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[00:49] <Scummette> [scummvm] sluicebox opened pull request #1610: SCI: Handle recursive view loop references (master...sciviewlooplooploop) https://git.io/fjZOA
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[02:37] <Lightkey> https://twitter.com/AgustinCordes/status/1123348358234554368 :->
[04:12] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/fjZGg
[04:12] <Scummette> scummvm/master 6a231e4 bgK: GRAPHICS: Look for fonts.dat in extrapath
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[04:56] <str|Praetorian> madmoose, peterkohaut: wrt the commentary voice-overs. I've thought about potential ways to have them in-game, but it would be too much hassle for just 3 voice-overs -- and maybe the text in RC01.
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[04:59] <str|Praetorian> Anyway, I hope there's no issue with us restoring content (and fixing original bugs but that's maybe less controversial?) because I'm having fun with it, and I think old-time fans of the game will appreciate it being restored
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[07:19] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fjZnP
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[07:43] <eriktorbjorn> That's odd... I tried to send a mail to scummvm-devel, and was told it's being held for moderator because apparently I'm not a member.
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[08:43] <Endy> eriktorbjorn: If you had any mail bounce in the past, it may have unsubscribed you... that happens intermittently :(
[09:03] <Scummette> scummvm/master 4cd7c3d antoniou79: BLADERUNNER: Fix interaction with transient about locked door
[09:03] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fjZCM
[09:03] <Scummette> scummvm/master c572828 antoniou79: BLADERUNNER: Debugger command show maze score
[09:04] <peterkohaut> str|Paetorian: i want to see the resotred content as well:) but i just wanted to be sure we are not doing something what can turn against us
[09:06] <str|Praetorian> I understand I have the same anxiety.
[09:06] <str|Praetorian> *concern
[09:08] <str|Praetorian> I think the restored content is kept isolated enough (by the clauses checking the _cutContent flag now) so if it comes to worst we can remove them all in one fell swoop :(
[09:09] <peterkohaut> lets hope for the best and be prepared for the worst:)
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[09:14] <eriktorbjorn> Endy: Not that I'm aware of. And I wrote the mail in response to one I received through the mailing list earlier today.
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[09:26] <peterkohaut> scummvm team: what android versions do we want to support? i'm trying to add 64bit support for android (not sdl) port
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[09:28] <peterkohaut> and on that occasion make it compile with latest sdk/ndk
[09:29] <peterkohaut> its almost working with pr#1278
[09:39] <str|Praetorian> This is somewhat related with what peterkohaut is asking, so I guess it might be significant. It seems that the SDL library has an official SDL 2 android port ( https://wiki.libsdl.org/Android ) so maybe our Android SDL port should switch to using that one instead of the pelya/commandergenius port we currently are using
[09:40] <bgK> this dashboard is interesting for deciding the minimum supported version of Android: https://developer.android.com/about/dashboards/
[09:43] <str|Praetorian> There's also this to keep in mind: "All new apps and app updates that include native code are required to provide 64-bit versions in addition to 32-bit versions when publishing to Google Play."
[09:43] <str|Praetorian> starting from August 1st this year
[09:43] <str|Praetorian> https://android-developers.googleblog.com/2019/01/get-your-apps-ready-for-64-bit.html
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[09:52] <peterkohaut> i saw that androidsdl support 64bits, but somebody mentioned that android (not androidsdl) is the official port... . this is so confusing:)
[10:00] <str|Praetorian> But androidsdl seems to have more features -- and isn't it the one on the Google Play store currently?
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[11:53] <Scummette> [scummvm] bluegr closed pull request #1610: SCI: Handle recursive view loop references (master...sciviewlooplooploop) https://git.io/fjZOA
[11:53] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/fjZ49
[11:53] <Scummette> scummvm/master 6790855 sluicebox: SCI: Handle recursive view loop references
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[15:43] <Scummette> [scummvm] ccawley2011 pushed 2 new commits to master: https://git.io/fjZuk
[15:43] <Scummette> scummvm/master 68e700e ccawley2011: PSP2: Fix warning
[15:43] <Scummette> scummvm/master 3309c57 ccawley2011: DS: Replace strlcpy with Common::strlcpy
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[16:13] <Scummette> [scummvm] ccawley2011 opened pull request #1611: COMMON: Replace NEResourceType and PEResourceType with a shared enum (master...winresourcetypes) https://git.io/fjZuA
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[17:42] <Scummette> [scummvm] bluegr closed pull request #1238: COMMON: Don't attempt to guess host endianness if it has been set previously (master...endian) https://git.io/fSGT5
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[18:57] <CTxCB> I never realised how much Sierra reused their assets until recently! :P
[18:58] <CTxCB> I've heard the same Hoyle Vol. I / II "Emotive Musical Stings" used in Leisure Suit Larry III for the Quiz, and in TSN / INN... And probably in countless other places.
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[19:59] <Deledrius> heheh
[20:00] <_sev> eriktorbjorn: because you used your private mail, not the one you're subscribed with
[20:01] <_sev> eriktorbjorn: I added this e-mail to a whitelist
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[20:44] <Strangerke> hi guys
[20:50] <rootfather> hi Strangerke
[20:52] <Scummette> [scummvm] bluegr closed pull request #1611: COMMON: Replace NEResourceType and PEResourceType with a shared enum (master...winresourcetypes) https://git.io/fjZuA
[20:52] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/fjZrq
[20:52] <Scummette> scummvm/master 8c2b09d ccawley2011: COMMON: Replace NEResourceType and PEResourceType with a shared enum
[20:55] <Scummette> [scummvm] Fantohin opened pull request #1612: agos: mute fix for adlib accolade (master...agos-mute-fix-accolade) https://git.io/fjZrO
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[21:33] <eriktorbjorn> _sev: Thanks. That is the address I've used when sending mail to scummvm-devel in the past, but I haven't done that much lately.
[21:53] <Strangerke> eriktorbjorn: if you want to work on a video player, don't hesitate to tell: I'm waiting for one for almost 2 years :D
[21:54] <eriktorbjorn> Strangerke: I think you've mentioned that in the past, actually. :-)
[21:55] <Strangerke> I'm sure I did :) I'm advertising once in a while, just in case ;)
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[23:49] <Deledrius> That Magnetic Scrolls UI looks a lot more like Uninvited than what I'd expect from a text adventure.
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[00:00] --- Thu May 2 2019