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[00:54] <grogbot> <SupSuper> it's because if you download them yourself they're individually packaged, but stores package all the episodes together
[00:55] <grogbot> <SupSuper> but it's all the same "game". for reference, Amazon Prime is currently offering Tales of Monkey Island for free this month, if anyone hasn't tried it
[01:20] <Scummette> [scummvm] ScummVM-Translations pushed 3 new commits to master: https://git.io/JM13m
[01:20] <Scummette> scummvm/master f015907 goodoldgeorge: I18N: Update translation (Hungarian)
[01:20] <Scummette> scummvm/master 256bd2f marcosoutsider: I18N: Update translation (Portuguese (Brazil))
[01:20] <Scummette> scummvm/master c975c62 VAN-Gluon: I18N: Update translation (Japanese)
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[01:52] <grogbot> <Henke37> it's worth at least that price.
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[03:55] <Scummette> [scummvm] dreammaster pushed 9 new commits to branch-2-5: https://git.io/JM1PR
[03:55] <Scummette> scummvm/branch-2-5 deafe94 eriktorbjorn: SHERLOCK: Fix missing Rose Tattoo talk animations
[03:55] <Scummette> scummvm/branch-2-5 621be0e dreammaster: NEWS: Mention Rose Tattoo character animation
[03:55] <Scummette> scummvm/branch-2-5 4754bd0 benoit-pierre: XEEN: remove dead code
[04:04] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JM11c
[04:04] <Scummette> scummvm/master f9c6dc2 dreammaster: XEEN: Add Benoit Pierre to credits
[04:11] <Scummette> [scummvm] dreammaster closed pull request #3578: SHERLOCK: Fix Rose Tattoo glitch when opening map (master...sherlock-tattoo-map) https://git.io/JMzXi
[04:11] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JM1MD
[04:11] <Scummette> scummvm/master 454779e eriktorbjorn: SHERLOCK: Fix Rose Tattoo glitch when opening map
[04:13] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JM1Mj
[04:13] <Scummette> scummvm/master edb7fd9 dreammaster: NEWS: Mention map glitch fix for Rose Tattoo
[04:28] <Scummette> [scummvm] dreammaster closed pull request #3577: SHERLOCK: Workaround for bad doorbell sound in Serrated Scalpel (master...sherlock-doorbell-sound) https://git.io/JMzis
[04:28] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JM1Sw
[04:28] <Scummette> scummvm/master aa2b0f5 eriktorbjorn: SHERLOCK: Workaround for bad doorbell sound in Serrated Scalpel
[04:29] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JM1SN
[04:29] <Scummette> scummvm/master ab8d8b6 dreammaster: NEWS: Mention Serrated Scalpel bell pull sound fix
[04:31] <Scummette> [scummvm] dreammaster pushed 4 new commits to branch-2-5: https://git.io/JM19I
[04:31] <Scummette> scummvm/branch-2-5 4cc2fc0 eriktorbjorn: SHERLOCK: Fix Rose Tattoo glitch when opening map
[04:31] <Scummette> scummvm/branch-2-5 a772a3d dreammaster: NEWS: Mention map glitch fix for Rose Tattoo
[04:31] <Scummette> scummvm/branch-2-5 e24284b eriktorbjorn: SHERLOCK: Workaround for bad doorbell sound in Serrated Scalpel
[04:41] <Scummette> [scummvm] dreammaster closed pull request #3570: ULTIMA: Fix pointer alignment (master...fix-nuvie-align) https://git.io/JMWyM
[04:41] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JM1Hp
[04:41] <Scummette> scummvm/master 6791dc2 lephilousophe: ULTIMA6: Fix pointer alignment
[04:41] <Scummette> scummvm/master 7003cf7 lephilousophe: ULTIMA4: Don't pack a structure with pointers in it.
[04:45] <Scummette> [scummvm] dreammaster closed pull request #3573: XEEN: DE: Initial support for german version (master...master) https://git.io/JM82t
[04:45] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JM1Qa
[04:45] <Scummette> scummvm/master a65aa0c dominikmarks: XEEN: DE: Initial support for german version
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[10:43] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JMMpx
[10:43] <Scummette> scummvm/master c03f86a tag2015: I18N: Update translation (Italian)
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[12:53] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JMDgv
[12:53] <Scummette> scummvm/master ea0c0ec athrxx: KYRA: (LoK/Mac) - add specific static data for Mac version
[13:21] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JMDif
[13:21] <Scummette> scummvm/master 5519211 aquadran: NEWS: Fixed indention
[13:41] <grogbot> <Empy> Someone did successes to play Adibou or Lion King Simba Pride 2 on Scummvm ? Adibou i tried, but i got lot of error on 2.5.0, Lion KING = NOK
[13:43] <grogbot> <Henke37> are those director titles?
[13:46] <grogbot> <Empy> Yep
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[13:48] <grogbot> <ccawley2011> AFAIK, Adibou 2 uses the Gob engine, not the Director engine.
[13:54] <grogbot> <Empy> Hum i see ! And anyone think its possible to start them through msdos. Msdos mount and boot on W95 then start these games ?
[13:56] <grogbot> <Henke37> i would use a vm.
[14:01] <grogbot> <Empy> I see, but I would like to play through recalbox ^^
[14:03] <grogbot> <Henke37> well, it's going to take a while for scummvm to run all director games. there is a lot of ground to cover. i wouldn't hold my breath.
[14:21] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JMDx6
[14:21] <Scummette> scummvm/master 9f62be6 athrxx: KYRA: (LoK/Mac) - fix end sequence music
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[14:42] <grogbot> <Empy> Yes i understood ^^
[15:31] <grogbot> <eientei> Why is Recalbox a reskinned Emulationstation
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[19:50] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-5: https://git.io/JMSvl
[19:50] <Scummette> scummvm/branch-2-5 b6a2145 sluicebox: SCI: Add workaround for SQ3 1.018 vocab bugs
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[20:25] <Scummette> [scummvm] athrxx pushed 3 new commits to master: https://git.io/JMSkH
[20:25] <Scummette> scummvm/master e751768 athrxx: KYRA: (LoK/Mac) - improve sound driver resource loading performance
[20:25] <Scummette> scummvm/master 6f2df10 athrxx: KYRA: (LoK/Mac) - fix linebreak chars
[20:25] <Scummette> scummvm/master 80812c2 athrxx: KYRA: (LoK/Mac+FM-Towns) - fix fireberry cave glitch
[21:37] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JMSGF
[21:37] <Scummette> scummvm/master b2a1931 athrxx: KYRA: fix outdated comment
[22:20] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/JMSlY
[22:20] <Scummette> scummvm/master 025eb08 Timpii: I18N: Update translation (Finnish)
[22:20] <Scummette> scummvm/master 722d0a8 : I18N: Update translation (French)
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[22:28] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JMSlp
[22:28] <Scummette> scummvm/master ed837d2 aquadran: PLAYGROUND3D: Added bitmap test
[22:33] <ScummBot> Build [#3015](https://buildbot.scummvm.org/#builders/54/builds/3015) of `master-android-arm` failed.
[22:34] <ScummBot> Build [#3008](https://buildbot.scummvm.org/#builders/24/builds/3008) of `master-android-x86-64` failed.
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[22:50] <ScummBot> Build [#2996](https://buildbot.scummvm.org/#builders/48/builds/2996) of `master-switch` failed.
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[23:13] <ScummBot> Build [#2698](https://buildbot.scummvm.org/#builders/34/builds/2698) of `fetch-master` failed.
[23:14] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JMSu5
[23:14] <Scummette> scummvm/master 70e714c aquadran: PLAYGROUND3D: Limit number of pixel formats for test bitmap
[23:22] <ScummBot> Build [#3016](https://buildbot.scummvm.org/#builders/54/builds/3016) of `master-android-arm` completed successfully.
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[23:27] <ScummBot> Build [#3009](https://buildbot.scummvm.org/#builders/80/builds/3009) of `master-android-x86` completed successfully.
[23:29] <ScummBot> Build [#3009](https://buildbot.scummvm.org/#builders/24/builds/3009) of `master-android-x86-64` completed successfully.
[23:33] <grogbot> <antoniou79> hm, LBA's version on GOG is a bit weird. The VOX files are included in the game installation folder, but the video files are kept in a CD image (cue/bin basically) which is mounted by DosBox in mixed mode (because it also has CD audio). I suppose that's because they wanted to easily support localized audio for multiple languages without including the CD image for each (?)
[23:34] <ScummBot> Build [#2997](https://buildbot.scummvm.org/#builders/48/builds/2997) of `master-switch` completed successfully.
[23:34] <grogbot> <antoniou79> But all the CD audio tracks play with a bit of a start offset (about 2 seconds or so).
[23:35] <grogbot> <Henke37> i take it that the original did not have that delay
[23:36] <grogbot> <antoniou79> It has to do with how the tracks are indexed in the "cue" file of the cd image. It seems to have the timings wrong.
[23:36] <grogbot> <antoniou79> I believe it did not, but I don't have the original.
[23:37] <grogbot> <Henke37> iirc, two seconds is the standard track separation.
[23:37] <grogbot> <Henke37> you can certainly author disks without it, but that's the default.
[23:38] <grogbot> <Henke37> of course, when seeking to a track, you skip the separation with the previous track.
[23:38] <grogbot> <antoniou79> There's a thread about this on the GOG forum, that I've discovered after I've did my own testing. My findings seem to be similar to theirs. https://www.gog.com/forum/little_big_adventure_series/lba_1_cropped_music_and_click_sounds
[23:39] <grogbot> <antoniou79> Yes, it could be something like that, I suppose. Some default delay from their image making program that had a default delay setting
[23:44] <grogbot> <antoniou79> I'll check with the Steam release too, in the morning to see if they do things differently
[23:46] <grogbot> <Henke37> it'd be best to check the mastering of the original disk to see how that's timed
[23:53] <ScummBot> Build [#2699](https://buildbot.scummvm.org/#builders/34/builds/2699) of `fetch-master` completed successfully.
[23:54] <grogbot> <antoniou79> right. I only own the GOG and Steam releases (that I know of -- it's possible that I could own some PC magazine CD version) -- but not the original's CD. Someone would have to check for that. The issue for now seems to be specific to GOG's release
[00:00] --- Sat Dec 4 2021