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[02:15] [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/Btl8pt [02:15] scummvm/master a0328b3 dreammaster: M4: RIDDLE: Name room 303 feng Should/mode vars, some trigger machine params [02:15] scummvm/master 6d472f9 dreammaster: M4: RIDDLE: Fix message param in triggerMachineByHashCallback [03:04] NoNameTLD (~NoNameTLD@user/NoNameTLD) joined #scummvm. [03:07] ACG (YourReader@user/YourReader) left irc: Remote host closed the connection [03:48] NoNameTLD (~NoNameTLD@user/NoNameTLD) left irc: Remote host closed the connection [04:00] ACG (YourReader@user/YourReader) joined #scummvm. [04:01] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/DmH3FN [04:01] scummvm/master d52f16f dreammaster: M4: RIDDLE: Fix params storing in sendWSMessage_10000 [04:37] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/kAS2UQ [04:37] scummvm/master ebf0434 dreammaster: M4: RIDDLE: Fix crash talking to Mei in room 303 [05:41] ny00123 (~ny00123@2a0d:6fc2:5ac0:2800:6994:fa52:7a30:8145) joined #scummvm. [05:50] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/PZnAXZ [05:50] scummvm/master 130f9b7 aquadran: WINTERMUTE: Synced shadow volume with original code [05:55] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/J1aboG [05:55] scummvm/master fb189b7 aquadran: WINTERMUTE: Keep face indices order to original for now [06:19] [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/CmoKXt [06:19] scummvm/master 55522a3 sluicebox: SCI: Remove unused check from SoundCommandParser [07:25] borosky (~borosky@213.134.161.252) joined #scummvm. [07:29] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [07:39] sev (~sev@scummvm/sev) joined #scummvm. [07:39] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [08:56] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [09:00] sev (~sev@scummvm/sev) joined #scummvm. 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[12:51] [scummvm] ccawley2011 opened pull request #6196: BAGEL: Allow using pixel formats other than RGB565 (master...bagel-mode) https://is.gd/DhlwCy [13:28] [scummvm] spleen1981 opened pull request #6197: WINTERMUTE: WME3D: fix missing condition (master...fix_wme3d) https://is.gd/b6T6B5 [13:33] [scummvm] vrza opened pull request #6198: KYRA: (EOB) - Fix projectile weapon damage (master...eob-projectile-damage) https://is.gd/M0k1eR [13:43] NoNameTLD (~NoNameTLD@user/NoNameTLD) left irc: Remote host closed the connection [13:44] NoNameTLD (~NoNameTLD@user/NoNameTLD) joined #scummvm. [14:05] [scummvm] aquadran closed pull request #6197: WINTERMUTE: WME3D: fix missing condition (master...fix_wme3d) https://is.gd/b6T6B5 [14:05] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/sDuZLq [14:05] scummvm/master 3893215 spleen1981: WINTERMUTE: WME3D: fix missing condition [14:11] ACG (YourReader@user/YourReader) left irc: Quit: bye [14:12] ACG (YourReader@user/YourReader) joined #scummvm. [14:14] ACG (YourReader@user/YourReader) left irc: Client Quit [14:15] ACG (YourReader@user/YourReader) joined #scummvm. [14:19] ccawley2011_ (~ccawley20@195.180.34.198) joined #scummvm. [14:19] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [14:20] ccawley2011__ (~ccawley20@195.180.34.198) joined #scummvm. [14:20] #scummvm: mode change '+o ccawley2011__' by ChanServ!ChanServ@services.libera.chat [14:22] ccawley2011 (~ccawley20@195-180-34-198.customer.gigaclear.net) left irc: Ping timeout: 246 seconds [14:24] ccawley2011_ (~ccawley20@195.180.34.198) left irc: Ping timeout: 245 seconds [14:31] ccawley2011 (~ccawley20@195-180-34-198.customer.gigaclear.net) joined #scummvm. [14:31] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [14:33] ccawley2011__ (~ccawley20@195.180.34.198) left irc: Ping timeout: 245 seconds [15:43] [discord] @shivy9999 welcome [15:45] [discord] helloo [15:45] [discord] an expert in marrying mario with shooters? 😄 [15:58] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/buHYNM [15:58] scummvm/master c809850 aquadran: WINTERMUTE: Fixed coverity issue 1563895 [16:22] [scummvm] sev- pushed 3 new commits to master: https://is.gd/oaVWGR [16:22] scummvm/master df0c514 sev-: QDENGINE: Unstub MinigameManager::saveState() [16:22] scummvm/master 33512fc sev-: QDENGINE: Unstub MinigameManager::loadState() [16:22] scummvm/master 88c796e sev-: QDENGINE: Fix potential null dereference. CID 1563896 [16:27] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/Lk1c9t [16:27] scummvm/master 1263038 aquadran: WINTERMUTE: Synced simple shadow code with original [16:30] ldevulder (~ldevulder@82.66.145.28) left irc: Quit: Leaving [16:47] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/tVlXNv [16:47] scummvm/master 33744c1 aquadran: WINTERMUTE: Init _flatShadowMaskShader in constructor [17:27] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [17:33] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [17:33] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [17:33] sev (~sev@scummvm/sev) joined #scummvm. [17:33] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [17:40] [scummvm] spleen1981 pushed 5 new commits to master: https://is.gd/rn4eGx [17:40] scummvm/master a874244 spleen1981: LIBRETRO: rewrite surface graphics manager and split sources [17:40] scummvm/master 79e0d08 spleen1981: LIBRETRO: JANITORIAL: cleanup [17:40] scummvm/master 35f9f7e spleen1981: LIBRETRO: handle resizing to native res in hw rendering [17:59] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/pikSeo [17:59] scummvm/master 39721ea aquadran: WINTERMUTE: Disable stencil shadows in shader renderer. [18:40] ccawley2011 (~ccawley20@195-180-34-198.customer.gigaclear.net) left irc: Ping timeout: 260 seconds [18:40] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/2NEL2L [18:40] scummvm/master a1f043e aquadran: WINTERMUTE: Synced shadow volume code with original [18:54] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [19:01] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [19:01] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [19:01] sev (~sev@scummvm/sev) joined #scummvm. [19:01] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [19:22] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [19:22] TMM (hp@amanda.tmm.cx) joined #scummvm. [19:35] NoNameTLD (~NoNameTLD@user/NoNameTLD) left irc: Remote host closed the connection [19:41] ccawley2011 (~ccawley20@195-180-34-198.customer.gigaclear.net) joined #scummvm. [19:41] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [20:29] NoNameTLD (~NoNameTLD@user/NoNameTLD) joined #scummvm. [21:01] ccawley2011_ (~ccawley20@195.180.34.198) joined #scummvm. [21:01] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [21:04] ccawley2011 (~ccawley20@195-180-34-198.customer.gigaclear.net) left irc: Ping timeout: 248 seconds [21:07] borosky (~borosky@213.134.161.252) left irc: Ping timeout: 272 seconds [21:31] ny00123 (~ny00123@2a0d:6fc2:5ac0:2800:6994:fa52:7a30:8145) left irc: Quit: Leaving [21:37] ccawley2011 (~ccawley20@195.180.34.198) joined #scummvm. [21:37] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [21:40] ccawley2011_ (~ccawley20@195.180.34.198) left irc: Ping timeout: 265 seconds [21:41] ccawley2011 (~ccawley20@195.180.34.198) left irc: Read error: Connection reset by peer [21:58] NoNameTLD (~NoNameTLD@user/NoNameTLD) left irc: Remote host closed the connection [21:58] NoNameTLD (~NoNameTLD@user/NoNameTLD) joined #scummvm. [22:36] [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/USbrNZ [22:36] scummvm/master c9025a7 Strangerke: M4: RIDDLE: Finish the implementation of room 805 [22:36] scummvm/master ec1b544 Strangerke: M4: RIDDLE: Partial implementation of room 806 (preload, init, pre-parser) [22:47] [discord] Hey guys! I'm having some problems trying to run Grim Fandango on ScummVM for the PSP, is this the correct place to ask questions? [22:48] [discord] yes [22:49] [discord] I'm trying to run the game Grim Fandango through ScummVM (version 2.8.1) on the PSP. In the game folder, I have all the .LAB files from both discs and the gfupd101.exe file, which is an update file for the game. Whenever I try to launch it, the initial screen appears and then the emulator crashes and returns to the XMB. The file I'm using has a patch for the Brazilian Portuguese translation, but I also tested the English version, and [22:52] [discord] consider using ScummVM, and not some emulator. [22:52] [discord] then, try to launch the game with ScummVM on your desktop to make sure all files are in place [22:54] [discord] PSP specifically cant run the game with hardware rendering [22:54] [discord] But as sev says please try to see if it works on a PC first, to rule out any issues with your game data. [22:54] [discord] Ok, let me check [22:57] [discord] On the pc everything works fine [22:57] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1298420089552637972/image.png?ex=67197f70&is=67182df0&hm=edba37cd20c4b20d42738a004b10188e628df796c9c7d3112ed1440f0071d4c3& [22:59] [discord] I can't upload a video due to the file size, but I asked this question on Reddit, there is a video demonstrating the problem: https://www.reddit.com/r/PSP/comments/1g9kdib/grim_fandango_on_scummvm_emulator_problems/ [23:00] [discord] then on PSP, in Global Options -> Game 3D Renderer, set it to Software [23:00] [discord] Ok, just 1 sec [23:01] [discord] why people call ScummVM an emulator... [23:02] [discord] I apologize, it's my first time using the tool, I called it an emulator because that's what it seemed like at first glance. [23:03] [discord] we run the whole code of Grim Fandango and other games [23:03] [discord] natively, no emulation [23:04] [discord] Got it [23:08] [discord] Our version of TinyGL is quite memory intensive, so that may be why its not working on the PSP. [23:09] [discord] I downloaded the latest version available on the website, 2.8.1. [23:12] [discord] did this help? [23:12] [discord] The program is verofying the game data files [23:12] [discord] The program is verifying the game data files (edited) [23:13] [discord] ah, ok [23:13] sev (~sev@scummvm/sev) left irc: Remote host closed the connection [23:13] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [23:13] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [23:13] sev (~sev@scummvm/sev) joined #scummvm. [23:13] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [23:16] [discord] And no, it didnt work. It shows the initial loading screen, the left LED blinks indicating that some file is being read or written, and then the program crashes. [23:17] [discord] Could the problem be the console hardware? I'm using a PSP 3000, and I saw that Grim Fandango was developed in GrimE, which I believe was LucasArts' first 3D game of this style. [23:22] [discord] I also tested Indiana Jones and the Fate of Atlantis, and it ran perfectly. I believe it's because the game demands less from the hardware. [23:41] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [00:00] --- Wed Oct 23 2024