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[01:06] <Grogbot> <Wally> HI WHEN WILL SUPPORT FOR "X" BE ADDED? </troll>
[01:06] <Grogbot> <Wally> Good Morning, ScummVM is probably one of my favourite things. Thanks for efforts.
[01:09] <Lightkey> Like we don't have enough aussies here already.
[01:09] <Grogbot> <Wally> Good lord it's Lightkey.
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[01:10] <Wally> Lightkey i'll fix you.
[01:11] <Lightkey> "Look at me with my fancy cloak!" :-P
[01:12] <Wally> pls
[01:12] <Wally> You can have one if you want?
[01:12] <Lightkey> PLS8 U
[01:12] <Wally> I can give you dragonbox/lightkey if you want
[01:13] <Lightkey> No thanks, freenode always fudges it up at some time anyway, no point.
[01:13] <Wally> heh
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[05:53] <Scummette> [scummvm] sluicebox opened pull request #1781: SCI: Fix ICEMAN 'Climb down hatch' (master...icemanclimbdown) https://git.io/fj93q
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[07:18] <Grogbot> <Praetorian> Good morning! So, I am still trying to figure out why I get blank picture on ScummVM with OpenGL renderer on my laptop with my msys2/mingw64 build, but not with the official build.
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[07:19] <Grogbot> <Praetorian> And I did some profiling with "dependency walker"
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[07:21] <Grogbot> <Praetorian> And my build at some point has an error for LoadLibraryW("ig4icd64.dll") which the official build has not
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[07:22] <Grogbot> <Praetorian> The specific segment for my build looks like this: https://pastebin.com/XWAxi0u7
[07:24] <Grogbot> <Praetorian> And for the official is this: https://pastebin.com/CsCk7xQn
[07:24] <Grogbot> <Praetorian> Now if only I can understand why it fails in my build. Is it a mem issue?
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[07:27] <Grogbot> <peterkohaut> thats intel driver... what is loaded by opengl32.dll in non-msys build?
[07:28] <Grogbot> <Praetorian> non-msys?
[07:28] <Grogbot> <peterkohaut> ah nevermind, i'm blind
[07:28] <Grogbot> <Praetorian> they both load it
[07:29] <Grogbot> <Praetorian> mine fails. Maybe it's too many dlls at that point? Is that a thing?
[07:32] <Grogbot> <peterkohaut> too many dll? i dont think so, it just looks that intel driver fails at initialization for unknown reason
[07:33] <Grogbot> <Praetorian> because the official build has many of the msys2/mingw64 libraries (except SDL) statically linked.
[07:33] <Grogbot> <Praetorian> It seems that it loads it once, and then fails if I'm reading that log correctly
[07:34] <Grogbot> <Praetorian> Maybe something's missing from the log
[07:34] <Grogbot> <Praetorian> like the more specific reason why it fails
[07:36] <Grogbot> <peterkohaut> dllmain is called in intel driver, then it successfully loads some symbols, and then it fails, so something went wrong inside
[07:37] <Grogbot> <peterkohaut> maybe gl context initialization is differnet/different parameters are used in msys build
[07:38] <Grogbot> <Praetorian> It could be. But my build works fine in the desktop PC (where an NVidia driver is used)
[07:39] <Grogbot> <sluicebox> @Praetorian , are you familiar with Process Explorer? you can see a detailed list of all dll's that have been loaded in a process. version numbers, full paths, etc. https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer
[07:39] <Grogbot> <Praetorian> Yes I have ran that too
[07:39] <Grogbot> <peterkohaut> maybe nvidia driver is not so picky, or something unsupported is requested,
[07:39] <Grogbot> <peterkohaut> i'm not familiar with opengl initialization process in scummvm, yet
[07:39] <Grogbot> <Praetorian> hmm, maybe
[07:39] <Grogbot> <Praetorian> I am neither. I m wondering if I'm way over my head here 😃 Still it's a mystery I'd like to solve
[07:44] <Grogbot> <Praetorian> So, in Process Explorer, by the time I reach in-game Blade Runner where the issue happens, a few dlls have been loaded in the official build that don't appear in mine. I'm guessing that this is because of the above mentioned failure (those are: ig4icd64, igd10umd64, d3d11, dxgi, and the seemingly less related ksuser, msacm32.dll, msacm32.drv)
[07:45] <Grogbot> <Praetorian> My build of course links a whole lot of dlls from msys that the official does not
[07:47] <Grogbot> <peterkohaut> please, can you check with debugger if functions wglCreateContext and wglMakeCurrent are returning proper values (not null, and true)?
[07:47] <Grogbot> <Praetorian> By the way, I don't recall if I mentioned it, but the blank picture is only in-game Blade Runner.
[07:47] <Grogbot> <peterkohaut> i need to read scummvm gl code, i can check later this evening
[07:49] <Grogbot> <Praetorian> By the above, I mean it doesn't happen in QfG4 that I've also tried. The pic looks fine for that.
[07:49] <Grogbot> <Praetorian> (ehrm, let me recheck to make sure, though)
[07:54] <Grogbot> <peterkohaut> hmm, might be some format support, br is using argb1555
[07:54] <Grogbot> <peterkohaut> https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/bladerunner.h#L325
[07:54] <Grogbot> <peterkohaut> try to change it to rgba8888
[07:55] <Grogbot> <peterkohaut> but that doesnt explain why its failing on local msys builds
[08:12] <Grogbot> <Praetorian> Minor correction about what happens with qfg4. There are a few warnings similar to the ones in Blade Runner output in the console, but they stop as soon as the game is fully launched and the pic looks fine. Warnings are only: "WARNING: GL ERROR: GL_INVALID_ENUM on glTexParameteri(0x0DE1, 0x2802, 0x812F) (backends/graphics/opengl/texture.cpp:89)! WARNING: GL ERROR: GL_INVALID_ENUM on glTexParameteri(0x0DE1, 0x2803, 0x812F)
[08:12] <Grogbot> (backends/graphics/opengl/texture.cpp:90)! " repeated a few times
[08:12] <Grogbot> <Praetorian> In contrast, in Blade Runner, the warnings keep being output continuously
[08:13] <Grogbot> <Praetorian> Anyway, I'll try with the change peter proposed in a few minutes
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[08:58] <Grogbot> <Praetorian> I set the screenPixelFormat to Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
[08:58] <Grogbot> <Praetorian> It still has the same issue
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[10:23] <Grogbot> <Praetorian> So, it seems that the issue is similar, or at least has a similar cause to the one reported here: https://github.com/LWJGL/lwjgl/issues/119
[10:24] <Grogbot> <Praetorian> The solution I've tried is the 4rth one listed here: https://github.com/pal1000/save-legacy-intel-graphics
[10:25] <Grogbot> <Praetorian> "create a compatibility shim with Win81RTMVersionLie fix for Intel OpenGL driver applied to affected programs individually (this is the method used by this project)"
[10:26] <Grogbot> <Praetorian> Ie I created a compatibility fix for ScummVM with Windows ADK (Compatibility Administrator 64-bit tool), installed it via that tool and ran my ScummVM build
[10:26] <Grogbot> <Praetorian> And now everything is working fine for OpenGL renderer - no warnings whatsoever
[10:28] <Grogbot> <Praetorian> Still unsure why the official ScummVM build or rootfather's don't need this fix though
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[10:33] <Grogbot> <Praetorian> The "why we have this issue" section is interesting...
[10:33] <Grogbot> <Praetorian> "In order to fix any problem we must understand its root cause. In the early days of Windows 10 development Microsoft decided to change the Windows major version from 6 to 10. However Microsoft thought it is enough to provide software developers APIs to advertise Windows 10 compatibility. Programs that advertise compatibility get current OS version when they ask for it, others get the old 6.3 format. When implementing this Microsoft
[10:33] <Grogbot> forgot about dynamic link libraries or maybe was unable to do anything about them. There is no similar mechanism(s) for DLLs as far as I know, they always inherit Windows version received by the programs that loads them. As a result of this, things go south when a program advertising Windows 10 compatibility loads a DLL that is not ready for current Windows 10 major version. Anything can happen but most likely the DLL just unloads right away. Intel
[10:33] <Grogbot> OpenGL driver for iGPU generations listed above is the perfect example and as a result it unloads immediately."
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[10:45] <Grogbot> <Praetorian> So if I get this right, my Mingw64 builds "advertise the Windows 10 compatibility" and that's a bad thing for old GPU drivers that were never properly supported/updated for Windows 10
[10:45] <Grogbot> <Praetorian> What is responsible for this "advertisement" though?
[10:46] <Grogbot> <peterkohaut> oh, that is... unexpected :/
[10:48] <Grogbot> <Praetorian> could this be specific to the g++ 9.1.0 compiler that msys2/mingw64 uses?
[10:49] <Unseen2> The "I know about Win10"-Advertisement is probably part of the application manifest, either in a seperate foo.exe.manifest file or embedded in a resource in the exe
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[11:00] <Grogbot> <Praetorian> Indeed, my executable includes a manifest that the official build does not.
[11:01] <Grogbot> <Praetorian> https://pastebin.com/b6G5tWwH
[11:02] <Grogbot> <sluicebox> yup, supportedOS is the manifest tag they talk about on that minecraft thread
[11:03] <Grogbot> <Praetorian> So how can the manifest be skipped altogether, or at least the Windows 10 adv? And would this be something to fix (eg for ScummVM configure script)?
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[11:06] <Grogbot> <sluicebox> i don't know the mingw answer there but that's the right question, why is that enabled by default in a mingw64 build vs the nightly
[11:08] <Grogbot> <sluicebox> that may just be a difference between mingw and mingw64
[11:13] <Unseen2> They only mention that a default manifest exists, but not really how to disable it: https://sourceforge.net/p/mingw-w64/wiki2/default_manifest/
[11:17] <Grogbot> <sluicebox> it's heartening that even on this thread it's acknowledged that figuring out which project this behavior belongs to is a challenge: https://github.com/msys2/MSYS2-packages/issues/454
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[11:42] <Grogbot> <sluicebox> i just did a local build with mingw and there's no manifest, so it's somewhere in msys2/mingw64, as opposed to something in the daily build configuration
[11:42] <Scummette> [scummvm] bluegr closed pull request #1781: SCI: Fix ICEMAN 'Climb down hatch' (master...icemanclimbdown) https://git.io/fj93q
[11:42] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/fj9cn
[11:42] <Scummette> scummvm/master 72c50d3 sluicebox: SCI: Fix ICEMAN 'Climb down hatch'
[11:45] <Grogbot> <Praetorian> @sluicebox this default-manifest package is installed as a hard dependency for gcc in msys2/mingw64 -- and I can't remove the package without removing gcc too :/ like that thread mentions
[11:46] <Grogbot> <Praetorian> I am unsure why they closed the issue, if it weren't fixed? Or is this a regression?
[11:54] <Grogbot> <sluicebox> looks like they closed it because the specific problem it was causing, UPX choking on exe's with multiple manifests, went away when UPX added a command to ignore some junk. they linked to a gcc issue they said owned the issue: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=69880
[11:57] <Grogbot> <sluicebox> jumping ahead to how this gets fixed for scummvm, since i haven't seen anything that hints at a "no manifest" option, i think you're looking for how to get it to use a different manifest, and then add an effectively empty one to the project, like visual studio does by default
[12:00] <Grogbot> <Praetorian> indeed
[12:04] <Grogbot> <sluicebox> and that might be as simple as just adding one to the scummvm.rc, if their bintools fix amounts to "if there's already an RT_MANIFEST , don't add one"
[12:04] <Grogbot> <sluicebox> but i don't know much about the mingw/msys world, a life choice i'm feeling prettttty okay with right now
[12:05] <Grogbot> <Praetorian> 😄
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[13:08] <Scummette> [scummvm] antoniou79 opened pull request #1782: DISTS: Fix OpenGL renderer for builds with MSYS2 (master...openglRendererFixForMsys2MinGWBuildsOnWin10OldGPUdrivers) https://git.io/fj9CM
[13:10] <LePhilousophe> hum seems the rc file got spaces edited
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[13:12] <Grogbot> <Praetorian> I adjusted some spaces, yes to keep the formatting. Would that cause issues?
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[14:03] <Grogbot> <Strangerke> hi guys
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[14:21] <Grogbot> <criezy> Hi @Strangerke
[14:22] <Grogbot> <Strangerke> Hey criezy 😃 I'll soon be back to Belgium
[14:22] <Grogbot> <Strangerke> (and online)
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[14:35] <Grogbot> <criezy> And I will soon be in Belgium (maybe)
[14:35] <Grogbot> <criezy> (and offline)
[14:36] <Grogbot> <criezy> I am thinking of spending a few days in Bruges to start my holidays in a couple of weeks.
[14:37] <Grogbot> <Strangerke> oh nice, ... and nice city 😃
[14:43] <LePhilousophe> not sure that August is the best time to go there :D
[14:43] <Grogbot> <Strangerke> The weather may be good, which is positive... I guess?
[14:44] <LePhilousophe> Praetorian: I didn't know if it was intentional or not, sometimes IDE edit spaces and next IDE will edit again and so on
[14:44] <LePhilousophe> Strangerke: depends on if you want to visit in conditions of In Bruges movie
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[18:03] <Grogbot> <rsn8887> Superdumb C question
[18:04] <Grogbot> <rsn8887> void function(int a) { if (a == 0) a = 2; printf("%d", a); }
[18:04] <Grogbot> <rsn8887> is this allowed, is the output 2
[18:04] <Grogbot> <rsn8887> ?
[18:04] <Grogbot> <rsn8887> am I allowed to assign values to passed arguments in all circumstances, all platforms etc?
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[18:06] <Grogbot> <Vyzigold> this should be correct
[18:08] <Grogbot> <DreamMaster> Yep. I do this all the time myself, such as when constraining parameters to valid ranges. Though I've never felt the need to do it myself, an int parameter would likely only be unchangeable if was explicitly declared as const int a.
[18:09] <Grogbot> <rsn8887> Perfect
[18:10] <Grogbot> <Joefish> not sure if I miss something here but what was the reason you thought there may be a problem?
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[18:15] <Grogbot> <rsn8887> Using a pass-by-value argument as any old regular variable I have never done that.
[18:15] <Grogbot> <rsn8887> I only ever read from them, never write to them.
[18:21] <Grogbot> <SupSuper> you're not writing to the original argument, only a copy
[18:21] <Grogbot> <SupSuper> thus the old joke that everything in c is copies
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[22:08] <Scummette> [scummvm] sev- closed pull request #1762: COMMON: Support text wrapping with even width line segments (master...evenWidthTextWrapSupport) https://git.io/fjMPC
[22:08] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/fj9gw
[22:08] <Scummette> scummvm/master 1bca3de antoniou79: COMMON: Support text wrapping with even width line segments
[22:08] <Scummette> scummvm/master 4630895 antoniou79: COMMON: Explain new params for wordWrapText()
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[22:26] <Scummette> [scummvm] ccawley2011 opened pull request #1783: TEENAGENT: Add the music directory to the search path (master...teenagent-gog) https://git.io/fj9gN
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[22:32] <Scummette> [scummvm] ccawley2011 opened pull request #1784: TEENAGENT: Add debug commands to play voices and sound effects (master...teenagent-playsound) https://git.io/fj92e
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[22:56] <Scummette> [scummvm] digitall closed pull request #1783: TEENAGENT: Add the music directory to the search path (master...teenagent-gog) https://git.io/fj9gN
[22:56] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/fj92R
[22:56] <Scummette> scummvm/master c730777 ccawley2011: TEENAGENT: Add the music directory to the search path
[22:59] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fj92u
[22:59] <Scummette> scummvm/master cd88164 antoniou79: BLADERUNNER: Make use of new text wrapping functionality
[23:08] <Scummette> [scummvm] digitall closed pull request #1784: TEENAGENT: Add debug commands to play voices and sound effects (master...teenagent-playsound) https://git.io/fj92e
[23:08] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/fj92M
[23:08] <Scummette> scummvm/master 837ac7e ccawley2011: TEENAGENT: Add debug commands to play voices and sound effects
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[23:32] <travis-ci> scummvm/scummvm#9553 (master - c730777 : Cameron Cawley): The build passed.
[23:32] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/4630895ccc36...c7307774bada
[23:32] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/566715722
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[23:33] <travis-ci> scummvm/scummvm#9554 (master - cd88164 : Thanasis Antoniou): The build passed.
[23:33] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/c7307774bada...cd8816428e11
[23:33] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/566716843
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[00:00] --- Fri Aug 2 2019