[00:09] [scummvm] sev- pushed 1 new commits to master: https://is.gd/aqwAWD [00:09] scummvm/master 662bec9 sev-: VIDEO: Prevent out-of-index for edge cases in QTVR object rotation [00:27] borosky (~borosky@213.134.161.252) left irc: Ping timeout: 248 seconds [01:00] gsi (~gsi@user/gsi) joined #scummvm. [01:00] pigeon_ (~pigeon@li866-232.members.linode.com) joined #scummvm. [01:04] gsi_ (~gsi@user/gsi) left irc: Remote host closed the connection [01:09] pigeond (~pigeon@li866-232.members.linode.com) left irc: Ping timeout: 264 seconds [01:35] [scummvm] npjg pushed 14 new commits to master: https://is.gd/AuyTmt [01:35] scummvm/master 3b21896 npjg: MEDIASTATION: Implement getting integer from variable [01:35] scummvm/master ec6db62 npjg: MEDIASTATION: Stub out transition handler based on types [01:35] scummvm/master 356005f npjg: MEDIASTATION: Implement releaseContext script method [02:13] TMM (hp@amanda.tmm.cx) left irc: Ping timeout: 252 seconds [02:14] TMM (hp@amanda.tmm.cx) joined #scummvm. [04:25] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [04:25] TMM (hp@amanda.tmm.cx) joined #scummvm. [04:45] Build [#1212](https://buildbot.scummvm.org/#/builders/159/builds/1212) of `daily-master` completed successfully. [05:12] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/HamBG5 [05:12] scummvm/master 636bfaa Strangerke: GOT: Remove several useless variables in var.h, fix "bugprone-branch-clone" warnings [05:41] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/EHNMxt [05:41] scummvm/master 4104d87 Strangerke: GOT: More renaming in var.h (still WIP) [06:23] [scummvm] bluegr closed pull request #6392: VCRUISE: Make use of simpleBlitFrom and maskBlitFrom (master...vcruise-simple-blit) https://is.gd/y2ooE2 [06:23] [scummvm] bluegr pushed 3 new commits to master: https://is.gd/KZEiX8 [06:23] scummvm/master 99e2cec ccawley2011: COMMON: Add a helper to Rect to get the origin point [06:23] scummvm/master d76f92a ccawley2011: VCRUISE: Make use of simpleBlitFrom and maskBlitFrom [06:23] scummvm/master 9aa7495 ccawley2011: VCRUISE: Simplify pixel format selection [06:24] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/w4m3HP [06:24] scummvm/master 0129612 weblate: I18N: Update translations templates [06:26] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/TaNb8l [06:26] scummvm/master 0bcde35 weblate: I18N: Update translation files [07:00] [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/ThhCVc [07:00] scummvm/master ff7aaf3 neuromancer: FREESCAPE: fix font rendering in dark for atari [07:00] scummvm/master d874e7b neuromancer: FREESCAPE: completed loading of assets data in dark for amiga [07:00] scummvm/master 55e70ae neuromancer: FREESCAPE: allow to play dark music theme, if available [07:18] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [07:19] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [07:19] Nick change: DominusExult -> Dominus [07:29] ny00123 (~ny00123@2a0d:6fc2:5ac1:6000:7664:3363:79ea:7ed0) joined #scummvm. [08:18] borosky (~borosky@213.134.161.252) joined #scummvm. [08:38] JamminUnit (~JU@user/JamminUnit) left irc: Quit: leaving [08:40] JamminUnit (~JU@user/JamminUnit) joined #scummvm. [09:29] [scummvm] moralrecordings closed pull request #6409: DIRECTOR: Don't allocate big objects in stack in SpaceMgr (master...fix-director-stack-size) https://is.gd/OrApFA [09:29] [scummvm] moralrecordings pushed 1 new commits to master: https://is.gd/E11avw [09:29] scummvm/master 506c894 lephilousophe: DIRECTOR: Don't allocate big objects in stack in SpaceMgr [10:35] [discord] Screenshot Friday, I'm still going on Darkseed localisations. In game korean is mostly rendering correctly now. [10:35] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1332297678607876207/image.png?ex=6794be67&is=67936ce7&hm=b6bf67201ff628d60df488661c5207d5151d7deaea552b1532dac8c54c94b789& [11:07] Begasus (~Begasus@d54C05662.access.telenet.be) joined #scummvm. [11:11] [scummvm] lephilousophe closed pull request #6401: GRAPHICS: Remove deprecated uses of primitives (master...macgui-primitives) https://is.gd/bzlyUp [11:11] [scummvm] lephilousophe pushed 14 new commits to master: https://is.gd/NkyCVq [11:11] scummvm/master 58ade52 lephilousophe: GRAPHICS: Add missing drawing primitives [11:11] scummvm/master 2a37e2b lephilousophe: GRAPHICS: MACGUI: Implement drawing primitives [11:11] scummvm/master 6b1b96e lephilousophe: CINE: Don't use deprecated primitives [11:37] [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/ReyQZF [11:37] scummvm/master 0380f01 antoniou79: BLADERUNNER: Fix 2x scaling for non-interactive demo [11:42] [discord] And I deided to finally look into QTVR, took what was seemingly a QTVR Director tilte, "Star Trek: The Next Generation Episode Guide", so I launched it and it crashed. It appeared to be that we have some of our basic list primitives in Lingo implemented incorrectly. [11:42] [discord] So, I fixed those, so I am getting further "in-game": [11:42] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1332314493354639430/Screenshot_2025-01-24_at_12.42.03.png?ex=6794ce10&is=67937c90&hm=85a79f6c5cd5cec90291e6255f2445283a6d5ff7f746e6829d288774f63392b2& [11:43] [discord] But, then I found out, that it is a wrong title, it does not use QTVR. The proper title is "Star Trek: The Next Generation Interactive Technical Manual" [11:43] [discord] But unfortunately, it is too late. I already fixed Lingo 😛 [11:43] [scummvm] lephilousophe opened pull request #6411: CONFIGURE: Warn if the stack frames are too large (master...large-frames) https://is.gd/ZPGOOt [11:44] [discord] and I continue looking into QTVR [12:16] [scummvm] yuv422 pushed 2 new commits to master: https://is.gd/b90cyF [12:16] scummvm/master b626d5a : DARKSEED: Added other korean glyphs. Added korean menu items. [12:16] scummvm/master 11f268f : DARKSEED: Clear sound menu item in korean version [12:24] Begasus (~Begasus@d54C05662.access.telenet.be) left irc: Ping timeout: 248 seconds [13:18] Begasus (~Begasus@d54C05662.access.telenet.be) joined #scummvm. [13:19] [scummvm] ScummVM-Translations pushed 3 new commits to master: https://is.gd/9v2pV7 [13:19] scummvm/master 2a69c78 IlDucci: I18N: Update translation (Spanish) [13:19] scummvm/master 05ab1e5 : I18N: Update translation (French) [13:19] scummvm/master 3b20cd0 : I18N: Update translation (Hungarian) [13:28] Begasus (~Begasus@d54C05662.access.telenet.be) left irc: Quit: Vision[]: i've been blurred! [15:15] ny00123 (~ny00123@2a0d:6fc2:5ac1:6000:7664:3363:79ea:7ed0) left irc: Quit: Leaving [19:39] Build [#13420](https://buildbot.scummvm.org/#/builders/95/builds/13420) of `master-dreamcast` failed: failed compile (failure) [19:41] Build [#13417](https://buildbot.scummvm.org/#/builders/94/builds/13417) of `master-dreamcast-debug` failed: failed compile (failure) [20:03] [discord] As for me, I've continued working on the various character status screens in Wasteland 1. Got them done, and am currently working on the actions you can do when you select an item - drop, trade, equip/unequip, and reload. I'm returning to the US in a few days, so afterwards I'll likely return to working on Ripley's once again. Hopefully I can get it done as soon as possible, because I don't relish spending multiple more months jus [20:03] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1332440567203762319/scummvm-wasteland1-00002.png?ex=6795437a&is=6793f1fa&hm=08671048762e5df0783a662fcbea674b02fe76b817d0aed2f1baa02452f5d788& [20:19] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/DbgATw [20:19] scummvm/master a8db27b : I18N: Update translation (Hungarian) [20:28] [discord] Scalers and shaders wont be applied to 3D games in OpenGL mode [20:43] [discord] Any interesting discovery from the reversing? [20:51] [discord] Not much. I did discover extra keypresses that the menus suppport. For example, you can use K and I in place of the up/down arrows. Though this may be known and buried in the manual, which I'll freely admit to having never read 😛 [20:54] [discord] Frankly, the Wasteland codebase is a whole mess. Particularly with a mess of methods getting offsets in party member structures, secondary references to arrays containing item details, which in itself is polymorphic, in that there seems to be multiple different item details structures, each with their own size, which all gets shoved into the same details ptr. So there are about half a dozen "set item details ptr" methods, and the [20:55] [discord] For a lot of the character details screens, once I've disassembled enough to understand what's going on, I've just been implementing the views as I see fit doing clean code, rather than trying to replicate exactly how the original did it. [20:57] [scummvm] bluegr closed pull request #6411: CONFIGURE: Warn if the stack frames are too large (master...large-frames) https://is.gd/ZPGOOt [20:57] [scummvm] bluegr pushed 4 new commits to master: https://is.gd/2yz7Zz [20:57] scummvm/master a3c8c88 lephilousophe: CONFIGURE: Warn if the stack frames are too large [20:57] scummvm/master 5201b0a lephilousophe: BAGEL: Don't allocate the save state on the stack [20:57] scummvm/master ee07927 lephilousophe: TONY: Don't bundle the screenshot buffer in the object [21:07] [scummvm] lephilousophe closed pull request #5321: AUDIO: Fix playback in OPL3 mono mode (master...master) https://is.gd/lE7hRy [21:10] [discord] I discovered a glitch while playing Woodruff (FR) on ScummVM 2.9.0 [21:10] [discord] It seems to have worked fine in version 2.6.1, but Woodruff starts disappearing from version 2.7.0 onward [21:10] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1332457563610021968/Woodruff_-_ScummVM_2.6.1.mp4?ex=6795534f&is=679401cf&hm=21220dd223c506eb59def57f24e5ba9d77362feadd03c386c9804149c0c57832& [21:10] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1332457564180582441/Woodruff_-_ScummVM_2.7.0.mp4?ex=6795534f&is=679401cf&hm=73123ccedd3efeb8bdefbe8cc21fbf2bb18431cf4ce65748aa092dd1873fc1ef& [21:15] [discord] Not a lot of progress for me this week.. I did dig out an interactive Willy Beamish demo that uses different shapes and flat colors for the dialogs so it needed a few small fixes to work. Like the non-interactive demo it also has the more anime-style Willy in the intro which looks off-model compared to how he appears in the rest of the game. [21:15] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1332458726774407240/scummvm-beamish-demo-1-00001.png?ex=67955464&is=679402e4&hm=d10ef9d8835ee046fe8abf83aeec3411b3ead6acf187b7ee474b4088a031654b& [21:15] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1332458727105626274/scummvm-beamish-demo-1-00000.png?ex=67955464&is=679402e4&hm=e93fd0bb7a3d01f3b5d21bba22db3b3c4f712c2c15071fb423c261c98d2c62d8& [21:21] ccawley2011 (~ccawley20@195-180-34-251.customer.gigaclear.net) joined #scummvm. [21:21] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [21:39] gsi_ (~gsi@user/gsi) joined #scummvm. [21:40] [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/k7LisC [21:40] scummvm/master 15425aa Raffaello: AUDIO: Fix playback in OPL3 mono mode [21:42] gsi (~gsi@user/gsi) left irc: Ping timeout: 252 seconds [21:43] [scummvm] lephilousophe closed pull request #5979: LIBRETRO: Split libdeps.a into separate archives per dependency (master...libretro-split-deps) https://is.gd/T35fSg [21:44] ccawley2011_ (~ccawley20@195.180.34.251) joined #scummvm. [21:44] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [21:46] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/4JOmTN [21:46] scummvm/master af7d074 bluegr: DARKSEED: Add missing struct initializers for Korean text [21:47] ccawley2011 (~ccawley20@195-180-34-251.customer.gigaclear.net) left irc: Ping timeout: 252 seconds [21:56] [discord] good find. Would it be possible for you to file a bugreport to bugs.scummvm.org, attach these recordings, information and the savegame? [22:01] ccawley2011__ (~ccawley20@195.180.34.251) joined #scummvm. [22:01] #scummvm: mode change '+o ccawley2011__' by ChanServ!ChanServ@services.libera.chat [22:04] ccawley2011_ (~ccawley20@195.180.34.251) left irc: Ping timeout: 264 seconds [22:32] Build [#8818](https://buildbot.scummvm.org/#/builders/171/builds/8818) of `master-riscos` failed: compile (failure) [22:37] [scummvm] sev- closed pull request #6408: DIRECTOR: Fix UBsan and ASan warnings (master...fix-asan-director) https://is.gd/Jeyprk [22:37] [scummvm] sev- pushed 2 new commits to master: https://is.gd/FK3zot [22:37] scummvm/master d297c94 lephilousophe: DIRECTOR: Fix UB when calculating checksum [22:37] scummvm/master 66ef65a lephilousophe: DIRECTOR: Fix out of bound access while calling transformColor [22:44] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/qmgGSR [22:44] scummvm/master 0df0a87 bluegr: STARTREK: Clip chapter 2 (Tug) mission score to acceptable values [22:46] Build [#8819](https://buildbot.scummvm.org/#/builders/173/builds/8819) of `master-riscos-vfp` failed: failed compile (failure) [23:01] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [23:01] TMM (hp@amanda.tmm.cx) joined #scummvm. [23:07] ccawley2011__ (~ccawley20@195.180.34.251) left irc: Ping timeout: 272 seconds [23:13] [discord] Also tried Grim Fandango in Software 3D Renderer in 2.6.1, and F1 doesn't crash the game [23:13] [discord] Oh, everything works fine in Software 3D renderer (edited) [23:15] Last message repeated 1 time(s). [23:15] [discord] Later, I'll test versions between 2.6.1 and 2.9.0 to find when F1 crashes the game [23:16] [discord] Also tried Grim Fandango using Software 3D Renderer in 2.6.1, and F1 doesn't crash the game (edited) [23:16] [discord] Oh, everything works fine using Software 3D Renderer (edited) [23:23] borosky (~borosky@213.134.161.252) left irc: Ping timeout: 265 seconds [23:24] [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/JvrNLW [23:24] scummvm/master 48cabc1 sev-: I18N: Update translation (Russian) [23:24] scummvm/master 4c93839 sev-: I18N: Update translation (Ukrainian) [00:00] --- Sat Jan 25 2025