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[00:09] <grogbot> <Kwama57> @SupSuper @antoniou79 the best way to solve our issues with NDS release trumping ours, I am really happy with GOG decision! I posted on the Steam thread pointing to @sev original news article for the 2019 release, with our affiliate link to purchase the game.
[00:09] <grogbot> <Kwama57> https://steamcommunity.com/app/1678420/discussions/0/3419936604896644254/#c3419936604897593717
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[02:14] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/cKcDHB
[02:14] <Scummette> scummvm/master 1eef928 dreammaster: CHEWY: Add some quit checks to room 3
[02:14] <Scummette> scummvm/master 2611b7e dreammaster: CHEWY: Quit game after endgame credits
[02:14] <Scummette> [scummvm] dreammaster pushed 2 new commits to branch-2-6: https://is.gd/iTwquJ
[02:14] <Scummette> scummvm/branch-2-6 6bb2ba6 dreammaster: CHEWY: Add some quit checks to room 3
[02:14] <Scummette> scummvm/branch-2-6 185636b dreammaster: CHEWY: Quit game after endgame credits
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[03:43] <Scummette> [scummvm] elasota opened pull request #4079: AUDIO: Add flag to preserve MIDI Type 1 source track information (master...midi-tracking) https://is.gd/xD0P3j
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[04:06] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/J7pub2
[04:06] <Scummette> scummvm/master 861481b dreammaster: CHEWY: Fix calculating scroll offsets on room changes
[04:07] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-6: https://is.gd/T9Brs6
[04:07] <Scummette> scummvm/branch-2-6 b452fcd dreammaster: CHEWY: Fix calculating scroll offsets on room changes
[04:49] <grogbot> <SupSuper> looks like we should check the steam forums for bugs now: https://steamcommunity.com/app/1678420/discussions/0/3419936604895357733/
[05:05] <grogbot> <Thunderforge> Should we start filing bugs for stuff like this?
[05:07] <grogbot> <SupSuper> not enough info, maybe an engine dev knows more
[05:28] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/WrDdgm
[05:28] <Scummette> scummvm/branch-2-6 0117b06 marcosoutsider: I18N: Update translation (Portuguese (Brazil))
[05:38] <grogbot> <antoniou79> I did read that yesterday and was a bit puzzled about it. The info on that message is a bit confusing too based on the last sentence. Thankfully the user made another thread later on explaining the situation -- not sure why they did not re-use the existing thread. Something to do with using a pedal controller while playing the game. Still not sure if it's something about our version, or worth checking out, but I don't have a pedal so I
[05:38] <grogbot> guess that's that for now. https://steamcommunity.com/app/1678420/discussions/0/3419936604895457695/
[06:06] <Scummette> [scummvm] bluegr closed pull request #4078: GUI: Preserve the enabled state of _soundFontClearButton when reflowing the window (master...soundfont-clear) https://is.gd/jmvP4J
[06:06] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/FVEUSS
[06:06] <Scummette> scummvm/master 2c2922d ccawley2011: GUI: Preserve the enabled state of _soundFontClearButton when reflowing the window
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[10:05] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/29N4dC
[10:05] <Scummette> scummvm/branch-2-6 00b5653 IlDucci: I18N: Update translation (Spanish)
[10:05] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/RGmJ2c
[10:05] <Scummette> scummvm/branch-2-6 5640c7b : I18N: Update translation (French)
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[16:58] <Scummette> [scummvm] Die4Ever pushed 1 new commits to branch-2-6: https://is.gd/FhLHSb
[16:58] <Scummette> scummvm/branch-2-6 1eb9f00 Die4Ever: GROOVIE: TlcGame case-insensitive regionsLoad()
[17:04] <Scummette> [scummvm] bluegr pushed 9 new commits to master: https://is.gd/M7tXsR
[17:04] <Scummette> scummvm/master 5a44cf3 bluegr: CHEWY: Merge AadTxtHeader and DialogCloseupTxtHeader
[17:04] <Scummette> scummvm/master 4746109 bluegr: CHEWY: Refactor checkShadow() and rename it to setShadowPalette()
[17:04] <Scummette> scummvm/master b1b80b0 bluegr: CHEWY: Variable renaming
[17:07] <Scummette> [scummvm] bluegr pushed 9 new commits to branch-2-6: https://is.gd/BR8aI4
[17:07] <Scummette> scummvm/branch-2-6 58cec79 bluegr: CHEWY: Merge AadTxtHeader and DialogCloseupTxtHeader
[17:07] <Scummette> scummvm/branch-2-6 412cb1e bluegr: CHEWY: Refactor checkShadow() and rename it to setShadowPalette()
[17:07] <Scummette> scummvm/branch-2-6 cb8ee02 bluegr: CHEWY: Variable renaming
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[19:21] <grogbot> <Elfhuo> Is there scummvm for Xbox one
[19:22] <grogbot> <Elfhuo> Cause I recently got dev mode working
[19:28] <grogbot> <MarredHen> Greetings~ where can I ask questions about scummvm related?
[19:28] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to branch-2-6: https://is.gd/C7eI5W
[19:28] <Scummette> scummvm/branch-2-6 1162c2e Timpii: I18N: Update translation (Finnish)
[19:28] <Scummette> scummvm/branch-2-6 3f7b5ab VAN-Gluon: I18N: Update translation (Japanese)
[19:42] <grogbot> <antoniou79> Hi @MarredHen, right here should be ok.
[19:42] <grogbot> <antoniou79> @Elfhuo I don't think we have a build for Xbox One.
[19:43] <grogbot> <MarredHen> Thanks. So I have simon the sorcerer. I also have the remastered OST. the instructions say to go to options>audio and then change the sample output rate
[19:43] <grogbot> <MarredHen> https://cdn.discordapp.com/attachments/581224061091446795/992515856082927646/unknown.png
[19:43] <grogbot> <MarredHen> Like the 22khz to 44.1khz
[19:43] <grogbot> <MarredHen> But I cant find it
[19:44] <grogbot> <MarredHen> I tried the command line and it didnt accept the command either
[19:44] <grogbot> <MarredHen> https://cdn.discordapp.com/attachments/581224061091446795/992516052833546260/unknown.png
[19:44] <grogbot> <MarredHen> This one.
[19:44] <grogbot> <MarredHen> What am I doing wrong.
[19:44] <grogbot> <rootfather> I can't remember that we even have such a setting in the GUI. And if --output-rate=RATE is respected depends on your audio drivers, not all drivers support it.
[19:45] <grogbot> <rootfather> But I just checked on Windows 11, the WASAPI driver/API allows changing it via the command line
[19:46] <grogbot> <MarredHen> Oh, whats teh WASAPI driver? How do I get it?
[19:46] <grogbot> <rootfather> That's the driver API Windows 10/11 use... I don't know how it works with older versions since I don't use them anymore 😄
[19:46] <grogbot> <MarredHen> Oof I have windows 7
[19:47] <grogbot> <rootfather> Ah, no idea if it works there as well...
[19:47] <grogbot> <ccawley2011> WASAPI has existed since Windows Vista, so you should be fine.
[19:47] <grogbot> <rootfather> Ah, was it the default there as well?
[19:47] <grogbot> <rootfather> I only remember that back in the day I tried something with WASAPI and failed. But that might have been just me
[19:47] <grogbot> <MarredHen> Ok, how do I activate wasapi
[19:48] <grogbot> <rootfather> Could you run scummvm with the "-d3" command line argument?
[19:48] <grogbot> <rootfather> and give us the debug information printed at startup referring to drivers and audio stuff
[19:48] <grogbot> <MarredHen> Make a shortcut and add the -d3 line in the run?
[19:48] <grogbot> <rootfather> or use the command line
[19:49] <grogbot> <MarredHen> Command line is Ctrl+Alt+D right?
[19:49] <grogbot> <ccawley2011> Out of curiousity, which instructions are you following that say to change the sample rate?
[19:49] <grogbot> <MarredHen> https://www.pixelrefresh.com/my-discworld-enhanced-soundtrack-version-2-0-released-for-scummvm/
[19:49] <grogbot> <MarredHen> To install, extract the music from the zip file and copy it to your Discworld folder on your hard drive. Make sure you have the latest SVN version of ScummVM from their website or version 1.0 or later (when it is released). For best quality (although not mandatory), start the ScummVM program and select Discworld. Now select [Edit Game], switch to Audio tab and set Sample Rate to 44kHz.
[19:50] <grogbot> <MarredHen> https://cdn.discordapp.com/attachments/581224061091446795/992517680668086352/unknown.png
[19:50] <grogbot> <MarredHen> Ok nevermind
[19:50] <grogbot> <MarredHen> Its already at 44100
[19:51] <grogbot> <MarredHen> derps
[19:51] <grogbot> <MarredHen> It already uses wasapi
[19:51] <grogbot> <MarredHen> rips
[19:51] <grogbot> <MarredHen> Thank you guys, and sorry for being a nonce.
[19:52] <grogbot> <ccawley2011> Yeah, the default sample rate was changed to 44100 Hz in 2014, and those instructions were written back in 2009 when the default sample rate was 22050 Hz.
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[20:20] <grogbot> <madmoose> https://twitter.com/grumpygamer/status/1542965328094801920
[20:30] <grogbot> <madmoose> Oh, I might just drop dead. Ron liked my comment& 😵
[20:34] <grogbot> <Bluddy> MM was never a particular favorite of mine. DOTT on the other hand...
[20:34] <grogbot> <Bluddy> (which Ron was not a part of)
[20:35] <grogbot> <madmoose> I like to say that I learned English playing Maniac Mansion with a dictionary next to the C128.
[20:37] <grogbot> <Bluddy> cool. I learned more English from sierra AGI adventures.
[20:37] <grogbot> <Bluddy> still have memories of asking the kid on the bus how to pass parts of KQ3
[20:46] <grogbot> <dwa> I remember playing dott as a kid and finding the maniac mansion easter egg. The graphics frightened me a lot and the first kitchen scene just made me avoid playing it for years I still cant stand games where someone suddendly runs after me anyway
[21:02] <grogbot> <danielalbu> Just imagine how it feels to be retweeted by him 😉
[21:02] <grogbot> <danielalbu> https://cdn.discordapp.com/attachments/581224061091446795/992535677533159464/unknown.png
[21:04] <grogbot> <danielalbu> Anyway, let's say I have come across some unearthed VHS tapes of the original footage from Phantasmagoria 2. Let's say I digitized said footage to MP4 files. How would I come about switching the original DUK video files with these MP4 files? (Simple renaming didn't do the trick)
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[21:11] <grogbot> <Bluddy> And then you end up in their spooky jail! I'm totally with you - it seemed like pure horror to me as a child.
[21:13] <grogbot> <Bluddy> That's why I don't really understand what Ron's talking about here. The story to MM was basically nonexistent. It was almost entirely about the puzzles. So what does it mean to preserve the setting and story?
[21:15] <grogbot> <dwa> Maybe the vibe of the horror/b movie parody
[21:15] <grogbot> <Bluddy> Does anybody really want that?
[21:16] <grogbot> <madmoose> Yes, please.
[21:17] <grogbot> <Bluddy> ok, I guess.
[21:17] <grogbot> <Bluddy> I'd love a new DOTT episode though.
[21:18] <grogbot> <madmoose> A DOTT sequel would also be an MM sequel.
[21:24] <grogbot> <Bluddy> yes, but not really... they have completely different tones
[21:25] <grogbot> <Bluddy> DOTT is a Tim Schafer-Dave Grossman game
[21:25] <grogbot> <Bluddy> and IMO the best adventure game of all time
[21:25] <grogbot> <Bluddy> MM is very Ron Gilbert, as can be seen in the recent Thimbleweed Park
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[21:42] <grogbot> <madmoose> You seem to be confusing "I don't want this" with "Nobody wants this" 🙂
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[21:47] <grogbot> <Retrodude> Never been signal boosted by Ron Gilbert myself, but I was the one who initially suggested he name his dog Pep like Putt-Putt's puppy and occasional living plot coupon
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[22:11] <grogbot> <Bluddy> I mean, everything has some demand. I was exaggerating, but I don't think a MM sequel of the kind he's talking about would sell.
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[23:04] <grogbot> <Big Beef> Yes!
[23:04] <grogbot> <Big Beef> I hope it has its own voice acting too
[23:06] <grogbot> <Big Beef> They managed to kickstart their weird adventure game and some adventure series rn live solely on the fans wanting more, im sure mm has a very solid fanbase
[23:07] <grogbot> <Big Beef> That as well would be great
[23:13] <grogbot> <somaen> You mean like the Cave?
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[23:57] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/xmiavy
[23:57] <Scummette> scummvm/master 6ff4c86 elasota: MTROPOLIS: Fix MIDI note cleanup crash
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[00:00] --- Sat Jul 2 2022