[00:31] ccawley2011 (~ccawley20@146.66.56.86) left irc: Quit: Leaving [01:19] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JSe6I [01:19] scummvm/master deb4dac VAN-Gluon: I18N: Update translation (Japanese) [01:43] https://discord.gg/jK8uvR4c Cyb3rst0rms Retro Hardware Warzone is now open. I feel like there should be some peeps here interested. After a review of the rules, I do not believe sharing this here is in violation of them. [02:39] gsi_ (~gsi@dynamic-077-189-179-061.77.189.pool.telefonica.de) joined #scummvm. [02:43] gsi (~gsi@dynamic-077-182-186-006.77.182.pool.telefonica.de) left irc: Ping timeout: 252 seconds [02:50] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [02:50] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [04:45] Nick change: Smedles_ -> Smedles [05:01] Build [#97](https://buildbot.scummvm.org/#builders/159/builds/97) of `daily-master` completed successfully. [06:58] Yeah, but it's still not good style to simply drop your link here. [07:34] Begasus (~begasus@ptr-4q5jayvcpboy7q6dq0u.18120a2.ip6.access.telenet.be) joined #scummvm. [07:43] Begasus (~begasus@ptr-4q5jayvcpboy7q6dq0u.18120a2.ip6.access.telenet.be) left irc: Quit: Ik ga weg [08:07] Begasus (~begasus@ptr-4q5jayv6htgcotaxaey.18120a2.ip6.access.telenet.be) joined #scummvm. [08:19] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JSf9w [08:19] scummvm/master 0d6a09c marcosoutsider: I18N: Update translation (Portuguese (Brazil)) [08:44] palasso (~palasso@user/palasso) joined #scummvm. [10:53] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSJKK [10:53] scummvm/master 25c4e89 aquadran: TINYGL: Janitorial [10:53] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JSJK1 [10:53] scummvm/master c9e8a33 : I18N: Update translation files [11:02] Unless I got something wrong, it looks like the Limited Run Games set provides a corrupted DISK04.LEC file for the EGA 5.25" version (can't go to the Mêlée Island map) [11:02] https://cdn.discordapp.com/attachments/581224061091446795/926794217479618590/IMG_0381.png [11:02] https://cdn.discordapp.com/attachments/581224061091446795/926794217735479306/IMG_0380.png [11:04] It crashes in DOSBox too, then? That's bad. [11:05] DISK04.LEC is 353010 bytes and its full MD5 is f338cc1d3117c1077a3a9d0c1d70b1e8 (warning: its the 8 disk version) [11:06] I don't have any EGA version, so that doesn't mean much to me. [11:06] In case someone also dumped it from their Limited Run Games set, or from their original 5.25" English floppies [11:07] But if it happens with the original interpreter, there pretty much has to be something wrong with it. [11:07] open it in a hex editor and look for flagrant signs of damage? [11:08] Yeah. Some SCUMM tools such as scummrp.exe complain about unexpected data inside disk04.lec. [11:08] I see two other users on Reddit complaining about crashes on the Melee map [11:10] Oh I'm so glad I didn't spend 200+¬ on this boxset :) [11:17] Yeah, Ill do some further tests and Ill contact them if I can confirm this. Looking at the timestamps, it looks like the older versions were a very late addition and I fear a lack of QA there. But maybe I just got something wrong. Well see [11:27] I'll pass on the information that it seems to crash in DOSBox as well. (The post I saw was in a private Facebook group.) Thanks! [11:28] I wonder where they got those floppy images from anyway, e.g. if they dumped them themselves or if they were provided by, say, Disney. [11:30] Hopefully the former [11:31] Either way, if you read Limited Run's terms of service uncharitably they aren't required to provide support, and only offers refunds for damage during shipping, from what I could understand. [11:35] I was curious about the set, but found it horribly expensive (particularly when adding shipping, customs, and whatever else may be added on the way), and there wasn't much in it that I was interested in. The book, maybe, and the archived versions, but they never confirmed what those were and I wasn't going to order it sight unseen. [11:35] It would have been such a thrill if I had opened it only to find "Oh, joy... The Secret of Monkey Island for the Mac. I only have two of those on CD." [11:36] [scummvm] mduggan pushed 7 new commits to master: https://git.io/JSJdO [11:36] scummvm/master 6dde48b mduggan: ULTIMA8: slight damage and targeting tweaks for No Regret [11:36] scummvm/master 739cd1b mduggan: ULTIMA8: Fix turns in Crusader pace process [11:36] scummvm/master 6a5a46e mduggan: ULTIMA8: Fix initial NPC directions [11:41] Oh, I forgot that the games are dumped in various formats (img files, flux streams&) on their usb stick; maybe one of them got it right. I'll check that too [12:04] Are you playing the game with Roland MT32 music? [12:30] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSUtP [12:30] scummvm/master f181227 aquadran: DEVTOOLS: Enable mpeg2 by default [12:39] The LRG set doesnt have the Roland Update, so I'm just using Adlib by default. But adding the DISK09.LEC file from the Roland Update (Disney still hosts it) and forcing Roland music still produces the same room 85 error. All of this both in ScummVM and DOSBox [12:40] After unxoring disk04.lec I dont see anything obvious in a hex editor. There are maybe just a few wrong bytes somewherr [12:59] [scummvm] aquadran pushed 3 new commits to master: https://git.io/JSUZ3 [12:59] scummvm/master 04b13dc aquadran: TINYGL: Split/move functions to API and internal implementation. [12:59] scummvm/master fef0e04 aquadran: TINYGL: No need to check for current_texture [12:59] scummvm/master 69198d5 aquadran: TINYGL: Corrected variable type [13:02] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSUnI [13:02] scummvm/master 85e07bb aquadran: BURIED: Added missing 'override' [13:14] I was so bummed out I missed out on the set, until people received if and there were plenty of QA issues (usb sticks not working, subpar paper print quality, wrong order of the games on the side of the box, no protective wrapping material whatsoever) [13:23] Yeah indeed& "good" news is that they dumped the disks with multiple methods, so I guess that they did their own dumps from original disks (Rons? ðŸ˜). There are KryoFlux dumps too so theres maybe something to save from that. Too bad that customers have to finish their work [13:24] Maybe the disks they created the dumps from are bad [13:25] Yeah I fear that 😕 [13:27] It'd be cool if they were from an early developer build (!) (but probably not) [14:10] ny00123 (~ny00123@5.102.197.16) joined #scummvm. [14:18] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSU6n [14:18] scummvm/master 7e86a21 aquadran: DEVTOOLS: Avoid global constructor [14:37] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSUDJ [14:37] scummvm/master a829278 aquadran: DEVTOOLS: Silence compiler warnings [14:49] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSUHL [14:49] scummvm/master 7ddb8b7 aquadran: DEVTOOLS: Avoid global constructors [14:53] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSUQW [14:53] scummvm/master ef64a4f aquadran: DEVTOOLS: Silence compiler warnings [14:54] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSUQg [14:54] scummvm/master 2dafdf1 aquadran: DEVTOOLS: Removed duplicated entry [15:10] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSUbd [15:10] scummvm/master 67738ba aquadran: DEVTOOLS: Avoid global constructors [15:21] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSUpv [15:21] scummvm/master e2f4f0e aquadran: DEVTOOLS: Avoid global constructor [15:40] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSTJp [15:40] scummvm/master d33c181 aquadran: DEVTOOLS: Silence compiler warning [16:09] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JST3G [16:09] scummvm/master af399f0 aquadran: TINYGL: Janitorial [16:14] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSTGL [16:14] scummvm/master a70168e aquadran: TINYGL: Split/move functions to API and internal implementation. [16:31] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JSTlq [16:31] scummvm/master c3a73ef aquadran: TINYGL: No need to check for current_texture [16:35] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JST8K [16:35] scummvm/master cf8b3cc aquadran: TINYGL: Move function to GLContext [17:08] [scummvm] digitall pushed 1 new commits to master: https://git.io/JSTra [17:08] scummvm/master 9518234 digitall: ULTIMA8: Fix GCC Compiler Shadowing Warning [17:19] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JSTiH [17:19] scummvm/master 5c5f89a : I18N: Update translation (French) [17:45] [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JSTQP [17:45] scummvm/master 1a604c7 neuromancer: PRIVATE: more portable code to avoid endianness issues [17:51] Dominus (~dominus@exult/developer/dominus) left irc: Quit: Oh no... znc died [17:51] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [17:59] [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JSTN6 [17:59] scummvm/master fb9e22d neuromancer: PRIVATE: fixed indentation of previous commit [18:59] Begasus (~begasus@ptr-4q5jayv6htgcotaxaey.18120a2.ip6.access.telenet.be) left irc: Quit: Ik ga weg [19:00] [scummvm] lephilousophe opened pull request #3636: GRAPHICS: Make HQx ASM scalers relocations free (master...pic-hq) https://git.io/JSk3a [19:00] hi, can i play dark souls into linux? or wwz? [19:04] not with scummvm [19:16] @sev Did you find out anything about that Freddi Fish delay? [19:18] ugh, not yet, was not looking [19:18] @thoth you may clarify the statements over here instead of the FB [19:20] Sorry, I have no clue what you're talking about? [19:20] are you happened to be Tooze? [19:20] N? [19:21] ah, apoligies then 😄 [19:22] there is a small discussion regarding Blade Runner on FB [19:22] Ah. Yes, I don't have a facebook account. [19:26] [scummvm] sev- pushed 1 new commits to master: https://git.io/JSkcf [19:26] scummvm/master c8fd73a sev-: CONFIGURE: Add description for --disable-detection-full option [19:42] That you know of that is. [20:06] [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JSkuh [20:06] scummvm/master b4e7ea3 ccawley2011: CI: Disable libmpeg2 in iOS builds [20:53] palasso (~palasso@user/palasso) left irc: Ping timeout: 268 seconds [20:53] palasso (~palasso@user/palasso) joined #scummvm. [22:30] [scummvm] digitall pushed 1 new commits to master: https://git.io/JSkx0 [22:30] scummvm/master 3e32365 digitall: SCI: Fix Missing MusicEntry Field Initializer for time [23:17] [scummvm] digitall pushed 1 new commits to master: https://git.io/JSIUu [23:17] scummvm/master 7bb707e digitall: BURIED: Fix Arthur Being Visible After AI Biochip is Lost [23:23] ny00123 (~ny00123@5.102.197.16) left irc: Quit: Leaving [23:31] palasso (~palasso@user/palasso) left irc: Remote host closed the connection [00:00] --- Sun Jan 2 2022