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[00:23] <Scummette> [scummvm] criezy pushed 2 new commits to master: https://git.io/JYPJ3
[00:23] <Scummette> scummvm/master f9292bc criezy: SUPERNOVA: Fix display of text on intro and outro screen
[00:23] <Scummette> scummvm/master 75d647e criezy: SUPERNOVA: Fix access to unallocated memory in intro screens
[00:23] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JYPJn
[00:23] <Scummette> scummvm/master 89dfb29 : I18N: Update translation files
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[00:48] <grogbot> <Gantonio865> where i can learn sdl?
[00:57] <grogbot> <criezy> I suggest you take a look at the SDL wiki. It has links to the documentation, various online tutorials and books.
[00:57] <grogbot> <criezy> http://wiki.libsdl.org/
[01:08] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JYPtt
[01:08] <Scummette> scummvm/master b5804e1 criezy: COMMON: Do not return an error for unknown hashmap key in release builds
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[04:18] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JYPKR
[04:18] <Scummette> scummvm/master ce22f46 dreammaster: AGS: Respect ScummVM volume controls
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[08:15] <ScummBot> Port build status changed with b5804e12: Failure: master-amigaos4
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[09:49] <ScummBot> Port build status changed with ce22f46e: Success: master-amigaos4
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[11:02] <Scummette> [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/JYXSL
[11:02] <Scummette> scummvm/master 271d0ca antoniou79: BLADERUNNER: Comment on potential script bug
[11:02] <Scummette> scummvm/master 0f118d0 antoniou79: GRAPHICS: Tentative fix saveScreenshot() warning for OpenGL
[11:03] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JYXSm
[11:03] <Scummette> scummvm/master 075f295 : I18N: Update translations templates
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[12:21] <grogbot> <Mataniko> is the bugs user "e-Scarlatti" on discord?
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[12:26] <grogbot> <Mataniko> if you are, please ping me
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[13:10] <grogbot> <sev> @Escape
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[13:52] <grogbot> <timofonic> I wonder: How to make a graphical adventure game and RPG usable and funny for blind people? Maybe that's a question for blind geeks. I know blind people, but they don't play games.
[13:54] <grogbot> <timofonic> TTS is one way, but there's the rest. IF seems more easy to adapt, I think.
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[13:56] <grogbot> <sev> @timofonic there is a clear and very good answer to that
[13:56] <grogbot> <sev> there was IF, but also there were MUDs
[13:57] <grogbot> <sev> perfect for the people with low sight
[13:57] <grogbot> <sev> and btw, the gfx is much much better and super realistic
[13:57] <grogbot> <sev> no technology came close to the MUD realism yet: that is your imagination.
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[14:09] <grogbot> <thoth> RPGs can often provide accessibility options and TTS and stuff that can make them playable by the blind, at least in theory. Graphical adventure games have it harder. Both should at least be playable by the deaf, if the designers are doing their jobs right (cough cough Cyan cough cough)
[14:11] <grogbot> <thoth> (Seriously, if you thought Myst's accessibility was bad, Riven is even worse.)
[14:14] <grogbot> <trembyle> It would be cool if there was a sub engine for a surviving MUD in GLK.
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[14:45] <grogbot> <sev> https://github.com/Goldbishop/MUD_Source
[14:46] <eriktorbjorn> sev: https://github.com/PDP-10/MUD1
[14:47] <grogbot> <sev> ugh, that one is still in BCL
[14:47] <grogbot> <sev> ghosh, seeing that code brings back memories from my days of hacking on PDP-11
[14:49] <eriktorbjorn> sev: Well, what else would it be? :-)
[14:49] <grogbot> <sev> let's bring Angband and NetHack
[14:49] <grogbot> <sev> eriktorbjorn: huh? Assembly!
[14:49] <grogbot> <sev> or FORTRAN4
[14:49] <grogbot> <thoth> Can we put a server in scummvm? 😛
[14:50] <grogbot> <sev> we already have several
[14:50] <grogbot> <thoth> Well yeah. But this'd be a game server.
[14:50] <grogbot> <sev> and my unfinished work on a game lobby server for Moonbase Commander
[14:50] <grogbot> <sev> no idea, when I'll come back to it...
[14:50] <grogbot> <sev> so much things to do
[14:50] <grogbot> <thoth> Huh.
[14:51] <grogbot> <sev> https://github.com/scummvm/scummvm-sites/tree/multiplayer
[14:51] <grogbot> <thoth> Probably not a great idea to integrate nethack though, you'd have to re-integrate trunk like once every decade
[14:51] <grogbot> <thoth> 😛
[14:51] <eriktorbjorn> sev: Perhaps https://github.com/heasm66/mdlzork is more to your liking? ;-)
[14:52] <eriktorbjorn> thoth: They update a lot more frequently than that, actually.
[14:52] <grogbot> <thoth> Nethack 4.6 took ages to release...
[14:52] <grogbot> <sev> omg, that's dope
[14:52] <grogbot> <sev> eriktorbjorn: thanks for the link
[14:53] <eriktorbjorn> thoth: There were commits to https://github.com/NetHack/NetHack yesterday.
[14:53] <grogbot> <thoth> Oh wow, I didn't know anyone had patched original zork to run in a confusion emulator.
[14:53] <grogbot> <thoth> Hell, I didn't know there was a modern MDL runtine.
[14:53] <grogbot> <thoth> And yeah, I was talking about actual releases. Not pushes.
[14:54] <eriktorbjorn> There's a thread talking about some differences between the various surviving MDL Zork versions here: https://intfiction.org/t/document-the-evolution-of-mdl-zork/49003
[14:55] <eriktorbjorn> Might as well repost this too, before I leave: https://quuxplusone.github.io/blog/2021/03/09/castlequest/
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[15:32] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JY1ra
[15:32] <Scummette> scummvm/master bb3d680 lotharsm: I18N: Update translation data file
[15:32] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JY1rX
[15:32] <Scummette> scummvm/master 61d0f67 : I18N: Update translation files
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[17:36] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JY1xo
[17:36] <Scummette> scummvm/master 9dddd58 lotharsm: I18N: Update translation (German)
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[19:05] <grogbot> <timofonic> Old school 😮
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[19:29] <grogbot> <thoth> The PDP-11 is a cool machine.
[19:29] <grogbot> <thoth> Just in historical relevance.
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[19:59] <grogbot> <lefticus> Hey all sorry for the intrusion, but I'm curious if any core dev (@dreammaster ?) Would be interested in coming on CppCast to discuss ScummVM, reverse engineering, portability, etc. I posted this question to Twitter and got a great response https://twitter.com/lefticus/status/1378009491271127040?s=19 CppCast has been around about 6 years now, having interviewed 100's of people. https://CppCast.com If you're interested feel free to
[19:59] <grogbot> DM me or respond here, or send me to a different channel if there's a more appropriate place for this discussion.
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[20:28] <grogbot> <sev> @lefticus DMed you
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[21:02] <Scummette> [scummvm] orgads opened pull request #2909: MAKEFILE: Add a dependency for rebuilding base/plugins when config is changed (master...plugin-dep) https://git.io/JYMl2
[21:03] <Scummette> [scummvm] sev- closed pull request #2909: MAKEFILE: Add a dependency for rebuilding base/plugins when config is changed (master...plugin-dep) https://git.io/JYMl2
[21:03] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JYMly
[21:03] <Scummette> scummvm/master bede68c orgads: MAKEFILE: Add a dependency for rebuilding base/plugins when config is changed
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[22:59] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JYMVk
[22:59] <Scummette> scummvm/master 045918c aquadran: STARK: Added initial non-shader OpenGL renderer. Lights needs to be fixed.
[23:26] <Scummette> [scummvm] mduggan pushed 12 new commits to master: https://git.io/JYMrC
[23:26] <Scummette> scummvm/master a94d79f mduggan: ULTIMA8: Update intrinsic descriptions
[23:26] <Scummette> scummvm/master dd29b77 mduggan: ULTIMA8: Comments
[23:26] <Scummette> scummvm/master e06cad0 mduggan: ULTIMA8: Add Crusader switch map intrinsic
[00:00] --- Sun Apr 4 2021