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[00:11] <grogbot_> [discord] <hotoatmeal> I keep getting a 'This game cannot be started. The data is corrupted.' on a PSP 3000 running 6.61. I've tried 2.7 and the daily build. Any ideas on how to fix it?
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[00:24] <grogbot_> [discord] <hotoatmeal> Edit:
[00:24] <grogbot_> [discord] <hotoatmeal> Running the PRO-C Fast Recovery fixed it (edited)
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[01:50] <grogbot_> [discord] <Coz> Is it expected that the crt/crt-royale.glslp shader can not be applied in the MacOS (Apple Silicon) current daily build? (error is Failed to apply some of the graphic option changes: the shader could not be changed) - many shaders do work, however.
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[03:37] <Scummette> [scummvm] moralrecordings closed pull request #5055: DIRECTOR: Cast: search for xlib (master...director_shared_cast_xlib) https://is.gd/fSf087
[03:37] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://is.gd/Q5fXMy
[03:37] <Scummette> scummvm/master 0c92428 mistydemeo: DIRECTOR: Cast: search for xlib
[04:30] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/7VTzE1
[04:30] <Scummette> scummvm/master 8b4ce31 dreammaster: MM: MM1: Clarify selecting towns in main menu
[04:30] <Scummette> scummvm/master 46bd51b dreammaster: MM: MM1: Proper monsters defeated view at end of combat
[06:16] <Scummette> [scummvm] hax0kartik opened pull request #5064: COMMON: Add remove() to algorithm (master...feat-add-remove) https://is.gd/ByxT7n
[06:33] <Scummette> [scummvm] larsamannen opened pull request #5065: IOS: Add iOSGraphicsManager (master...ls_ios_open_gfx_work) https://is.gd/fSLpAt
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[08:07] <grogbot_> [discord] <sev> yes, not all shaders work everywhere
[08:07] <grogbot_> [discord] <sev> if you check the logs, you will see "WARNING: Shader::createDirectShader(): Could not compile shader crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl.vertex: ERROR: 0:1: '' : version '130' is not supported"
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[08:48] <grogbot_> [discord] <Coz> Ah, I see. I suspected that might be the case but wasnt sure. Thank you
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[13:12] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/dsBXI4
[13:12] <Scummette> scummvm/master e97a4ac tag2015: AGS: Add sanity check for frame in turning animation
[13:12] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/tvbUEH
[13:12] <Scummette> scummvm/master 24c4d91 : I18N: Update translation files
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[14:04] <Scummette> [scummvm] dwatteau opened pull request #5066: COMMON: BUILD: Try detecting UBSan when not using configure (master...feat/common-build-scumm-need-alignment-detect-ubsan) https://is.gd/JqY4Lp
[14:32] <Scummette> [scummvm] sev- closed pull request #5064: COMMON: Add remove() to algorithm (master...feat-add-remove) https://is.gd/ByxT7n
[14:32] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/7zs1R9
[14:32] <Scummette> scummvm/master 698bb26 hax0kartik: COMMON: Add remove() to algorithm
[14:32] <Scummette> scummvm/master 4924a35 hax0kartik: TEST: Add more testcases for Common::remove()
[14:32] <Scummette> scummvm/master b8f6af8 hax0kartik: COMMON: Update documentation for Common::remove()
[15:14] <Scummette> [scummvm] hari01584 opened pull request #5067: DIRECTOR: Implement the titleVisible & modal property of window (master...titlevisible_03) https://is.gd/tazcJz
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[16:29] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/aRhBa9
[16:29] <Scummette> scummvm/master 4248f35 grisenti: COMMON: add upperBound and lowerBound to algorithm
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[17:11] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/ang8yR
[17:11] <Scummette> scummvm/master 9380f2f grisenti: COMMON: Improve documentation for lower/upperBound
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[18:17] <Scummette> [scummvm] sev- closed pull request #5067: DIRECTOR: Implement the titleVisible & modal property of window (master...titlevisible_03) https://is.gd/tazcJz
[18:17] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/kCOmg3
[18:17] <Scummette> scummvm/master dd72dd0 hari01584: DIRECTOR: Implement the titleVisible property of window
[18:17] <Scummette> scummvm/master 797803d hari01584: GRAPHICS: MACGUI: Implement lockable widgets
[18:17] <Scummette> scummvm/master 829c3e3 hari01584: DIRECTOR: Implement modal property of window
[18:23] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/zykCNW
[18:23] <Scummette> scummvm/master b8c94f3 sev-: DIRECTOR: Added missing override keyword
[18:39] <Scummette> [scummvm] lephilousophe closed pull request #5023: POSIX: Add AppImage support (master...appimage) https://is.gd/OFKqMV
[18:39] <Scummette> [scummvm] lephilousophe pushed 6 new commits to master: https://is.gd/jdKF9T
[18:39] <Scummette> scummvm/master 078a0fe lephilousophe: PORTS: Make sure target is up to date before installing
[18:39] <Scummette> scummvm/master f683b9b lephilousophe: DISTS: Fix AppData id and update it to latest specification
[18:39] <Scummette> scummvm/master 94aff85 lephilousophe: I18N: Fix AppData international generation.
[19:36] <Scummette> [scummvm] lephilousophe opened pull request #5068: BACKENDS: OPENGL: Clear screen using opaque black instead of transparent (master...fix-opengl-bg) https://is.gd/f4z4Q0
[19:58] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/vAqjIj
[19:58] <Scummette> scummvm/master 72d890b sev-: DIRECTOR: Report inactive channel volume as 0
[19:58] <Scummette> scummvm/master 1f635b9 sev-: DIRECTOR: Properly return sound volume
[20:00] <grogbot_> [discord] <chkuendig> I guess its time to add one of these shaders compiling, please wait features to scummvm if only to disable incomplete ones 😂
[20:00] <grogbot_> [discord] <chkuendig> I guess its time to add one of these shaders compiling, please wait features to scummvm if only to disable incompatible ones 😂 (edited)
[20:01] <grogbot_> [discord] <chkuendig> I guess its time to add one of these shaders compiling, please wait features to scummvm if only to disable incompatible ones 😂 (its not like well have shader stutter anytime soon) (edited)
[20:08] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/RLUQxz
[20:08] <Scummette> scummvm/master ed56d9c sev-: DIRECTOR: Sync channel volume during fades
[20:41] <Scummette> [scummvm] sev- closed pull request #4114: DIRECTOR: Implement working of titleVisible property of window (master...winProp) https://is.gd/3ZoHul
[21:07] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/Q00M9N
[21:07] <Scummette> scummvm/master 1a696c1 grisenti: TEST: Add tests for Common::lowerBound
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[21:07] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/WoF8r7
[21:07] <Scummette> scummvm/master 661e937 grisenti: TEST: Add tests for Common::upperBound
[21:19] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/vPcWgK
[21:19] <Scummette> scummvm/master 8806211 grisenti: COMMON: Fix documentation for lower/upperBound
[21:22] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/1k9UVe
[21:22] <Scummette> scummvm/master b6c8d2a grisenti: HPL1: remove upper/lowerBound algorithms
[21:31] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/IOn6eq
[21:31] <Scummette> scummvm/master f208f8e mistydemeo: GUI: remove unused variable
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[22:34] <grogbot_> [discord] <Retrotude> Is there a particular shader that can blend the colors for games that use composite CGA mode?
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[00:00] --- Fri Jun 2 2023