[01:15] [discord] hello, i would like to make an rpg-game.. which language should i know? i bought a book on c. but i think c++ is better. but you need the basics you know [01:42] Smedles (~quassel@2400:a848:4041:0:2d0:b4ff:fe02:4b01) left irc: Ping timeout: 246 seconds [01:42] Smedles_ (~quassel@1.147.82.186) joined #scummvm. [02:02] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/tLtsSH [02:02] scummvm/master fd2762e dreammaster: CREATE_ENGINE: Split control focusing events from view open/close [02:06] [discord] You would probably be better served to look into one of the existing suites for making games. That'll save you getting bogged down trying to implement a lot of the graphics engine. For example, RPGMaker. Or AGS, though it's more geared for creating adventures, some like AGD Interactive remade several of the Sierra RPGs in it. The #🧩🛠game-authoring channel is the best place to discuss matters further [02:19] _marc` (~marc@2001:9e8:1974:cc00:c258:3627:c6c3:546e) left irc: Ping timeout: 260 seconds [02:35] _marc` (~marc@2001:9e8:1942:4500:7a53:2e78:7d42:364c) joined #scummvm. [03:06] [scummvm] elasota opened pull request #5962: COMMON: Add emplace, emplace_back, and rvalue push_back (master...array-emplace-move) https://is.gd/6pxeod [03:14] [scummvm] OMGPizzaGuy opened pull request #5963: ULTIMA: Improve detection for Ultima 8 and Crusader games (master...u8-detection) https://is.gd/kmcPNH [03:21] Smedles_ (~quassel@1.147.82.186) left irc: Ping timeout: 272 seconds [03:21] Smedles (~quassel@2400:a848:4041:0:2d0:b4ff:fe02:4b01) joined #scummvm. [03:26] Smedles (~quassel@2400:a848:4041:0:2d0:b4ff:fe02:4b01) left irc: Ping timeout: 260 seconds [03:29] Smedles (~quassel@smedley.org) joined #scummvm. 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[07:51] [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/D4uck8 [07:51] scummvm/master e533598 neuromancer: FREESCAPE: added rock travel cheat for castle [07:51] scummvm/master ffb23e8 neuromancer: HYPNO: initial support for wetlands early demo and font handling refactoring [07:51] scummvm/master 2ba67db neuromancer: HYPNO: improve support for non-zero anchors in arcade sequences [07:51] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/xQcBdx [07:51] scummvm/master 0c4407f : I18N: Update translations templates [08:03] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/BKIVm3 [08:03] scummvm/master 0ce359f : I18N: Update translation (French) [08:14] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [08:14] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [08:14] sev (~sev@scummvm/sev) joined #scummvm. [08:14] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [08:18] [scummvm] sev- closed pull request #5952: GOB: add option to choose savepath for variables.dmp (master...gobconsole-improvements) https://is.gd/o2Z6OU [08:46] [scummvm] sev- pushed 1 new commits to master: https://is.gd/ALrwFF [08:46] scummvm/master c76158e sev-: GUI: Fixed path processing in the Integrity Dialog [08:46] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/DYpFQT [08:46] scummvm/master d24e9b1 : I18N: Update translation files [09:19] [discord] Hi there, can anyone explain what is the meaning of the new "rock travel" strings, in which game does this happen, etc? I think this is a case that could use some i18n comments. [09:21] [discord] "rock travel": traveling using a rock, which is what the player can do to shoot in Castle Master. I'm sorry it was confusing, this term comes from the game [09:36] [discord] I tried to see if I could identify the game by looking at the code, but I found no reference of the exact game, just the engine [09:37] [discord] Thanks for the hints. Please add some i18n descriptions for the keybindings when possible, we have not played every single game that ScummVM supports. [09:38] [discord] Thanks for the hints. Please add some i18n descriptions for these stuff when possible, we have not played every single game that ScummVM supports. (edited) [09:38] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/nmpvzV [09:38] scummvm/master 5787811 IlDucci: I18N: Update translation (Spanish) [09:49] [discord] Thanks for the hints. Please add some i18n descriptions for these game-specific stuff when possible, we have not played every single game that ScummVM supports. (edited) [10:30] [discord] Fair enough! 🙂 [10:31] [discord] Also, Castle Master was translated to French, German and Spanish. We can check how they wrote that [10:42] [discord] That would be lovely! [10:42] ccawley2011 (~ccawley20@249.51.115.87.dyn.plus.net) joined #scummvm. [10:42] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [10:47] chraist (~chraist@user/chraist) joined #scummvm. [11:34] chraist (~chraist@user/chraist) left irc: Quit: Leaving [12:42] [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/Xr6kwu [12:42] scummvm/master 2f9a440 AndywinXp: SCUMM: LOOM: Fix crash when loading game [12:42] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/vA4GYB [12:42] scummvm/master 9b474d5 : I18N: Update translations templates [13:14] borosky (~borosky@213.134.185.135) left irc: Read error: Connection reset by peer [13:14] borosky (~borosky@213.134.185.135) joined #scummvm. 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[16:55] [scummvm] athrxx pushed 3 new commits to master: https://is.gd/5l6P1i [16:55] scummvm/master 35ee6d6 athrxx: SCUMM: (MM/V1) - add special handling for getActorFromPos() [16:55] scummvm/master 769fa3c athrxx: SCUMM: (MM) - fix another v1/v2 diff [16:55] scummvm/master 55ec2b4 athrxx: SCUMM: (MM) - fix bug no. 15278 [16:55] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Aox2MR [16:55] scummvm/master 2569027 : I18N: Update translation files [19:23] Scrutinizer (~Scrutiniz@user/scrutinizer) joined #scummvm. [19:29] Scrutinizer (Scrutiniz@user/scrutinizer) left #scummvm (Closing Window). [19:49] [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/1sInV4 [19:49] scummvm/master c0b6eb3 sluicebox: SCI: Fix CAMELOT guard messages at Jaffa Gate [20:03] borosky (~borosky@213.134.185.135) left irc: Read error: Connection reset by peer [20:04] borosky (~borosky@213.134.185.135) joined #scummvm. 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[21:26] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 244 seconds [21:26] Nick change: DominusExult -> Dominus [21:45] [scummvm] athrxx pushed 3 new commits to master: https://is.gd/KnwZGW [21:45] scummvm/master 65af75f athrxx: SCUMM : (V1/2) - minor Hercules mouse precision improvement [21:45] scummvm/master 3353aa7 athrxx: SCUMM: (V1/V2) - fix minor mouse precision glitch [21:45] scummvm/master 430844b athrxx: SCUMM: (MM) - fix bug no. 15276 [21:59] [scummvm] bluegr closed pull request #5961: GOB: add ADI1 to detection tables (master...adi1) https://is.gd/4Gd76y [21:59] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/P1Xo4r [21:59] scummvm/master c923257 BJNFNE: GOB: add ADI1 to detection tables [22:02] [scummvm] ccawley2011 opened pull request #5964: GUI: EE: Use a dialog instead of drawing directly on the overlay (master...ee-widget) https://is.gd/JXVF44 [22:06] ccawley2011 (~ccawley20@249.51.115.87.dyn.plus.net) left irc: Read error: Connection reset by peer [23:59] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [00:00] --- Thu Jul 25 2024