[00:14] reset (~reset@user/reset) left irc: Quit: reset [00:40] Harekiet (harekiet@kittens.harekiet.com) joined #scummvm. [00:54] it's because if you download them yourself they're individually packaged, but stores package all the episodes together [00:55] but it's all the same "game". for reference, Amazon Prime is currently offering Tales of Monkey Island for free this month, if anyone hasn't tried it [01:20] [scummvm] ScummVM-Translations pushed 3 new commits to master: https://git.io/JM13m [01:20] scummvm/master f015907 goodoldgeorge: I18N: Update translation (Hungarian) [01:20] scummvm/master 256bd2f marcosoutsider: I18N: Update translation (Portuguese (Brazil)) [01:20] scummvm/master c975c62 VAN-Gluon: I18N: Update translation (Japanese) [01:35] SylvainTV (~SylvainTV@lfbn-lil-1-429-143.w81-49.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [01:52] it's worth at least that price. [02:47] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [02:47] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [02:49] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [02:50] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [02:50] Nick change: DominusExult -> Dominus [03:38] gsi (~gsi@x4db9156d.dyn.telefonica.de) joined #scummvm. [03:41] gsi_ (~gsi@x4db3a189.dyn.telefonica.de) left irc: Ping timeout: 252 seconds [03:55] [scummvm] dreammaster pushed 9 new commits to branch-2-5: https://git.io/JM1PR [03:55] scummvm/branch-2-5 deafe94 eriktorbjorn: SHERLOCK: Fix missing Rose Tattoo talk animations [03:55] scummvm/branch-2-5 621be0e dreammaster: NEWS: Mention Rose Tattoo character animation [03:55] scummvm/branch-2-5 4754bd0 benoit-pierre: XEEN: remove dead code [04:04] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JM11c [04:04] scummvm/master f9c6dc2 dreammaster: XEEN: Add Benoit Pierre to credits [04:11] [scummvm] dreammaster closed pull request #3578: SHERLOCK: Fix Rose Tattoo glitch when opening map (master...sherlock-tattoo-map) https://git.io/JMzXi [04:11] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JM1MD [04:11] scummvm/master 454779e eriktorbjorn: SHERLOCK: Fix Rose Tattoo glitch when opening map [04:13] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JM1Mj [04:13] scummvm/master edb7fd9 dreammaster: NEWS: Mention map glitch fix for Rose Tattoo [04:28] [scummvm] dreammaster closed pull request #3577: SHERLOCK: Workaround for bad doorbell sound in Serrated Scalpel (master...sherlock-doorbell-sound) https://git.io/JMzis [04:28] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JM1Sw [04:28] scummvm/master aa2b0f5 eriktorbjorn: SHERLOCK: Workaround for bad doorbell sound in Serrated Scalpel [04:29] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JM1SN [04:29] scummvm/master ab8d8b6 dreammaster: NEWS: Mention Serrated Scalpel bell pull sound fix [04:31] [scummvm] dreammaster pushed 4 new commits to branch-2-5: https://git.io/JM19I [04:31] scummvm/branch-2-5 4cc2fc0 eriktorbjorn: SHERLOCK: Fix Rose Tattoo glitch when opening map [04:31] scummvm/branch-2-5 a772a3d dreammaster: NEWS: Mention map glitch fix for Rose Tattoo [04:31] scummvm/branch-2-5 e24284b eriktorbjorn: SHERLOCK: Workaround for bad doorbell sound in Serrated Scalpel [04:41] [scummvm] dreammaster closed pull request #3570: ULTIMA: Fix pointer alignment (master...fix-nuvie-align) https://git.io/JMWyM [04:41] [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JM1Hp [04:41] scummvm/master 6791dc2 lephilousophe: ULTIMA6: Fix pointer alignment [04:41] scummvm/master 7003cf7 lephilousophe: ULTIMA4: Don't pack a structure with pointers in it. [04:45] [scummvm] dreammaster closed pull request #3573: XEEN: DE: Initial support for german version (master...master) https://git.io/JM82t [04:45] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JM1Qa [04:45] scummvm/master a65aa0c dominikmarks: XEEN: DE: Initial support for german version [07:40] palasso (~palasso@user/palasso) joined #scummvm. [07:49] ny00123 (~ny00123@141.226.144.65) joined #scummvm. [08:39] LeChuck (scummvm@sand.enderboi.com) left irc: Ping timeout: 256 seconds [08:39] LeChuck joined #scummvm. [09:02] BrainChild (~brainchil@185.237.182.250) joined #scummvm. [09:26] Maturion (~Maturion@p200300ede7135c00844d881b17860d82.dip0.t-ipconnect.de) joined #scummvm. [10:13] ny00123 (~ny00123@141.226.144.65) left irc: Remote host closed the connection [10:32] ny00123 (~ny00123@141.226.144.65) joined #scummvm. [10:43] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JMMpx [10:43] scummvm/master c03f86a tag2015: I18N: Update translation (Italian) [10:49] Maturion (~Maturion@p200300ede7135c00844d881b17860d82.dip0.t-ipconnect.de) left irc: Remote host closed the connection [10:51] ny00123 (~ny00123@141.226.144.65) left irc: Remote host closed the connection [10:58] Maturion (~Maturion@p200300ede7135c00844d881b17860d82.dip0.t-ipconnect.de) joined #scummvm. [12:32] BrainChild (~brainchil@185.237.182.250) left irc: Ping timeout: 252 seconds [12:53] [scummvm] athrxx pushed 1 new commits to master: https://git.io/JMDgv [12:53] scummvm/master ea0c0ec athrxx: KYRA: (LoK/Mac) - add specific static data for Mac version [13:21] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JMDif [13:21] scummvm/master 5519211 aquadran: NEWS: Fixed indention [13:41] Someone did successes to play Adibou or Lion King Simba Pride 2 on Scummvm ? Adibou i tried, but i got lot of error on 2.5.0, Lion KING = NOK [13:43] are those director titles? [13:46] Yep [13:46] ny00123 (~ny00123@141.226.144.65) joined #scummvm. [13:48] AFAIK, Adibou 2 uses the Gob engine, not the Director engine. [13:54] Hum i see ! And anyone think its possible to start them through msdos. Msdos mount and boot on W95 then start these games ? [13:56] i would use a vm. [14:01] I see, but I would like to play through recalbox ^^ [14:03] well, it's going to take a while for scummvm to run all director games. there is a lot of ground to cover. i wouldn't hold my breath. [14:21] [scummvm] athrxx pushed 1 new commits to master: https://git.io/JMDx6 [14:21] scummvm/master 9f62be6 athrxx: KYRA: (LoK/Mac) - fix end sequence music [14:31] BrainChild (~brainchil@185.237.182.250) joined #scummvm. [14:42] Yes i understood ^^ [15:31] Why is Recalbox a reskinned Emulationstation [15:57] ny00123 (~ny00123@141.226.144.65) left irc: Quit: Leaving [17:21] BrainChild (~brainchil@185.237.182.250) left irc: Quit: Keep smiling and bye for now. [19:04] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [19:05] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [19:50] [scummvm] sluicebox pushed 1 new commits to branch-2-5: https://git.io/JMSvl [19:50] scummvm/branch-2-5 b6a2145 sluicebox: SCI: Add workaround for SQ3 1.018 vocab bugs [20:17] SylvainTV (~SylvainTV@2a01cb0c08d23e00d99253b69a3dfd1f.ipv6.abo.wanadoo.fr) joined #scummvm. [20:25] [scummvm] athrxx pushed 3 new commits to master: https://git.io/JMSkH [20:25] scummvm/master e751768 athrxx: KYRA: (LoK/Mac) - improve sound driver resource loading performance [20:25] scummvm/master 6f2df10 athrxx: KYRA: (LoK/Mac) - fix linebreak chars [20:25] scummvm/master 80812c2 athrxx: KYRA: (LoK/Mac+FM-Towns) - fix fireberry cave glitch [21:37] [scummvm] athrxx pushed 1 new commits to master: https://git.io/JMSGF [21:37] scummvm/master b2a1931 athrxx: KYRA: fix outdated comment [22:20] [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/JMSlY [22:20] scummvm/master 025eb08 Timpii: I18N: Update translation (Finnish) [22:20] scummvm/master 722d0a8 : I18N: Update translation (French) [22:25] Maturion (~Maturion@p200300ede7135c00844d881b17860d82.dip0.t-ipconnect.de) left irc: Ping timeout: 252 seconds [22:28] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JMSlp [22:28] scummvm/master ed837d2 aquadran: PLAYGROUND3D: Added bitmap test [22:33] Build [#3015](https://buildbot.scummvm.org/#builders/54/builds/3015) of `master-android-arm` failed. [22:34] Build [#3008](https://buildbot.scummvm.org/#builders/24/builds/3008) of `master-android-x86-64` failed. [22:34] Build [#3014](https://buildbot.scummvm.org/#builders/23/builds/3014) of `master-android-arm64` failed. [22:34] Build [#3008](https://buildbot.scummvm.org/#builders/80/builds/3008) of `master-android-x86` failed. [22:50] Build [#2996](https://buildbot.scummvm.org/#builders/48/builds/2996) of `master-switch` failed. [23:00] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [23:01] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [23:01] Nick change: DominusExult -> Dominus [23:13] Build [#2698](https://buildbot.scummvm.org/#builders/34/builds/2698) of `fetch-master` failed. [23:14] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JMSu5 [23:14] scummvm/master 70e714c aquadran: PLAYGROUND3D: Limit number of pixel formats for test bitmap [23:22] Build [#3016](https://buildbot.scummvm.org/#builders/54/builds/3016) of `master-android-arm` completed successfully. [23:24] Build [#3015](https://buildbot.scummvm.org/#builders/23/builds/3015) of `master-android-arm64` completed successfully. [23:26] Maturion (~Maturion@p200300ede7135c00844d881b17860d82.dip0.t-ipconnect.de) joined #scummvm. [23:27] Build [#3009](https://buildbot.scummvm.org/#builders/80/builds/3009) of `master-android-x86` completed successfully. [23:29] Build [#3009](https://buildbot.scummvm.org/#builders/24/builds/3009) of `master-android-x86-64` completed successfully. [23:33] hm, LBA's version on GOG is a bit weird. The VOX files are included in the game installation folder, but the video files are kept in a CD image (cue/bin basically) which is mounted by DosBox in mixed mode (because it also has CD audio). I suppose that's because they wanted to easily support localized audio for multiple languages without including the CD image for each (?) [23:34] Build [#2997](https://buildbot.scummvm.org/#builders/48/builds/2997) of `master-switch` completed successfully. [23:34] But all the CD audio tracks play with a bit of a start offset (about 2 seconds or so). [23:35] i take it that the original did not have that delay [23:36] It has to do with how the tracks are indexed in the "cue" file of the cd image. It seems to have the timings wrong. [23:36] I believe it did not, but I don't have the original. [23:37] iirc, two seconds is the standard track separation. [23:37] you can certainly author disks without it, but that's the default. [23:38] of course, when seeking to a track, you skip the separation with the previous track. [23:38] There's a thread about this on the GOG forum, that I've discovered after I've did my own testing. My findings seem to be similar to theirs. https://www.gog.com/forum/little_big_adventure_series/lba_1_cropped_music_and_click_sounds [23:39] Yes, it could be something like that, I suppose. Some default delay from their image making program that had a default delay setting [23:44] I'll check with the Steam release too, in the morning to see if they do things differently [23:46] it'd be best to check the mastering of the original disk to see how that's timed [23:53] Build [#2699](https://buildbot.scummvm.org/#builders/34/builds/2699) of `fetch-master` completed successfully. [23:54] right. I only own the GOG and Steam releases (that I know of -- it's possible that I could own some PC magazine CD version) -- but not the original's CD. Someone would have to check for that. The issue for now seems to be specific to GOG's release [00:00] --- Sat Dec 4 2021