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[00:05] <Scummette> [scummvm] antoniou79 pushed 4 new commits to master: https://git.io/fjELb
[00:05] <Scummette> scummvm/master 2ff564d antoniou79: BLADERUNNER: Restored comment on statues
[00:05] <Scummette> scummvm/master f50492e antoniou79: BLADERUNNER: Restore comment on RC02 dead animals
[00:05] <Scummette> scummvm/master 1273022 antoniou79: BLADERUNNER: DR01, DR02 improved navigation
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[01:56] <rsn8887> @mataniko or @bgK maybe one of you could reset/restart the buildbot? I made a change to buildbot config to fix crashing Vita builds.
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[07:24] <bgK> rsn8887: done
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[11:59] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/fjE3W
[11:59] <Scummette> scummvm/master fd4fa5e bgK: COMMON: Fix a memory leak in Common::DumpFile
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[12:51] <rsn8887> @bgK: Thank you!
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[13:41] <Praetorian|str> Hi people!
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[14:20] <dafioram> @Praetorian|str hey
[14:21] <Praetorian|str> hey, dafioram!
[14:23] <dafioram> I was thinking the encounter with gordo could be made easier for players on easy, I'm thinking having gordo run slower and shot slower and switch from flee/attack slower thoughts?
[14:26] <Praetorian|str> I had in mind to debug his whole AI, and especially the encounter when he's not the third Replicant because it clearly has some bugs too
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[14:26] <Praetorian|str> but it could take me a while to take care of that, so have at it :)
[14:35] <dafioram> seems a bit more complex then the other stuff I've looked at so far, I might just poke around for now
[14:37] <dafioram> The behavior when encountering him not last and hes a replicant looks like it is the same as the original, so it seems difficult in the original also
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[15:31] <Praetorian|str> dafioram, I agree, it's a bug of the original. I mean improving it will be part of the enhanced edition, but there are some outright bugs in there which should be fixed for both editions (eg Gordo may glitch out and become frozen and unkillable)
[15:44] <dafioram> got it
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[16:22] <Scummette> [scummvm] antoniou79 pushed 3 new commits to master: https://git.io/fjEce
[16:22] <Scummette> scummvm/master f56fe14 antoniou79: BLADERUNNER: Broaden path to Runciter desk RC02
[16:22] <Scummette> scummvm/master 6180088 antoniou79: BLADERUNNER: Restore Eyeworks Eye and Projector comments
[16:22] <Scummette> scummvm/master 6a72201 antoniou79: BLADERUNNER: Fix paths and map glitched in NR05
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[18:38] <Scummette> [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/fjEWg
[18:38] <Scummette> scummvm/master 4adf49c antoniou79: BLADERUNNER: Add exits in CT04 and DR04
[18:38] <Scummette> scummvm/master 438a622 antoniou79: BLADERUNNER: Fix photographer bug and awry clickables
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[20:43] <Scummette> [scummvm] sev- closed pull request #1527: CRYOMNI3D: New engine (master...cryomni3d) https://git.io/fhxpn
[20:43] <Scummette> [scummvm] sev- pushed 87 new commits to master: https://git.io/fjE8a
[20:43] <Scummette> scummvm/master 97397bd lephilousophe: STREAM: add read/write functions for double LE/BE
[20:43] <Scummette> scummvm/master 531aa83 lephilousophe: CRYOMNI3D: Add engine for Versailles 1685
[20:43] <Scummette> scummvm/master 8d770af lephilousophe: CRYOMNI3D: Fix compilation error with -std=c++11
[20:45] <_sev> LePhilousophe: ping
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[22:05] <Lightkey> https://twitter.com/mixnmojo/status/1134847790868312065 *muha*
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[00:00] --- Sun Jun 2 2019