot> <Henke37> that's the prep work.
[11:55] <grogbot> <Henke37> from there on it's a matter of deciding how to release the games and making any necessary changes.
[11:56] --> <grogbot> joined this server in particular, i presume that the implied plan is to get scummvm to support the titles.
[11:56] <grogbot> <Henke37> scummvm can take care of the game distribution too then.
[11:57] <grogbot> <Henke37> as for adding support to scummvm, it's little more than porting the code to the scummvm architecture and then making a pull request.
[11:57] <grogbot> <Henke37> and by "little", i mean "a bit to a huge amount"
[11:58] <grogbot> <Henke37> Well designed C++ code will be easy. Poorly designed assembly code for an obscure machine is difficult.
[12:00] <grogbot> <Damien> uhm... isn't scummvm already supporting both titles?
[12:01] <grogbot> <Damien> as for copyrights to Nippon Safes, that should be safe, the original company folded up and the owners of said copyright are the creators, at least so they tell me
[12:01] <grogbot> <Damien> as for TBRA, things are bit more obscure so I'm trying to look it up since there's also Core Design involved
[12:02] <grogbot> <Henke37> i can see that Nippon Safes is supported. no obvious support for big red adventures.
[12:02] <grogbot> <Henke37> ah, it was under the big red adventure.
[12:03] <grogbot> <Henke37> the big red adventure is not officially supported. looks like there was at least some work on it tho
[12:03] <grogbot> <Damien> yes I read an old topic on the forums, maybe it could be a push in the right direction if "I" manage to get it to be released somehow
[12:07] <grogbot> <Damien> anyway, Nippon Safes should be easier (big emphasis on should). as for the source code, I've asked around but none of the three people who worked on it seem to still have it
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[12:28] <grogbot> <Damien> (one of those three is Paolo Costabel, who is listed as code contributor on the PSP port of ScummVm)
[12:42] <grogbot> <timofonic> I'm sure @sev and/or @aquadran can assist you in the legal stuff. They are aware of such stuff and surely they know copyright legalese experts to make the required legal processes... As an user and fan of both ScummVM and adventure games, I would be very happy if at least those games get released as freeware.
[12:43] <grogbot> <sev> @Damien yay
[12:45] <grogbot> <timofonic> @Damien Half-offtopic: Are you allowed to say what's the medium you write for? If it's online, can we read that article? I personally love to read them 😁
[12:48] <grogbot> <sev> @Damien so, Nippon Safes is fully supported
[12:48] <grogbot> <timofonic> @Damien We summoned sev, one of the ScummVM overlords. You can write him. Good luck! I would love good things to happen...
[12:48] <grogbot> <Damien> sure! I didn't want to self-promote 🙂 really here is the link to the article: https://genesistemple.com/the-big-italian-adventure-the-history-of-dynabyte-software
[12:48] <grogbot> <Damien> hello sev!
[12:48] <grogbot> <sev> BRA was never finished, we'd benefit a lot from the sources if they have it
[12:48] <grogbot> <sev> yes, let's switch to DM, @Damien
[12:49] <grogbot> <Damien> whoops sorry! kinda newbie to Discord haha
[12:51] <grogbot> <timofonic> Self-promoting a medium writing about an adventure game company and mentioning ScummVM is promoting adventure games and ScummVM itself, that's a very good thing. Thanks a lot for being so polite, anyway 😀
[12:52] <grogbot> <timofonic> Good luck to both!
[12:52] <grogbot> <Damien> heh no prob! thanks 🙂
[12:52] <grogbot> <timofonic> You're very welcome!
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[16:10] <grogbot> <BeleG> Very interesting! It would also be great to see Tequila & Boom Boom re-released and supported by ScummVM, that one is quite tricky to get working properly on DOSBox.
[16:11] <grogbot> <timofonic> @Damien I'm reading Genesis Temple. Great site! I just lobby you to write more about adventure games, RPGs and interactive Fiction. Are you Italian? Are there RPGs and IF made in Italy? Are there other adventure game developers behind Dynabyte?
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[16:32] <grogbot> <Damien> Yes, I am Italian. I do try to write about "Italian stories" because, well, they're not much talked about even in Italy, go figure abroad... RPGs made in Italy hmm, there are some but it's not a genre that was much popular. Adventure games sure were/are, as I said "there's something pathological about Italy and adventure games" haha. Up next I have a very long (probably two parts) article about the first Italian developer/publisher,
[16:32] <grogbot> Simulmondo, and they too have released their share of adventure games, especially ones dedicated to comic book characters: Spiderman, Dylan Dog, etc
[17:09] <grogbot> <SupSuper> @Damien Trecision might be in your future, as we're porting some games by them 🙂
[17:25] <grogbot> <Bosca> Oh yeah, Simulmondo, that was Amiga era, wasn't it?
[17:34] <grogbot> <Damien> yep! and even before that, C64
[17:35] <grogbot> <Damien> oh super interesting! it was actually in my plans so... I'll get on it. do you guys already have a timeline for the Trecision games?
[17:37] <grogbot> <Mataniko> That's something that a lawyer should clear up
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[17:39] <grogbot> <Damien> I'll see what I can do, unfortunately the original developers don't really sound that interested, so it is mostly up to me. I will see if it's possible to talk to everyone else involved with Nippon Safes, even though the original creators already said yes and the game was never re-released in any form after the first run.
[17:40] <grogbot> <Mataniko> The original developer can say anything, but I doubt he has the legal expertise to tell you if he owns the source or not.
[17:41] <grogbot> <Mataniko> They may not know if some liquidator bought all IP and assets from the folded company.
[17:41] <grogbot> <Mataniko> Or any other stipulations in the contracts prior/during
[17:41] <grogbot> <Mataniko> Figuring that out would require some capital
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[17:43] <grogbot> <SupSuper> legal talk instantly turns off developers 😛
[17:43] <grogbot> <antoniou79> it's true
[17:44] <grogbot> <Damien> ah yes that is indeed true. the last person who might know something is the former CEO of Dynabyte, I will try and get in touch with him.
[17:47] <grogbot> <Damien> Tequila & Boom-boom is even messier from that point of view, since it was actually distributed by a pseudo public Italian company who was then merged into a company now owned by the national italian television network. pff... getting in touch with them would be like shouting against a wall to make it fall down.
[17:48] <grogbot> <SupSuper> no timeline yet, we managed to get in touch with one of the original developers and are currently porting Nightlong, might have more in the future. we might need help tracking down their older games though, as most never left Italy afaik
[17:48] <grogbot> <Damien> yep guess not. well in that respect, I already have a few contacts in Trecision so if I can help, just ask!
[17:49] <grogbot> <SupSuper> i'll PM you
[17:52] <grogbot> <timofonic> Italy and Germany seems like full of adventure game fanatics. Ron Gilbert and Tim Schaffer should relocate there, they would become gods and make a religion..
[17:55] <grogbot> <Damien> HAHAHA! yes indeed
[17:55] <grogbot> <Damien> I mean, I've actually seen guys on dating apps called Guybrush Threepwood. not joking
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[17:58] <grogbot> <timofonic> Sounds like extremely fun to me, seriously. I love to hack bureaucraziness. I would like to formally study law someday, after becoming a programmer. Unfortunately, I'm not Italian (I'm Spanish) and my Italian is not so good. I understand it easily mainly because it's similar to Spanish, but didn't study it enough and just visited a few parts of Milan before not going there anymore.
[18:00] <grogbot> <Damien> haha well, one of my friends - a translator - actually said he's available to translate whatever crazy Italian game from the 90s might be interesting to allow people to play in English. like that crazy Late Night Sexy TV Show I mentioned in the article
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[18:04] <grogbot> <timofonic> Does it have certain level of adventure and/or RPG gameplay? Then you can ask the developer that collects weird games here, I don't remember his name...😀
[18:05] <grogbot> <Damien> RPG for sure, it even has a kind of RPG character creator at the start 😄
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[20:17] <grogbot> <Bosca> Man, speaking of italian translations of adventure games in the 90s, some of them were terrible
[20:18] <grogbot> <Bosca> I mean, they were enough to understand the context of the dialogue and puzzles, but boy were they totally wrong in "intention" sometimes
[20:19] <grogbot> <Bosca> In COMI, when you take the hair from the dog in Blood Island, guybrush says something like "it didn't hurt him, he must be shedding" In italian I don't know what the hell they were thinking, and translated it to "it did hurt, he's bleeding"
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[20:55] <Scummette> [scummvm] dwatteau opened pull request #2751: CREATE-PROJECT: Various portability fixes for Mac OS X Leopard and other older systems (master...fix/improve-portability-with-older-macos-releases) https://git.io/JtuQA
[21:01] <grogbot> <Kebabounet> Yeah& the French version of Zak misses almost the puns and the jokes too, so it mostly sounds like non-sense. Ruined the game for me the first time I played it
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[21:19] <Strangerke> hi guys
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[21:25] <grogbot> <Mataniko> hi guy
[21:27] <grogbot> <timofonic> Is that the reason some old schoolers don't like Zak?
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[22:06] <Strangerke> timefonic: it's a matter of taste, there's not much to tell about it
[22:07] <Strangerke> I heard some millenials don't like Plumbers don't wear ties... I'm not sure there's a reason either O:^)
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[00:00] --- Thu Feb 4 2021