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[01:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JL5Yz
[01:22] <Scummette> scummvm/master 8ede0e3 : I18N: Update translation (Japanese)
[01:22] <grogbot> <antoniou79> @The Alpacalypse probably at $HOME/.scummvm/
[01:24] <grogbot> <antoniou79> or actually:
[01:24] <grogbot> <antoniou79> Other unices: We follow the XDG Base Directory Specification. This means by default saved games can be found in: $XDG_DATA_HOME/scummvm/saves/ If XDG_DATA_HOME is not defined or empty, ~/.local/share will be used as value of XDG_DATA_HOME in accordance with the specification. If an earlier version of ScummVM was installed on your system, the previous default location of ~/.scummvm will be kept. This is detected based on the
[01:24] <grogbot> presence of the path ~/.scummvm.
[01:25] <grogbot> <The Alpacalypse> aha
[01:25] <grogbot> <antoniou79> https://github.com/scummvm/scummvm#60-saved-games
[01:25] <grogbot> <The Alpacalypse> thanks 🙂
[01:25] <grogbot> <The Alpacalypse> https://cdn.discordapp.com/attachments/581224061091446795/794738399687868426/unknown.png
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[07:01] <Scummette> [scummvm] aquadran closed pull request #2710: WINTERMUTE: Remove the OpenGL Texture renderer (master...wintermute-opengl-texture) https://git.io/JL7Nq
[07:04] <Scummette> [scummvm] aquadran closed pull request #2711: SDL: Remove the Capabilities structure (master...opengl-capabilities) https://git.io/JL5IK
[07:04] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JL5lt
[07:04] <Scummette> scummvm/master f00b6fc ccawley2011: SDL: Remove the Capabilities structure
[07:04] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JL5lq
[07:04] <Scummette> scummvm/master b2d8987 : I18N: Update translation files
[07:05] <Scummette> [scummvm] aquadran reopened pull request #2710: WINTERMUTE: Remove the OpenGL Texture renderer (master...wintermute-opengl-texture) https://git.io/JL7Nq
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[07:16] <Scummette> [scummvm] aquadran closed pull request #2710: WINTERMUTE: Remove the OpenGL Texture renderer (master...wintermute-opengl-texture) https://git.io/JL7Nq
[07:16] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JL5lC
[07:16] <Scummette> scummvm/master 6fd5546 ccawley2011: WINTERMUTE: Remove the OpenGL Texture renderer
[07:23] <ScummBot> Port build status changed with f00b6fc1: Failure: master-switch
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[09:12] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JL5BA
[09:12] <Scummette> scummvm/master 53d6af7 mgerhardy: TWINE: fixed missing fla sample parts
[09:20] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JL5RL
[09:20] <Scummette> scummvm/master 38360e5 mgerhardy: TWINE: allow to continue running after jump animation finished
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[09:40] <Scummette> [scummvm] bluegr closed pull request #2673: SCI: Add City's fan Russian translation support (master...torin) https://git.io/JIEzm
[09:40] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://git.io/JL50J
[09:40] <Scummette> scummvm/master 373673c phcoder: SCI: Add City Torin translation to detection list
[09:40] <Scummette> scummvm/master 3e7abf9 phcoder: SCI: Patch invalid picture in Russian translation of Torin's passage
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[13:01] <Scummette> [scummvm] mgerhardy pushed 11 new commits to master: https://git.io/JL52b
[13:01] <Scummette> scummvm/master 49deb7e mgerhardy: TWINE: made constant a member var
[13:01] <Scummette> scummvm/master d6dbbe7 mgerhardy: TWINE: allow higher resolutions for fullscreen texts
[13:01] <Scummette> scummvm/master ca31756 mgerhardy: TWINE: use Common::fill
[13:58] <Scummette> [scummvm] fedor4ever opened pull request #2712: GUI: fix compilation error. (master...gui_comp_error) https://git.io/JL5wY
[14:05] <Scummette> [scummvm] fedor4ever opened pull request #2713: SYMBIAN: Fix compiler error. (master...compiler_error) https://git.io/JL5wR
[14:15] <grogbot> <Khvostik> Hey guys I read this Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files. However FAQ on the site says that ScummVM supports mp3 music... I have Eye of the Beholder SEGA CD music is mp3 files, how make scummVM read them?
[14:16] <grogbot> <Henke37> did you read the readme?
[14:18] <grogbot> <Khvostik> Oh now I see I think I need to name them "track 1" etc
[14:20] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JL5w7
[14:20] <Scummette> scummvm/master 7a6fcba ccawley2011: SWITCH: Fix missing include
[14:24] <grogbot> <Khvostik> Yea I deleted space between in "track 2" making it "track2" and it works Sorry for being dum-dum :
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[14:39] <ScummBot> Port build status changed with 7a6fcba9: Success: master-switch
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[18:36] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JL59f
[18:36] <Scummette> scummvm/master adb85da sev-: I18N: Update translation (Basque)
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[00:00] --- Sun Jan 3 2021