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[02:25] <Scummette> [scummvm] phcoder opened pull request #4966: GRIM: Support Chinese Monkey4 (master...monke4-cn) https://is.gd/e1JElh
[03:53] <Scummette> [scummvm] phcoder opened pull request #4967: SCUMM: Fix detection of Chinese Full Throttle (master...ftdetect) https://is.gd/pTWGYu
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[06:02] <Scummette> [scummvm] larsamannen closed pull request #4948: IOS7: Implement use of Dispatch Sources to drive timeHandler (master...ls_fixes) https://is.gd/3OlnlQ
[06:02] <Scummette> [scummvm] larsamannen pushed 3 new commits to master: https://is.gd/2MMfGY
[06:02] <Scummette> scummvm/master d66538a larsamannen: CREATE_PROJECT: Set bitcode as disabled as default in Xcode
[06:02] <Scummette> scummvm/master 50b67d9 larsamannen: IOS7: Implement use of Timer Dispatch Sources to drive timeHandler
[06:02] <Scummette> scummvm/master 46d6a76 larsamannen: IOS7: Implement new delegate methods replacing deprecated ones
[06:02] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/k0OQN9
[06:02] <Scummette> scummvm/master eb5b86b : I18N: Update translation files
[06:02] <Scummette> scummvm/master 986b26e : I18N: Update translations templates
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[07:11] <grogbot> [discord] <borrinimarco74> Ok, I've seen that other PRs have issues; I can safely start to work on detection_tables.h for glk/zcode subengine (another very big work)
[07:12] <grogbot> [discord] <eientei> I wish you the best of luck
[07:55] <Scummette> [scummvm] SupSuper closed pull request #4958: WATCHMAKER: Fix MSVC linker failure (master...fix-watchmaker-msvc) https://is.gd/OwpjtX
[07:55] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://is.gd/xN57Ld
[07:55] <Scummette> scummvm/master 10fda7b elasota: WATCHMAKER: Fix MSVC linker failure caused by using C-style local prototypes, which are prototyped into the global scope instead of the Watchmaker namespace
[07:55] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/aWBkxO
[07:55] <Scummette> scummvm/master d824b83 : I18N: Update translation files
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[09:13] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/4OeKh8
[09:13] <Scummette> scummvm/master d362dc9 sev-: BACKENDS: IOS7: Add inital code for port-specifc options
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[10:56] <Scummette> [scummvm] sev- closed pull request #4967: SCUMM: Fix detection of Chinese Full Throttle (master...ftdetect) https://is.gd/pTWGYu
[10:56] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/JVolPm
[10:56] <Scummette> scummvm/master 4f575b8 phcoder: SCUMM: Fix detection of Chinese Full Throttle
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[12:07] <grogbot> [discord] <criezy> I have no idea what the onion wiki is, but if it mentions a .sou file for KQ6 then it is wrong. The .sou files are only used for some LucasArts games. The ScummVM wiki should indicate which files are needed for each game. Although for KQ6 CD is simply says:
[12:07] <grogbot> [discord] <criezy> > Copy all files to the game directory.
[12:07] <grogbot> [discord] <criezy> https://wiki.scummvm.org/index.php?title=King%27s_Quest_VI
[12:08] <grogbot> [discord] <criezy> I have no idea what the onion wiki is, but if it mentions a .sou file for KQ6 then it is wrong. The .sou files are only used for some LucasArts games. The ScummVM wiki should indicate which files are needed for each game. Although for KQ6 CD is simply says:
[12:08] <grogbot> [discord] <criezy> > Copy all files to the game directory.
[12:08] <grogbot> [discord] <criezy> <https://wiki.scummvm.org/index.php?title=King%27s_Quest_VI> (edited)
[12:09] <grogbot> [discord] <criezy> As for your other issue, I have no idea what could cause this.
[12:13] <grogbot> [discord] <eientei> Given it happens with 2 games using different engines, it may be an issue with the Miyoo backend?
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[13:11] <grogbot> [discord] <criezy> That would be my guess as well. But I think the Miyoo backend uses our standard SDL code for audio output, so a backend specific issue seems strange. Unless the bug is actually in SDL itself.
[13:12] <grogbot> [discord] <ccawley2011> It could be an issue with audio latency or something like that.
[13:23] <grogbot> [discord] <eientei> But they also mention how it closes the dialog box. 🤔
[13:42] <grogbot> [discord] <criezy> Yes, that confused me and I initially though they were describing a graphics bug. But I think they might be describing the kind of text box shown in the screenshot below, which also has voice over in the CD version, and that the missing words are in the voice over and not the text displayed on screen (i.e. it sounds like the voice over is interrupted by something):
[13:42] <grogbot> [discord] <criezy> https://www.scummvm.org/data/screenshots/sci/kq6/kq6_dos_de_1_2_full.png
[13:45] <grogbot> [discord] <criezy> (and they don't actually mention that it closes the dialog box, but that the effect is **as if** they pressed a button and closed that little dialog)
[13:47] <grogbot> [discord] <criezy> Although it would be good if @Steampunk360 could confirm if we are interpreting their question correctly.
[14:01] <grogbot> [discord] <sev> I understood it as clipped audio cues
[14:09] <Scummette> [scummvm] larsamannen opened pull request #4968: IOS7: Implement port specific options widget (master...ls_options_dialog) https://is.gd/BkB3FO
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[16:03] <Scummette> [scummvm] spleen1981 pushed 1 new commits to master: https://is.gd/emVS1Y
[16:03] <Scummette> scummvm/master 65aed42 spleen1981: LIBRETRO: add retroDestroy()
[16:06] <grogbot> [discord] <Steampunk360> Sorry I have odd sleeping hours, Yes the voice audio and dialog box both close a little early as if I pressed a button. Your screenshot is exactly the type of dialog I am referring to. Same with Goblins quest 3.
[16:12] <grogbot> [discord] <Steampunk360> ugh Now I am thinking it may be the miyoo. I just grabbed my phone to record the issue and now kings quest is working fine but goblins 3 is still an issue.
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[16:47] <Scummette> [scummvm] tag2015 pushed 2 new commits to master: https://is.gd/Sx77eF
[16:47] <Scummette> scummvm/master 8ec981b tag2015: AGS: Disable loading from launcher for offtheclock
[16:47] <Scummette> scummvm/master 118f6fd tag2015: AGS: When quitting with an alertbox, also print error to console
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[17:58] <grogbot> [discord] <sdelamarre> Hi, can you post the recording of the issue with Goblins 3 then ?
[17:59] <grogbot> [discord] <sdelamarre> Btw, Gobliiins 5 has just been released !!
[17:59] <grogbot> [discord] <sdelamarre> https://pierre-gilhodes.itch.io/gobliiins5
[18:01] <grogbot> [discord] <sdelamarre> This is a nice surprise, I was expecting it only mid-summer. @spinmaster
[18:01] <grogbot> [discord] <sdelamarre> The newspost from the creator Pierre Gilhodes:
[18:01] <grogbot> [discord] <sdelamarre> https://www.kickstarter.com/projects/pierregilhodes/gobliiins5-pc/posts/3795220
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[19:26] <grogbot> [discord] <Steampunk360> https://cdn.discordapp.com/attachments/581224061091446795/1103039895334830150/20230502_120903.mp4
[19:27] <grogbot> [discord] <Steampunk360> I hate my phone btw sorry
[19:27] <grogbot> [discord] <Steampunk360> it bricked
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[20:30] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/3Pxx4i
[20:30] <Scummette> scummvm/master c55be59 digitall: WATCHMAKER: Fix Warnings from Likely Incorrect Fallthrough in Switch
[20:34] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/oaGt4D
[20:34] <Scummette> scummvm/master 2f677c2 digitall: WATCHMAKER: Fix Likely Incorrect Code Causing GCC Compiler Warnings
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[20:39] <digitall> Damn. Just pushed all of my pending warnings fixups to the WATCHMAKER engine in one commit :|
[20:39] <digitall> Rather than nice logical changesets... For reference to whom it may concern, the commit message refers to the change in engines/watchmaker/ll/ll_mesh.cpp
[20:40] <digitall> That does change behaviour, but the original code smells really wrong.
[20:40] <digitall> The rest of the fixes are not really controversial and are just general signed vs. unsigned, unused variables and other minor warning fixes...
[20:41] <digitall> _sev_: If you want to split that, and force commit you can... but probably not horrific if it doesn't happen.
[20:45] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/aJoO8H
[20:45] <Scummette> scummvm/master 4ba6db3 digitall: WATCHMAKER: Fix Another Likely Incorrect Code Causing GCC Compiler Warning
[20:46] <digitall> Right there was one more case of the bad code which looks like a minor oversight which unfortunately compiled and then got cut and pasted around :|
[20:46] <digitall> Anyway, time to sleep here... Note to self, don't commit when tired :)
[20:46] <digitall> ttfn
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[20:53] <Scummette> [scummvm] spleen1981 pushed 1 new commits to master: https://is.gd/SpkLBP
[20:53] <Scummette> scummvm/master 9068054 spleen1981: LIBRETRO: improve auto frameskip
[21:19] <grogbot> [discord] <sev> digitall: not a disaster at all, thank you for your work!
[21:32] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/JVSXpi
[21:32] <Scummette> scummvm/master bca426e sluicebox: SCI: Add `locals` console debugger command
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[21:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/fg30EI
[21:40] <Scummette> scummvm/master 527c723 Timpii: I18N: Update translation (Finnish)
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[21:54] <Scummette> [scummvm] phcoder opened pull request #4969: GRIM: Support transcoding Traditional Chinese to Simplified in monkey4 (master...t2s) https://is.gd/Rowfpe
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[22:07] <grogbot> [discord] <Vaillator> i will like play mortadelo y filemon games en scummvm
[22:08] <grogbot> [discord] <Vaillator> I hope they support you
[22:11] <grogbot> [discord] <sev> @Vaillator do you happen to have the original source code or know someone who does?
[22:11] <grogbot> [discord] <Vaillator> i have original sulfato atomico
[22:11] <grogbot> [discord] <sev> original source code of the game?
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[22:16] <grogbot> [discord] <Vaillator> i have the cd original of the game
[22:16] <grogbot> [discord] <sev> that will not help
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[22:26] <grogbot> [discord] <SupSuper> from what I've seen, mortadelo y filamon games have been through many hands and engines, so supporting "all games" would be tricky
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[22:45] <grogbot> [discord] <Vaillator> less mortadelo y filemon y la maquina meteoroloca
[22:45] <grogbot> [discord] <Vaillator> the rest of games its same
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[00:00] --- Wed May 3 2023