[00:06] [discord] Put the logo in unrelated videos now just because [00:47] gsi (~gsi@user/gsi) left irc: Ping timeout: 265 seconds [00:54] [discord] Now I'm facing this error help out me how to avoid this error [00:54] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1476019383464890460/image.png?ex=699f99ac&is=699e482c&hm=e6998fde8bb3bf4a3b7861a857ab60ce9326a9c59c088d1d15e16c054004ca91& [01:09] sounds like more of the same - a missing file, because of a mising dependency [01:18] *missing dependency [02:11] [scummvm] npjg pushed 17 new commits to master: https://is.gd/RGuSLr [02:11] scummvm/master 11a48f0 npjg: MEDIASTATION: Fix incorrect comparison when triggering timer events [02:11] scummvm/master f60361f npjg: MEDIASTATION: Improve debug printing [02:11] scummvm/master f14ca14 npjg: MEDIASTATION: Make sprite clips work with newer engine versions [02:28] [scummvm] npjg pushed 1 new commits to master: https://is.gd/8MhSEF [02:28] scummvm/master db06452 npjg: MEDIASTATION: Fix GCC comparison of unsigned expression warnings [02:59] [discord] 1. Did you get the precompiled libraries and then add the Windows system variable "SCUMMVM_LIBS" pointing to the extracted libraries as per the instructions? [02:59] [discord] 2. What did your command look like when you ran create_project.exe? [03:04] [discord] Also, unless you explicitly want to build ScummVM with all engines, you should probably just limit it to a smaller set of engines, when running `create_project.exe` [03:05] [discord] 1. Did you get the precompiled libraries and then add the Windows system variable "SCUMMVM_LIBS" pointing to the extracted libraries as per the instructions? Which link did you get the prebuilt libraries from? [03:05] [discord] 2. What did your command look like when you ran create_project.exe? (edited) [03:07] [discord] And one thing that's not mentioned on the wiki, is that iirc you should add a `--use-canonical-lib-names` switch to your `create_project.exe` command, when using the prebuilt libraries labeled `scummvm_libs_2015.zip` (which are actually more recent than 2015) . [03:17] [discord] The instructions first suggest you run the `create_msvc.bat` which would guide you to creating a Visual Studio solution "automatically", but more often you'd be better off running your own customized `create_project` command from a commad line shell, from within dists\msvc folder. [03:17] [discord] Which, eg. for building only for engines bladerunner and director could like like: [03:17] [discord] ``` [03:17] [discord] create_project.exe ..\.. --disable-all-engines --disable-detection-full --enable-engine=bladerunner,director --use-canonical-lib-names --msvc --enable-fluidlite --enable-tts --enable-mpeg2 --enable-faad [03:17] [discord] ``` [03:30] [scummvm] npjg pushed 2 new commits to master: https://is.gd/Ul5Wk3 [03:30] scummvm/master 23a79d9 npjg: MEDIASTATION: Rename EventHandler to ScriptResponse [03:30] scummvm/master 9fe3ba9 npjg: MEDIASTATION: Attempt to fix unsigned expression warnings again [05:23] gsi (~gsi@user/gsi) joined #scummvm. [05:45] ccawley2011 (~ccawley20@195.180.34.159) left irc: Ping timeout: 246 seconds [07:18] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. 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[08:28] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [09:11] [scummvm] sev- closed pull request #7246: GUI: Enable rich syntax search in Grid View (master...kelly-dev) https://is.gd/5Un8gh [09:11] [scummvm] sev- pushed 1 new commits to master: https://is.gd/9NNUX6 [09:11] scummvm/master e86fe74 phyulwin: GUI: Enable advanced search in Grid view [09:11] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/5enDTc [09:11] scummvm/master 5113e50 weblate: I18N: Update translations templates [09:11] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/dsJdK7 [09:11] scummvm/master a4e90fa weblate: I18N: Update translation files [09:15] [scummvm] sev- pushed 1 new commits to master: https://is.gd/8o0b3b [09:15] scummvm/master ac2371c sev-: NEWS: Mention smart search improvement [09:19] [scummvm] sev- closed pull request #7238: BACKENDS: avoid Windows ARRAYSIZE definition (master...curl-arraysize-include) https://is.gd/MBriYl [09:19] [scummvm] sev- pushed 3 new commits to master: https://is.gd/PfxA3D [09:19] scummvm/master ef5aa5f meekee7: NETWORKING: rearrange curl includes to avoid ARRAYSIZE macro redefinition on Windows [09:19] scummvm/master f612d85 meekee7: JANITORIAL: resolve typo in comment [09:19] scummvm/master 0178c62 meekee7: JANITORIAL: resolve typo in comment [09:44] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [09:58] sev (~sev@scummvm/sev) joined #scummvm. 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[10:10] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [10:14] [scummvm] sev- closed pull request #7257: SCUMM: Introduce Resource class to ScummEditor (master...editor) https://is.gd/N4BJe1 [10:14] [scummvm] sev- pushed 2 new commits to master: https://is.gd/qdaGsG [10:14] scummvm/master ab0087f sronsse: SCUMM: EDITOR: Introduce File class [10:14] scummvm/master 84627d6 sronsse: SCUMM: EDITOR: Introduce Resource class [10:29] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [10:50] sev (~sev@2a02-a457-5d44-0-d8a4-9b3a-a259-c71a.fixed6.kpn.net) joined #scummvm. [10:50] sev (~sev@2a02-a457-5d44-0-d8a4-9b3a-a259-c71a.fixed6.kpn.net) left irc: Changing host [10:50] sev (~sev@scummvm/sev) joined #scummvm. [10:50] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [11:15] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [11:16] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. 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[11:52] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [12:58] [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/Ooh78D [12:58] scummvm/master 1b05472 lotharsm: NEWS: Update German NEWS file [13:09] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [13:24] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [13:24] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [13:24] sev (~sev@scummvm/sev) joined #scummvm. [13:24] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [13:48] dos (~dos@dosowisko.net) left irc: Server closed connection [13:49] dos (~dos@dosowisko.net) joined #scummvm. [13:53] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [14:04] sev (~sev@2a02-a457-5d44-0-d8a4-9b3a-a259-c71a.fixed6.kpn.net) joined #scummvm. [14:04] sev (~sev@2a02-a457-5d44-0-d8a4-9b3a-a259-c71a.fixed6.kpn.net) left irc: Changing host [14:04] sev (~sev@scummvm/sev) joined #scummvm. [14:04] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [14:41] [discord] fairly new with ScummVM nd was curious about how something was done with these two titles: (1) Toonstruck on DOSBox has these weird 'scanlines' like effects on videos - these are gone on ScummVM, wondering what was done as this looks amazing now! (2) In some games, like Phantasmagoria, I think ScummVM runs the dos version, which had less colours than windows, but in comparison to dosbox pure it runs in higher resolution video [14:41] [discord] fairly new with ScummVM nd was curious about how something was done with these two titles: (1) Toonstruck on DOSBox has these weird 'scanlines' like effects on videos - these are gone on ScummVM, wondering what was done as this looks amazing now! (2) In some games, like Phantasmagoria, I think ScummVM runs the dos version, which had less colours than windows, but still in comparison to dosbox pure it runs in higher resolution [14:43] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [14:45] sev (~sev@scummvm/sev) joined #scummvm. [14:45] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [15:08] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [15:12] sev (~sev@scummvm/sev) joined #scummvm. [15:12] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [15:13] [discord] ScummVM is a reimplementation of the game executable [15:14] [discord] so, when we, say, were implementing video playback for Toonstruck, we were not adding those scanlines [15:14] [discord] same thing for Phantasmagoria. Since we have full code for the SCI engine, we add an optinon to eliminate the color palettes or improve graphics [15:15] [discord] and you can also experiment with scalers and shader-based scalers if you have modern video card [17:10] [scummvm] sev- closed pull request #7259: COMMON, WIN32: Printing support improvements (master...printing-improvements) https://is.gd/kDCBbz [17:10] [scummvm] sev- pushed 7 new commits to master: https://is.gd/TlaX16 [17:10] scummvm/master d71243e sdelamarre: COMMON: Expose printable area/paper size in print manager interface [17:10] scummvm/master cad7c5b sdelamarre: WIN32: Implement printable area/paper size functions in print manager [17:10] scummvm/master 0a9e526 sdelamarre: GOB: Special case in the printing opcode to get the printable area size [17:10] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/wrfmPn [17:10] scummvm/master 54dfaa5 weblate: I18N: Update translations templates [17:11] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/LU0tJJ [17:11] scummvm/master c18fd7a weblate: I18N: Update translation files [17:17] Build [#16915](https://buildbot.scummvm.org/#/builders/54/builds/16915) of `master-android-arm` failed: compile (failure) [17:17] Build [#16918](https://buildbot.scummvm.org/#/builders/23/builds/16918) of `master-android-arm64` failed: compile (failure) [17:18] Build [#9531](https://buildbot.scummvm.org/#/builders/181/builds/9531) of `master-appletv` failed: failed compile (failure) [17:18] Build [#16913](https://buildbot.scummvm.org/#/builders/80/builds/16913) of `master-android-x86` failed: compile (failure) [17:19] Build [#16904](https://buildbot.scummvm.org/#/builders/24/builds/16904) of `master-android-x86-64` failed: compile (failure) [17:21] Build [#16919](https://buildbot.scummvm.org/#/builders/39/builds/16919) of `master-debian-x86-64-clang` failed: compile (failure) [17:24] Build [#16327](https://buildbot.scummvm.org/#/builders/108/builds/16327) of `master-ios7-arm64` failed: compile (failure) [17:25] Build [#16761](https://buildbot.scummvm.org/#/builders/93/builds/16761) of `master-macosx-arm64` failed: failed compile (failure) [17:25] Build [#16899](https://buildbot.scummvm.org/#/builders/78/builds/16899) of `master-macosx-i386` failed: compile (failure) [17:25] Build [#16756](https://buildbot.scummvm.org/#/builders/89/builds/16756) of `master-macosx-x86_64` failed: compile (failure) [17:35] Build [#15070](https://buildbot.scummvm.org/#/builders/34/builds/15070) of `fetch-master` failed: failed triggered build-scheduler-master, 29 successes, 10 failures [17:58] [discord] okay, thank you I try now [18:09] [scummvm] sev- pushed 1 new commits to master: https://is.gd/9C0S9h [18:09] scummvm/master d60a20f sev-: JANITORIAL: Fix compilation, no end-line at the end of file [18:10] Strengths (~Strengths@2001:4479:e203:6900:5348:96da:63e7:97e6) left irc: Remote host closed the connection [18:16] Build [#9532](https://buildbot.scummvm.org/#/builders/181/builds/9532) of `master-appletv` completed successfully. [18:16] Build [#16916](https://buildbot.scummvm.org/#/builders/54/builds/16916) of `master-android-arm` completed successfully. [18:18] Build [#16919](https://buildbot.scummvm.org/#/builders/23/builds/16919) of `master-android-arm64` completed successfully. [18:19] Build [#16920](https://buildbot.scummvm.org/#/builders/39/builds/16920) of `master-debian-x86-64-clang` completed successfully. [18:24] Build [#16914](https://buildbot.scummvm.org/#/builders/80/builds/16914) of `master-android-x86` completed successfully. [18:25] Build [#16905](https://buildbot.scummvm.org/#/builders/24/builds/16905) of `master-android-x86-64` completed successfully. [18:25] Build [#16328](https://buildbot.scummvm.org/#/builders/108/builds/16328) of `master-ios7-arm64` completed successfully. [18:25] Build [#16762](https://buildbot.scummvm.org/#/builders/93/builds/16762) of `master-macosx-arm64` completed successfully. [18:25] Build [#16900](https://buildbot.scummvm.org/#/builders/78/builds/16900) of `master-macosx-i386` completed successfully. [18:25] Build [#16757](https://buildbot.scummvm.org/#/builders/89/builds/16757) of `master-macosx-x86_64` completed successfully. [18:29] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [18:31] Build [#15071](https://buildbot.scummvm.org/#/builders/34/builds/15071) of `fetch-master` completed successfully. [18:34] ny00123 (~ny00123@2a00:a041:f217:4c00:58aa:be29:727b:2820) joined #scummvm. [18:36] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [18:36] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [18:36] sev (~sev@scummvm/sev) joined #scummvm. [18:36] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [18:48] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [18:50] sev (~sev@scummvm/sev) joined #scummvm. [18:50] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [18:58] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [19:00] [scummvm] neuromancer closed pull request #7252: FREESCAPE: Fix DOS Castle Master lightning effect (master...castle-fix-lightning) https://is.gd/OT12RF [19:00] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/7vnvvo [19:00] scummvm/master 1484415 weblate: I18N: Update translations templates [19:01] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/eABafH [19:01] scummvm/master 1b19b61 weblate: I18N: Update translation files [19:01] sev (~sev@81.205.47.249) joined #scummvm. [19:01] sev (~sev@81.205.47.249) left irc: Changing host [19:01] sev (~sev@scummvm/sev) joined #scummvm. [19:01] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [19:01] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) joined #scummvm. [19:07] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) left irc: Ping timeout: 248 seconds [19:09] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [19:11] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [19:11] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [19:11] sev (~sev@scummvm/sev) joined #scummvm. [19:11] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [19:20] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) joined #scummvm. [19:26] [discord] That's the beauty of open source: bugs can be fixed, while audio and graphics can be improved where relevant. [19:27] [discord] That's the beauty of open source: bugs can be fixed, while audio and graphics can be improved where relevant / appropriate. (edited) [19:32] [discord] That's the beauty of open source: porting games to every operating system, fixing bugs, and improving audio and graphics where relevant / appropriate. (edited) [19:38] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) left irc: Remote host closed the connection [19:53] [discord] Another example Zork Nemesis, on Dosbox it had this small square screen, on scummvm it goes wide-screen. So welcoming back to this title, with Mark Morgan music just 💎. Why I never got into scummvr before is beyond me [19:55] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) joined #scummvm. [19:58] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) left irc: Remote host closed the connection [20:13] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) joined #scummvm. [20:14] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [20:16] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) left irc: Remote host closed the connection [20:18] sev (~sev@2a02-a457-5d44-0-d8a4-9b3a-a259-c71a.fixed6.kpn.net) joined #scummvm. [20:18] sev (~sev@2a02-a457-5d44-0-d8a4-9b3a-a259-c71a.fixed6.kpn.net) left irc: Changing host [20:18] sev (~sev@scummvm/sev) joined #scummvm. [20:18] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [20:55] [discord] Thanks, I only just added the widescreen mode for Zork Nemesis (and Grand Inquisitor) this year; widescreen PC monitors didn't exist back when that game engine was designed, so the original release never had support for them. The black lines on Toonstruck videos, that Zork Nemesis also used to have, aren't actually a part of the original video files; they're a relic of the days when the average home computer CPU just wasn't powerf [20:59] [discord] Thanks, I only just added the widescreen mode for Zork Nemesis (and Grand Inquisitor) this year; widescreen PC monitors didn't exist back when that game engine was designed, so the original release never had support for them (and since DoxBOX only runs the original the original released executables, it can't do that either). The black lines on Toonstruck videos, that Zork Nemesis also used to have, aren't actually a part of the or [20:59] [discord] Thanks, I only just added the widescreen mode for Zork Nemesis (and Grand Inquisitor) this year; widescreen PC monitors didn't exist back when that game engine was designed, so the original release never had support for them (and since DoxBOX, wonderful project though it is, only runs the original the original released executables, it can't do that either). The black lines on Toonstruck videos, that Zork Nemesis also used to have, [21:00] Last message repeated 1 time(s). [21:05] [discord] Thanks, I only just added the widescreen mode for Zork Nemesis (and Grand Inquisitor) this year; widescreen PC monitors didn't exist back when that game engine was designed, so the original release never had support for them (and since DoxBOX, wonderful project though it is, only runs the original the original retail executables, it can't do that either). The black lines on Toonstruck videos, that Zork Nemesis also used to have, a [21:10] [discord] As you've noticed, that one or two games at the time did manage to wring a bit more performance out of the same hardware in Windows 95 than they could in DOS, I think because Windows permitted more advanced system calls to make use of features of newer CPUs like MMX, or something; I do remember miserably wrestling with DOS UniVBE drivers trying to get Zork Nemesis to run more smoothly in DOS back in the day, before I finally bit th [21:13] [discord] As you've noticed, one or two games at the time did manage to wring a bit more performance out of the same hardware in Windows 95 than they could in DOS, I think because Windows permitted more advanced system calls to make use of features of newer CPUs like MMX, or something; I do remember miserably wrestling with DOS UniVBE drivers trying to get Zork Nemesis to run more smoothly in DOS back in the day, before I finally bit the bul [21:13] [discord] As you've noticed, one or two games at the time did manage to wring a bit more performance out of the same hardware in Windows 95 than they could in DOS, I think because Windows permitted more advanced system calls to make use of features of newer CPUs like MMX, or something; I do remember miserably wrestling with VESA and UniVBE drivers trying to get Zork Nemesis to run more smoothly in DOS back in the day, before I finally bit th [21:18] [discord] Thanks, I only just added the widescreen mode for Zork Nemesis (and Grand Inquisitor) this last year; widescreen PC monitors didn't exist back when that game engine was designed, so the original release never had support for them (and since DoxBOX, wonderful project though it is, only runs the original the original retail executables, it can't do that either). The black lines on Toonstruck videos, that Zork Nemesis also used to ha [21:20] Last message repeated 1 time(s). [21:20] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) joined #scummvm. [21:23] [scummvm] flipkick opened pull request #7260: NANCY: Fix off-by-one error in TableIndexSetValueHS correctness check (master...fix/nancy-off-by-one-error) https://is.gd/B4dtgz [21:24] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) left irc: Remote host closed the connection [21:27] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) joined #scummvm. [21:37] [discord] thanks for sharing this [21:38] [discord] It might still be worth having this as an option for some of the slower platforms we support. [21:39] [scummvm] sh3boly opened pull request #7261: COMMON: I18N: Load `.po` files near `translations.dat` (master...intake-task/translation-parsing) https://is.gd/89kwy4 [21:43] ny00123 (~ny00123@2a00:a041:f217:4c00:58aa:be29:727b:2820) left irc: Remote host closed the connection [21:44] [discord] I agree, but modifying video codecs is beyond my abilities at present. [21:56] [discord] <.oldkid> @.bluegr I read your wiki article concerning subtitles with Master Lu. Is there currently an implementation to display said subtitles, or is this just a first step to get the script of the dialogue? [21:59] [scummvm] bluegr closed pull request #7260: NANCY: Fix off-by-one error in TableIndexSetValueHS correctness check (master...fix/nancy-off-by-one-error) https://is.gd/B4dtgz [21:59] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/cNukOg [21:59] scummvm/master f26566e Philipp Führer: NANCY: Fix off-by-one error in TableIndexSetValueHS correctness check [22:01] [discord] @.oldkid Yep, there is. Check the implementation done in this PR: https://github.com/scummvm/scummvm/pull/7090 [22:04] [scummvm] sronsse opened pull request #7262: Introduce Explorer window to ScummEditor (master...editor) https://is.gd/b0O0TL [22:12] [discord] <.oldkid> thank you! [22:23] [discord] <.oldkid> I guess I'll have to merge and build that PR to try it out. I'm kind of GitHub dumb but I can figure it out [22:43] [discord] You can download a daily version [22:44] [discord] It will already contain that functionality [22:50] [discord] <.oldkid> oh great thank you! [23:15] [scummvm] sluicebox closed pull request #7255: AGI: Migrate Apple II and CoCo3 sound code to Audio::PCSpeaker (master...agi-pcspeaker) https://is.gd/tEnKvY [23:15] [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/8NZzKl [23:15] scummvm/master ba8d370 ccawley2011: AGI: Migrate Apple II and CoCo3 sound code to Audio::PCSpeaker [23:23] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) left irc: Quit: Strengths [23:24] Strengths (~Strengths@2001:4479:e203:6900:479d:13ef:90f2:fe66) joined #scummvm. [23:41] [scummvm] robertmegone opened pull request #7263: AGOS: Simon1 Acorn Floppy Demo - Fix for Simon appearing black in the Acorn Floppy Demo. (master...simon1-acorn-palette) https://is.gd/qxgY0s [00:00] --- Thu Feb 26 2026