[00:02] Strengths (~Strengths@2001:4479:e403:ac00:1c4:4f19:c802:6caf) left irc: Ping timeout: 252 seconds [01:47] ih8u (~Thunderbi@138.199.21.241) left irc: Remote host closed the connection [01:47] ih8u (~Thunderbi@138.199.21.241) joined #scummvm. [03:28] Artea (~Lufia@artea.pt) left irc: Remote host closed the connection [03:28] Artea (~Lufia@artea.pt) joined #scummvm. [03:42] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/maGosj [03:42] scummvm/master e783fa5 aquadran: WINTERMUTE: Small cleanup in ad_layer [04:02] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/pRGOxY [04:02] scummvm/master a45c6cf aquadran: WINTERMUTE: Small sync on ad_object [04:27] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/PEJb3y [04:27] scummvm/master ec4d789 aquadran: WINTERMUTE: Small cleanup on ad_path3d [04:32] Strengths (~Strengths@2001:4479:e200:ab00:778b:71e5:4ec2:e317) joined #scummvm. 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[06:21] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 260 seconds [06:21] Nick change: DominusExult -> Dominus [06:43] grogbot (~grogbot@al.scummvm.net) left irc: Read error: Connection reset by peer [06:43] grogbot (~grogbot@al.scummvm.net) joined #scummvm. [07:09] gsi (~gsi@user/gsi) left irc: Ping timeout: 276 seconds [07:12] sev (~sev@151.35.172.75) joined #scummvm. [07:12] sev (~sev@151.35.172.75) left irc: Changing host [07:12] sev (~sev@scummvm/sev) joined #scummvm. [07:12] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [07:14] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [07:37] Smedles (~quassel@smedley.org) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [07:37] Smedles (~quassel@smedley.org) joined #scummvm. [07:40] borosky (~borosky@213-134-187-71.dynamic.play.pl) joined #scummvm. [07:47] [scummvm] sev- closed pull request #6826: DOCS: Add FAQ entry about porting to consoles (master...faq-consoles) https://is.gd/KiVphd [07:47] [scummvm] sev- pushed 1 new commits to master: https://is.gd/USM7h1 [07:47] scummvm/master d033d28 Botje: DOCS: Add FAQ entry about porting to consoles [08:13] _sev (~sev@151.35.172.75) joined #scummvm. [08:13] _sev (~sev@151.35.172.75) left irc: Changing host [08:13] _sev (~sev@scummvm/sev) joined #scummvm. [08:13] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [08:15] sev (~sev@scummvm/sev) left irc: Ping timeout: 240 seconds [09:06] does monkey island have sound effects? [09:09] or loom, for that matter? [09:09] nightstrike (uid487@id-487.uxbridge.irccloud.com) left irc: Quit: Connection closed for inactivity [09:09] i'm trying to verify my sound settings, but i'm not getting any sound effects in loom aside from music and music notes on the staff [09:10] but i don't know if there are supposed to be sound effects or not [09:10] so i went back to monkey island, and now i can't remember if there are supposed to be sound effects in that game [09:12] i played through the whole thing in the flatpak release last year and didn't realise the sound in the flatpak release was borked until i saw footage of "i have no mouth" and discovered there were voice samples in that game that i wasn't hearing [09:12] and now i've had to reinstall my system, i'm paranoid that i'm missing sound effects [09:12] though mi2 seems to have them& [09:13] [discord] ih8u: open the scumm bar door in MI1 [09:13] [discord] that normally has a sound effect [09:15] as i suspected [09:15] no sound effect [09:15] what gives? [09:17] i'm using mt-32 emulation [09:17] also, annoyingly, the launcher keeps changing game options to "override global settings" [09:21] i'm specifically playing the vga version [09:21] as far as i know, the original release, to "talkie" version or anything [09:22] no talkie* [09:23] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [09:26] _sev (~sev@151.35.172.75) joined #scummvm. [09:26] _sev (~sev@151.35.172.75) left irc: Changing host [09:26] _sev (~sev@scummvm/sev) joined #scummvm. [09:26] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [09:28] [discord] LOOM, the non-CD version, does not have sounds effects most of the time. If you get the sound of the notes and music then that's basically it. Also if you don't skip the copy protection you will get some "ding"-ish sound when clicking on the images for the code. [09:33] ced117 (~ced117@april/member/ced117) left irc: Ping timeout: 276 seconds [09:34] my loom version is the gog version [09:34] almost all of the games i play with scummvm are using the gog files [09:35] except monkey island [09:35] i bought the remastered versions, but i wanted to play the originals, so those are alternatively sourced [09:38] [discord] GOG's LOOM version is the CD talkie one. That one has additional sounds for some interactions (eg. when you listening to the boiling kettle in Hetchel's tent in the village. I am unsure though if the engine treats those sounds as a different type than say speech or notes. [09:38] voice, music and sound effects are working for ihnmaims [09:39] music and sfx working mor mi2 [09:39] for* [09:39] but no sfx for mi1 [09:40] and no sfc for loom [09:40] sfx* [09:40] in the case of loom, that seems as intended, so that's good [09:40] does the dos vga version of mi1 have sfx? [09:41] [discord] If you extracted the "DOS VGA" Secret of Monkey Island (MI1) from the Special Edition, with some archive extraction tool (and not the talkie edition batch process), then you may have issues with music and sound. Particularly music. Not sure about the sfx [09:41] [discord] Which version of ScummVM are you testing with? [09:42] 2.9.1 [09:42] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/X6eJPC [09:42] scummvm/master 47f906b aquadran: WINTERMUTE: Cleanup base file [09:43] it's been a while since i installed mi1, so i can't remember exactly, but i believe my installed version is alternately sourced out of laziness [09:44] but i swear i have a memory of loading it up after switching away from the flatpak version and having sfx [09:44] maybe i'm confusing it with mi2, since that game also did not have sfx in the flatpak but did with the deb (2.5.something) [09:46] also, what am i doing wrong? [09:46] why does the launcher keep setting game audio options to "override global"? [09:47] is this an unstable version of scummvm or something? [09:48] i removed and re-added the game and it keeps setting the game audio options to override [09:48] [discord] This is common in SCUMM engine games. I am not sure why it happens but I think it's intended. [09:48] [discord] The setting of "override global settings" I mean. [09:48] [discord] for sound [09:49] [discord] It might be because the SCUMM engine does adjust some sound settings by itself. [09:50] [discord] Anyway. Testing with my extracted version of MI1 from the Special Edition, I don't get music (I do get a warning at the start that this version needs the music resources ripped from the CD), but I do get SFX when opening and closing the door at the scumm bar. It's a subdued effect, but it's there. [09:53] i wonder if that's a special edition thing [09:53] these old games, man [09:54] i can never shake the paranoia that i'm not getting a proper experience [09:54] something to be said for consoles [09:55] actually, when i switch to adl-lib, i do get a sound effect when i open the door [09:56] definitely no effect when using mt-32 [09:58] [discord] If you have the Special Editions, look into the Talkie Editions projects if you want to get more out of the MI1, MI2 experience , whereby resources from the Special Editions (including speech) are integrated in the classic version, playable with ScummVM. [09:58] [discord] There's been also some work towards supporting the Special editions directly with ScummVM but I think that's in the daily development builds only (?) [09:59] yeah, that's really cool and all, but i specifically want to play the original releases without voice acting and the (imo) gross special edition art [10:00] the old graphics look much better, especially with the crt-hyllian-smartblur preset [10:00] looks just like i remember those old monitors looking, with the dithering actually creating new colors and everything [10:01] and the software audio in mi2 is way better than the cd version [10:01] it's awesome how it seamlessly weaves in and out of different modes and themes [10:03] though i should say i did like the voice acting in Return to MI [10:04] anyway, i guess the trade-off with mi1 using mt-32 is great music, no sfx [10:07] [scummvm] sdelamarre pushed 1 new commits to master: https://is.gd/O5Dn0M [10:07] scummvm/master 12b8551 sdelamarre: GOB: Add a few localized versions of Adibou2 add-ons to detection tables [10:09] hey. as long as i'm here, i was having a lot of trouble with amazon: guardians of eden [10:09] i eventually just gave up [10:10] dosbox keeps locking up when certain sfx are triggered [10:10] but the wiki is really unclear on how to run it with scummvm [10:14] [discord] it should just work with the original data files - put the files the wiki mentions in a folder and hit "add game" [10:14] [discord] The GOG version, as is typical for them, packs the data in one file that you can extract [10:14] [discord] For what concerns the sound settings override please write a ticket on our bug tracker [10:15] [discord] With the minimum steps required to reproduce it [10:15] [discord] So that we remember to take a look [10:16] [discord] Ahh, I don't have the gog version.. it's half price at the moment so maybe time to pick it up! [10:18] [discord] (For Amazon: Guardians of Eden): if you have the GOG version, install it with their installer, then extract the `game.ins` file into a subfolder "extractedData" and point ScummVM to the `game` folder inside the `extractedData` folder. That seems to work for me. [10:18] i did extract the game files from the ins file after renaming to iso, but scummvm says it can't find a game [10:18] [discord] Then you're pointing it to the wrong folder. [10:18] when i copy the rest of the files into the same folder, scummvm will add it with the right name and everything, but the game won't start properly [10:19] [discord] Also you don't have to rename the `ins` file to `iso`. A tool like 7-zip can extract it as is, without mounting it or anything else. [10:23] should it be cdrom/game or tdrom/game? [10:23] [discord] I didn't have to copy anything else into the extracted folder. The game's intro plays ok and the gameplay starts too. [10:24] [discord] I pointed it to the external game folder. Not to the subfolder `tdrom` or `cdrom` [10:24] [discord] I pointed it to the external `game` folder. Not to the subfolder `tdrom` or `cdrom` (edited) [10:25] hey. it's starting now [10:25] thank you [10:25] [discord] you're welcome [10:26] does the subfolder for extracted data have to be named `extractedData`? [10:28] [discord] no. [10:28] so how does it know how to find the stuff? [10:28] [discord] it doesn't even have to be a subfolder of the GOG's installation folder [10:28] [discord] sorry? [10:29] how does scumm know where to find the data? [10:29] you say it doesn't even nee dot be extracted to a subdirectory of the data folder? [10:29] [discord] You point ScummVM to the `game` folder. Everything it needs for data is under that one. ScummVM in this case "knows" to search into the subfolders [10:31] [discord] Yep, I just bought the game from gog and it worked fine copying that ins/iso contents over. I updated the comment on the wiki to reflect that the ISO contents can basically be copied as-is [10:31] [discord] I thnk it's more organized to put the extracted data in a subfolder of the GOG installation, but you can experiment/put them in other location if it suits your setup [10:31] interesting [10:31] my i suggest an explanation for the wiki? [10:32] [discord] I added some text - if you have another suggestion let me know [10:33] just to make it extra crystal clear for idiots like me (though i'm not the only one as evidenced from searches) [10:35] To access the data files from the GOG version, install the game. Navigate to the install directory, rename the game.ins file to game.iso, and mount the ISO file. Alternatively, unzip the game.ins or game.iso file using software such as 7z. Copy the contents of this ISO as-is into a subdirectory of the install folder (it may named anything you wish). Add the game to ScummVM via the base install directory. [10:35] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [10:36] i believe i would have been able to follow those instructions unambiguously and without error [10:36] thank you all for your help [10:36] _sev (~sev@scummvm/sev) joined #scummvm. [10:36] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [10:37] ^^ it may be named* [10:37] [discord] I modified a bit, but thanks. [10:41] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 276 seconds [10:43] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [10:45] _sev (~sev@151.35.172.75) joined #scummvm. [10:45] _sev (~sev@151.35.172.75) left irc: Changing host [10:45] _sev (~sev@scummvm/sev) joined #scummvm. [10:45] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [10:49] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/petmQw [10:49] scummvm/master f825b8b aquadran: WINTERMUTE: Sync with original code [10:50] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [10:52] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [10:54] [discord] I would clarify that the folder that needs to be added is the one named "game". It's part of the extracted data. [10:55] [discord] Also, I thought I remembered something about the TDROM/CDROM folders but it was not quite as I remember it. This comment in the source code clarifies what happens: [10:55] [discord] ``` [10:55] [discord] // The CD version contains two versions of the game. [10:55] [discord] // - The MCGA version, in the CDROM folder [10:55] [discord] // - The VESA version, in the TDROM folder [10:55] [discord] // We use the hires version. [10:55] [discord] ``` [10:55] [discord] I think, ideally, if a developer works on the Access engine in the future, both would be supported and you'd get a choice when adding the game. I don't think anyone's working on the engine currently [10:57] [discord] I've been looking at it recently with the idea of adding Martian Memorandum support, but no idea when I might actually do it [10:57] [discord] oh, interesting [10:58] [discord] I fixed the text wrapping on the first screen the other day - spoilers for screenshot friday 🙂 [10:59] well, on linux, the relevant folder is called "data" [10:59] not "game" [11:01] "Copy the contents of this ISO as-is into a directory of your choice, and add the game to ScummVM using that directory. " < this sentence makes it sounbd like you add the game to scummvm via the folder you copied the game.ins contents into, which was my original mistake [11:02] [discord] Ok, I've made an edit [11:02] [discord] ``` [11:02] [discord] Copy the contents of this ISO as-is into a directory of your choice, and add the game to ScummVM using the directory that contains the *.MAP files and the "CDROM", "TDROM" subfolders. This directory is typically named "game" or "data". [11:02] [discord] ``` [11:04] i believe i could have figured it out with this text [11:04] thank you [11:05] though i would still recommend just the tiniest bit more explicitness by changing `directory of your choice` to `subdirectory of your choice` [11:05] it may not be strictly necessary, but it's guaranteed to work vs if, say, they extracted the contents to a directory in their downloads folder or home folder [11:06] which i haven't tested, but somehow doubt would work [11:07] [discord] No, that would also work 🙂 [11:08] wow, for real? [11:08] so it will traverse your entire disk looking for the relevant files? [11:10] [discord] No. It only needs whatever exists under the extracted data folder named "game" or "data". You already point ScummVm to that folder, so it only scans under it [11:10] even so, i would recommend the change as an enforcement of best practices, keeping everything contained (and thus everything in potential need of deletion) inside one root directory [11:10] ah, well then i was right [11:11] it will only traverse subdirectories [11:11] and i know from experience that it can't be in the same folder [11:11] so yes, i feel the word change is warranted [11:12] never underestimate the ignorance of users [11:12] i know because i'm one! [11:13] [discord] I think it's good to allow some freedom to the user if something is not strictly required for ScummVM to run a game. Good practices are fine, but personally I'd like to read the absolute necessary steps for something to work. [11:20] [discord] Yes. Unnecessary steps or details in documentation are the bane of my existence. [11:21] [discord] "create a directory according to this naming convention. YOU MUST FOLLOW THE NAMING CONVENTION OR IT WON'T WORK." # the directory name is never mentioned or used ever again [12:01] i don't think my original wording suggestion was far off [12:02] in fact, i would still say it's exactly as explicit as needed without containing unnecessary instructions [12:03] completely unambiguous, and no longer than what's currently in the wiki [12:03] but hey, this is why i contribute to open source only sporadically [12:03] it always boils down to politics of some sort [12:04] for whatever reason, the wiki guy doesn't want to word it my way, so that's that [12:05] i am grateful that there was openness to change at all, and especially grateful for the help i needed in the first place [12:48] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/sFI8fR [12:48] scummvm/master cf81696 aquadran: WINTERMUTE: Cleanup in base_game [13:10] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/wOxu0y [13:10] scummvm/master fd817e7 aquadran: WINTERMITE: Sync with original code [13:37] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/HT2CrH [13:37] scummvm/master 7d22938 aquadran: WINTERMUTE: Cleanup in base_script_holder [14:12] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 240 seconds [14:21] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. 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(master...support-192khz-rate-conversion) https://is.gd/wQlACq [17:14] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/NsPhO4 [17:14] scummvm/master 06b0462 aquadran: AUDIO: Support 192khz samples in rate conversion. [17:32] Scummette (~Scummette@al.scummvm.net) left irc: Ping timeout: 252 seconds [17:32] ScummBot (~ScummBot@al.scummvm.net) left irc: Ping timeout: 260 seconds [17:32] grogbot (~grogbot@al.scummvm.net) left irc: Ping timeout: 244 seconds [17:33] Unseen2 (~snowcat@snowcat.de) left irc: Ping timeout: 248 seconds [17:42] grogbot (~grogbot@al.scummvm.net) joined #scummvm. [17:43] Unseen2 (~snowcat@snowcat.de) joined #scummvm. [17:44] ScummBot (~ScummBot@al.scummvm.net) joined #scummvm. [17:46] Scummette (~Scummette@al.scummvm.net) joined #scummvm. [18:25] ced117 (~ced117@april/member/ced117) joined #scummvm. [19:21] gnarchie (gnarchie@user/gnarchie) left irc: Ping timeout: 248 seconds [19:25] gnarchie (gnarchie@user/gnarchie) joined #scummvm. [20:32] BaneMind (~banemind@26-116-132-5.ftth.glasoperator.nl) left irc: Quit: Konversation terminated! [21:06] [scummvm] salty-horse pushed 1 new commits to master: https://is.gd/QetX5C [21:06] scummvm/master eb906bb salty-horse: JANITORIAL: Fix comment typos [21:09] _sev (~sev@scummvm/sev) joined #scummvm. [21:09] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [21:16] ny00123 (~ny00123@77.125.33.31) left irc: Remote host closed the connection [21:30] Krusher (~Krusher@254.red-88-23-156.staticip.rima-tde.net) left irc: Read error: Connection reset by peer [21:32] borosky (~borosky@213-134-187-71.dynamic.play.pl) left irc: Ping timeout: 245 seconds [21:32] Smedles (~quassel@smedley.org) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [21:32] Smedles (~quassel@smedley.org) joined #scummvm. [22:12] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/MDUbRh [22:12] scummvm/master e39ad87 aquadran: WINTERMUTE: Replace loop delay with FrameLimiter [22:12] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/77Ojmb [22:12] scummvm/master ebc91b5 weblate: I18N: Update translations templates [22:12] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/nVYTxw [22:12] scummvm/master bc0a79c weblate: I18N: Update translation files [22:14] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/2esygk [22:14] scummvm/master 2f40771 aquadran: GRAPHICS: Increase upper limit in FrameLimiter [22:58] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [23:56] [scummvm] tag2015 pushed 3 new commits to master: https://is.gd/W7b7gk [23:56] scummvm/master 7228eb6 tag2015: DIRECTOR: Fix D6 entries (E-F), cleanup some globs [23:56] scummvm/master fa0581b tag2015: DIRECTOR: Fix D6 entries (G-I) [23:56] scummvm/master a76dba1 tag2015: AGS: Enable playback for samples up to 262143 Hz [00:00] --- Thu Jul 24 2025