[00:01] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [00:08] JohnnyonFlame (~quassel@177-137-240-138.zamix.com.br) joined #scummvm. [00:12] Lightkey (~Darklock@p200300f69709818622cf30fffe083718.dip0.t-ipconnect.de) left irc: Ping timeout: 260 seconds [00:14] [scummvm] sev- pushed 1 new commits to master: https://git.io/JL7m1 [00:14] scummvm/master e471116 sev-: XEEN: Fix compilation [00:14] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JL7my [00:14] scummvm/master c232017 : I18N: Update translation files [00:20] Port build status changed with 0c3a561e: Success: master-amigaos4 [00:26] Lightkey (~Darklock@p200300f69709812522cf30fffe083718.dip0.t-ipconnect.de) joined #scummvm. [00:35] [scummvm] sev- pushed 1 new commits to master: https://git.io/JL7Yz [01:04] JohnnyonFlame (~quassel@177-137-240-138.zamix.com.br) left irc: Ping timeout: 240 seconds [01:34] criezy (~criezy@host86-163-19-22.range86-163.btcentralplus.com) left irc: Quit: Quit: au dodo [02:13] Port build status changed with 44b9e139: Success: master-dingux, master-openpandora, master-gamecube, master-gp2xwiz, master-wii, master-dc-serial [02:52] DominusExult (~dominus@port-92-196-6-170.dynamic.as20676.net) joined #scummvm. [02:52] DominusExult (~dominus@port-92-196-6-170.dynamic.as20676.net) left irc: Changing host [02:52] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [02:56] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 240 seconds [02:56] Nick change: DominusExult -> Dominus [02:57] Port build status changed with 44b9e139: Success: master-dc, master-osx_intel, master-caanoo [03:24] JohnnyonFlame (~quassel@177-137-240-138.zamix.com.br) joined #scummvm. [05:09] cd (~cd@unaffiliated/cd) left irc: Quit: cd [05:15] SylvainTV (~Sylvain@lfbn-lil-1-210-106.w90-45.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [05:16] SylvainTV (~Sylvain@lfbn-lil-1-210-106.w90-45.abo.wanadoo.fr) joined #scummvm. [05:16] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [05:34] JohnnyonFlame (~quassel@177-137-240-138.zamix.com.br) left irc: Ping timeout: 240 seconds [05:40] Happy New Year everyone! [05:43] SylvainTV (~Sylvain@lfbn-lil-1-210-106.w90-45.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [05:43] SylvainTV (~Sylvain@lfbn-lil-1-210-106.w90-45.abo.wanadoo.fr) joined #scummvm. [05:43] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [06:11] scummvm/master 44b9e13 sev-: XEEN: Rename enum constants to avoid clashes and fix compilation [06:11] [scummvm] mduggan pushed 16 new commits to master: https://git.io/JL7lM [06:11] scummvm/master 96c62ee mduggan: NUVIE: Small cleanup in use of array functions [06:11] scummvm/master cb8228e mduggan: CONFIGURE: Correct typo in message [06:11] scummvm/master 05e1d42 mduggan: CREATE-PROJECT: Better defaults for xcode [06:11] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JL7lD [06:11] scummvm/master df5a412 : I18N: Update translations templates [06:19] Cheeseness (~cheesenes@ppp118-209-72-12.hba-tec-tas-bras32.tpg.internode.on.net) left irc: Quit: Leaving. [07:28] ny00123 (~ny00123@188.120.153.97) joined #scummvm. [07:34] Begasus (~begasus@ptr-4qba4ea8apmwvy6vv0k.18120a2.ip6.access.telenet.be) joined #scummvm. [07:35] HNY peeps [07:52] JohnnyonFlame (~quassel@177-137-240-138.zamix.com.br) joined #scummvm. [08:53] SylvainTV (~Sylvain@lfbn-lil-1-210-106.w90-45.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [08:53] SylvainTV (~Sylvain@lfbn-lil-1-210-106.w90-45.abo.wanadoo.fr) joined #scummvm. [08:53] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [09:36] Shine_ (~Shine@dynamic-077-006-077-089.77.6.pool.telefonica.de) joined #scummvm. [10:02] Happy new year 🎆 [10:06] Mia (~Mia@unaffiliated/mia) joined #scummvm. [10:29] Happy new year, everyone! It's going to be a better one, I'm optimistic! [10:33] For me personally, 2020 brought some pretty good things. But I see what you mean. [10:59] Strangerke_ (~Str_fail2@94.104.103.142) left irc: Read error: Connection reset by peer [11:14] Cheeseness (~cheesenes@ppp118-209-72-12.hba-tec-tas-bras32.tpg.internode.on.net) joined #scummvm. [12:01] Begasus (~begasus@ptr-4qba4ea8apmwvy6vv0k.18120a2.ip6.access.telenet.be) left irc: Ping timeout: 268 seconds [12:01] Begasus (~begasus@ptr-4qba4ea8apmwvy6vv0k.18120a2.ip6.access.telenet.be) joined #scummvm. [12:48] ajax16384 (~User@109.60.130.33) joined #scummvm. [12:48] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [13:12] Strangerke (~Str_fail2@94.104.103.142) joined #scummvm. [13:12] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [13:12] hi guys [13:13] hey Strangerke, happy new year! [13:14] Thanks, heppy new year to you too :) [13:22] Happy new year guys! [14:11] <_athrxx> Happy New Year! 🥂 [14:25] cd (~cd@unaffiliated/cd) joined #scummvm. [14:27] [scummvm] mgerhardy pushed 4 new commits to master: https://git.io/JL7wy [14:27] scummvm/master 745afe2 mgerhardy: TWINE: fixed calculation of holomap char height [14:27] scummvm/master 6634e92 mgerhardy: TWINE: removed unused define [14:27] scummvm/master a97ef34 mgerhardy: TWINE: extracted to constants [14:27] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JL7wS [14:27] scummvm/master e402b61 : I18N: Update translation files [14:33] [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JL7wx [14:33] scummvm/master d4ba608 mgerhardy: TWINE: allow repeating attack actions [14:35] Mia (~Mia@unaffiliated/mia) left irc: Read error: Connection reset by peer [14:35] Mia (~Mia@176.233.248.186) joined #scummvm. [14:35] Mia (~Mia@176.233.248.186) left irc: Changing host [14:35] Mia (~Mia@unaffiliated/mia) joined #scummvm. [14:38] Axy (~Mia@unaffiliated/mia) joined #scummvm. [14:40] Mia (~Mia@unaffiliated/mia) left irc: Ping timeout: 265 seconds [14:50] [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JL7rP [14:50] scummvm/master 1fddaef mgerhardy: TWINE: allow to execute the jump action while running [14:50] [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JL7r9 [14:50] scummvm/master 55cc780 mgerhardy: TWINE: fixed compilation [14:53] travis-ci (~travis-ci@85.31.75.34.bc.googleusercontent.com) joined #scummvm. [14:53] scummvm/scummvm#17553 (master - 1fddaef : Martin Gerhardy): The build was broken. [14:53] Change view : https://github.com/scummvm/scummvm/compare/d4ba608c77db...1fddaefa2b6d [14:53] Build details : https://travis-ci.org/scummvm/scummvm/builds/752402956 [14:53] travis-ci (travis-ci@85.31.75.34.bc.googleusercontent.com) left #scummvm. [14:57] Axy (~Mia@unaffiliated/mia) left irc: Read error: Connection reset by peer [14:57] Happy new year 🍻 [14:58] Mia (~Mia@176.233.248.186) joined #scummvm. [14:58] Mia (~Mia@176.233.248.186) left irc: Changing host [14:58] Mia (~Mia@unaffiliated/mia) joined #scummvm. [15:31] TMM (hp@fsf/member/pdpc.professional.tmm) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [15:31] TMM (hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [15:31] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [15:36] [scummvm] athrxx closed pull request #2603: KYRA: replace const char * with Common::String around getTableString. (master...kyrastr) https://git.io/JTp4p [15:36] [scummvm] athrxx pushed 1 new commits to master: https://git.io/JL7oF [15:36] scummvm/master 280f832 phcoder: KYRA: replace const char * with Common::String around getTableString. (#2603) [15:38] [scummvm] athrxx pushed 1 new commits to master: https://git.io/JL7Kv [15:38] scummvm/master 1c763d2 athrxx: KYRA: (HOF) - fix regression [16:41] Cheeseness (~cheesenes@ppp118-209-72-12.hba-tec-tas-bras32.tpg.internode.on.net) left irc: Ping timeout: 240 seconds [16:43] ny00123 (~ny00123@188.120.153.97) left irc: Quit: Leaving [16:46] [scummvm] fedor4ever opened pull request #2709: SYMBIAN: Global Main Menu called with asterisk. (master...Global_Main_Menu) https://git.io/JL71y [17:03] https://limitedrungames.com/collections/blowout-sale-2021 The Secret of Monkey Island for Sega CD is still available. [18:26] Hi there [18:26] I'm playing Myst for the first time and I'd like to ask, is it normal that after loading a save, the game loads in the library? [18:29] and one more question what does this option do? [18:29] https://cdn.discordapp.com/attachments/581224061091446795/794633621708996608/unknown.png [18:29] no, the game should obviously load from the location where you were. [18:30] it'd let you skip puzzles if you could just teleport back to the library [18:31] weird [18:31] I tried to google it [18:31] https://forums.scummvm.org/viewtopic.php?t=12761 [18:31] "This is the way Myst has always loaded games." [18:46] I have not played Myst in a long time, but from what I remember it is indeed the way it works. [18:46] how buggy [18:50] Yes, loading a game always takes you to the library [18:50] thanks a lot [18:51] Thats not specific to scummvm, and also happens on the original game [18:52] please tell me it at least forces you to drop the item in the hand if any [18:58] palasso_ (~palasso@unaffiliated/palasso) joined #scummvm. [18:58] palasso (~palasso@unaffiliated/palasso) left irc: Ping timeout: 272 seconds [19:02] Actually, I never tried this. [19:20] The thing that always drove me nuts about Myst is if you wanted to see all the endings you had to go to each age an extra time. [19:21] But TBH Myst is just a prototype for Riven. [19:21] (At least, in my opinion) [19:23] [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JL7d3 [19:23] scummvm/master a9960cf mgerhardy: TWINE: fixed regression in manual attack mode [19:27] will see, this is my first time with the series [19:28] The thing about Riven is that it's a better designed game with a better designed world and stronger worldbuilding and a more engaging story, but it's also brutally difficult. [19:30] i hear that it has a puzzle where you have to wait for an entire day [19:36] Riven? No. [19:37] I don't think any of the Myst games had that, although URU came close to such badly / lazy / (re)designed puzzles [19:37] (But my memory is hazy for Myst IV and V, because they are my least favorites) [19:42] ldevulder__ (~ldevulder@i16-lef01-ix2-212-195-21-192.ft.lns.abo.bbox.fr) joined #scummvm. [19:46] speachy (~speachy@209.2.65.77) left irc: Quit: WeeChat 2.9 [19:46] ldevulder_ (~ldevulder@176.167.68.164) left irc: Ping timeout: 260 seconds [20:04] I just want to call back this April fool's post: https://www.scummvm.org/news/20040401/ [20:05] All we're missing is SNES RPG support [20:06] And to rename the project to CABAL 🙂 [20:06] huh. didn't know broken sword 3 was supported [20:06] it's not [20:06] but the rest of that bullet is true now with Residual merge [20:07] that's on them for sitting on the joke for 16 years 🙂 [20:09] surprised it wasn't BORG 😛 [20:17] Begasus (~begasus@ptr-4qba4ea8apmwvy6vv0k.18120a2.ip6.access.telenet.be) left irc: Quit: Ex-Chat [20:19] I'd love to see snes versions of might and magic 3 and might and magic 2 in scummvm one day And eye of the beholder [20:25] [scummvm] ccawley2011 opened pull request #2710: WINTERMUTE: Remove the OpenGL Texture renderer (master...wintermute-opengl-texture) https://git.io/JL7Nq [20:29] there is at least one nes game supported [20:50] I was going to say ScummVM is pretty close to playing all adventure games these days, chuckles. What about 80-90% of them? Makes it easier since not a lot of new ones are coming out these days. [20:54] Discworld Noir when though. 😛 [21:01] https://www.mobygames.com/browse/games/adventure/list-games/ [21:05] A fair amount of console games listed there and phone games as well. [21:07] Last message repeated 1 time(s). [21:11] Still nowhere close to 80-90%. [21:11] I was going to say ScummVM is pretty close to playing all adventure games these days, chuckles. What about 80-90% of them? Makes it easier since not a lot of new ones are coming out these days. Sanitarium, alone in the dark 1-3 is from top of my mind of more classic-style adventures that not suppoerted yet [21:13] Shine_ (~Shine@dynamic-077-006-077-089.77.6.pool.telefonica.de) left irc: Read error: Connection reset by peer [21:15] Not sure I would call Alone in the Dark and adventure game, more like horror survival action game like Resident Evil style. [21:17] the longer scummvm lasts, the longer the definition of "adventure game" expands [21:17] https://github.com/somaen/fitd-residualvm [21:18] That doesn't change how the game was marketed, but whatever. Not going to argue. 🤷 B [21:19] I'm not sure what marketing has to do with it. But I suppose your definition of adventure game can vary. [21:20] It was marketed as a survival horror. [21:20] And? [21:20] L0ngcat: we got (much) newer sources of fitd in the meantime [21:21] Seems you want to argue, so I'm going to pass and let it go. [21:23] I'm not going to argue, I am just saying a lot of games have been marketed as something they are not. "Shortly after starting, you must be quick to either combat two foes back to back, or figure out how to block their entry. This game often gives you a choice between combat and evasion, and I always loved that evasion was sometimes made out to be a puzzle. Speaking of puzzles, there were sometimes more than one solution to them [21:23] (Developers thinking ahead is always a good sign). The greatest thing about the puzzles in this game is that the majority of them required little to no backtracking as long as you pay attention to clues, picked up everything that looked useful/essential, and figure out how the pieces fit in order to proceeded. Bonus: No Fetch Questing (Yes, FQs have occasionally been a thing in horror lately, these need to be tossed back into RPGs where [21:23] they belong, and even then& they need to be used sparingly)." [21:28] Sure, some day. I have the credits and main menu working so far. Mostly owing to the work Kerbox did a decade ago though. [21:29] somaen : did you get the newest version of fitd that yaz0r gave us several weeks ago? [21:29] Nope [21:29] gah. =( [21:29] But I havent followed FITD for a while [21:30] not a surprise : Yaz0r only developed in a private repo for the past 10 years [21:30] To be clear I am mostly kidding. [21:30] To be clear, Im not [21:30] neither I am [21:30] somaen : Yaz0r gave me access to his repo, and with his green light I gave it to aquadran and criezt [21:31] *criezy [21:31] Oooh [21:31] criezy was particularly interested in Time Gate, which is also supported [21:31] maybe we have a communication issue? :D [21:31] That might be interesting, although Im currently looking at Tinsel [21:32] https://tenor.com/view/ily-that70s-show-i-love-you-love-inlove-gif-7364204 [21:32] Aquadran told me later that it has new annoying dependencies, but that's more or less the only info I got so far [21:32] Well, I was looking an hour ago at Asteroid. [21:32] Trying to find arguments to prove it's an adventure game... [21:33] (kidding) [21:33] 2D RPG? [21:34] :D [21:34] Just like Pacman? :D [21:34] Rocket Packed Game? [21:35] I decided to actually play Noir before doing much more now, unlike EFMI, which I still havent completed. 😛 [21:36] The PS1 release is convenient in that it actually works. [21:36] You are in for a treat. One of my faves [21:37] I wonder if there are differences between the ps1 and pc version. But the engine looks to be the same [21:47] 1 disc vs 3 [21:47] So I guess lower resolution, perhaps fewer frames in fmv [21:48] when I chose Adventure category in some shops, I am getting Doom Eternal [21:50] Not sure I would call Alone in the Dark an adventure game, more like horror survival action game like Resident Evil style. Resident evil is more action oriented game. Alone in the dark, at least original, is more adventure-y [21:51] But well, what scummvm lead devs decide - that will be truth 🙂 [21:52] Doom Eternal support in ScummVM confirmed [21:53] We still need IdTech0 support for Hopkins FBI, btw [21:53] (just saying) [21:56] There exists such things wierd as "the Elder scrolls adventures redguard" Which is presecutor to morrowind and later tes rpgs but without stats, half of which is tomb raider style dungeons and other half is openworld with giant amount of voiced dialogues and adventure puzzles and dunno how to categorise this at all. [22:01] Sounds like an action rpg to me. Many rpg's have puzzles and tremendous amounts of dialogue [22:07] Well, yea it is and ARPG by modern defenition [22:08] They called it adventure since arpg back then was most times called games that are real tume and actiin but still everything rest is rpg number system, ultima underworld, tes 1-2-battlespire, hexx heresy of the wizard etc [22:11] this has probably been asked: can the dithering trick used in space quest 3 to expand the colors be applied to othe dithered ega titles like 16 color SOMI and loom? [22:18] a simple forum search on dithering explains to me its not quite that simple and that the dithering trick is part of that sci engine in particular and how dithering is implemented in those titles. doesn't mean its impossible just would likely be very complicated to implement from scratch [22:19] to possibly answer my own question lol [22:31] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [22:40] does anyone know where save files are stored on the raspberry pi build of scummvm? [22:44] palasso_ (~palasso@unaffiliated/palasso) left irc: Read error: Connection reset by peer [22:46] palasso (~palasso@unaffiliated/palasso) joined #scummvm. [22:57] Cheeseness (~cheesenes@ppp118-209-127-181.hba-tec-tas-bras31.tpg.internode.on.net) joined #scummvm. [23:21] [scummvm] ccawley2011 opened pull request #2711: SDL: Remove the Capabilities structure (master...opengl-capabilities) https://git.io/JL5IK [23:26] ComradeAnderson (~ComradeAn@unaffiliated/comradeanderson) left irc: Ping timeout: 260 seconds [23:33] ComradeAnderson (~ComradeAn@unaffiliated/comradeanderson) joined #scummvm. [23:48] ComradeAnderson (~ComradeAn@unaffiliated/comradeanderson) left irc: Ping timeout: 256 seconds [23:50] ComradeAnderson (~ComradeAn@unaffiliated/comradeanderson) joined #scummvm. [00:00] --- Sat Jan 2 2021