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[01:43] <ScummBot> Port build status changed with e2a851b9: Success: stable-mingw-w32, stable-mingw-w64-cplusplus11, stable-mingw-w64
[01:43] <ScummBot> Port build status changed with e154089f: Success: tools-master-mingw-w64, tools-master-mingw-w32
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[02:42] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JfizC
[02:42] <Scummette> scummvm/master da153dd digitall: ULTIMA8: Fix Unused Variable Compiler Warnings
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[04:38] <Scummette> [scummvm] OMGPizzaGuy opened pull request #2303: ULTIMA8: Improve keyboard movement (master...u8_improve_key_movement) https://git.io/Jfial
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[05:37] <ScummBot> Port build status changed with da153dd2: Failure: master-osx_x64
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[05:49] <grogbot> <markamiga500> guys , it is technically possible to have this game supported by scummvm ? Spycraft is a d20 based role-playing game dealing with superspies and modern action. https://www.youtube.com/watch?v=fXoxfdMpUcg
[05:51] <grogbot> <markamiga500> awesome awesome FMV & Point & Click Game. One of the best adult action game ever made. finger crossed that this is possible
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[06:45] <grogbot> <Bluddy> adding support for a game is an arduous process involving months/years of work.
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[07:19] <grogbot> <markamiga500> I know
[07:20] <grogbot> <markamiga500> this game truly deserve it

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[10:10] <grogbot> <sev> @markamiga500 technically everything is possible
[10:11] <grogbot> <sev> just need to find somebody who is ready to spend several months of their free time on it
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[13:47] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JfidK
[13:47] <Scummette> scummvm/master 49bd8da sev-: Revert "DIRECTOR: Do not clip drawRect to maskSurface"
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[14:35] <ScummBot> Port build status changed with 49bd8da0: Success: master-osx_x64
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[16:39] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/Jfija
[16:39] <Scummette> scummvm/master 68fffd7 : I18N: Update translation (Polish)
[16:39] <Scummette> scummvm/master 3a8f2f2 weblate: I18N: Update translation (Polish)
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[16:57] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JfPet
[16:57] <Scummette> scummvm/master 883b935 sev-: DIRECTOR: LINGO: Remove now unneeded define, because we switched to flex 2.6
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[17:45] <Scummette> [scummvm] lephilousophe closed pull request #2294: DS: Fix build of C files when specifying -ansi in CXXFLAGS (master...fix-ansi-ds) https://git.io/Jf6WW
[17:45] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JfPv6
[17:45] <Scummette> scummvm/master a8f270e lephilousophe: DS: Fix build of C files when specifying -ansi in CXXFLAGS
[18:43] <grogbot> <SirYodaJedi> Are there any platforms or backends that actually still let you choose a sample rate? I thought that functionality was removed. https://wiki.scummvm.org/index.php?title=User_Manual/Appendix:_Music_and_sound#Output_sample_rate
[18:47] <Scummette> [scummvm] athrxx pushed 6 new commits to master: https://git.io/JfPJz
[18:47] <Scummette> scummvm/master f477753 : KYRA:LOK Spanish CD fan made version - hash file detection
[18:47] <Scummette> scummvm/master 5b660fe : KYRA:LOK Spanish CD fan made version - add resources
[18:47] <Scummette> scummvm/master d452b37 : KYRA:LOK Spanish CD fan made version - French based version functionality
[19:11] <grogbot> <waltervn> last I remember that was removed, or it was broken and never fixed
[19:11] <grogbot> <waltervn> that was years ago though
[19:11] <grogbot> <waltervn> situation may have changed
[19:29] <grogbot> <_athrxx> I think it was removed on purpose, but you can still have it manually in the scummvm.ini
[19:30] <grogbot> <_athrxx> If I have to do any testing there I just hack it in...
[19:32] <grogbot> <_athrxx> Yes, the ConfMan.getInt("output_rate") query is still there.
[19:34] <grogbot> <waltervn> does it work?
[19:35] <grogbot> <waltervn> I'm sure this was broken at some point because I remember having a big discussion about 😛 Hopefully it has been fixed since
[19:38] <grogbot> <_athrxx> If you're talking about the setting: I am too lazy for that anyway 😉
[19:38] <grogbot> <_athrxx> When I do tests for sound emulators etc. I just write the values I want in sdl-mixer.cpp
[19:39] <grogbot> <SupSuper> i assume it's not worth maintaining because most backends don't support it and converting sample rates is a hassle
[19:39] <grogbot> <SupSuper> even sdl just kinda half-asses it
[19:45] <Scummette> [scummvm] sev- closed pull request #2295: CONFIGURE: Undefine __STRICT_ANSI__ for newlib based platforms (master...fix-cxx11-newlib) https://git.io/Jf6W6
[19:45] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JfPkv
[19:45] <Scummette> scummvm/master a7a11c3 lephilousophe: CONFIGURE: Undefine __STRICT_ANSI__ for newlib based platforms
[19:45] <grogbot> <sev> a risky commit arrived. buildbot could be not happy
[19:52] <grogbot> <_athrxx> @waltervn just tested with 5khz. It's easy to tell that it works 😅
[19:52] <grogbot> <waltervn> cool 🙂
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[20:05] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JfPIZ
[20:05] <Scummette> scummvm/master 3560265 lotharsm: NEWS: Update German NEWS file
[20:29] <grogbot> <SirYodaJedi> Good that the ini hack still works; that means I don't need to trigger my tinnitus whenever revealing the dead knight's body in Last Crusade.
[20:29] <grogbot> <SirYodaJedi> https://cdn.discordapp.com/attachments/581224061091446795/717475641741803540/06_Dead_Knights_Body.wav
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[21:55] <ScummBot> Port build status changed with a7a11c3f: Failure: master-ps2
[21:58] <grogbot> <aa12345> Hello - I have a question I hope someone can help with. It must be user error because I can't find anything online about it. I am trying to set up ScummVM on my PS Vita. I have tried putting the games in many different folders but they never show up. Where do the games need to go for the PS Vita?
[21:58] <grogbot> <aa12345> When I go to "Add Game" my only options are the root drives (UMA and UX I believe)
[21:58] <grogbot> <aa12345> I can never go any further to drill down or pick a specific folder
[21:59] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JfPmf
[21:59] <Scummette> scummvm/master 266cc3f sev-: GRAPHICS: Avoid overdraw in Rounded Rectangles
[22:01] <grogbot> <sev> @aa12345 did you read the README for the platform?
[22:01] <grogbot> <sev> (I didn't, I don't own Vita)
[22:03] <grogbot> <sev> interesting, it says nothing about any special thing in regards of directories
[22:03] <grogbot> <sev> a clarification
[22:03] <grogbot> <sev> what do you mean "they never show up"?
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[22:27] <grogbot> <aa12345> Yeah - I looked at the readme but it was pretty generic.
[22:28] <grogbot> <aa12345> So I have the game on a microSD card like any other Vita program/game. When I launch Scumm VM and go to "Add Game" it only shows the root of the 2 directories on the memory cards (UMA:\ UX:". I have tried putting the games in the root director (ex: UX:\Game1) but it always says "no game found"
[22:28] <grogbot> <sev> do you see "Game1" directory?
[22:28] <grogbot> <aa12345> I do not, I only see UX:\
[22:28] <grogbot> <aa12345> so it must be some user error where its not letting me actually enter the directory
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[22:29] <grogbot> <sev> I'd say permissions, but perhaps there are no permissions
[22:29] <grogbot> <aa12345> maybe a weird vita control or something. I'd expect when I pick UX: I could explore further into the drive like I see on my PC
[22:29] <grogbot> <sev> you could have a better luck at our forums
[22:29] <grogbot> <SupSuper> @rsn8887 might know something
[22:29] <grogbot> <aa12345> Ok I will try that. I assumed I am just doing something wrong because I cant find any results for this problem when googling.
[22:30] <grogbot> <SupSuper> vita is touch-screen right? and double-tapping the drive doesn't open the contents?
[22:30] <grogbot> <sev> at least, there will be people who own the software, or @rsn8887 could enlighten
[22:30] <grogbot> <aa12345> It is touch screen but I usually just use the buttons. That's a good point, maybe I could use the touch screen instead.
[22:31] <grogbot> <aa12345> I just tried to set it up the other day and had this issue so I just set it down. I didn't mess with it too much.
[22:32] <grogbot> <SupSuper> i'm guessing it's just some control mapping not picking up you wanting to open the drive, since there's no ui button for it
[22:32] <grogbot> <SupSuper> since on pc you have to double-click the drive to open its contents
[22:33] <grogbot> <aa12345> Wow - you were totally right. I knew it has to be a user error. It has to be a double click via touch screen.
[22:33] <grogbot> <aa12345> Thanks a lot for the help. Sorry for such an obvious issue!
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[22:34] <grogbot> <SupSuper> np, i can see how double-clicking wouldn't be intuitive outside a pc. but there might be some controller shortcut for it
[22:36] <grogbot> <aa12345> I will look into it. For now I am good, it will be nice to have these on a portable system.
[22:36] <grogbot> <aa12345> Thanks again, have a good night.
[22:42] <grogbot> <ZvikaZ> Maybe we should add such button? Who knows how many other users are frustrated by the same problem, and don't come to ask for help?
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[23:30] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JfPO9
[23:34] <Scummette> scummvm/master 435b314 sev-: DIRECTOR: LINGO: Implement b_puppetSprite
[23:34] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JfPOb
[23:34] <Scummette> scummvm/master 41e38d7 sev-: DIRECTOR: LINGO: Added sanity check to b_puppetSprite
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[00:00] --- Wed Jun 3 2020