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[00:20] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUmIY
[00:20] <Scummette> scummvm/branch-2-2 43e94a5 dwatteau: I18N: Update translation (French)
[00:30] <Scummette> [scummvm] criezy pushed 1 new commits to branch-2-2: https://git.io/JUmIS
[00:30] <Scummette> scummvm/branch-2-2 88f8102 criezy: BASE: Add c++11 unicode string literal test
[00:30] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JUmI7
[00:30] <Scummette> scummvm/master 1dfbb0c criezy: BASE: Add c++11 unicode string literal test
[01:06] <grogbot> <DreamMaster> I worked on the MADS engine, not MADE. But the "super weird and messy" applies to it too 🙂
[01:08] <grogbot> <CrAzYWolF> Sup guys just curious
[01:08] <grogbot> <CrAzYWolF> what happen to the website?
[01:09] <grogbot> <DreamMaster> Happen as in you can't access it? Or some kind of issue with how it's being rendered?
[01:10] <grogbot> <Henke37> works for me (tm)
[01:10] <grogbot> <CrAzYWolF> https://cdn.discordapp.com/attachments/581224061091446795/750161386579034183/unknown.png
[01:10] <grogbot> <CrAzYWolF> huh
[01:10] <grogbot> <CrAzYWolF> interesting
[01:11] <grogbot> <DreamMaster> Ditto. Works for me as well.
[01:11] <grogbot> <DreamMaster> https://www.youtube.com/watch?v=DolhjpUPga4
[01:12] <grogbot> <DreamMaster> 🙂
[01:12] <grogbot> <CrAzYWolF> must be my ISP then
[01:12] <grogbot> <CrAzYWolF> ok thanks
[01:13] <grogbot> <DreamMaster> Maybe try checking your DNS settings or something. Or just try again tomorrow and see if it's fixed itself somehow
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[01:15] <grogbot> <CrAzYWolF> yeah ill check whats the issue
[01:15] <grogbot> <CrAzYWolF> thanks
[01:15] <grogbot> <CrAzYWolF> at least i know its me
[01:16] <grogbot> <DreamMaster> Thanks for checking. There have been times the site has gone down in the past, and I'm sure it's been helpful to know about the problem sooner rather than later
[01:35] <grogbot> <CrAzYWolF> ahh ok
[01:36] <grogbot> <SupSuper> does scummvm support any console games?
[01:37] <grogbot> <trembyle> maniac mansion
[01:37] <grogbot> <DreamMaster> blazing dragons 🙂
[01:37] <grogbot> <trembyle> eob segacd
[01:37] <grogbot> <trembyle> discworld
[01:38] <grogbot> <trembyle> something for pc engine ... loom I think?
[01:38] <grogbot> <SupSuper> how does that work? i mean, how can you get the resources and code out of a rom?
[01:38] <grogbot> <SupSuper> i guess it's easier with cd-based consoles
[01:38] <grogbot> <Henke37> for maniac mansion, you don't.
[01:39] <grogbot> <trembyle> I'm very curious about that too. I wanted to see if eob-snes used the same resources
[01:39] <grogbot> <DreamMaster> In some cases, like the Playstation, you can use certain standard CD ROM drives. Other consoles, like for NES, you need dedicated dumping hardware
[01:40] <grogbot> <Henke37> more commonly known as "copiers"
[01:40] <grogbot> <trembyle> right but let's say that we've all successfully dumped the roms that we own
[01:40] <grogbot> <trembyle> and we're looking at the files
[01:40] <grogbot> <Henke37> rom based consoles had very few constraints on the data in the rom
[01:41] <grogbot> <Henke37> usually only a fraction of a header.
[01:41] <grogbot> <Henke37> like, a couple of pointers to the interrupt handlers and the entry point/reset vector
[01:41] <grogbot> <DreamMaster> As with PC games, you'd likely need to a bunch of disassembly of the SNES game code to figure out what the various data in the files are
[01:42] <grogbot> <Henke37> the nes is a little special in that it directly maps in part of the rom to the video renderer. on a separate bus the cpu can't directly access
[01:44] <grogbot> <DreamMaster> Sounds weird. I remember back when I read about how the original Atari hardware worked, being amazed at how many good games (for the time) could have been made for such primitive hardware
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[01:46] <CTxCB> Just wanted to bring it to your guys' attention, that the "ScummVM Snapshot for Windows" recently released is 0KB in size.
[01:49] <grogbot> <DreamMaster> Confirmed. The Downlos page "Daily Snapshot for Windows". It even says 0kb on the page
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[01:51] <CTxCB> It's not an error on the readout either, because when I download the exe, it is 0 bytes in size, and Microsoft Smartscreen has a breakdown trying to load it.
[01:52] <CTxCB> That is probably the fastest time I've ever downloaded a file, though. XD
[01:52] <grogbot> <mduggan> heh.. it's not sure if those 0 bytes contain a virus?
[01:52] <CTxCB> https://i.gyazo.com/4f365c611371802ff69a29c6868f3d10.png
[01:52] <CTxCB> This is what happens.
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[01:53] Nick change: DominusExult -> Dominus
[02:12] <grogbot> <criezy> I think the builds are provided by https://scummvm.serra.me and they appear to be correct there. So it was probably an issue transferring it to the ScummVM server.
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[02:12] <grogbot> <criezy> @rootfather can probably take a look when he wakes up
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[03:22] <ScummBot> Port build status changed with 1dfbb0cc: Failure: master-openpandora, master-n64, master-osx_intel, master-caanoo, master-dingux
[03:46] <ScummBot> Port build status changed with 1dfbb0cc: Failure: master-gp2xwiz
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[04:01] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JUmn7
[04:01] <Scummette> scummvm/master 0b0af68 criezy: AUDIO: Fix error using template function with anonymous struct
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[05:26] <grogbot> <rootfather> Thanks for reporting this - fixed!
[05:27] <grogbot> <rootfather> It was broken since 2.2.0pre got tagged
[05:34] <grogbot> <rootfather> And it was exactly what @criezy said, due to a filename mismatch, the transfer to the ScummVM server failed
[06:40] <Scummette> [scummvm] ScummVM-Translations pushed 6 new commits to branch-2-2: https://git.io/JUm8B
[06:40] <Scummette> scummvm/branch-2-2 528a558 IlDucci: I18N: Update translation (Spanish)
[06:40] <Scummette> scummvm/branch-2-2 0a7e1e8 Accorsi66: I18N: Update translation (Portuguese (Brazil))
[06:40] <Scummette> scummvm/branch-2-2 3465656 : I18N: Update translation (Portuguese (Brazil))
[07:16] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JUmB3
[07:16] <Scummette> scummvm/master 7c68c7e sev-: CI: Build every 4 hours. Currently, we exceeded quota 6x
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[07:37] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JUmRJ
[07:37] <Scummette> scummvm/master b9f6ba8 sev-: CI: Re-enable builds on every commit but do not store artifacts
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[08:36] <grogbot> <necros> @criezy what`s the point of making serra.me builds if we have buildbot?
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[08:44] <grogbot> <rootfather> @necos because the buildbot toolchain is outdated and that other server is also used for making the Win32 release builds
[08:44] <grogbot> <rootfather> Win32 buildbot will be decomissioned
[08:45] <grogbot> <rootfather> (I'm currently the Win32 release maintainer and owner of serra.me)
[08:48] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUmuK
[08:48] <Scummette> scummvm/branch-2-2 2d2d778 tag2015: I18N: Update translation (Italian)
[08:56] <grogbot> <criezy> @rootfather Is it a good idea to decommission the win32 buildbot rather than to update it to use the same toolchain that you use? It's nice to have all the builds in one place when we want to check if a commit break builds (and have the notification of those failures in IRC/Discord).
[08:58] <grogbot> <rootfather> Well, that's a good point - I just don't know if I can modify the buildbot scripts on roberta to also build the Win32 installers and stuff
[08:58] <grogbot> <rootfather> on the other hand, I can just tell the buildbot to execute "my" build script with the new toolchain
[08:59] <grogbot> <rootfather> I don't know if it makes sense to invest further work on the current buildbot however
[08:59] <grogbot> <rootfather> or if we wait for the next generation 🙂
[09:05] <grogbot> <criezy> Right. Also the next buildbot generation might be needed if we want to allow c++11, as several ports (at least the six that failed last night) use an old gcc version on the current buildbot and will fail. So it makes sense to spend time on finalizing that rather than work on the current buildbot.
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[12:46] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://git.io/JUmXM
[12:46] <Scummette> scummvm/master 9135465 yuv422: DRAGONS: Fixed Flicker sprite priority when walking off screen. Trac#11642
[12:48] <Scummette> [scummvm] yuv422 pushed 1 new commits to branch-2-2: https://git.io/JUmXA
[12:48] <Scummette> scummvm/branch-2-2 4a7cb52 yuv422: DRAGONS: Fixed Flicker sprite priority when walking off screen. Trac#11642
[12:49] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUmXp
[12:49] <Scummette> scummvm/branch-2-2 945cd6c criezy: I18N: Update translations templates
[13:03] <eriktorbjorn> What is the suggested way of getting Blazing Dragons to use its own custom in-memory SoundFont anyway? It seems that if I have a default SoundFont set for all other games, it will use that instead.
[13:06] <eriktorbjorn> Apparently the FluidSynth driver won't use the in-memory SoundFont data if ConfMan has a "soundfont" key.
[13:15] <yuv422> Yeah I wanted to allow users to still override the in-memory one if they wanted
[13:16] <yuv422> could you set the config to not use fluid synth for dragons?
[13:16] <yuv422> but I guess it will still contain the soundfont key
[13:16] <yuv422> have to think about this a bit
[13:18] <yuv422> Is it possible to clear the soundfont setting just for blazing dragons?
[13:18] <yuv422> override global MIDI settings
[13:46] <Scummette> [scummvm] yuv422 pushed 2 new commits to master: https://git.io/JUmDa
[13:46] <Scummette> scummvm/master e005e03 yuv422: DRAGONS: Fix cursor when selecting bag in non-english versions. Trac#11612
[13:46] <Scummette> scummvm/master 11475ca yuv422: DRAGONS: Fixed loading screen text in non-english versions Trac#11614
[13:48] <Scummette> [scummvm] yuv422 pushed 2 new commits to branch-2-2: https://git.io/JUmDo
[13:48] <Scummette> scummvm/branch-2-2 350e5c8 yuv422: DRAGONS: Fix cursor when selecting bag in non-english versions. Trac#11612
[13:48] <Scummette> scummvm/branch-2-2 d2307ca yuv422: DRAGONS: Fixed loading screen text in non-english versions Trac#11614
[13:48] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUmD6
[13:48] <Scummette> scummvm/branch-2-2 7595a4f criezy: I18N: Update translations templates
[13:50] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUmDy
[13:50] <Scummette> scummvm/branch-2-2 c946b8d jepael: I18N: Update translation (Finnish)
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[13:50] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUmD5
[13:50] <Scummette> scummvm/branch-2-2 4c65f8f weblate: I18N: Update translation (Finnish)
[13:52] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to branch-2-2: https://git.io/JUmDN
[13:52] <Scummette> scummvm/branch-2-2 cce84e1 Timpii: I18N: Update translation (Finnish)
[13:52] <Scummette> scummvm/branch-2-2 d029c5f weblate: I18N: Update translation (Finnish)
[14:18] <eriktorbjorn> yuv422: It didn't seem to make a difference if I cleared the SoundFont for Blazing Dragons. I may have done it wrong when I tried it, of course...
[14:35] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JUm9B
[14:35] <Scummette> scummvm/master 6c97dcb sev-: COMMON: Rename ZH_ANY language code nz -> zh
[14:35] <Scummette> scummvm/master a619827 sev-: SWORD1: Improved detection for demos. Now Spanish demo is detected properly
[14:35] <Scummette> [scummvm] sev- pushed 2 new commits to branch-2-2: https://git.io/JUm9R
[14:35] <Scummette> scummvm/branch-2-2 af33546 sev-: COMMON: Rename ZH_ANY language code nz -> zh
[14:35] <Scummette> scummvm/branch-2-2 2e6fd96 sev-: SWORD1: Improved detection for demos. Now Spanish demo is detected properly
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[14:52] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-2: https://git.io/JUmHc
[14:52] <Scummette> scummvm/branch-2-2 6f0ead6 sev-: Revert "COMMON: Rename ZH_ANY language code nz -> zh"
[14:52] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JUmHC
[14:52] <Scummette> scummvm/master 1425c39 sev-: Revert "COMMON: Rename ZH_ANY language code nz -> zh"
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[15:56] <grogbot> <Jaderlund> @eriktorbjorn It seems to work if I set global audio to FluidSynth and cleared the soundfont setting (Loading soundfont2 from musx vab file) Does not seem to work with Apple DLS Software Synthesizer, though.
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[16:03] <travis-ci> CartoonFan/scummvm#808 (master - 1425c39 : Eugene Sandulenko): The build was broken.
[16:03] <travis-ci> Change view : https://github.com/CartoonFan/scummvm/compare/b9f6ba84a070...1425c39d7179
[16:03] <travis-ci> Build details : https://travis-ci.com/CartoonFan/scummvm/builds/182283996
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[16:06] <ScummBot> Port build status changed with 0b0af686: Success: master-openpandora, master-n64, master-osx_intel
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[16:42] <ScummBot> Port build status changed with 0b0af686: Success: master-caanoo, master-dingux, master-gp2xwiz. Nice work, all ports built fine now
[17:10] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JUmNF
[17:10] <Scummette> scummvm/master 6dfcb3e antoniou79: BLADERUNNER: Allow Esc and Return keys to fire repeatedly (emulated)
[17:20] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-2: https://git.io/JUmAL
[17:20] <Scummette> scummvm/branch-2-2 7a1ca28 sev-: SWORD1: Added detection and support for Spanish demo. Fixes #11397
[17:20] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JUmAt
[17:20] <Scummette> scummvm/master 49e8b52 sev-: SWORD1: Added detection and support for Spanish demo. Fixes #11397
[17:24] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JUmAZ
[17:24] <Scummette> scummvm/branch-2-2 6dc150b antoniou79: BLADERUNNER: Allow Esc and Return keys to fire repeatedly (emulated)
[17:24] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUmAn
[17:24] <Scummette> scummvm/branch-2-2 b95475d criezy: I18N: Update translations templates
[17:33] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://git.io/JUmAd
[17:33] <Scummette> scummvm/master 5efa0eb sluicebox: SCI32: Read AIFF audio patch files
[17:33] <Scummette> scummvm/master d592a67 sluicebox: SCI32: Add kDoAudio support for Mac AIFF patch files
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[18:15] <travis-ci> CartoonFan/scummvm#810 (master - d592a67 : sluicebox): The build was fixed.
[18:15] <travis-ci> Change view : https://github.com/CartoonFan/scummvm/compare/1425c39d7179...d592a671258b
[18:15] <travis-ci> Build details : https://travis-ci.com/CartoonFan/scummvm/builds/182300442
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[20:24] <Scummette> [scummvm] trembyle opened pull request #2440: Standardize language names and codes (master...language) https://git.io/JUYk2
[20:52] <Scummette> [scummvm] whoozle pushed 4 new commits to master: https://git.io/JUYIn
[20:52] <Scummette> scummvm/master b1bee9b whoozle: GRAPHICS: Remove unimplemented colorkey methods from TransparentSurface
[20:52] <Scummette> scummvm/master 0494347 whoozle: COMMON: Add Rect::getBlitRect() that ensures you did not blit out of src or dst surface boundaries
[20:52] <Scummette> scummvm/master 9be832d whoozle: VIDEO: Fix playback of FLC files created with non-EGI encoders (no frame1/2 pointers, no ext_flags)
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[21:35] <Lightkey> https://www.gamingonlinux.com/2020/09/scummvm-220-is-coming-soon-developers-need-help-testing
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[00:00] --- Wed Sep 2 2020