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[07:22] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [07:42] [scummvm] lotharsm pushed 8 new commits to branch-2-6: https://is.gd/Yxn5DL [07:42] scummvm/branch-2-6 7294f8b lephilousophe: GUI: Remove useless widget [07:42] scummvm/branch-2-6 2e53d9c lephilousophe: GUI: Move buttons bar below launcher lower [07:42] scummvm/branch-2-6 f080892 lephilousophe: GUI: Move the icons per row slider value to the right [08:01] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [08:15] [discord] There are no texture to map, it is 3D engine from 1988. [08:26] [discord] There are no textures to map, it is 3D engine from 1988. [08:26] sev (~sev@f196234.upc-f.chello.nl) joined #scummvm. [08:26] sev (~sev@f196234.upc-f.chello.nl) left irc: Changing host [08:26] sev (~sev@scummvm/sev) joined #scummvm. [08:26] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [08:28] [scummvm] bluegr closed pull request #4303: AGOS: SIMON2: Fix pirate dialogue freeze (master...simon2_timeout) https://is.gd/i2iE9b [08:28] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/oC6KVr [08:28] scummvm/master eb85104 BLooperZ: AGOS: SIMON2: Fix pirate dialogue freeze [08:31] [scummvm] bluegr closed pull request #4293: SCUMM: Fix an original tapestry glitch in Indy3 VGA (Trac#3208) (master...fix/scumm-indy3-vga-tapestry-purple-glitch) https://is.gd/LJA11v [08:31] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/vPkobc [08:31] scummvm/master d3069f8 dwatteau: SCUMM: Fix an original tapestry glitch in Indy3 VGA (Trac#3208) [08:43] [discord] It's more like a theoretical question. If you could add textures to the engine or not? [08:48] [discord] Yes, TinyGL supports that (however, I barely know what I'm doing here, this is my first 3D engine 😅 ) [08:58] [scummvm] sev- closed pull request #4298: VIDEO: Avoid 64-bit math in Smacker bitstreams (master...smacker-opt) https://is.gd/jFOFuI [08:58] [scummvm] sev- pushed 1 new commits to master: https://is.gd/QYkBl2 [08:58] scummvm/master 9a71eb1 ccawley2011: VIDEO: Avoid 64-bit math in Smacker bitstreams [09:04] [discord] That would be interesting, to see someone add textures for a game that old. Especially considering they would not be resolution constrained. [09:09] [discord] I think adding some ambient lighting will help to and it could be less work. Someone started to experiment with the data of this game around 20 years ago: https://web.archive.org/web/20191115184304/http://www.seasip.demon.co.uk/ZX/Driller/ [09:11] [discord] One issue that I had playing the game is that you can feel lost when looking at a big wall, because it will take all your visual field and you don't know which side you to turn. [09:29] ccawley2011 (~ccawley20@201.51.115.87.dyn.plus.net) joined #scummvm. [09:29] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [09:34] reset (~reset@user/reset) joined #scummvm. [09:49] [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/SVQGhD [09:49] scummvm/master 7cb8a03 lotharsm: NEWS: Mention improvements to the icon-based grid view [09:52] [scummvm] lotharsm pushed 1 new commits to branch-2-6: https://is.gd/M4LJ7g [09:52] scummvm/branch-2-6 0b7ed47 lotharsm: NEWS: Mention improvements to the icon-based grid view [09:53] [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/nOEPUF [09:53] scummvm/master eba4574 lotharsm: NEWS: Fix date formatting in German NEWS file [09:55] [scummvm] lotharsm pushed 1 new commits to branch-2-6: https://is.gd/0enfzv [09:55] scummvm/branch-2-6 f4a06aa lotharsm: NEWS: Fix inconsistent line feeds in German NEWS file [09:55] reset (~reset@user/reset) left irc: Quit: reset [09:58] [discord] Lighting would be great. Would be interesting to see thats for sure. [10:03] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [10:04] sev (~sev@scummvm/sev) joined #scummvm. [10:04] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [10:33] ccawley2011 (~ccawley20@201.51.115.87.dyn.plus.net) left irc: Read error: Connection reset by peer [11:08] [discord] Driller HD, powered by ScummVM [12:14] [scummvm] dwatteau opened pull request #4307: CONFIGURE: Make `configure --help` around 30% faster (master...feat/configure-help-faster) https://is.gd/MN1zLe [12:48] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [12:50] sev (~sev@scummvm/sev) joined #scummvm. [12:50] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [13:06] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [13:08] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 244 seconds [13:08] Nick change: DominusExult -> Dominus [13:37] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [13:38] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [13:43] [scummvm] lephilousophe pushed 5 new commits to branch-2-6: https://is.gd/9ffjkC [13:43] scummvm/branch-2-6 6efc7ed lephilousophe: GUI: Do hide GridItemWidgets when nothing is to be shown [13:43] scummvm/branch-2-6 c6adcbc lephilousophe: GUI: Fix memory leak when resizing grid widget [13:43] scummvm/branch-2-6 7dca536 lephilousophe: GUI: Avoid useless surface copy before scaling [13:43] [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/7dLjJ0 [13:43] scummvm/master 1d715c7 lephilousophe: GUI: Fix memory leak when loading DEMO icon [14:37] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/iB6F9T [14:37] scummvm/master c7edf1e kane159: I18N: Update translation (Chinese (zh)) [15:02] [discord] I have added some information on this post : https://forums.scummvm.org/viewtopic.php?p=97569#p97569 [15:04] ny00123 (~ny00123@2a0d:6fc2:6620:9900:ba0b:afea:5d09:a0c9) joined #scummvm. [15:05] [discord] No easy to help I still don't know how the source file is generated 😅 [15:05] [discord] But I really think that indicate the engine in the compatibility chart (or in an another chart could be useful for many) [15:18] That's what the wiki is for, has the engine list with compatible games in it. [15:24] [discord] Im afraid I dont know much either how the website is maintained, but you can probably open a feature request for this change on bugs.scummvm.org [15:32] [discord] Is there a chart somewhere with `game name | engine | shortname` ? [15:44] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 260 seconds [15:47] [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/mEQy3Y [15:47] scummvm/master 57a4f16 AndywinXp: SCUMM: DIMUSE: Add defines for magic numbers and command IDs [15:47] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [15:51] [discord] 😅 It's not very handy, for example to create the right shortcut for *Indiana Jones and the Fate of Atlantis* : [15:51] [discord] I have to go in https://www.scummvm.org/compatibility/DEV/ , then I check that my game is supported, copy somewhere the shortname, then I click on the game name link , I arrive here : https://www.scummvm.org/compatibility/DEV/atlantis/ , then I click on ScummVM Wiki , I arrive here : https://wiki.scummvm.org/index.php?title=Indiana_Jones_and_the_Fate_of_Atlantis : now I have the engine name BUT if I use it as is in my command line i [16:36] [scummvm] lephilousophe opened pull request #4308: GUI: Rework launcher grouping (master...rework-launcher) https://is.gd/2aOTiZ [16:40] [discord] Nice - will it run with the 8-bit versions too? (Freescape originated on the Amstrad CPC) [16:41] [discord] I know the rules say don't ask for games or warez but is there any rules about asking for help with software one already has? [16:46] [discord] Ofcourse you may ask for help with software you own, as long as it's pertinent to ScummVM. [16:48] [discord] Like - I've got disc images (.STX format) of the Atari ST SCUMM games but not sure how to get them working with ScummVM. [16:49] [discord] if someone can tell me HOW to do it, I can manage from there. But hope that's not against the rules [16:55] [discord] Yes. [16:56] [discord] There is no support for reading directly from floppy/drive images. You always need to open them and extract the relevant files. In Linux, mounting .ST file is easy (`mount` will do it) [16:56] [discord] Excellent - I have more memories of them on the Amstrad than any other machine. [16:57] [discord] Thanks! [17:02] LePhilousophe[m] (~lephilous@scummvm/LePhilousophe) joined #scummvm. [17:02] #scummvm: mode change '+o LePhilousophe[m]' by ChanServ!ChanServ@services.libera.chat [19:10] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [19:10] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [19:48] ccawley2011 (~ccawley20@201.51.115.87.dyn.plus.net) joined #scummvm. [19:48] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [19:51] [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/Pb6BZR [19:51] scummvm/master 9ada4e5 tag2015: AGS: Add detection for latest MAGS games [19:59] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/XfiB5D [19:59] scummvm/master a8d60fe tag2015: I18N: Update translation (Italian) [20:27] [scummvm] bluegr closed pull request #4223: [RFC, WIP] Make games explicitly declare which render modes they support (master...limit-render-modes) https://is.gd/JTcU1N [21:05] ccawley2011 (~ccawley20@201.51.115.87.dyn.plus.net) left irc: Read error: Connection reset by peer [21:13] BrainChild (~BrainChil@185.237.182.250) joined #scummvm. [21:42] ny00123 (~ny00123@2a0d:6fc2:6620:9900:ba0b:afea:5d09:a0c9) left irc: Quit: Leaving [21:57] [discord] Would this be acceptable? [21:57] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1025889241571528704/unknown.png [21:58] [discord] If we changed the website to be like this, would it be be acceptable? [21:58] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1025889241571528704/unknown.png [21:58] [discord] If we changed the website to be like this, would it be acceptable for your use case? [21:58] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1025889241571528704/unknown.png [22:00] [discord] It would be awesome yes ! [22:08] [discord] Like this it is very easy to explain to users how to make the right shortcut , it will help devs to choose which engines to build, it will help end users to diagnose... So I'm pretty sure that it will be useful [22:11] [discord] i was playing day of the tentacle and turned on the stereo, then changed to hoagie, did some stuff then turned off the stereo. for some reason when i turned off the stereo the music would not stop playing, and would even overlap with the other tracks like the background music in the other time periods. i turned the stereo back on then turned it off again and the music actually stopped this time [22:14] [discord] Can you reproduce this if you try again? [22:14] [discord] As you have the data available I would even add the "stable_platforms" / "recommended source files" but it is more debatable 😉 [22:18] [discord] i tried doing it again but it seems to have been a one time occurrence [22:21] [discord] Here's another option. [22:21] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1025895193049845910/unknown.png [22:21] [discord] That's available if you click on the game name. [22:22] [discord] That's available if you click on the game name. We can only add so much data on the column view, since especially on mobile it gets too tight. [22:22] [discord] Here's another option (we could fix the columns to be a proper and consistent width) [22:22] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1025895193049845910/unknown.png [22:23] [discord] Here's another option (before fixing the columns to be a proper and consistent width) [22:23] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1025895193049845910/unknown.png [22:23] [discord] That's available if you click on the game name. We can only add so much data on the table view, since especially on mobile it gets to be too much. [22:31] [discord] seems also good to me but are we sur that old versions of scummVM will parse the ScummVM ID as the "game short name" before ? [22:31] [discord] seems also good to me but are we sure that old versions of scummVM will parse the ScummVM ID as the "game short name" before ? [22:32] [discord] I'm not sure I'm following. [22:35] [discord] So may be that the first option is more conservative for compatibility ... ? [22:35] [discord] So the wiki will have to indicate something like "since version 2.xx you can use `Game_Engine:Game_Short_Name` in command line to avoid ambiguous game names" [22:37] [discord] Oh I see, you're thinking about this for the command line. I was thinking about which would be better for webpage users. [22:37] [discord] I mean if you run this command line on scummvm 2.2 , will it works ? `scummvm -p Game_Engine:Game_Short_Name ` [22:37] [discord] I have no idea, that was before I joined the project. [22:37] [discord] I mean if you run this command line on scummvm 2.2 , will it works ? `scummvm -p game_directory Game_Engine:Game_Short_Name ` [22:38] [discord] well the compatibility pages are versioned anyway, but i think two columns is cleaner [22:38] [discord] this is important to know for making the columns chart choice 🙂 [22:39] [discord] Yes this is probably the safer choice [22:39] [discord] and it could allow to filtrate or to order the chart in the futur 😉 [22:42] [discord] I pitched that a while ago and got turned down. The reason being you could just do Command+F. But I think that was a few years ago. Maybe I could try again. [22:42] [discord] https://github.com/scummvm/scummvm-web/pull/138 [22:43] [discord] it's just a little improvement, that 's true that ctrl + F is efficient but less handy on mobile phones. [22:48] [discord] PR created: https://github.com/scummvm/scummvm-web/pull/265 [22:51] [discord] oh you're fast 🙂 Thank you very much, I hope that everybody will see the interest of this new column 🙂 [22:51] [discord] oh you're fast 🙂 Thank you very much, I hope that everybody will see the interest of this new column ! [23:09] [scummvm] somaen pushed 7 new commits to master: https://is.gd/apbKEw [23:09] scummvm/master 3518c37 somaen: GRIM: Flip order of width/height in surface-creation. [23:09] scummvm/master 8e6ff75 somaen: GRIM: Initialize SmushPlayer::_currentVideoIsTheora [23:09] scummvm/master ae8c19f somaen: GRIM: free() malloc-ed data in iMuse-callback. [23:13] [scummvm] somaen pushed 1 new commits to master: https://is.gd/Zn4nsk [23:13] scummvm/master 1eb48aa somaen: GRIM: Check for success in loading material. [23:27] [discord] @Thunderforge commented on the PR [23:27] [discord] my 5 cents [23:28] [scummvm] somaen pushed 2 new commits to master: https://is.gd/2kTtEm [23:28] scummvm/master a18212b somaen: GRIM: Initialize Lua value even for Nil to avoid uninit values [23:28] scummvm/master e70c103 somaen: GRIM: Initialize Overlay::_layer [23:28] [discord] @sev So you want this? [23:28] [discord] yes [23:29] [discord] But what about the backward compatibility ? 4 [23:30] [discord] no, how it could work there? [23:30] [discord] If it's that important, I can probably make it so that if the dropdown menu is 2.2.0 or less it shows only the game id. [23:31] [discord] If it's that important, I can probably make it so that if the dropdown menu is 2.2.0 or less, then the web page shows only the game id. [23:31] [discord] yes, that could probably reduce confusion [23:31] [discord] the thing is that 2.2.0 could not predict the future [23:31] [discord] so it knew nothing about engineid [23:32] [discord] it is like recently somebody complained on the forums that they cannot load 2.6.0 save in 2.5.1... We cannot implement forward-compatibility [23:32] [discord] but we do our best to maintain backwards compatibility [23:33] [discord] e.g. in case of engineids, if scummvm sees a game entry from old version, it will upgrade it and generate engineid [23:34] [discord] e.g. in case of engineids, if scummvm sees a game entry from an old version, it will upgrade it and generate engineid [23:35] [discord] Is there anyway to convert savegames to scumm format? I see Sanitarium is now using GOG and some people want to use their existing savegames. I suppose it might be worthwhile to develop such a tool for such cases in future but I have no idea how difficult that would be. [23:35] [discord] I was more thinking about someone on 2.1.1 for example who try to run the command line with the engine ID but if you show only the game ID for older versions it is OK [23:36] [discord] Only if the engine developers implemented loading of the original saves. Some engines do that but most don't [23:36] [discord] Good to know. Thanks. [23:36] [discord] It would be very sad, what is the reason of running a 3 years old build? [23:37] [discord] (someone using the official retroarch core, but it is a secret 😅 ) [23:37] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [23:37] [discord] retroarch? [23:38] [discord] let them continue shooting themselves in the foot [23:38] [discord] yet-another reason why RetroArch core is one huge hack [23:39] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [23:39] [discord] 🤦 B 🤦 🤦 @ [23:40] [discord] may be it will be better with the updated core proposed by diablodiab, but I really don't want to speak too much about it here, I know that it's not supported [23:41] [discord] they deliberately break compatibility, go against the project rules and agreements, the code quality is way below our standards and is plainly hacky. E.g. they force their features with a wrench and do not care about any fatalities along the way [23:42] [discord] I'd say, that in general that makes experience of ScummVM a mediocre journey which is sad. It could be much much better with RetroArch, but they just don't care. We even offered our help. At least I personally did. Without success as you see [23:42] [discord] I understand... to make short I'm working with retroarch scummvm core on Miyoo Mini only because I'm not able to build the standalone version [23:42] [discord] I just gave up on them several years ago [23:43] [discord] THat is interesting. What are the build problem there? [23:43] [discord] But I use the standalone on PC and I see that it is definitly better :p [23:43] [discord] THat is interesting. What are the build problems there? [23:44] [discord] I'm not the best in compilation things, this console only supports SDL1.2 so I have to indicate to the ./configure where are the right SDL config files and I don't know where is it in my buildchain 😅 [23:44] [discord] well [23:45] [discord] if you have time tomorrow, we could do an interactive session in #development [23:45] [discord] I will type commands and you execute them 😄 [23:45] [discord] this way we try to figure it out [23:45] [discord] just now it is way too late for me and I'm out to bed [23:45] [discord] It could be awseome [23:46] [discord] ahah yes it start to be late here too [23:46] [discord] It could be awseome ! [23:47] [discord] let's see tomorrow then [23:47] [discord] Great, thank you 🙂 GN ! [00:00] --- Sun Oct 2 2022