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[00:08] <Scummette> [scummvm] Thunderforge opened pull request #4080: GUI: Change SCUMM audio override label to "Load modded audio" (master...load_modded_audio) https://is.gd/YQqtvb
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[00:54] <Scummette> [scummvm] Thunderforge closed pull request #4080: GUI: Change SCUMM audio override label to "Load modded audio" (master...load_modded_audio) https://is.gd/YQqtvb
[00:54] <Scummette> [scummvm] Thunderforge pushed 1 new commits to master: https://is.gd/QVMi6o
[00:54] <Scummette> scummvm/master 060f9cd Thunderforge: GUI: Change SCUMM audio override label to "Load modded audio" (#4080)
[01:39] <grogbot> <Andrew T> I liked the Cave. It reminded me of the three Vikings with its approach to puzzle solving.
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[03:53] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/SdHyzc
[03:53] <Scummette> scummvm/master adc9211 elasota: MTROPOLIS: Don't emit AFC/ALC events from movie seeks.
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[04:11] <Scummette> [scummvm] elasota pushed 2 new commits to master: https://is.gd/MdLvre
[04:11] <Scummette> scummvm/master fa7d5f3 elasota: MTROPOLIS: Quietly ignore Flush All Media command
[04:11] <Scummette> scummvm/master ec0867a elasota: MTROPOLIS: Implement Stop command for sound elements.
[04:37] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/PLSWRC
[04:37] <Scummette> scummvm/master 6b3bbee elasota: MTROPOLIS: Improve sound Stop command handling accuracy (fix freeze on Obsidian rebel VO)
[05:02] <grogbot> <eientei> The lowest rated ScummVM game on Steam is "SPY Fox in: Hold the Mustard" (44.78%), followed by "Leisure Suit Larry 5 - Passionate Patti Does a Little Undercover Work" (56.44%)
[05:04] <grogbot> <eientei> The highest rated is, of course, "The Curse of Monkey Island" at 92.56%
[05:15] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/8vUhcN
[05:15] <Scummette> scummvm/master 780ee54 elasota: MTROPOLIS: Use the first variable in a scope for name linkage when there are name collisions
[05:38] <grogbot> <eientei> Someone should get onto Sunlight Games for bundling ScummVM instead of DOSbox with "Gold Rush! Classic"
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[06:20] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/C0l6NG
[06:20] <Scummette> scummvm/master 74863cb elasota: MTROPOLIS: Discharge message queue after low-level scene transition actions
[07:55] <grogbot> <antoniou79> Maniac Mansion is a big part of my childhood, so I remember it fondly, even if the crazed up family did scare me at least the first times I'd played it. I didn't own the game though. A friend of mine lent it to me for a while; she also later lent me Indiana Jone and the Fate of Atlantis -- she was a good friend 🙂
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[07:55] <grogbot> <antoniou79> Well, I do own the digital versions now, but not the boxed one.
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[09:06] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/lZHBoK
[09:06] <Scummette> scummvm/branch-2-6 e70af41 lotharsm: I18N: Update translation (German)
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[10:03] <Scummette> [scummvm] sev- closed pull request #4076: GUI: Fix mouse wheel on grid item tray causing ScummVM to exit abruptly (master...fixMouseWheelOnGridItemTray) https://is.gd/KjXo0P
[10:03] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/mqi7ZQ
[10:03] <Scummette> scummvm/master d7dcce6 antoniou79: GUI: Fix mouse wheel on grid item tray
[10:03] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-6: https://is.gd/zdMDN0
[10:03] <Scummette> scummvm/branch-2-6 ac83772 antoniou79: GUI: Fix mouse wheel on grid item tray
[10:03] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/nvhnJD
[10:03] <Scummette> scummvm/branch-2-6 f552865 : I18N: Update translation files
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[10:12] <grogbot> <chrisis123> Speaking of Maniac Mansion, Amazon is currently giving away a digital copy of the game if you have Amazon Prime, it's bundled with a rather ancient version of ScummVM too (but of course you don't have to use that...) and they include both the DOS v1 and v2 versions of the game
[10:14] <grogbot> <antoniou79> ooh that's interesting. I don't remember if GOG or Steam includes both the versions, might have to check
[10:15] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/tusQIB
[10:15] <Scummette> scummvm/branch-2-6 072e76d sev-: I18N: Update translation (Russian)
[10:15] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/4seUHP
[10:15] <Scummette> scummvm/branch-2-6 51cc85b sev-: I18N: Update translation (Ukrainian)
[10:16] <grogbot> <chrisis123> Yeah just saw it by surprise, only downside is they don't include the original .exe files only the .lfl files so you have to play it through ScummVM... and it has to be downloaded through Amazon's game downloader (once it's downloaded there is no DRM or anythin though)
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[10:38] <Scummette> [scummvm] sev- closed pull request #3931: SCUMM: Fix two bugs when Indy and his father escape from the zeppelin (FM-TOWNS) (master...fix/indy3-fmtowns-buggy-biplane-when-exiting-zeppelin) https://is.gd/uDKRC0
[10:38] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/WwJFAJ
[10:38] <Scummette> scummvm/master 34370de dwatteau: SCUMM: Fix wrong text color when Indy and his father escape from the zeppelin (FM-TOWNS)
[10:38] <Scummette> scummvm/master d945157 dwatteau: SCUMM: Fix verbs not being hidden during the biplane cutscene (FM-TOWNS)
[10:39] <Scummette> [scummvm] sev- closed pull request #3919: SCUMM: MI1 (CD DOS): Implement reloading CD Audio track when reloading game (master...CDAudioLoad) https://is.gd/ZXFZSq
[10:39] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/sHsxNf
[10:39] <Scummette> scummvm/master 98b2f0a AndywinXp: SCUMM: MI1 (CD DOS): Implement reloading CD Audio track when loading savegame
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[10:41] <Scummette> [scummvm] sev- closed pull request #3962: COMMON: Use compiler intrinsics in SWAP_BYTES_16 when available (master...swap-bytes-16) https://is.gd/aECtrZ
[10:41] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/LO7p2r
[10:41] <Scummette> scummvm/master 56986e3 ccawley2011: COMMON: Use compiler intrinsics in SWAP_BYTES_16 when available
[10:41] <Scummette> scummvm/master 34057b7 ccawley2011: COMMON: Remove the MIPS byteswap functions
[10:45] <Scummette> [scummvm] sev- closed pull request #4077: PINK: Clear screen after loading new scene (master...gsoc-pink) https://is.gd/NJgSkX
[10:45] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/TbMsjB
[10:45] <Scummette> scummvm/master b87bb1c StableSteady: PINK: Clear screen after new scene loads
[10:49] <Scummette> [scummvm] sev- closed pull request #4015: COMMON: Fix reading and writing doubles from streams with older ARM toolchains (master...float-word-order) https://is.gd/k3ysId
[10:49] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/GbG0iX
[10:49] <Scummette> scummvm/master 0d37729 ccawley2011: COMMON: Fix reading and writing doubles from streams with older ARM toolchains
[10:49] <Scummette> scummvm/master 52cee62 zeldin: COMMON: Fix reading and writing of doubles when native double is 32-bit
[10:50] <Scummette> [scummvm] sev- pushed 2 new commits to branch-2-6: https://is.gd/rZEa8f
[10:50] <Scummette> scummvm/branch-2-6 ae84b42 ccawley2011: COMMON: Fix reading and writing doubles from streams with older ARM toolchains
[10:50] <Scummette> scummvm/branch-2-6 0047588 zeldin: COMMON: Fix reading and writing of doubles when native double is 32-bit
[10:53] <Scummette> [scummvm] sev- closed pull request #4017: COMMON: Add string encoding API with more informative error behavior (master...text-encoding-errors) https://is.gd/ttm1fb
[10:53] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/cCTRxA
[10:53] <Scummette> scummvm/master 2cad62a elasota: COMMON: Add string encoding API with more detailed error behavior.
[10:54] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/wz3jXk
[10:54] <Scummette> scummvm/master 1a76622 r41k0u: DIRECTOR: LINGO: Implement searchCurrentFolder STUB in Lingo::getTheEntity()
[10:54] <Scummette> [scummvm] sev- closed pull request #4027: DIRECTOR: LINGO: Implement searchCurrentFolder STUB in Lingo::getTheEntity() (master...search) https://is.gd/g8NfdB
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[11:49] <Scummette> [scummvm] StableSteady opened pull request #4081: PINK: Fix invisible text in PDA (master...gsoc-pink) https://is.gd/nqPRUH
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[12:59] <girafe> hi all
[13:00] <girafe> i would like to know if the original scumm engine was realeased to the public
[13:00] <girafe> or scummvm was done only with reverse engineering ?
[13:17] <Scummette> [scummvm] sev- closed pull request #4051: GLK: SCOTT: Add support for TI-99/4A games (master...gsoc-scott) https://is.gd/CYIOzx
[13:17] <Scummette> [scummvm] sev- pushed 22 new commits to master: https://is.gd/gZE35Y
[13:17] <Scummette> scummvm/master 23f4211 StableSteady: GLK: SCOTT: Add TI99 loading
[13:17] <Scummette> scummvm/master 0557e98 StableSteady: GLK: SCOTT: Implement detectTI994A
[13:17] <Scummette> scummvm/master f0b030b StableSteady: GLK: SCOTT: Implement getMaxTI99Messages
[13:19] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/K5Nm2s
[13:19] <Scummette> scummvm/master 1792d72 sev-: NEWS: Added GLK SCOTT TI99/4A games support
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[13:24] <grogbot> <sev> No, it is all REd
[13:24] <grogbot> <sev> however, relatively recently we got access to some of the SCUMM HE engine versions
[13:24] <grogbot> <sev> it happened after we completed the support and was not used much, mainly due to lack of time
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[15:25] <Scummette> [scummvm] NMIError closed pull request #4079: AUDIO: Add flag to preserve MIDI Type 1 source track information (master...midi-tracking) https://is.gd/xD0P3j
[15:25] <Scummette> [scummvm] NMIError pushed 1 new commits to master: https://is.gd/VdlD5h
[15:25] <Scummette> scummvm/master b064491 elasota: AUDIO: Generate note channel to track mapping for type 1 MIDI
[15:52] <grogbot> <Quinn (they/them) 🇬🇧> Are the Deponia games compatible with ScummVM?
[15:56] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/8Caumg
[15:56] <Scummette> scummvm/master 262ea71 elasota: MTROPOLIS: Fix improper shutdown when returning to launcher
[15:56] <grogbot> <Quinn (they/them) 🇬🇧> Also, please arrange the compatibility list alphabetically by studio, with the games being organised by release date
[15:58] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/kAQ4sH
[15:58] <Scummette> scummvm/master 3082c6f lotharsm: NEWS: Mention GLK TI99/4A support in German NEWS file
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[16:05] <grogbot> <mstea> I've found a game that switches resolutions at runtime; it ends up meaning ScummVM picks an awkward window size for the main game. Is there a way to hint it to pick something more appropriate in the detection tables?
[16:09] <Scummette> [scummvm] ccawley2011 opened pull request #4082: CONFIGURE: Fix compilation with SDL 2.23.0 or later (master...sdl-2.23.0) https://is.gd/Z7Xyma
[16:09] <grogbot> <antoniou79> @Quinn (they/them) 🇬🇧 No Deponia is not supported (yet). Maybe in the future...
[16:10] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/FRMWtM
[16:10] <Scummette> scummvm/master fdadf65 elasota: MTROPOLIS: Add MIDI tempo, loop, and mutetrack support
[16:19] <grogbot> <DreamMaster> We were just talking about them yesterday. The Daedalic Entertainment games, along with a bunch of other games, have been made in Visionaire Studio, a proprietary competitor to AGS. See here for a list of games: https://wiki.visionaire-tracker.net/wiki/Compiled_Index_of_Games_Made_With_Visionaire_Studio
[16:20] <grogbot> <Voltya(PINK)> I remember that some Deponia executables from Steam on Linux contained debug symbols
[16:20] <grogbot> <DreamMaster> Really?! Hot damn. If you can locate even one of them, that'd be awesome start to implementing support for a bunch more games.
[16:21] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/b7etTb
[16:21] <Scummette> scummvm/master 637eedd elasota: MTROPOLIS: Clean up some obsolete code/comments
[16:24] <grogbot> <Quinn (they/them) 🇬🇧> Good to know
[16:24] <grogbot> <DreamMaster> I tried pulling the first Deponia game (GOG Windows) into IDA last night, and whilst it didn't contain any debug information, because it used C++, IDA could read the embedded virtual class structures to identify a bunch of class hierarchies and method names. So worst case, it could be useful for decompiling the game. I did something similar with Starship Titanic a few years back, where knowing all the classes made figuring out everything
[16:24] <grogbot> easier.. since as long as I identifieda method in one class, I knew the overall purpose of the same method in all other descendant/parent/sibling classes did as well
[16:25] <grogbot> <Quinn (they/them) 🇬🇧> Also, how can I support ScummVM? Do you have a Patreon or similar?
[16:26] <grogbot> <DreamMaster> If you go to https://www.scummvm.org/ there's a "Paypal Donate" button on the right-hand side. All such donations welcome.
[16:26] <grogbot> <Quinn (they/them) 🇬🇧> Cool
[16:26] <grogbot> <DreamMaster> Also, even if you're not a programmer, there's always ways to contribute, such as with documentation
[16:26] <grogbot> <Quinn (they/them) 🇬🇧> Would having the original Deponia game files help?
[16:27] <grogbot> <Quinn (they/them) 🇬🇧> I'd be happy to contribute
[16:27] <grogbot> <DreamMaster> Only if they contain debug information. The Deponia games themselves are easily available on GOG and elsewhere, so it's no problem owning them.
[16:27] <grogbot> <DreamMaster> If you do find a particular release with debug information, we can (hopefully) buy the same Steam version to get access to them as well
[16:28] <grogbot> <Quinn (they/them) 🇬🇧> I have the original versions knocking around somewhere. Don't know if they have debug info
[16:28] <grogbot> <DreamMaster> Oh, right, that's a possibility. If they do have debug information, maybe contact me via PM about donating them.
[16:29] <grogbot> <Quinn (they/them) 🇬🇧> Once I find them, I'll have a look to see if they have debug info
[16:29] <grogbot> <DreamMaster> Thanks 👍
[16:29] <grogbot> <Quinn (they/them) 🇬🇧> Happy to help if I can
[16:30] <grogbot> <DreamMaster> It'd be cool to be able to support a bunch more good commercial games in ScummVM. And it'd avoid a lot of frustration if I spend month/years trying to reverse the game from scratch, only to find later on that one of the games had debug info to begin with 😛
[17:12] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/7RdbFl
[17:12] <Scummette> scummvm/master a68577b elasota: MTROPOLIS: Add single-note MIDI support
[17:26] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/dAGV8a
[17:26] <Scummette> scummvm/master 023f136 elasota: MTROPOLIS: Implement workaround for journal stuck bug
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[17:55] <grogbot> <sev> I run my personal patreon at https://www.patreon.com/_sev. But that is personal though project-related
[18:07] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/VH3nt9
[18:07] <Scummette> scummvm/master d91a80a elasota: MTROPOLIS: Add sink for "debug" attribute
[18:10] <Scummette> [scummvm] mistydemeo opened pull request #4083: DIRECTOR: full release of Through the Window (master...director_through_the_window) https://is.gd/mNH9NV
[18:22] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/L39H8K
[18:22] <Scummette> scummvm/master f8a52ea elasota: MTROPOLIS: Implement subsection attribute
[19:20] <girafe> de super compos maintenant ! https://www.demoparty.net/gubbdata/gubbdata-2022
[19:39] <grogbot> <Elfhuo> how do i rip assets from scumm games
[19:39] <grogbot> <Quinn (they/them) 🇬🇧> Hold it! I see what you did there 😆
[19:41] <Scummette> [scummvm] sev- closed pull request #4062: DIRECTOR: LINGO: Implement xFactoryList Lingo Function (master...factory) https://is.gd/xVkRBf
[19:41] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/4vg7NE
[19:41] <Scummette> scummvm/master c0c4d69 r41k0u: DIRECTOR: LINGO: Implement xFactoryList Lingo Function
[19:45] <grogbot> <Elfhuo> anyone have a awnser
[19:46] <Scummette> [scummvm] sev- closed pull request #4066: Fix crash when clicking Hide while downloading icons (master...icons-download-crash) https://is.gd/XeD13Z
[19:46] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://is.gd/yBfTqv
[19:46] <Scummette> scummvm/master 9936aed criezy: GUI: Move icon download callbacks to the DialogState
[19:46] <Scummette> scummvm/master 42a2aef criezy: GUI: Add mutex for the GuiManager icon set
[19:46] <Scummette> scummvm/master 8cda1fe criezy: GUI: Change the mechanism to update the grid launcher after upding the icons
[19:48] <grogbot> <Quinn (they/them) 🇬🇧> I know how to do it for the original DOS games
[19:48] <grogbot> <Quinn (they/them) 🇬🇧> Though it's been a while
[19:49] <grogbot> <sev> @Elfhuo there are tools
[19:49] <grogbot> <sev> like ScummEX
[19:49] <grogbot> <sev> and your question is not precise enough: there are more than 20 different flavours of SCUMM engine. Which games are you talking about?
[19:50] <grogbot> <Elfhuo> all
[19:52] <grogbot> <Elfhuo> all of them
[19:54] <grogbot> <Elfhuo> any recomendations
[19:54] <Scummette> [scummvm] sev- pushed 4 new commits to branch-2-6: https://is.gd/6YLIE2
[19:54] <Scummette> scummvm/branch-2-6 0d37dbe criezy: GUI: Move icon download callbacks to the DialogState
[19:54] <Scummette> scummvm/branch-2-6 89853f9 criezy: GUI: Add mutex for the GuiManager icon set
[19:54] <Scummette> scummvm/branch-2-6 9dd4da4 criezy: GUI: Change the mechanism to update the grid launcher after upding the icons
[19:54] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/xudPVv
[19:54] <Scummette> scummvm/branch-2-6 1dde7e2 : I18N: Update translations templates
[19:56] <grogbot> <Elfhuo> ok installing scummEX as one of my tools
[19:57] <grogbot> <sev> That is not helpful. What about "SPY Fox in Hold of Mustard"? That too?
[19:57] <grogbot> <Elfhuo> yes
[19:57] <grogbot> <sev> then there are no such tools for this game
[19:57] <grogbot> <Elfhuo> ok
[19:58] <grogbot> <sev> what is your project you're working on?
[19:59] <grogbot> <Elfhuo> just tinkering around with scummvm games
[20:00] <grogbot> <Elfhuo> seeing what i can do
[20:00] <grogbot> <sev> scummvm games or SCUMM games?
[20:00] <grogbot> <sev> those are quite different things
[20:01] <grogbot> <Elfhuo> any engine that scummvm supports
[20:01] <grogbot> <sev> then take SLUDGE, Wintermute or AGS games. They have original authoring tools
[20:01] <grogbot> <sev> and big number of free games to play with
[20:02] <grogbot> <Elfhuo> ok
[20:02] <grogbot> <sev> or take AGI or SCI which also have good decompilation tools, search on our Wiki. Though the graphics in those games is pretty outdated
[20:03] <grogbot> <Elfhuo> ok any links
[20:04] <grogbot> <sev> openludge.github.io, dead-code.org (Wintermute), www.adventuregamestudio.co.uk (AGS).
[20:04] <grogbot> <sev> I suppose, you do not have access to search engines
[20:13] <Scummette> [scummvm] NMIError pushed 2 new commits to master: https://is.gd/RlzXKf
[20:13] <Scummette> scummvm/master 861b8c3 NMIError: CHEWY: Fix sound settings
[20:13] <Scummette> scummvm/master 8b174bf NMIError: CHEWY: Fix sound volume and panning
[20:16] <grogbot> <Elfhuo> http://openludge.github.io/ is a dead link
[20:20] <grogbot> <Elfhuo> never mind it was missing a s
[20:22] <Scummette> [scummvm] r41k0u opened pull request #4084: DIRECTOR: Fix buildbot failure on null macmenu (master...build-fix) https://is.gd/YoqWgf
[20:27] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/SLgH6O
[20:27] <Scummette> scummvm/master 1ca112b aquadran: WINTERMUTE: Janitorial
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[20:28] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/nxYyfn
[20:28] <Scummette> scummvm/master 08f754b aquadran: WINTERMUTE: WME3D: Correctly release resources, fixes original code bug
[20:30] <grogbot> <sev> https://opensludge.github.io/
[20:31] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/nMIq45
[20:31] <Scummette> scummvm/master 0b18ad7 aquadran: WINTERMUTE: WME3D: Use correct function for vector length
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[20:34] <Scummette> [scummvm] sev- closed pull request #4024: COMMON: Adding default iconspath functionality (master...13538/default-icons) https://is.gd/HfW5Pb
[20:34] <Scummette> [scummvm] sev- pushed 8 new commits to master: https://is.gd/N13Gcd
[20:34] <Scummette> scummvm/master fe001b3 Thunderforge: COMMON: Adding default iconspath functionality
[20:34] <Scummette> scummvm/master b5fac96 Thunderforge: COMMON: Add getDefaultIconPath() for Windows
[20:34] <Scummette> scummvm/master 9afd41b Thunderforge: COMMON: Renaming getDefaultIconPath() -> getDefaultIconsPath()
[20:36] <grogbot> <Elfhuo> ok
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[20:39] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/myHy4g
[20:39] <Scummette> scummvm/master 5990979 aquadran: WINTERMUTE: WME3D: Restore original code for fog parameters handling
[20:39] <Scummette> [scummvm] sev- pushed 8 new commits to branch-2-6: https://is.gd/tgO7n6
[20:39] <Scummette> scummvm/branch-2-6 27872d7 Thunderforge: COMMON: Adding default iconspath functionality
[20:39] <Scummette> scummvm/branch-2-6 e216e01 Thunderforge: COMMON: Add getDefaultIconPath() for Windows
[20:39] <Scummette> scummvm/branch-2-6 b6bedc4 Thunderforge: COMMON: Renaming getDefaultIconPath() -> getDefaultIconsPath()
[20:40] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to branch-2-6: https://is.gd/QAPhq1
[20:40] <Scummette> scummvm/branch-2-6 ce1429c : I18N: Update translation files
[20:40] <Scummette> scummvm/branch-2-6 fc834e0 : I18N: Update translations templates
[20:41] <Scummette> [scummvm] sev- closed pull request #4081: PINK: Fix invisible text in PDA (master...gsoc-pink) https://is.gd/nqPRUH
[20:41] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/zGJSd7
[20:41] <Scummette> scummvm/master 7beaa38 StableSteady: COMMON: MACGUI: Append string with font in appendText
[20:41] <Scummette> scummvm/master 7dcb1f9 StableSteady: PINK: Convert BGR color to RGB color
[20:41] <Scummette> scummvm/master d4b450b StableSteady: PINK: Read individual bytes for text and background color
[20:43] <grogbot> <Elfhuo> i also found some cool utilities from quickandeasysoftware.net
[20:43] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/pzQEsd
[20:43] <Scummette> scummvm/master 67c8bd9 aquadran: WINTERMUTE: Restore TVideoSkipButton opcode
[20:44] <Scummette> [scummvm] sev- closed pull request #4031: DIRECTOR: LINGO: Implement traceLogFile Lingo Property (master...traceLog) https://is.gd/hB3IBR
[20:44] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/ABzcAp
[20:44] <Scummette> scummvm/master d9d86b0 r41k0u: DIRECTOR: LINGO: Implement traceLogFile Lingo Property
[20:44] <Scummette> scummvm/master 61ff6cf r41k0u: DIRECTOR: LINGO: Add check for writable file path in traceLogFile lingo property
[20:44] <Scummette> scummvm/master ca35334 r41k0u: DIRECTOR: LINGO: Implement showResFile and showXlib Lingo commands for debugging
[20:46] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/FEU471
[20:46] <Scummette> scummvm/master 155f550 aquadran: WINTERMUTE: WEM3D: Janitorial
[20:47] <grogbot> <Elfhuo> i got a questijon
[20:47] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/O45EPD
[20:47] <Scummette> scummvm/master 62907d1 sev-: DIRECTOR: Warn user when traceLogFile is not writeable
[20:48] <grogbot> <Elfhuo> is there a way to convert the full throttle video files to a usable format
[20:49] <Scummette> [scummvm] sev- closed pull request #4082: CONFIGURE: Fix compilation with SDL 2.23.0 or later (master...sdl-2.23.0) https://is.gd/Z7Xyma
[20:49] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/xu0eda
[20:49] <Scummette> scummvm/master 33fae23 ccawley2011: CONFIGURE: Fix compilation with SDL 2.23.0 or later
[20:50] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-6: https://is.gd/uHWvMU
[20:50] <Scummette> scummvm/branch-2-6 dee5955 ccawley2011: CONFIGURE: Fix compilation with SDL 2.23.0 or later
[20:50] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/FDVWv2
[20:50] <Scummette> scummvm/branch-2-6 270df37 : I18N: Update translation files
[20:51] <Scummette> [scummvm] sev- closed pull request #4083: DIRECTOR: full release of Through the Window (master...director_through_the_window) https://is.gd/mNH9NV
[20:51] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/h6Ott9
[20:51] <Scummette> scummvm/master fc4fd14 mistydemeo: DIRECTOR: full Through the Window
[20:52] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/7Bxl90
[20:52] <Scummette> scummvm/master 61de98d aquadran: WINTERMUTE: WME3D: Janitorial, restore original code
[20:55] <Scummette> [scummvm] mistydemeo opened pull request #4085: DIRECTOR: add Kids Box quirk to run in desktop mode (master...kidsbox_quirks_desktop) https://is.gd/g8HzA0
[20:57] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/NQ73QA
[20:57] <Scummette> scummvm/master fde993b aquadran: WINTERMUTE: WME3D: Restore original missing opcode for shadow image
[20:58] <grogbot> <Elfhuo> cause all the tools i find are weird or broken
[20:59] <grogbot> <sev> depends on what is your end goal
[20:59] <grogbot> <sev> what do you want to do with the output?
[21:00] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/R8bwJ5
[21:00] <Scummette> scummvm/master c63bd65 aquadran: WINTERMUTE: WME3D: Restore class method
[21:03] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/3eiINh
[21:03] <Scummette> scummvm/master 1c13b1a aquadran: WINTERMUTE: WME3D: Restore 'renderModel' method
[21:03] <grogbot> <Elfhuo> a playable video
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[21:05] <grogbot> <sev> then a video capture is your best option
[21:05] <grogbot> <sev> the thing is that those videos are not just videos. They have all the possible frames interlaced and controlled by the game scripts
[21:06] <grogbot> <sev> so, direct transformation frame-by-frame will create a mess
[21:08] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/8HuUwv
[21:08] <Scummette> scummvm/master 63e4f63 aquadran: WINTERMUTE: Janitorial
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[21:10] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/2DUiO3
[21:10] <Scummette> scummvm/master 8609d79 aquadran: WINTERMUTE: WME3D: Restore modelX after load handle
[21:12] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/HK5l2c
[21:12] <Scummette> scummvm/master d6ae183 aquadran: WINTERMUTE: WME3D: Restore missing code from original
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[21:16] <grogbot> <Elfhuo> ok
[21:16] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/IuSpR2
[21:16] <Scummette> scummvm/master 088f975 aquadran: WINTERMUTE: WME3D: Added missing guards without wme3d
[21:17] <grogbot> <rzil> @Elfhuo this tool can extract image frames from SMUSH videos (the format used for videos in e.g. Full Throttle): https://github.com/blooperz/nutcracker and you can use compress_scumm_san from scummvm-tools to extract the audio https://www.scummvm.org/downloads/#tools then merge both with ffmpeg* https://ffmpeg.org/ *please note that ffmpeg claim to support SMUSH format itself, but it seems to have issues with colors
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[21:58] <Scummette> [scummvm] sev- closed pull request #4084: DIRECTOR: Fix buildbot failure on null macmenu (master...build-fix) https://is.gd/YoqWgf
[21:58] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/lhOzxn
[21:58] <Scummette> scummvm/master 1ec5304 r41k0u: DIRECTOR: Fix buildbot failure on null macmenu
[21:58] <Scummette> scummvm/master fb6497a r41k0u: DIRECTOR: Fix constrainH fail build step in BUILDBOT by adding _constraint check
[21:58] <Scummette> scummvm/master 33d7eaa r41k0u: DIRECTOR: LINGO: Add check for existence of macmenu in Lingo::setTheEntity()
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[22:09] <girafe> c64 compos here too : https://www.twitch.tv/arokparty
[22:21] <grogbot> <Quinn (they/them) 🇬🇧> https://www.rockpapershotgun.com/blade-runners-superior-scummvm-version-is-available-directly-via-gog-again
[22:39] <grogbot> <Elfhuo> so when using scummvm tools what tool do i use for Dott
[22:40] <grogbot> <Elfhuo> and what one do i use for living books
[22:45] <grogbot> <Elfhuo> because extract_mowhawk is not listed
[22:56] <grogbot> <Elfhuo> and the living books game im using uses *.IBM files
[23:10] <sev> girafe: wrong channel?
[23:11] <grogbot> <sev> We have no extraction tools for mohawk
[23:11] <grogbot> <sev> and for DOTT you could try scummex
[23:14] <grogbot> <Elfhuo> ok
[23:17] <grogbot> <Elfhuo> is there any third party
[23:20] <sev> I do not think so, nobody needed it
[23:20] <sev> use ScummVM source
[00:00] --- Sun Jul 3 2022