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[00:20] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JeMGT
[00:20] <Scummette> scummvm/master 1072fca digitall: MOHAWK: Fix Missing Default Switch Cases
[01:05] <digitall> Dinner. ttfn
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[01:54] <Scummette> [scummvm] BallM4788 closed pull request #1927: MOHAWK: RIVEN: Allow for running in either 16-bit or 32-bit pixel formats (master...3ds_rivenpostmagfixes) https://git.io/JeV7I
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[05:04] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeMnj
[05:04] <Scummette> scummvm/master a0c1549 criezy: I18N: Regenerate translations data file
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[06:23] <timofonic> @dreammaster: Can this be considered a forgotten Glk subengine? It doesn't appear in Gargoyle, but it does appear in Splatterlight https://github.com/angstsmurf/spatterlight/tree/master/terps/unquill
[06:25] <dreammaster> Hmm.. I don't see why not. It's c, and already has the glk bindings. Good catch
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[08:09] <timofonic> @dreammaster Nice! Thanks!
[08:10] <timofonic> @dreammaster Can something like this be possible in ScummGlk? https://vorple-if.com
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[08:36] <Grogbot> <rootfather> Gday folks
[09:04] <Scummette> [scummvm] bluegr closed pull request #1964: PLUGINS: Fix crash when no plugins are available (master...plugins-crash) https://git.io/JeM3z
[09:04] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JeMl5
[09:04] <Scummette> scummvm/master e2d9125 ccawley2011: PLUGINS: Fix crash when no plugins are available
[09:05] <Scummette> [scummvm] bluegr closed pull request #1963: WINTERMUTE: restored commented out stack->pop() (master...fix_script_ext_directory) https://git.io/JeM3C
[09:05] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JeMlA
[09:05] <Scummette> scummvm/master 710f395 lolbot-iichan: WINTERMUTE: restored commented out stack->pop()
[09:07] <Scummette> [scummvm] bluegr closed pull request #1962: WINTERMUTE: Add some public demos (master...patch-4) https://git.io/JeMTr
[09:07] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://git.io/JeMlp
[09:07] <Scummette> scummvm/master 2d4f659 aviloria: WINTERMUTE: Add some public demos
[09:07] <Scummette> scummvm/master e260008 aviloria: WINTERMUTE: Add 2 more demos
[09:48] <Grogbot> <Scorp> Thx @digitall so it seems I should test myself to know if it works or not...
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[09:53] <Grogbot> <Scorp> @DreamMaster I upvote Unquill too! Also there are TONS of multi-platform games written in it, it was extremely popular.
[09:53] <Grogbot> <Scorp> But please update source code for it.
[09:53] <Grogbot> <Scorp> Here is the latest version https://www.seasip.info/Unix/UnQuill/
[09:54] <Grogbot> <Scorp> The one they use in that splatterlight is definitely outdated from my quick diff
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[10:26] <timofonic> @Scorp "<,99Scorp,99> PAW/SWAN/DAAD are just evolutions from Quill, adding more commands." So would be feasible to expand UnQuill to support those evolutions as well someday?
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[10:36] <Grogbot> <Scorp> actually evolution does not mean they work the same way. PAW is a total rewrite of Quill IIRC, there are like 60% of new code added.
[10:36] <Grogbot> <Scorp> SWAN just have 2 more commands iirc
[10:36] <Grogbot> <Scorp> DAAD added more Xwindows and stuff, I am not sure in this case about how much to add
[10:37] <Grogbot> <Scorp> But you will have to work a lot to make PAW from Quill
[10:54] <Grogbot> <Scorp> but in the end if we do not think about inner format of the PAW (which is actually done quite similar to Quill), yes, there are not too much differences. more flags, more commands, but the core is essentially the same.
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[11:10] <Scummette> [scummvm] BallM4788 reopened pull request #1927: MOHAWK: RIVEN: Allow for running in either 16-bit or 32-bit pixel formats (master...3ds_rivenpostmagfixes) https://git.io/JeV7I
[11:15] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JeMBt
[11:15] <Scummette> scummvm/master 7c177b4 sev-: DIRECTOR: LINGO: Made assert statement meaningful
[11:15] <Scummette> scummvm/master 7cf9fbe sev-: DIRECTOR: LINGO: Attempt to fix 'if' statements grammar
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[11:29] <Grogbot> <Scorp> @DreamMaster
[11:29] <Grogbot> <Scorp> http://www.caad.es/atto/
[11:30] <Grogbot> <Scorp> PAW in Glulx
[11:32] <Grogbot> <Scorp> no, disregard that, seems it is just similar name
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[12:31] <Scummette> [scummvm] aviloria opened pull request #1965: WINTERMUTE: Add Simplified and Traditional Chinese flavours (master...patch-4) https://git.io/JeMRx
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[12:54] <timofonic> PAW = PAWS? I found this Python code http://mirrors.ibiblio.org/interactive-fiction/programming/paws/
[13:00] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeM00
[13:00] <Scummette> scummvm/master cc62053 sev-: DIRECTOR: LINGO: Added another failing 'if' test
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[13:24] <timofonic> Python Adventure Writing System, not the other PAWS. I'm sorry :(
[13:26] <Grogbot> <Henke37> yuck, python.
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[13:50] <Grogbot> <Scorp> no, PAW = PAWS = Professional Adventure Writing System from Gilsoft, authors of Quill/PAWS/SWAN/DAAD
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[14:14] <Scummette> [scummvm] moralrecordings pushed 12 new commits to master: https://git.io/JeME7
[14:14] <Scummette> scummvm/master 97caeed moralrecordings: DIRECTOR: Change kTheLast to a TheFieldType
[14:14] <Scummette> scummvm/master f2bb493 moralrecordings: DIRECTOR: Add bytecode lookup table for TheEntity functions
[14:14] <Scummette> scummvm/master 993fbf5 moralrecordings: DIRECTOR: Add c_v4theentitypush and c_v4theentityassign
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[15:41] <Scummette> [scummvm] aviloria opened pull request #1966: WINTERMUTE: Added more Steam releases (master...patch-5) https://git.io/JeMgc
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[17:26] <timofonic> 41 pending Pull Requests in ScummVM project!!! Aren't those too much? :O
[17:58] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeMV5
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[20:56] <timofonic> @Scorp @DreamMaster Do you know about ADL? What engine compiles on? Are there games for it? It's a LISP derivate.
[21:00] <Scummette> scummvm/master fe5ffce sev-: DIRECTOR: LINGO: Simplify grammar a bit
[21:00] <Scummette> [scummvm] sev- pushed 11 new commits to master: https://git.io/JeMKW
[21:00] <Scummette> scummvm/master fac3798 sev-: DIRECTOR: LINGO: Implemented RETURN as a built-in for the moment
[21:00] <Scummette> scummvm/master 2c3fe26 sev-: DIRECTOR: LINGO: Simplified grammar
[21:00] <Scummette> scummvm/master d44d322 sev-: DIRECTOR: LINGO: Resolve reduce/reduce conflicts
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[21:11] <Scummette> [scummvm] bluegr closed pull request #1965: WINTERMUTE: Add Simplified and Traditional Chinese flavours (master...patch-4) https://git.io/JeMRx
[21:11] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JeMKE
[21:11] <Scummette> scummvm/master 8bd5da6 aviloria: WINTERMUTE: Add Simplified and Traditional Chinese flavours
[21:12] <Scummette> [scummvm] bluegr closed pull request #1966: WINTERMUTE: Added more Steam releases (master...patch-5) https://git.io/JeMgc
[21:12] <Scummette> [scummvm] bluegr pushed 4 new commits to master: https://git.io/JeMKu
[21:12] <Scummette> scummvm/master b6db7d1 aviloria: WINTERMUTE: Added more Steam releases
[21:12] <Scummette> scummvm/master 478f66f aviloria: WINTERMUTE: Fix ritter demo MD5 hash
[21:12] <Scummette> scummvm/master 3529e1b aviloria: WINTERMUTE: Added 2 missing references to the PlainGameDescriptor structure
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[21:50] <Grogbot> <DreamMaster> I've noticed it in passing when I was reviewing the if-archive/programming folder. Similar to archetype, it looks like there's only two games, listed as "samples" directly in the programming/adl folder, rather than games/adl. This could be indicative that they're not proper full games, but just quick demos.
[21:51] <Grogbot> <DreamMaster> The code is already in c, so it could be converted with less effort than Archetype required.
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[22:18] <timofonic> I see. I can't find a list of games using it
[22:22] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/JeM65
[22:22] <Scummette> scummvm/master 07e615c sev-: DIRECTOR: LINGO: Fix splitting of the script by definitions
[22:22] <Scummette> scummvm/master 823e7c8 sev-: DIRECTOR: LINGO: Implemented passing 'me' as an object reference
[22:22] <Scummette> scummvm/master 1f1a194 sev-: DIRECTOR: LINGO: Made event handler names case insensitive
[22:22] <Grogbot> <DreamMaster> If you look at https://www.ifarchive.org/indexes/if-archiveXprogrammingXadl.html You'll see adl.tar.Z, which says: "source code for ADL and two sample games: "Aardvark's Museum" and "mpu"; all by Ross Cunniff".
[22:23] <Grogbot> <DreamMaster> So it looks like he made two sample games with it himself, but no-one else ever did.
[22:23] <Grogbot> <DreamMaster> There's also Dark Army, but it's listed as unfinished
[22:24] <timofonic> Transylvania III: Vanquish the Night
[22:24] <Grogbot> <DreamMaster> Oh, you're right. I can see it listed in Mobygames.
[22:24] <timofonic> https://www.mobygames.com/game/transylvania-iii-vanquish-the-night
[22:25] <timofonic> yep :)
[22:25] <Grogbot> <DreamMaster> Nice that there was a commercial game. That puts it one up on Archetype 🙂
[22:25] <timofonic> haha
[22:26] <timofonic> Maybe Polarware used it again?
[22:26] <timofonic> going to slee0
[22:26] <timofonic> p
[22:26] <timofonic> see you and thanks!
[22:29] <Grogbot> <DreamMaster> Good night
[22:50] <timofonic> PolarWare/Penguin Software also developed their own Comprehend Engine too: http://graphicsmagician.com/polarware/comprehend.htm
[22:53] <timofonic> https://github.com/RyanMallon/recomprehend
[22:55] <timofonic> zzz bye again!
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[23:04] <timofonic> https://github.com/RyanMallon/scummvm/tree/comprehend
[23:07] <timofonic> https://forums.scummvm.org/viewtopic.php?t=13901
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[23:08] <timofonic> https://ryiron.wordpress.com/2017/08/04/scummvm-comprehend/
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[23:11] <Lightkey> https://www.gog.com/promo/20191202_weekly_sale_activision
[23:13] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JeMPW
[23:13] <Scummette> scummvm/master 6879559 sev-: DIRECTOR: LINGO: Properly set pointer
[23:13] <Scummette> scummvm/master 3cddac1 sev-: DIRECTOR: LINGO: Correct processing of \xC3 (continuation) symbol
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[23:42] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeMXr
[23:42] <Scummette> scummvm/master 15d4705 sev-: DIRECTOR: LINGO: Fix continuation symbol parsing
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[00:00] --- Tue Dec 3 2019