[00:38] gsi_ (~gsi@user/gsi) joined #scummvm. [00:41] gsi (~gsi@user/gsi) left irc: Ping timeout: 252 seconds [02:19] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/s4UBHg [02:19] scummvm/master e9ba292 NorwayFun: I18N: Update translation (Georgian) [04:54] ny00123 (~ny00123@2a0d:6fc2:5ac1:3200:22cf:eaaf:b5a6:433b) joined #scummvm. [05:01] [scummvm] mgerhardy pushed 11 new commits to branch-2-9: https://is.gd/ISkHCi [05:01] scummvm/branch-2-9 3eced3c mgerhardy: TWINE: comments to mention the original source names [05:01] scummvm/branch-2-9 49e3fdf mgerhardy: TWINE: added pitchbend values to playSample (they are still unused) [05:01] scummvm/branch-2-9 0677223 mgerhardy: TWINE: fixed pitch handling for samples [05:05] [scummvm] mgerhardy pushed 1 new commits to master: https://is.gd/rV2nDg [05:05] scummvm/master 0a84ffe mgerhardy: NEWS: moved news entries for twine to 2.9.1 [06:18] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. 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[11:20] [scummvm] sev- closed pull request #6580: IMAGE: Improved support for QuickTime dithering (master...qt-dither) https://is.gd/NVLqHs [11:20] [scummvm] sev- pushed 4 new commits to master: https://is.gd/nXoUtP [11:20] scummvm/master 1e62c54 ccawley2011: IMAGE: Improved dithering support for QuickTime RLE [11:20] scummvm/master 9bbb019 ccawley2011: IMAGE: Split the generic QuickTime dithering into a separate class [11:20] scummvm/master 320865e ccawley2011: IMAGE: Use setOutputPixelFormat to avoid extra conversion when dithering [11:31] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 268 seconds [11:34] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [12:24] [scummvm] dwatteau pushed 1 new commits to branch-2-9: https://is.gd/Pmd1aJ [12:24] scummvm/branch-2-9 561aaea dwatteau: BACKENDS: FS: Fix macro name for previous macOS workaround [12:59] [scummvm] dwatteau pushed 2 new commits to branch-2-9: https://is.gd/Sih1ff [12:59] scummvm/branch-2-9 18041f9 scemino: TWP: Thimbleweed Park should not crash if shaders are not supported [12:59] scummvm/branch-2-9 8c3eecf scemino: TWP: Thimbleweed Park should not close ScummVM if shaders are not supported [14:32] ny00123 (~ny00123@2a0d:6fc2:5ac1:3200:22cf:eaaf:b5a6:433b) left irc: Quit: Leaving [14:34] [scummvm] orgads opened pull request #6583: ENGINES: Deduplicate escapeString and fix unused-function warnings (master...common-escape) https://is.gd/XJWicf [14:44] [scummvm] athrxx pushed 4 new commits to master: https://is.gd/qqnoGu [14:44] scummvm/master 19cb409 athrxx: SCUMM: (v4) - fix bug no. 15868 [14:44] scummvm/master 374a159 athrxx: SCUMM: (v4) - show message when trying to load empty slots [14:44] scummvm/master 7fafa92 mbreskovec: KYRA: Kyra 2, Intro Czech fan translation update. [15:51] [scummvm] bluegr closed pull request #6583: ENGINES: Deduplicate escapeString and fix unused-function warnings (master...common-escape) https://is.gd/XJWicf [15:51] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/Siz0e7 [15:51] scummvm/master a53c713 orgads: ENGINES: Deduplicate escapeString and fix unused-function warnings [15:51] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/jS00OX [15:51] scummvm/master a9d9252 weblate: I18N: Update translations templates [15:53] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Ji1860 [15:53] scummvm/master 0a2184f weblate: I18N: Update translation files [16:21] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 260 seconds [16:32] Smedles (~quassel@smedley.org) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [16:32] Smedles (~quassel@smedley.org) joined #scummvm. [16:38] [discord] I know it's not friday yet but... what the heck, let's make an exception! 🙂 I finally have completely correct and readable subtitles on the engine! Tevrw, capital of France! [16:38] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1367178352984854568/image.png?ex=6813a390&is=68125210&hm=af8bd4b4568238cd35beb1b1be18600a47d6b86a1bbb8ae17f1d8f7ab1b09419& [16:48] [discord] I'm assuming it actually tried to display Tevmw and not Tevrw but with the wrong width for the characters (or actually the right width but wrong characters)? [16:51] [discord] I'm assuming I read the font data array starting from the wrong offset 😛 [17:03] [discord] Sorry for the ping, do you know if the asylum engine could run on the dreamcast? [17:04] [discord] oh well... as fun as it was I had to fix it [17:04] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1367184793942622319/image.png?ex=6813a98f&is=6812580f&hm=bc834086eea6a5989d0d15b0d0aa1e8230865f08856f502528d0e9970ff88fb2& [17:16] ccawley2011 (~ccawley20@2a06:61c1:d9b8:0:2908:1205:4ce4:3db6) joined #scummvm. [17:16] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [17:30] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [18:11] [discord] I never used ScummVM on Dreamcast, but the engine doesn's have anything specially that indicates it may not work. [18:11] [discord] Although, there are quite a few caveats explained in this case which could be the source of some of the problems. Additionally, I am not sure ScummVM has been tested on emulators instead of real hardware. [18:11] [discord] https://docs.scummvm.org/en/v2.9.0/other_platforms/sega_dreamcast.html [18:12] [discord] I never used ScummVM on Dreamcast, but the engine doesn's have anything specially that indicates it may not work. [18:12] [discord] Although, there are quite a few caveats explained in the page below which could be the source of some of the problems. Additionally, I am not sure ScummVM has been tested on emulators instead of real hardware. [18:12] [discord] https://docs.scummvm.org/en/v2.9.0/other_platforms/sega_dreamcast.html (edited) [18:13] [discord] Actually it happens the same on hardware, its just that is more convenient to debug on emulator [18:13] [discord] The weird thing is that i have everything according to the guide [18:13] [discord] got it, so at least we know its not the emulator 🙂 [18:17] [discord] I don't know much about the Dreamcast port, but I'm not sure it's really used/tested/maintained nowadays [18:17] [discord] the port is memory-starved, and even some later SCUMM had unfixed issues for years I think [18:18] [discord] so I think trying to run Asylum there is maybe just too ambitious [18:19] [discord] the port is memory-starved, and even some later SCUMM had unfixed issues for years there, I think (edited) [18:19] [discord] There is a chance it could run with some asset patches, but for some reason its not even detecting it [18:20] [discord] in your DC emulator, you're giving it your game assets through some .iso file? [18:20] [discord] Dreamcast has very limited iso9660 support, if my memory serves me well [18:20] [discord] Through a cdi [18:21] [discord] e.g. if the game files have "weird" length/characters, the iso9960 support of the dreamcast might not just see it, so that could be the reason for the misdetection problem? [18:21] [discord] but then the DC port has its very own launcher thing, something is possibly broken there, too, I don't know [18:22] [discord] but then the ScummVM DC port has its very own launcher thing, something is possibly broken there, too, I don't know (edited) [18:22] [discord] Also, please check if the engine is listed in the About dialog [18:22] [discord] Oh, where i can check that? [18:23] [discord] i'm not sure the DC port even has that About dialog eh 😄 [18:23] [discord] Yeah its kinda complicated with only this [18:23] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1367204735274450974/image.png?ex=6813bc22&is=68126aa2&hm=b31bb3831828fee91e8468308e78acaf17a6e9333f43ed18105328467fc78a83& [18:23] [discord] Yeah its kinda complicated with only this :xd: (edited) [18:23] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1367204735274450974/image.png?ex=6813bc22&is=68126aa2&hm=b31bb3831828fee91e8468308e78acaf17a6e9333f43ed18105328467fc78a83& [18:23] [discord] regarding the iso9660 limitations, there's some stuff mentionned in the "Known issues" section here: https://docs.scummvm.org/en/v2.9.0/other_platforms/sega_dreamcast.html#known-issues [18:24] [discord] At this point it looks like im gonna need to build it myself to debug wth is happening [18:25] [discord] I don' [18:25] [discord] I don't think its something like that, it seems to have really simple file names (edited) [18:25] [discord] ``` [18:25] [discord] $ tar tjf scummvm-2.9.0-dreamcast-plainfiles.tar.bz2 | grep -i asyl [18:25] [discord] ASYLUM.PLG [18:25] [discord] ``` [18:26] [discord] well, at least in the official 2.9.0 release, an Asylum engine plugin was built [18:26] [discord] Yeah [18:26] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1367205411190738973/image.png?ex=6813bcc3&is=68126b43&hm=fcc65ddd8b528d56d4cd3e8a1cfea86e442318585157cb775766956209a98243& [18:28] [discord] reminds me that someone was actively working on an alternate Dreamcast backend for ScummVM (I think ours has just been in pure maintenance mode for many years), but I don't know what is its status now: [18:28] [discord] https://github.com/tsowell/scummvm-dreamcast/tree/dcalt-backend/backends/platform/dcalt [18:30] [discord] In the About dialog in the main GUI [18:31] [discord] the DC port has no main GUI, no? [18:31] [discord] it's always had its very own unique ui, I think [18:33] [discord] Ah, right. That makes things more complicated for debugging [18:44] [discord] Im curious if updating it to latest could fix the issue [18:52] [discord] Oh damn [18:52] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1367211976031207494/image.png?ex=6813c2e0&is=68127160&hm=128ee387f668bfe6d7a47052086a939a2342e4e55d3989167f542c08d02155a6& [19:01] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 260 seconds [19:25] Deledrius__ (~Deledrius@user/deledrius) left irc: Read error: Connection reset by peer [19:27] Deledrius (~Deledrius@user/deledrius) joined #scummvm. [21:21] [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/3vA2H3 [21:21] scummvm/master 5ab2365 dwatteau: BUILD: Support both $_host-peldd and peldd for mingw builds [21:21] [scummvm] lephilousophe closed pull request #6574: BUILD: Support both $_host-peldd and peldd for mingw builds (master...fix/build-win9x-try-other-name-for-peldd-ldd) https://is.gd/Qholgw [22:11] ccawley2011 (~ccawley20@2a06:61c1:d9b8:0:2908:1205:4ce4:3db6) left irc: Read error: Connection reset by peer [22:46] broosky (~borosky@213.134.187.43) left irc: Ping timeout: 276 seconds [23:42] Strengths (~Strengths@2001:4479:e103:e300:cbf7:1303:dd40:ee4a) left irc: Remote host closed the connection [23:45] Strengths (~Strengths@2001:4479:e103:e300:5fae:c807:df75:79ce) joined #scummvm. [00:00] --- Thu May 1 2025