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[05:18] <ScummBot> Port build status changed with 2073b085: Failure: master-amigaos4
[05:33] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jt0iF
[05:33] <Scummette> scummvm/master 11de92e dreammaster: ULTIMA4: Change int local to bool for clarity
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[05:50] <Scummette> [scummvm] OMGPizzaGuy pushed 3 new commits to master: https://git.io/Jt0Pa
[05:50] <Scummette> scummvm/master 25852a0 OMGPizzaGuy: ULTIMA8: Remove dead code around old built-in data file handling
[05:50] <Scummette> scummvm/master 1b8ac22 OMGPizzaGuy: ULTIMA8: Remove unused virtual paths for @work and @save
[05:50] <Scummette> scummvm/master 0ef46b7 OMGPizzaGuy: ULTIMA8: Update mark and recall commands to use ConfigManager
[05:50] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jt0PV
[05:50] <Scummette> scummvm/master ebd825f : I18N: Update translations templates
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[06:42] <travis-ci> scummvm/scummvm#17855 (master - ebd825f : ScummVM-Translations): The build passed.
[06:42] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/0ef46b767388...ebd825fde466
[06:42] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757193741
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[06:59] <ScummBot> Port build status changed with 11de92e8: Success: master-amigaos4
[07:02] <eriktorbjorn> SylvainTV: I forget, are you the one who understands the Toonstruck engine?
[07:40] Nick change: ldevulder_ -> ldevulder
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[09:33] <Scummette> [scummvm] CustomLenny opened pull request #2750: Add The Simpsons: Cartoon Studio WIN to director engine detection (master...master) https://git.io/Jt0dL
[10:00] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/Jt0Fw
[10:00] <Scummette> scummvm/master cc015ed SupSuper: CREATE_PROJECT: Don't exclude header files
[10:00] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jt0F6
[10:00] <Scummette> scummvm/master d7ff60c : I18N: Update translation files
[10:09] <Lightkey> eriktorbjorn: https://wiki.scummvm.org/index.php?title=Toon
[10:11] <eriktorbjorn> Lightkey: Ah, there it does list the handle. (I was looking in gui/credits.h). He doesn't seem seem to be awake here though.
[10:13] <eriktorbjorn> Lightkey: I was mainly wondering about the Toonstruck demos listed here: https://forums.scummvm.org/viewtopic.php?f=2&t=16212
[10:13] <eriktorbjorn> (I think it's actually demo - singular - packaged in two different ways. Like the poster said, I couldn't get it to run in ScummVM though.)
[10:14] <grogbot> <SupSuper> eriktorbjorn: me neither. i already put it in the tracker, though my error was different
[10:14] <eriktorbjorn> SupSuper: Ah, thanks.
[10:15] <grogbot> <SupSuper> curiously we only have the german demo on the site, which does seem to run. but the english demo seems structured very differently so i dunno what files it's looking for (though it has a detection entry so someone must've seen it at some point)
[10:15] <eriktorbjorn> I've had a couple of Toonstruck bugs lingering in the tracker for years, though. I don't have the knowledge to fix them myself. :-(
[10:18] <eriktorbjorn> One is an animation glitch (6869) and one is an unimplemented feature that causes at least one animation to not be played (6867).
[10:24] <Lightkey> eriktorbjorn: You can always look at the commit history to be certain, which would also show others that worked at it that might not have been credited.
[10:25] <grogbot> <SupSuper> i've seen random animation glitches myself, but i suspect obscure bugs for an obscure game are hard to find
[10:26] <grogbot> <SupSuper> the only release available is wrapped in scummvm so you're bound to see a few in playthroughs
[10:31] <eriktorbjorn> I don't think it's *that* obscure. There appears to have been at least two budget re-releases ("Sold Out Software" and "White Label"), so there are plenty of copies on eBay.
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[10:50] <eriktorbjorn> The missing animation bug is really easy to reproduce, since it happens in the very first room of the game. In DOSBox, Flux does a little dance. In ScummVM, he just stands there, probably because the sys_Cmd_Play_Flux_Anim() opcode is just an empty function.
[10:56] <eriktorbjorn> Looking again, if I'm lucky that one might even be pretty easy to fix...
[11:05] <eriktorbjorn> Hmm... Not that simple. I can start the animation, but it didn't stop.
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[12:39] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JtEfo
[12:39] <Scummette> scummvm/master 7e0aca9 tag2015: I18N: Update translation (Italian)
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[20:43] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JtEz9
[20:43] <Scummette> scummvm/master 89c6794 sluicebox: SCI: Always initialize kFileIOReadString output
[20:44] <groj> hi! i tried to install the game monkey island 4 into scummvm 2.2.0
[20:45] <grogbot> <rootfather> This won't work. Monkey Island 4 is not included in ScummVM 2.2.0 - you need to use a nightly build instead
[20:45] <grogbot> <rootfather> 2.3.0 wil be the first version supporting the games/engines brought in by the ResidualVM project
[20:45] <groj> ah, okay ...
[20:46] <groj> thanks for the info! so i have to wait a little bit longer
[20:46] <grogbot> <rootfather> no need to wait, you can pick up a current snapshot from https://www.scummvm.org/downloads/#daily
[20:47] <grogbot> <rootfather> the snapshots are basically built from the latest source code, so what you get when downloading the snapshots is what eventually will be 2.3.0
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[20:49] <groj> ok. will clone from github and compile branch master
[20:57] <groj> rootfather: compiling ;)
[21:19] <groj> ok, compiled. successfully added monkey4 to the list of games. when i start it, i get a warning message but can start game anyhow.
[21:20] <groj> but finally scummvm refuses to start monkey4 and says, support is not compiled in
[21:20] <groj> is there a compile flag i missed?
[21:21] <grogbot> <SupSuper> i think it requires mpeg2
[21:22] <groj> the target is "monkey-win-de"
[21:23] <groj> sorry "monkey4-win-de"
[21:23] <grogbot> <SupSuper> when you run ./configure it should list what stuff is enabled and disabled
[21:24] <groj> SupSuper: will re-run ./configure and check for mpeg2
[21:24] <grogbot> <SupSuper> if monkey4 is disabled try adding --enable-mpeg2 to ./configure
[21:25] <groj> ok, i have to install libmpeg2 first
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[21:30] <groj> SupSuper: the flag to ./configure did the trick! compiling the whole stuff one more. my poor old notebook! ;)
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[21:43] <grogbot> <DreamMaster> Also, you need --enable-all-engines
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[21:55] <groj> DreamMaster: but also without --enable-all-engines the engine "Grim [all games]" is in the list of builtin engines
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[22:20] <groj> successfully compiled with --enable-mpeg2 (only), but i end up in debugging mode. console output says, scummvm misses monkey4-patch.m4b.
[22:21] <groj> unfortunately, i have the unpatched version of monkey4
[22:34] <groj> i have the MonkeyUpdate_DEU.exe file in the game folder. from the scummvm error message i expect i have to somehow extract the patch file
[22:34] <groj> but tomorrow, already very late ...
[22:35] <groj> thank you so far!
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[23:16] <grogbot> <timofonic> @Strangerke @rootfather Any clue!? How's going? 😉
[23:17] <Strangerke> it's on pause, we are looking at Nightlong while Costa eventually starts to put his port in ScummVM
[23:18] <grogbot> <timofonic> Ohh
[23:18] <grogbot> <timofonic> Are there code of Costa. Congratulations for Nightlong! How much is still left?
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[23:35] <Strangerke> weeks of refactoring
[23:36] <Strangerke> and concerning Costa... I don't think anything is visible so far... No idea even if they started tbh
[23:43] <grogbot> <SupSuper> it's not costa, it's the guy from cosp
[23:43] <grogbot> <SupSuper> i'll have to get in touch
[23:44] <grogbot> <SupSuper> as for Nightlong, we got the full source so hopefully not much left
[23:48] <Strangerke> Weeks of refactoring :P
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[00:00] --- Wed Feb 3 2021