[02:38] [scummvm] dreammaster pushed 2 new commits to master: Error, database insert failed [02:38] scummvm/master cfce74e dreammaster: MADS: DRAGONSPHERE: Added section music functions [02:38] scummvm/master e22f2f7 dreammaster: MADS: DRAGONSPHERE: Added section walker and interface functions [04:17] [scummvm] OMGPizzaGuy opened pull request #7526: (Altenate Proposal) TEST: Make various cxxtest printers not depend on std (master...cxxtest-no-std-2) Error, database insert failed [05:58] [scummvm] bluegr pushed 4 new commits to master: Error, database insert failed [05:58] scummvm/master aedf6a0 bluegr: NANCY: Remove obsolete comment [05:58] scummvm/master 26e5889 bluegr: NANCY: Handle textboxes without scrollbars for Nancy10+ games [05:58] scummvm/master 8267784 bluegr: NANCY: Ignore disabled taskbar buttons [06:01] [discord] Screenshot Friday is here, this time I'm showing an experimental feature that allows to play the the ZX Spectrum Freescape games using state-of-the-art Anaglyph 3D red and blue goggles. Take a look to these volumetric images coming out of your screen! (Anaglyph 3D red and blue goggles required) [06:02] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1507262228720521427/scummvm-driller-zx-00002.png?ex=6a1142d6&is=6a0ff156&hm=b809d19dd60ca1192472bb03bddc03a77b7cfa30d068ff394b20e7ae6ec27fa7& [06:02] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1507262229173764177/scummvm-totaleclipse-zx-00001.png?ex=6a1142d7&is=6a0ff157&hm=7878d1e079edd396f603394e2f207dd643f21601df20b9743609ee522ec57937& [06:02] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1507262229567901718/scummvm-castlemaster-zx-00000.png?ex=6a1142d7&is=6a0ff157&hm=0ce543b4f317e415ebe0634477cb073f9d9c67543b5f994da3bd5f80159b7064& [06:16] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [06:55] borosky (~borosky@213-134-187-71.dynamic.play.pl) joined #scummvm. [07:41] ldevulder (~ldevulder@82.66.145.28) left irc: Quit: Leaving [07:43] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [08:07] Dominus (~dominus@exult/developer/dominus) left irc: Quit: Oh no... znc died [08:08] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [09:49] [discord] For my contribution, the animview executable used for showing the intro in Return of the Phantom has been successfully reversed and reimplemented. And just for completeness, likewise the textview.exe used for showing the credits. In the case of the latter, there didn't seem any particular issue with running them in the Rex Nebular version, but I figured it was better safe than sorry, and might help any unexpected funky stuff in Dra [09:49] [discord] Animview was quite interesting - there are apparently two animation formats the MADS engine supports.. standard and "inter" animations. The later may be some expanded form of the interface animations used in the Rex Nebular user interface at the bottom of the screen for rotating items. But if so, it doesn't explain why the animview codebase had explicit code for running them, that wasn't used. Or it may just have been a deprecated [09:49] [discord] Speaking of Dragonsphere, I've spent part of the last week cramming implementation of room scenes from the game. By all accounts, the engine was used mostly unchanged from Return of the Phantom. So I figure if I can get the game implemented in a few extra weeks, then I might as well take the time to do so, and announce support for both at the same time time. As for Once Upon a Forest, it looks like that made a bunch of changes to t [09:49] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1507319505683218563/scummvm-phantom-intro-00001.png?ex=6a11782e&is=6a1026ae&hm=7386fae62d5fd94e0375f03aa55f0b142a228a954f05d309f1c883e93f7ed637& [09:49] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1507319506052190218/scummvm-phantom-intro-00002.png?ex=6a11782e&is=6a1026ae&hm=5e9c73f7f3daca0f6ac1f5d7e1c65806ae8839ad93347bfeffc58407fe4dddae& [11:31] wrnc (f60cb04fec@user/wrnc) got netsplit. [11:31] gordonfish (~gordonfis@user/gordonfish) got netsplit. [11:35] wrnc (f60cb04fec@user/wrnc) returned to #scummvm. [11:35] gordonfish (~gordonfis@user/gordonfish) returned to #scummvm. [12:12] [scummvm] kelmer44 pushed 1 new commits to master: Error, database insert failed [12:12] scummvm/master 108f9ca kelmer44: PELROCK: makes sure npc is initialized before accesing values - PVS-Code V595 [12:21] [scummvm] kelmer44 pushed 1 new commits to master: Error, database insert failed [12:21] scummvm/master 8c2c6ad kelmer44: PELROCK: Makes sure to always initialize struct/class values. PVS-CODE V730, V501 [12:23] [discord] Finally I have something to _show_ on the screenshot Friday. [12:23] [discord] I finally decided to have a small distraction and support Director 1, VideoWorks and VideoWorks II, so we have full coverage from the beginning of the historical software on the platform. [12:23] [discord] Here is a screenshot of one of demo Director 1 movies: [12:23] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1507358177199652884/Screenshot_2026-05-22_at_14.21.50.png?ex=6a119c32&is=6a104ab2&hm=d3d7f65342c18af03ecead8786b940d8706762ea4fbcade59873b8f42187158e& [12:24] [scummvm] kelmer44 pushed 1 new commits to master: Error, database insert failed [12:24] scummvm/master 6305268 kelmer44: PELROCK: Remove conditions that are always true. PVS-CODE V998, V1110 [12:28] Artea (~Lufia@artea.pt) left irc: Ping timeout: 246 seconds [12:35] [discord] I made some good progress on the Dune intro: https://youtu.be/7RJd1bxQMMQ [12:53] Artea (~Lufia@artea.pt) joined #scummvm. [14:15] [scummvm] kelmer44 pushed 1 new commits to master: Error, database insert failed [14:15] scummvm/master 832a078 kelmer44: PELROCK: Remove unused parameters for inventory check. PVS-Studio V751 [14:17] [scummvm] kelmer44 pushed 1 new commits to master: Error, database insert failed [14:17] scummvm/master adac852 kelmer44: PELROCK: Remove redundant assignment. PVS-Studio V1048 [14:20] [scummvm] athrxx pushed 1 new commits to master: Error, database insert failed [14:20] scummvm/master ce4907b athrxx: SCUMM: (SAM) - fix imuse bug [14:23] [scummvm] kelmer44 pushed 1 new commits to master: Error, database insert failed [14:23] scummvm/master 576c411 kelmer44: PELROCK: Initialize all variables for Description, Anim and PaletteAnims. PVS-Studio V730 [14:49] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [14:51] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 246 seconds [14:51] Nick change: DominusExult -> Dominus