[01:10] TAS_2012v (~2012@h-98-128-246-108.A498.priv.bahnhof.se) left irc: Ping timeout: 265 seconds [01:12] TAS_2012v (~2012@h-98-128-246-108.A498.priv.bahnhof.se) joined #scummvm. [03:46] [discord] It's not supposed to look like that. [03:46] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1496356553727414312/image0.png?ex=69e99623&is=69e844a3&hm=5be1e70a219478ea6c99ebf9a2fb49738741c4e67393105634b04937db5fd9bf& [03:47] [discord] People stop CGAing wrong 🤦 B [04:31] Build [#1663](https://buildbot.scummvm.org/#/builders/159/builds/1663) of `daily-master` completed successfully. [06:18] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/7fZB1H [06:18] scummvm/master 525b0ac dreammaster: MADS: PHANTOM: Fix crash with Madame Giry opening box 5 [06:19] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [06:22] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 248 seconds [06:22] Nick change: DominusExult -> Dominus [06:30] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/m6USRp [06:30] scummvm/master 4a5250c dreammaster: MADS: PHANTOM: Fix crash entering Box 5 [06:34] sev (~sev@2a02-a457-5d44-0-607c-39ff-2b56-2792.fixed6.kpn.net) joined #scummvm. [06:34] sev (~sev@2a02-a457-5d44-0-607c-39ff-2b56-2792.fixed6.kpn.net) left irc: Changing host [06:34] sev (~sev@scummvm/sev) joined #scummvm. [06:34] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [06:34] sev (~sev@scummvm/sev) left irc: Client Quit [06:44] [discord] not necessarily wrong, with CGA you can do quite a lot of timing trickery that allows more colors than originally intended [06:48] ldevulder (~ldevulder@nat2.prg.suse.com) joined #scummvm. [07:05] sev (~sev@2a02-a457-5d44-0-607c-39ff-2b56-2792.fixed6.kpn.net) joined #scummvm. [07:05] sev (~sev@2a02-a457-5d44-0-607c-39ff-2b56-2792.fixed6.kpn.net) left irc: Changing host [07:05] sev (~sev@scummvm/sev) joined #scummvm. [07:05] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [07:12] borosky (~borosky@213-134-187-71.dynamic.play.pl) joined #scummvm. [07:16] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [07:20] sev (~sev@scummvm/sev) joined #scummvm. [07:20] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [07:29] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [08:47] [scummvm] sev- closed pull request #7457: DIRECTOR: Fix ImGui cast viewer crash and filmloop animation regression (master...planetx-filmloop-fix) https://is.gd/2bwS9m [08:47] [scummvm] sev- pushed 3 new commits to master: https://is.gd/JisxFe [08:47] scummvm/master 8b858b3 ramyak-sharma: DIRECTOR: DT: Fix crash in getTextID due to incorrect MacText cast [08:47] scummvm/master fa78114 ramyak-sharma: DIRECTOR: Filmloop uses scoreCache instead of _score->_channels [08:47] scummvm/master 0053167 ramyak-sharma: DIRECTOR: Fix filmloop castLib=-1 sprite lookup and frame advancement [09:13] [discord] Can you share a screenshot of how the game is supposed to look in CGA? Im just going by what DOSBox displays, I dont have real hardware to test on. [10:01] [discord] I took it to be a funny commentary on how CGA can look "good" (probably via jumping through a lot of hoops and doing extra customized work per image).