[00:59] [discord] Time to start Screenshot Friday. This week, apart from some minor time spent reviewing PRs, and mucking around in the background doing further disassembling with Claude's assistance, I primarily focused on game engine testing. The first is my Ultima branch, testing Ultima 1 gameplay. Mostly good so far, though I have identified and fixed multiple problems. Several of which are because I allow saving anywhere, including within locat [00:59] [discord] The other game I've been testing is the currently stand-alone Yendorian Tales 2/3 engine. There too I've done several bugfixes, and can now complete the starting town Port Hope. I just need to finish working my way through the sewers, and then I'll be completely free to start exploring the countryside in more detail. As mentioned previously, my intention is to may sure that the reimplementation can let me complete both games 2 and [00:59] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1565530566894428230/scummvm-ultima1-00000.png?ex=6ae53d75&is=6ae3ebf5&hm=fca634ba367094fd314d5a09b5eabe2ff8a80d58fc350d21276e73bb4d4f111a& [00:59] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1565530567380963359/yendor2-001.png?ex=6ae53d75&is=6ae3ebf5&hm=63d2cda6876b761f3aef86e55390f8e754259c663d5f6a4a6f700acf1cc3d195& [07:12] [discord] https://klipy.com/gifs/working-anakin [07:12] [discord] Thanks for the quick fix [08:28] borosky (~borosky@213.134.181.116) joined #scummvm. [08:37] [discord] <3rdworldhero> hello. [08:37] [discord] <3rdworldhero> New to the community - love the project! [08:38] [discord] <3rdworldhero> Im looking for some input on a Scummvm crash (on libretro) on a TV.. The crash is a Graphics::Screen::addDirtyRect(). [08:38] [discord] <3rdworldhero> Debug has been complicated, gdb keeps trying to transfer the scumm debug core, 934mb, and stalls... [08:38] [discord] <3rdworldhero> hello. [08:38] [discord] <3rdworldhero> New to the community - love the project! [08:38] [discord] <3rdworldhero> Im looking for some input on a Scummvm crash (on libretro) on a TV.. The crash is a Graphics::Screen::addDirtyRect(). [08:38] [discord] <3rdworldhero> Debug has been complicated, gdb keeps trying to transfer the scumm debug core, 934mb, and stalls... [08:38] [discord] <3rdworldhero> Apologies if this the wrong channel. (edited)