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[05:50] <Scummette> [scummvm] elasota pushed 2 new commits to master: https://is.gd/hZN59S
[05:50] <Scummette> scummvm/master 97bff61 elasota: MTROPOLIS: Handle 8-bit mToon vertical displacement flag correctly
[05:50] <Scummette> scummvm/master e082187 elasota: MTROPOLIS: Add some handling for MTI data.
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[12:41] <Scummette> [scummvm] tag2015 pushed 2 new commits to master: https://is.gd/QrCkEw
[12:41] <Scummette> scummvm/master 18f8666 tag2015: AGS: Add language detection for a couple of games
[12:41] <Scummette> scummvm/master 23fd59d tag2015: AGS: Add detection for various games (mostly from itch.io)
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[14:12] <grogbot> <Dave Blue> Wintermute games no longer works in the latest build.
[14:12] <grogbot> <Dave Blue> https://cdn.discordapp.com/attachments/581224061091446795/1014900485867708426/Screenshot_20220901-211126_ScummVM.png
[14:12] <grogbot> <Dave Blue> Why is this happen? What happened?
[14:14] <grogbot> <eientei> Looks like shaders didn't get added to the apk
[14:19] <grogbot> <Dave Blue> The latest update really improve the UI though. It's smoother and fast. Until I noticed this when i want to play a Wintermute game. Then i checked out other games. It's it a bug.
[14:20] <grogbot> <Dave Blue> Glad the developer responded. Hopefully this will be fix next update.
[14:31] <grogbot> <antoniou79> Does this happen with any Wintermute game or a specific one?
[14:32] <grogbot> <antoniou79> I can se a wme_modelx.vertex but not a wme_xmodel.vertex. This could be something to check further.
[14:38] <grogbot> <SupSuper> https://github.com/scummvm/scummvm/commit/d9abf0bd1f700a863519c00fa21eacf8d3967e88
[14:39] <grogbot> <SupSuper> could be related?
[14:44] <grogbot> <antoniou79> indeed. The name change is there, but did the distributed vertex file change too? It's not in that commit.
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[16:51] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/Ge1XW5
[16:51] <Scummette> scummvm/master 2559b4b aquadran: WINTERMUTE: Restore accidentally renamed shader files
[16:53] <grogbot> <Dave Blue> All wintermute games.
[16:54] <grogbot> <Dave Blue> Yes glad for the fast response of the devs.
[17:08] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/ZNz2yH
[17:08] <Scummette> scummvm/master 038b031 aquadran: WINTERMUTE: MeshX -> XMesh
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[17:44] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/MwqQqH
[17:44] <Scummette> scummvm/master 9bbdec1 sluicebox: SCI: Fix QFG3 Laibon Teller options
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[19:45] <grogbot> <gu3> This looks neat: http://www.happydaze.se/scummvm-lite-atari/
[19:47] <grogbot> <gu3> I wonder if in the future, we could have scummvm-lite with only very light/optimized engines for certain computers/arquitectures
[20:20] <grogbot> <Max_> HI
[20:20] <grogbot> <Max_> i remember playing puttputt on scummvm a long time ago
[20:20] <grogbot> <eientei> Hi
[20:21] <grogbot> <eientei> I don't
[20:21] <grogbot> <Max_> nice
[20:22] <grogbot> <Max_> im starting putt putt now
[20:35] <Scummette> [scummvm] Doomlazer opened pull request #4251: AGI: limit input to <= 0xFF in RU_RUS & HE_ISR translations (master...master) https://is.gd/ZP5faY
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[21:32] <grogbot> <timofonic> Can't be merged upstream? 🤣
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[00:00] --- Fri Sep 2 2022