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[01:36] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JgC1d [01:36] scummvm/master 4bebdb4 dreammaster: AGS: Gemini Rue Steam version is now GOG as well, so use standard entry [01:36] gsi (~gsi@x4db3a4b0.dyn.telefonica.de) left irc: Remote host closed the connection [01:36] gsi (~gsi@x4db3a4b0.dyn.telefonica.de) joined #scummvm. [01:37] [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/JgCMB [01:37] scummvm/branch-2-3 ea6987b dreammaster: AGS: Gemini Rue Steam version is now GOG as well, so use standard entry [01:41] gsi (~gsi@x4db3a4b0.dyn.telefonica.de) left irc: Remote host closed the connection [01:41] gsi (~gsi@x4db3a4b0.dyn.telefonica.de) joined #scummvm. [01:46] gsi (~gsi@x4db3a4b0.dyn.telefonica.de) left irc: Remote host closed the connection [01:46] gsi (~gsi@x4db3a4b0.dyn.telefonica.de) joined #scummvm. [01:50] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. 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[09:16] Sylvain (~SylvainTV@2a01cb0c08d23e00893e860ae837b725.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 252 seconds [09:28] hmm, CDAccess.com seems to have shut down permanently, as per their own current message when accessing the site. I will remove the links from our wiki (Where to get the games) [09:37] BrainChi_ (~brainchil@185.237.182.250) joined #scummvm. [09:43] BrainChi_ (~brainchil@185.237.182.250) left irc: Quit: Keep smiling and bye for now. [09:48] [scummvm] alxpnv pushed 1 new commits to master: https://git.io/JgzhP [09:48] scummvm/master 3533979 alxpnv: ASYLUM: fix setting cursor when hovering over the player [09:48] Nick change: EPic_ -> APic [09:50] BrainChild (~brainchil@185.237.182.250) joined #scummvm. [09:57] Hmph. One of these days I'm going to write down every combination for the Cruise for a Corpse code wheel, because the reproduction that came with their "Classic Collection" is borderline unreadable. In fact, just about everything in that copy protection booklet is some shade of awful. [09:59] The one for Future Wars even seems to be missing some of the possible paint spots it may ask for. [10:00] i guess the intern didn't feel like making an emulator for the rerelease. [10:01] I think the collection was released in 1994, so emulators probably weren't necessary. [10:02] i meant an emulator for the code wheel [10:03] Ah. No, it's just six pages of images of the code wheel, two on each page. One image per letter on the outer rim. [10:04] I don't know if they always were like that, or if it happened with age, but the colours are a bit washed out so it can be hard to tell some of them apart. Which is a pain when the game gives you two different versions of the same image to choose between, except with different colours. [10:05] SylvainTV__ (~SylvainTV@2a01cb0c08d23e00893e860ae837b725.ipv6.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [10:13] On the page, each code wheel image has a diameter of about 8.5 cm. Each little figure that you have to input is at most 5 mm. Some are smaller. [10:33] [scummvm] sev- closed pull request #3397: DS: Virtual keyboard support (for branch-2-3) (branch-2-3...ds-keyboard-stable) https://git.io/JgGME [10:33] [scummvm] sev- pushed 3 new commits to branch-2-3: https://git.io/Jg2Kv [10:33] scummvm/branch-2-3 f80a8b7 ccawley2011: DS: WIP virtual keyboard support [10:33] scummvm/branch-2-3 0b89eba ccawley2011: DS: Get the virtual keyboard working with the mirrored subscreen [10:33] scummvm/branch-2-3 7dc481e ccawley2011: DS: Use a custom backend action for activating the virtual keyboard [10:33] [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-3: https://git.io/Jg2Ks [10:33] scummvm/branch-2-3 0dc0dd8 : I18N: Update translations templates [10:35] [scummvm] lotharsm pushed 1 new commits to branch-2-3: https://git.io/Jg2XO [10:35] scummvm/branch-2-3 61c9192 lotharsm: GUI: Update translations datafile [10:35] [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-3: https://git.io/Jg2X9 [10:35] scummvm/branch-2-3 b888ab7 : I18N: Update translation files [10:40] [scummvm] criezy pushed 1 new commits to master: https://git.io/Jg2FU [10:40] scummvm/master 9dba656 criezy: AGS: Fix some game names in detection table [10:41] [scummvm] sev- pushed 1 new commits to branch-2-3: https://git.io/Jg2bt [10:41] scummvm/branch-2-3 5b0817d sev-: NEWS: Set 2.5.0 release date and the nickname [10:41] [scummvm] criezy pushed 1 new commits to branch-2-3: https://git.io/Jg2bP [10:41] scummvm/branch-2-3 c356539 criezy: AGS: Fix some game names in detection table [10:42] [scummvm] lotharsm pushed 1 new commits to branch-2-3: https://git.io/Jg2xZ [10:42] scummvm/branch-2-3 05521ca lotharsm: NEWS: Set release date and nickname to German NEWS file [10:42] [scummvm] sev- pushed 1 new commits to master: https://git.io/Jg2x5 [10:42] scummvm/master 4eb8c3a sev-: NEWS: Set 2.5.0 release date and nickname [10:46] [scummvm] sev- pushed 0 new commits to refs/tags/desc/2.5.1pre: https://git.io/JgaUB [10:46] [scummvm] sev- pushed 1 new commits to branch-2-5: https://git.io/JgaUR [10:46] scummvm/branch-2-5 2da5bf2 sev-: RELEASE: This is 2.5.1pre [10:52] [scummvm] sev- pushed 1 new commits to branch-2-5: https://git.io/Jganc [10:52] scummvm/branch-2-5 c8230fe sev-: BURIED: Testing is over [11:06] [scummvm] sev- pushed 9 new commits to branch-2-5: https://git.io/Jga9y [11:06] scummvm/branch-2-5 f839b49 sev-: NEWS: Clarify the 2.5.0 release nickname. Courtesy of madmoose [11:06] scummvm/branch-2-5 55e4be5 sev-: DIRECTOR: Dropping ADGF_TESTING flag [11:06] scummvm/branch-2-5 645606c sev-: PETKA: Dropping ADGF_TESTING flag [11:10] _sev (~sev@scummvm/sev) left irc: Ping timeout: 252 seconds [11:13] [scummvm] sev- pushed 10 new commits to master: https://git.io/JgVvp [11:13] scummvm/master 7db91a6 sev-: BURIED: Testing is over [11:13] scummvm/master 7603082 sev-: NEWS: Clarify the 2.5.0 release nickname. Courtesy of madmoose [11:13] scummvm/master 4519c59 sev-: DIRECTOR: Dropping ADGF_TESTING flag [11:14] k0t0n (~borosky@213.134.185.182) joined #scummvm. [11:16] [scummvm] sev- pushed 1 new commits to master: https://git.io/JgVLM [11:16] scummvm/master e1b5602 sev-: DISTS: WIN32: Specify the release date [11:16] [scummvm] sev- pushed 1 new commits to branch-2-5: https://git.io/JgVLS [11:16] scummvm/branch-2-5 5aade55 sev-: DISTS: WIN32: Specify the release date [11:17] _sev (~sev@37.73.59.206) joined #scummvm. [11:17] _sev (~sev@37.73.59.206) left irc: Changing host [11:17] _sev (~sev@scummvm/sev) joined #scummvm. [11:17] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [11:19] [scummvm] lotharsm pushed 1 new commits to branch-2-5: https://git.io/JgV3Z [11:19] scummvm/branch-2-5 5252e56 lotharsm: NEWS: Update German release title [11:23] [scummvm] sev- pushed 2 new commits to branch-2-5-0: https://git.io/JgVln [11:23] scummvm/branch-2-5-0 30f175e sev-: RELEASE: This is 2.5.0 [11:23] scummvm/branch-2-5-0 f6ab60c sev-: DISTS: Generated Code::Blocks and MSVC project files [11:24] [scummvm] sev- pushed 0 new commits to refs/tags/v2.5.0: https://git.io/JgV43 [11:27] broosky (~borosky@213.134.185.182) left irc: [12:24] Nick change: LePhilousophe__ -> LePhilousophe [12:32] In case of c++11, I think we are ok _sev :) (checking out latest vice: checking whether g++ supports C++11 features with -std=c++11... yes) [12:33] <_sev> Begasus: nice, thank you! [12:34] if I get around to it I'll checkout latest release for Haiku [12:36] [scummvm] antoniou79 opened pull request #3398: STARK: Fix bad subtitle for Cortez in theater (master...starkFixCortezQuote) https://git.io/JgrhA [12:41] [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/Jgoqw [12:41] scummvm/master d109df3 antoniou79: ANDROID: Update versionCode and versionName for master [12:42] And here I sit being peeved that Mac OS X has poor support for C++20 😛 [12:46] taking into account the pace of our adoption, we may talk about it in 2031 🤣 [12:47] @sev Sounds optimistic! 😆 [12:49] gsi (~gsi@x4db3a4b0.dyn.telefonica.de) joined #scummvm. [12:59] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JgoHK [12:59] scummvm/master 738e400 aquadran: GUI: Ported ResidualVM theme into remastered [12:59] [scummvm] sev- pushed 1 new commits to master: https://git.io/JgoQ8 [12:59] scummvm/master 9a4f0b7 sev-: RELEASE: This is 2.6.0git now [13:07] [scummvm] sev- pushed 0 new commits to refs/tags/desc/2.6.0git: https://git.io/JgKTQ [14:27] _sev (~sev@scummvm/sev) left irc: Ping timeout: 252 seconds [14:31] _sev (~sev@scummvm/sev) joined #scummvm. [14:31] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [14:33] _sev (~sev@scummvm/sev) left irc: Client Quit [15:19] ny00123 (~ny00123@5.102.216.175) left irc: Quit: Leaving [16:15] BrainChild (~brainchil@185.237.182.250) left irc: Quit: Keep smiling and bye for now. [16:31] girafe (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [16:38] Begasus (~begasus@ptr-4q5jaytb9mgkh850p93.18120a2.ip6.access.telenet.be) left irc: Ping timeout: 268 seconds [16:39] Begasus (~begasus@d54c05662.access.telenet.be) joined #scummvm. [16:47] I don't know what's most surprising: That GOG is now selling Zombie Dinos from Planet Zeltoid, or that I actually bought a boxed copy of it years ago. :-) [16:49] The title song is probably the best thing about it: https://www.youtube.com/watch?v=SOZ8J5iPCA8 [16:59] Wow, ScummVM has Eye of the Beholder, Lands of Lore and Might & Magic these days? And that's not system emulation either, all of them are reverse engineered engines? [17:02] question, is any of you here using cutter? (just out of curiosity) :) [17:09] Ouch, only found a very old forum thread discussion CRT shaders... seems no progress has been done in that area? 😦 [17:11] [scummvm] criezy pushed 3 new commits to master: https://git.io/Jgyxq [17:11] scummvm/master 9ba9a48 criezy: I18N: Merge po files from branch2-3 [17:11] scummvm/master 932952f criezy: I18N: Update translations template [17:11] scummvm/master 6cea05c criezy: I18N: Update translation files [17:15] And a few Ultimas as well 🙂 [17:16] That I knew about, but it was also a very nice surpise when it happened (crossing fingers for UItima Underworld next). 😉 [17:19] I forget - is there an existing open-source reimplementation project for UU? [17:22] Nick change: jschwart_ -> jschwart [17:31] Not a complete one that I'm aware of. I vaguely recall that there was at least a level viewer written in Unity maybe. But without original sources, it'd still take a lot of work to refactor that to C++ and reverse all the game/inventory/fight/etc. logic [17:43] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jg9fD [17:43] scummvm/master 7d18839 IlDucci: I18N: Update translation (Spanish) [17:51] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jg9Cv [17:51] scummvm/master b95e062 antoniou79: I18N: Update translation (Greek) [18:32] It's Quake before there was Quake, so I'm guessing it's a difficult thing to reverse engineer 🙂 [18:33] Yes, here: https://github.com/hankmorgan/UnderworldExporter (I think this is what @DreamMaster was trying to recall) [18:36] That's gu3. Seems my understanding was out of date.. according to it's release notes, UW1 is completely supported, and UW2 partially. [18:37] Maybe it could eventually be a candidate for inclusion in ScummVM as another 3D game [18:38] I don't think that's reverse engineered... correct me if I'm wrong, but I think it's very good guesswork [18:38] and it seems that the engine could be adapted to Terra Nove Strike Force Centauri, according to the README [18:41] (I think there's more than one fully reverse engineered Dungeon Master, though...) 🙂 [18:50] [scummvm] aquadran closed pull request #3398: STARK: Fix bad subtitle for Cortez in theater (master...starkFixCortezQuote) https://git.io/JgrhA [18:50] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JgQCN [18:50] scummvm/master 74a15b8 antoniou79: STARK: Fix bad subtitle for Cortez in theater [18:50] [scummvm] aquadran closed pull request #3394: STARK: Adding mechanism to correct subtitles (master...12967/correcting_subtitles) https://git.io/JgfrP [19:00] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JgQME [19:00] scummvm/master 254d5a8 tag2015: I18N: Update translation (Italian) [19:06] Begasus (~begasus@d54c05662.access.telenet.be) left irc: Quit: Ik ga weg [19:23] Hello! Testing the Android version for the upcoming release I ran into a bug for I have no mouth and I must scream (SAGA) (which I later discovered it is an already reported bug here: https://bugs.scummvm.org/ticket/12857). This apparently affects the GOG version of the game -- and the Steam version (I just tested). While I am thankful this wasn't some obscure crash-bug for Android, should we not update our wiki page for the game to [19:23] note that these two(?) files (SAMPLE.AD, SAMPLE.OPL) are required for the game to run with the default ScummVM audio settings? [19:25] SylvainTV (~SylvainTV@2a01cb0c00cc1d003c0714462b23ce95.ipv6.abo.wanadoo.fr) joined #scummvm. [19:39] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [19:39] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [20:08] gawd (~gawd@5.29.48.222) joined #scummvm. [20:08] Yes, UU1-UU2-SS1-TNSFC are same engine but with modifications over time [20:09] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JgdUs [20:09] Hey. I'm working on an engine for Master of Dimensions and Armed and Delirious (aka Granny, aka Dimentia). [20:13] I hope for Dungeon master because of Chaos Strikes back - this addon never came out on PC. [20:18] aa [20:21] ^^ sorry, wrong tab I guess [20:23] scummvm/master 3448880 aquadran: Grim: Fixed #12938. Convert ScummVM "talkspeed" default to engine default [20:23] [scummvm] aquadran pushed 1 new commits to branch-2-5: https://git.io/Jgd2F [20:23] scummvm/branch-2-5 af2b861 aquadran: GRIM: Fixed #12938. Convert ScummVM "talkspeed" default to engine default [20:26] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JgdKM [20:26] scummvm/master 51edb55 aquadran: GRAPHICS: Do not clear frame buffer. Let engine only do that. Fixes #12936 [20:28] [scummvm] aquadran pushed 1 new commits to branch-2-5: https://git.io/Jgd1w [20:28] scummvm/branch-2-5 81bbb7b aquadran: GRAPHICS: Do not clear frame buffer. Let engine only do that. Fixes #12936 [20:35] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JgdAf [20:35] scummvm/master c70ef14 eriktorbjorn: GRIM: Partially revert 6bb4658ea6 to work around bug #12932 [20:39] gawd: cool!, any screenshots to show us? [20:41] actually yes, I managed to decode most of the videos (including the compression, background music and the subtitles). Here's a video I posted: https://www.facebook.com/511554946/videos/292155822743797/ [20:42] I've also decoded all the strings, the resource containers (1 massive file on each CD) and now working on a script disassembler [20:42] Looks awesome! [20:43] thanks! [20:46] Maturion (~Maturion@p200300ede712d000d72565c7da11b301.dip0.t-ipconnect.de) joined #scummvm. [20:48] gawd (~gawd@5.29.48.222) left irc: Quit: Connection closed [21:30] [scummvm] aquadran pushed 1 new commits to branch-2-5: https://git.io/JgbyO [21:30] scummvm/branch-2-5 ec1cc89 aquadran: GUI: Ported ResidualVM theme into remastered [21:47] _sev (~sev@scummvm/sev) joined #scummvm. [21:47] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [21:51] http://dmweb.free.fr/?q=node/851 [21:52] Yea, I know about these ports And amiga emulations (: [21:53] _sev (~sev@scummvm/sev) left irc: Ping timeout: 252 seconds [21:59] _sev (~sev@37.73.71.32) joined #scummvm. [21:59] _sev (~sev@37.73.71.32) left irc: Changing host [21:59] _sev (~sev@scummvm/sev) joined #scummvm. [21:59] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [22:06] Those instrument definition files are necessary for AdLib support. If thats not in the wiki, it should be added. [22:16] _sev (~sev@scummvm/sev) left irc: Ping timeout: 252 seconds [22:37] Maturion (~Maturion@p200300ede712d000d72565c7da11b301.dip0.t-ipconnect.de) left irc: Remote host closed the connection [00:00] --- Sat Oct 2 2021