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[00:01] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Je1AJ
[00:01] <Scummette> scummvm/master 058fa35 digitall: SWORD25: Fix Missing Default Switch Cases
[00:06] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Je1Am
[00:06] <Scummette> scummvm/master f809471 sev-: DIRECTOR: LINGO: Make sure we stop after last 'on' definition
[00:35] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Je1AP
[00:35] <Scummette> scummvm/master 719decd digitall: SUPERNOVA: Fix Missing Default Switch Cases
[00:36] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Je1AM
[00:36] <Scummette> scummvm/master 76bf6da digitall: COMMON: Fix Missing Default Switch Case in Span Header
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[00:54] <travis-ci> scummvm/scummvm#11071 (master - 058fa35 : D G Turner): The build passed.
[00:54] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/c2149c042e03...058fa35d6fa3
[00:54] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/619087480
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[01:02] <travis-ci> scummvm/scummvm#11072 (master - f809471 : Eugene Sandulenko): The build passed.
[01:02] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/058fa35d6fa3...f80947183c16
[01:02] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/619088518
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[01:02] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Je1x3
[01:02] <Scummette> scummvm/master bffb441 digitall: STARTREK: Fix Missing Default Switch Cases
[01:12] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Je1xW
[01:12] <Scummette> scummvm/master ef30ebc digitall: SLUDGE: Fix Missing Default Switch Cases
[01:24] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Je1xu
[01:24] <Scummette> scummvm/master 538bb7a digitall: SHERLOCK: Fix Missing Default Switch Cases
[01:30] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Je1xV
[01:30] <Scummette> scummvm/master f0c0279 digitall: IMAGE: Fix Missing Default Switch Case in Truemotion 1 Codec
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[02:56] <digitall> Yawn. ttfn
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[05:10] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Je1hZ
[05:10] <Scummette> scummvm/master d11c61d digitall: SCI: Fix Missing Default Switch Cases
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[12:40] <timofonic> @DreamMaster: Thanks for your reply and being so responsive, really. I see you have lots to do with ScummGlk and you're alone, it's a lot you managed to do already. I hope to be able to check ScummGlk, including Hugo. Did you look at UnQuill and UnPads? There's a UnQuill Terp in Splatterlight GitHub repository too.
[12:45] <timofonic> https://github.com/angstsmurf/spatterlight/tree/master/terps/unquill
[12:47] <timofonic> Arctic to Quill converter: http://www.seasip.info/Unix/UnQuill/unplad.zip Other converters... http://www.seasip.info/Unix/UnQuill/
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[13:24] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://git.io/JeMUT
[13:24] <Scummette> scummvm/master b513ecd sev-: DIRECTOR: LINGO: JANITORIAL: Whitespace fixes for grammar
[13:24] <Scummette> scummvm/master 0f1128b sev-: DIRECTOR: LINGO: Made decodeInstruction() universal
[13:24] <Scummette> scummvm/master c489e87 sev-: DIRECTOR: LINGO: Improve debug output
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[13:31] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JeMUt
[13:31] <Scummette> scummvm/master 7b275b4 digitall: LASTEXPRESS: Fix Missing Default Switch Cases
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[14:43] <timofonic> @DreamMaster Graphic Adventure Creator seems another engine for at least ZX Spectrum, Amstrad CPC and BBC Micro. There's a player named Grackle, plus a tool named ungac.
[14:44] <timofonic> There's Amiga version too, it seems
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[15:14] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JeMTU
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[15:29] <Scummette> scummvm/master f26bb57 digitall: SAGA: Fix Missing Default Switch Cases
[15:29] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://git.io/JeMTc
[15:29] <Scummette> scummvm/master 89c1f2c sev-: DIRECTOR: LINGO: Fix define() code, we were adding too many instructions
[15:29] <Scummette> scummvm/master 4fbcc33 sev-: DIRECTOR: LINGO: Improve debug output
[15:29] <Scummette> scummvm/master 3a7a3e2 sev-: GRAPHICS: MACGUI: Fix crash on MacText reallocation
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[15:33] <Grogbot> <JamesW> Hi folks... is there any reason why Indiana Jones and the Fate of Atlantic seems to ignore Midi Out settings in ScummVM and forces Adlib emulation? Sam & Max, Simon 2 work absolutely fine
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[15:44] <Scummette> [scummvm] aviloria opened pull request #1962: WINTERMUTE: Add some public demos (master...patch-4) https://git.io/JeMTr
[15:45] <Grogbot> <Scorp> timofonic: there are a lot of multi-platform adventure game creators with PC interpreters. Quill, GAC, PAW, SWAN, DAAD, tons of them. You're going to advice them each one by one? 😂
[15:46] <Grogbot> <Scorp> > Arctic to Quill converter - please dont
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[16:16] <digitall> JamesW: Which music driver are you trying to use?
[16:21] <digitall> JamesW: Anyway, you might want to look at https://wiki.scummvm.org/index.php?title=User_Manual/Appendix:_Music_and_sound which might help you work this out.
[16:24] <timofonic> @Scorp Why not Arctic to Quill? I'm just publishing my humble findings, that's all. I'm unable to find a multiplatform/portable interpreter (somewhat similar to UnQuill, at least) for most of those engines you mentioned (I did read about them some days ago), for example.
[16:25] <timofonic> @Scorp I also found this... https://gilsoftpawreservoir.wordpress.com
[16:31] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/JeMkp
[16:31] <Scummette> scummvm/master 34e835a bgK: 3DS: Implement dynamic plugins
[16:38] <Grogbot> <Scorp> i definitely saw unpaws on if-archive
[16:38] <Grogbot> <Scorp> swan is basically paw
[16:38] <Grogbot> <Scorp> daad i saw somewhere source code and interpreter
[16:39] <Grogbot> <James W> @digitall It's my external Mixer that has MIDI in / Out... - shows as UMC404HD 192k MIDI Out [Windows MIDI] in ScummVM... works in other games through ScummVM fine
[16:40] <Grogbot> <Scorp> inPaws was the name, not unpaws
[16:40] <Grogbot> <Scorp> https://github.com/daad-adventure-writer there is a compiler/decompiler/transcoder for daad
[16:44] <digitall> James W: I assume you have configured the Global Audio Settings to <default> ?
[16:44] <digitall> or did you change it to SEQ?
[16:45] <Grogbot> <James W> Correct
[16:45] <Grogbot> <James W> default for preferred device in global
[16:46] <Grogbot> <James W> which is correct for actual audio
[16:46] <Grogbot> <James W> but MIDI is using a separate device
[16:47] <digitall> Errm, actually no. Selecting the right Music / Audio output driver is ... problematic.
[16:48] <Grogbot> <James W> Ahhh simple as that
[16:48] <Grogbot> <James W> Sorry I saw Audio and thought it wasn't music related
[16:48] <Grogbot> <James W> that has solved the problem thanks
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[16:49] <digitall> No problem. It is a bit unclear, but refactoring it would be huge tentacled horror so the minor issues are acceptable :)
[16:50] <Grogbot> <James W> ha ha no problem
[16:50] <digitall> The audio output will tend to default to Adlib Emulator on Autodetection or if the selected driver fails, so default can end up with Adlib as best option for most casual users.
[16:50] <digitall> The power users can fiddle with settings :)
[17:07] <Grogbot> <James W> Understood and makes sense
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[17:14] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JeMIz
[17:14] <Scummette> scummvm/master 35933f3 sev-: DIRECTOR: Remove noisy warning
[17:14] <Scummette> scummvm/master dc17277 sev-: DIRECTOR: Fix movie framerate
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[18:01] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeML1
[18:01] <Scummette> scummvm/master 91570ca sev-: DIRECTOR: LINGO: Fix c_when() code, so the eecution may continue
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[20:44] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeMYR
[20:44] <Scummette> scummvm/master ab9c263 sev-: DIRECTOR: Fix fonts in cached texts
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[20:54] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeMYa
[20:54] <Scummette> scummvm/master 64eb072 sev-: GRAPHICS: MACGUI: Fix default font size
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[21:23] <Strangerke> hi guys
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[21:23] <Grogbot> <rootfather> hi strangerke 🙂
[21:23] <Grogbot> <madmoose> Hiya Strangerke!
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[21:24] <Grogbot> <Strangerke> what's up guys? 🙂
[21:24] <Grogbot> <rootfather> moving stuff around 😛
[21:24] <Grogbot> <Strangerke> 🙂
[21:26] <Grogbot> <madmoose> It's been a surprisingly calm weekend even though 4 clients had launches or Black Friday sales.
[21:27] <digitall> The calm before the stor<CARRIER LOST> :)
[21:28] <Grogbot> <Strangerke> 😄
[21:28] <Grogbot> <rootfather> as long as you don't get FLOODed by clients...
[21:28] <Strangerke> Hum, smileys don't work that well
[21:29] <Grogbot> <madmoose> digitall: Don't even joke, last year our primary hosting partner lost all connectivity at 23:55 the night before Black Friday...
[21:33] <digitall> Personally, I would be very happy if Black Friday was repatriated... The Boxing Day Sales were bad enough :)
[21:33] <Grogbot> <madmoose> I don't buy anything myself 😛
[21:35] <digitall> I would if they were selling things I wanted to buy... Unfortunately there don't appear to be knockdown deals on XRF analysers.
[21:36] <Grogbot> <madmoose> The trick is to find the shops that accidentally put discounts on gift cards.
[21:42] <timofonic> @Scorp There's no source code for the DAAD interpreter, at least not in portable form. undaad is made in PHP (!!!). Antur is a PAWS to DAAD tanspiler, written in Python. I see assembler and lots of compiled code at https://github.com/daad-adventure-writer/daad/tree/master/DAAD
[21:44] <Grogbot> <Scorp> So what is wrong with PHP? It is basically C++, but with all the libraries built-in.
[21:44] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JeMOR
[21:44] <Scummette> scummvm/master b7c3974 digitall: PEGASUS: Fix Missing Default Switch Cases
[21:45] <timofonic> @Scorp It requires a runtime?
[21:48] <Grogbot> <Scorp> PHP? yes.
[21:48] <Grogbot> <Scorp> same as python
[21:49] <Grogbot> <Scorp> i mean PHP have syntax similar to C
[21:50] <Grogbot> <Scorp> the link you refered is the original compiler, which was producing games for all these platforms, so of course there are ASM and compiled things. If you want to see source code for compiler, you better refer the first entry in that repo
[21:50] <Grogbot> <Scorp> https://github.com/daad-adventure-writer/DRC/tree/master/src
[21:57] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeMOo
[21:57] <Scummette> scummvm/master 21d3fc4 sev-: DIRECTOR: LINGO: Fix compilation for multiple if conditions
[22:11] <timofonic> @Scorp But a game interpreter isn't a compiler, right? DRC is written in Pascal...
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[22:22] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JeM3I
[22:22] <Scummette> scummvm/master 9084dcc sev-: DIRECTOR: LINGO: Fix syntax of repeatwith operator
[22:22] <Scummette> scummvm/master c33a4f9 sev-: DIRECTOR: LINGO: Implement extened 'on' clause syntax
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[22:33] <Grogbot> <Scorp> yes. there is no working interpreter for DAAD now. but there are interpreters for Quill and PAW, and DAAD does not differ much from PAW, afaik
[22:35] <Scummette> [scummvm] lolbot-iichan opened pull request #1963: WINTERMUTE: restored commented out stack->pop() (master...fix_script_ext_directory) https://git.io/JeM3C
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[22:37] <dreammaster> Sup. I haven't really looked at any other interpreters in detail. I've had enough work just converting & cleaning up the existing interpreters with Glk bindings. There'll be time to worry about others in the future once they're done.
[22:37] <Grogbot> <Scorp> Anyway, if dreammaster wants, then I suppose he can integrate unQuill, which is written in C and fully working http://www.seasip.info/Unix/UnQuill/
[22:37] <dreammaster> Plus, of course, I'm already starting to get interested in other engines. I'm already planning to take a break from Glk entirely over the Christmas holidays, so when I come back and finish the remainder of the subengines, I may already have something else I want to keep working on
[22:38] <Grogbot> <Scorp> PAW/SWAN/DAAD are just evolutions from Quill, adding more commands.
[22:38] <Grogbot> <Scorp> Yeah, that's what I feared 🙂 Say, when I do that image conversion, will you help me to integrate it in scumm?
[22:39] <Grogbot> <Scorp> as it would be sorta useless if I just have lot of images without any real point in them :9
[22:39] <Grogbot> <Scorp> 😦
[22:39] <dreammaster> Sure :)
[22:39] <Grogbot> <Scorp> 🙂 Great. that's reassuring
[22:40] <dreammaster> It would be wonderful to have the images properly resurrected, so to speak
[22:40] <Scummette> [scummvm] ccawley2011 opened pull request #1964: PLUGINS: Fix crash when no plugins are available (master...plugins-crash) https://git.io/JeM3z
[22:40] <Grogbot> <Scorp> Btw when you have time, could you do that resize for L9 game images?
[22:41] <Grogbot> <Scorp> The one which was super small
[22:42] <dreammaster> My lousy memory may be playing tricks on me, but I thought I already did a week or two ago
[22:58] <Grogbot> <Scorp> dreammaster that's great news! I never tested that after we last spoke, so maybe all works already. I will take a look tomorrow I think.
[23:00] <Grogbot> <Scorp> https://github.com/scummvm/scummvm/commit/54583f98effa15416c4725f7bae37f054e772f5c
[23:00] <Grogbot> <Scorp> Yeah, it seems you did something 🙂 Thx!
[23:01] <Grogbot> <Scorp> Will test if all works the way it should
[23:02] <Grogbot> <Scorp> There was a bottleneck IIRC, as it works by flood fill, sometimes due to wrong proportions it filled wrong areas. Saw that in price of magik IIRC.
[23:02] <Grogbot> <Scorp> So maybe there is also some code to fix in original interpreter.
[23:02] <Grogbot> <Scorp> Or maybe not. Will see.
[23:11] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://git.io/JeMsO
[23:11] <Scummette> scummvm/master 0177249 sluicebox: SCI32: Create stubs for kPlayVMD blob subops
[23:11] <Scummette> scummvm/master b6692ac sluicebox: SCI32: Fix kPlayVMDPlayUntilEvent when passed zero
[23:12] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeMs3
[23:12] <Scummette> scummvm/master f122bb6 sev-: DIRECTOR: Load all STXT resources which look like scripts
[23:29] <Grogbot> <Scorp> By the way. Maybe someone knows. Do ScummVM works with keyboard and mouse if attach them to Playstation 2 and Playstation 3?
[23:43] <digitall> Scorp: It has done in the past, but mileage may vary: https://forums.scummvm.org/viewtopic.php?f=10&t=13990&hilit=usb+keyboard
[00:00] --- Mon Dec 2 2019