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[01:02] <Endy> Definately seems like a needed role, given the amount of detections and varients and things floating around. Awesome, congrats trembyle :)
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[01:36] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JgC1d
[01:36] <Scummette> scummvm/master 4bebdb4 dreammaster: AGS: Gemini Rue Steam version is now GOG as well, so use standard entry
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[01:37] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/JgCMB
[01:37] <Scummette> scummvm/branch-2-3 ea6987b dreammaster: AGS: Gemini Rue Steam version is now GOG as well, so use standard entry
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[03:41] <grogbot> <trembyle> Thank you!
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[08:57] <Endy> Off home for the weekend, have a good one ya-all
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[08:58] <grogbot> <antoniou79> You too Endy!
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[09:28] <grogbot> <antoniou79> hmm, CDAccess.com seems to have shut down permanently, as per their own current message when accessing the site. I will remove the links from our wiki (Where to get the games)
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[09:48] <Scummette> [scummvm] alxpnv pushed 1 new commits to master: https://git.io/JgzhP
[09:48] <Scummette> scummvm/master 3533979 alxpnv: ASYLUM: fix setting cursor when hovering over the player
[09:48] Nick change: EPic_ -> APic
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[09:57] <eriktorbjorn> Hmph. One of these days I'm going to write down every combination for the Cruise for a Corpse code wheel, because the reproduction that came with their "Classic Collection" is borderline unreadable. In fact, just about everything in that copy protection booklet is some shade of awful.
[09:59] <eriktorbjorn> The one for Future Wars even seems to be missing some of the possible paint spots it may ask for.
[10:00] <grogbot> <Henke37> i guess the intern didn't feel like making an emulator for the rerelease.
[10:01] <eriktorbjorn> I think the collection was released in 1994, so emulators probably weren't necessary.
[10:02] <grogbot> <Henke37> i meant an emulator for the code wheel
[10:03] <eriktorbjorn> Ah. No, it's just six pages of images of the code wheel, two on each page. One image per letter on the outer rim.
[10:04] <eriktorbjorn> I don't know if they always were like that, or if it happened with age, but the colours are a bit washed out so it can be hard to tell some of them apart. Which is a pain when the game gives you two different versions of the same image to choose between, except with different colours.
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[10:13] <eriktorbjorn> On the page, each code wheel image has a diameter of about 8.5 cm. Each little figure that you have to input is at most 5 mm. Some are smaller.
[10:33] <Scummette> [scummvm] sev- closed pull request #3397: DS: Virtual keyboard support (for branch-2-3) (branch-2-3...ds-keyboard-stable) https://git.io/JgGME
[10:33] <Scummette> [scummvm] sev- pushed 3 new commits to branch-2-3: https://git.io/Jg2Kv
[10:33] <Scummette> scummvm/branch-2-3 f80a8b7 ccawley2011: DS: WIP virtual keyboard support
[10:33] <Scummette> scummvm/branch-2-3 0b89eba ccawley2011: DS: Get the virtual keyboard working with the mirrored subscreen
[10:33] <Scummette> scummvm/branch-2-3 7dc481e ccawley2011: DS: Use a custom backend action for activating the virtual keyboard
[10:33] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-3: https://git.io/Jg2Ks
[10:33] <Scummette> scummvm/branch-2-3 0dc0dd8 : I18N: Update translations templates
[10:35] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-3: https://git.io/Jg2XO
[10:35] <Scummette> scummvm/branch-2-3 61c9192 lotharsm: GUI: Update translations datafile
[10:35] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-3: https://git.io/Jg2X9
[10:35] <Scummette> scummvm/branch-2-3 b888ab7 : I18N: Update translation files
[10:40] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/Jg2FU
[10:40] <Scummette> scummvm/master 9dba656 criezy: AGS: Fix some game names in detection table
[10:41] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-3: https://git.io/Jg2bt
[10:41] <Scummette> scummvm/branch-2-3 5b0817d sev-: NEWS: Set 2.5.0 release date and the nickname
[10:41] <Scummette> [scummvm] criezy pushed 1 new commits to branch-2-3: https://git.io/Jg2bP
[10:41] <Scummette> scummvm/branch-2-3 c356539 criezy: AGS: Fix some game names in detection table
[10:42] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-3: https://git.io/Jg2xZ
[10:42] <Scummette> scummvm/branch-2-3 05521ca lotharsm: NEWS: Set release date and nickname to German NEWS file
[10:42] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jg2x5
[10:42] <Scummette> scummvm/master 4eb8c3a sev-: NEWS: Set 2.5.0 release date and nickname
[10:46] <Scummette> [scummvm] sev- pushed 0 new commits to refs/tags/desc/2.5.1pre: https://git.io/JgaUB
[10:46] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-5: https://git.io/JgaUR
[10:46] <Scummette> scummvm/branch-2-5 2da5bf2 sev-: RELEASE: This is 2.5.1pre
[10:52] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-5: https://git.io/Jganc
[10:52] <Scummette> scummvm/branch-2-5 c8230fe sev-: BURIED: Testing is over
[11:06] <Scummette> [scummvm] sev- pushed 9 new commits to branch-2-5: https://git.io/Jga9y
[11:06] <Scummette> scummvm/branch-2-5 f839b49 sev-: NEWS: Clarify the 2.5.0 release nickname. Courtesy of madmoose
[11:06] <Scummette> scummvm/branch-2-5 55e4be5 sev-: DIRECTOR: Dropping ADGF_TESTING flag
[11:06] <Scummette> scummvm/branch-2-5 645606c sev-: PETKA: Dropping ADGF_TESTING flag
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[11:13] <Scummette> [scummvm] sev- pushed 10 new commits to master: https://git.io/JgVvp
[11:13] <Scummette> scummvm/master 7db91a6 sev-: BURIED: Testing is over
[11:13] <Scummette> scummvm/master 7603082 sev-: NEWS: Clarify the 2.5.0 release nickname. Courtesy of madmoose
[11:13] <Scummette> scummvm/master 4519c59 sev-: DIRECTOR: Dropping ADGF_TESTING flag
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[11:16] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JgVLM
[11:16] <Scummette> scummvm/master e1b5602 sev-: DISTS: WIN32: Specify the release date
[11:16] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-5: https://git.io/JgVLS
[11:16] <Scummette> scummvm/branch-2-5 5aade55 sev-: DISTS: WIN32: Specify the release date
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[11:19] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-5: https://git.io/JgV3Z
[11:19] <Scummette> scummvm/branch-2-5 5252e56 lotharsm: NEWS: Update German release title
[11:23] <Scummette> [scummvm] sev- pushed 2 new commits to branch-2-5-0: https://git.io/JgVln
[11:23] <Scummette> scummvm/branch-2-5-0 30f175e sev-: RELEASE: This is 2.5.0
[11:23] <Scummette> scummvm/branch-2-5-0 f6ab60c sev-: DISTS: Generated Code::Blocks and MSVC project files
[11:24] <Scummette> [scummvm] sev- pushed 0 new commits to refs/tags/v2.5.0: https://git.io/JgV43
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[12:24] Nick change: LePhilousophe__ -> LePhilousophe
[12:32] <Begasus> In case of c++11, I think we are ok _sev :) (checking out latest vice: checking whether g++ supports C++11 features with -std=c++11... yes)
[12:33] <_sev> Begasus: nice, thank you!
[12:34] <Begasus> if I get around to it I'll checkout latest release for Haiku
[12:36] <Scummette> [scummvm] antoniou79 opened pull request #3398: STARK: Fix bad subtitle for Cortez in theater (master...starkFixCortezQuote) https://git.io/JgrhA
[12:41] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/Jgoqw
[12:41] <Scummette> scummvm/master d109df3 antoniou79: ANDROID: Update versionCode and versionName for master
[12:42] <grogbot> <madmoose> And here I sit being peeved that Mac OS X has poor support for C++20 😛
[12:46] <grogbot> <sev> taking into account the pace of our adoption, we may talk about it in 2031 🤣
[12:47] <grogbot> <madmoose> @sev Sounds optimistic! 😆
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[12:59] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JgoHK
[12:59] <Scummette> scummvm/master 738e400 aquadran: GUI: Ported ResidualVM theme into remastered
[12:59] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JgoQ8
[12:59] <Scummette> scummvm/master 9a4f0b7 sev-: RELEASE: This is 2.6.0git now
[13:07] <Scummette> [scummvm] sev- pushed 0 new commits to refs/tags/desc/2.6.0git: https://git.io/JgKTQ
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[16:47] <eriktorbjorn> I don't know what's most surprising: That GOG is now selling Zombie Dinos from Planet Zeltoid, or that I actually bought a boxed copy of it years ago. :-)
[16:49] <eriktorbjorn> The title song is probably the best thing about it: https://www.youtube.com/watch?v=SOZ8J5iPCA8
[16:59] <grogbot> <eobet> Wow, ScummVM has Eye of the Beholder, Lands of Lore and Might & Magic these days? And that's not system emulation either, all of them are reverse engineered engines?
[17:02] <Begasus> question, is any of you here using cutter? (just out of curiosity) :)
[17:09] <grogbot> <eobet> Ouch, only found a very old forum thread discussion CRT shaders... seems no progress has been done in that area? 😦
[17:11] <Scummette> [scummvm] criezy pushed 3 new commits to master: https://git.io/Jgyxq
[17:11] <Scummette> scummvm/master 9ba9a48 criezy: I18N: Merge po files from branch2-3
[17:11] <Scummette> scummvm/master 932952f criezy: I18N: Update translations template
[17:11] <Scummette> scummvm/master 6cea05c criezy: I18N: Update translation files
[17:15] <grogbot> <DreamMaster> And a few Ultimas as well 🙂
[17:16] <grogbot> <eobet> That I knew about, but it was also a very nice surpise when it happened (crossing fingers for UItima Underworld next). 😉
[17:19] <grogbot> <trembyle> I forget - is there an existing open-source reimplementation project for UU?
[17:22] Nick change: jschwart_ -> jschwart
[17:31] <grogbot> <DreamMaster> Not a complete one that I'm aware of. I vaguely recall that there was at least a level viewer written in Unity maybe. But without original sources, it'd still take a lot of work to refactor that to C++ and reverse all the game/inventory/fight/etc. logic
[17:43] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jg9fD
[17:43] <Scummette> scummvm/master 7d18839 IlDucci: I18N: Update translation (Spanish)
[17:51] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jg9Cv
[17:51] <Scummette> scummvm/master b95e062 antoniou79: I18N: Update translation (Greek)
[18:32] <grogbot> <eobet> It's Quake before there was Quake, so I'm guessing it's a difficult thing to reverse engineer 🙂
[18:33] <grogbot> <gu3> Yes, here: https://github.com/hankmorgan/UnderworldExporter (I think this is what @DreamMaster was trying to recall)
[18:36] <grogbot> <DreamMaster> That's gu3. Seems my understanding was out of date.. according to it's release notes, UW1 is completely supported, and UW2 partially.
[18:37] <grogbot> <DreamMaster> Maybe it could eventually be a candidate for inclusion in ScummVM as another 3D game
[18:38] <grogbot> <eobet> I don't think that's reverse engineered... correct me if I'm wrong, but I think it's very good guesswork
[18:38] <grogbot> <gu3> and it seems that the engine could be adapted to Terra Nove Strike Force Centauri, according to the README
[18:41] <grogbot> <eobet> (I think there's more than one fully reverse engineered Dungeon Master, though...) 🙂
[18:50] <Scummette> [scummvm] aquadran closed pull request #3398: STARK: Fix bad subtitle for Cortez in theater (master...starkFixCortezQuote) https://git.io/JgrhA
[18:50] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JgQCN
[18:50] <Scummette> scummvm/master 74a15b8 antoniou79: STARK: Fix bad subtitle for Cortez in theater
[18:50] <Scummette> [scummvm] aquadran closed pull request #3394: STARK: Adding mechanism to correct subtitles (master...12967/correcting_subtitles) https://git.io/JgfrP
[19:00] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JgQME
[19:00] <Scummette> scummvm/master 254d5a8 tag2015: I18N: Update translation (Italian)
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[19:23] <grogbot> <antoniou79> Hello! Testing the Android version for the upcoming release I ran into a bug for I have no mouth and I must scream (SAGA) (which I later discovered it is an already reported bug here: https://bugs.scummvm.org/ticket/12857). This apparently affects the GOG version of the game -- and the Steam version (I just tested). While I am thankful this wasn't some obscure crash-bug for Android, should we not update our wiki page for the game to
[19:23] <grogbot> note that these two(?) files (SAMPLE.AD, SAMPLE.OPL) are required for the game to run with the default ScummVM audio settings?
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[20:08] <grogbot> <Khvostik> Yes, UU1-UU2-SS1-TNSFC are same engine but with modifications over time
[20:09] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JgdUs
[20:09] <gawd> Hey. I'm working on an engine for Master of Dimensions and Armed and Delirious (aka Granny, aka Dimentia).
[20:13] <grogbot> <Khvostik> I hope for Dungeon master because of Chaos Strikes back - this addon never came out on PC.
[20:18] <grogbot> <antoniou79> aa
[20:21] <grogbot> <antoniou79> ^^ sorry, wrong tab I guess
[20:23] <Scummette> scummvm/master 3448880 aquadran: Grim: Fixed #12938. Convert ScummVM "talkspeed" default to engine default
[20:23] <Scummette> [scummvm] aquadran pushed 1 new commits to branch-2-5: https://git.io/Jgd2F
[20:23] <Scummette> scummvm/branch-2-5 af2b861 aquadran: GRIM: Fixed #12938. Convert ScummVM "talkspeed" default to engine default
[20:26] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JgdKM
[20:26] <Scummette> scummvm/master 51edb55 aquadran: GRAPHICS: Do not clear frame buffer. Let engine only do that. Fixes #12936
[20:28] <Scummette> [scummvm] aquadran pushed 1 new commits to branch-2-5: https://git.io/Jgd1w
[20:28] <Scummette> scummvm/branch-2-5 81bbb7b aquadran: GRAPHICS: Do not clear frame buffer. Let engine only do that. Fixes #12936
[20:35] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JgdAf
[20:35] <Scummette> scummvm/master c70ef14 eriktorbjorn: GRIM: Partially revert 6bb4658ea6 to work around bug #12932
[20:39] <grogbot> <gu3> gawd: cool!, any screenshots to show us?
[20:41] <gawd> actually yes, I managed to decode most of the videos (including the compression, background music and the subtitles). Here's a video I posted: https://www.facebook.com/511554946/videos/292155822743797/
[20:42] <gawd> I've also decoded all the strings, the resource containers (1 massive file on each CD) and now working on a script disassembler
[20:42] <grogbot> <gu3> Looks awesome!
[20:43] <gawd> thanks!
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[21:30] <Scummette> [scummvm] aquadran pushed 1 new commits to branch-2-5: https://git.io/JgbyO
[21:30] <Scummette> scummvm/branch-2-5 ec1cc89 aquadran: GUI: Ported ResidualVM theme into remastered
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[21:51] <grogbot> <eobet> http://dmweb.free.fr/?q=node/851
[21:52] <grogbot> <Khvostik> Yea, I know about these ports And amiga emulations (:
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[22:06] <grogbot> <NMIError> Those instrument definition files are necessary for AdLib support. If thats not in the wiki, it should be added.
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[00:00] --- Sat Oct 2 2021