[03:06] [discord] More intriguingly, I "bit the bullet" so to speak, and during my work lunch hour, finally set up my Gateway (Legend Entertainment) disassembly and started Claude on it. This has been my white whale for years, brought out occasionally during holiday periods to putter around with, only to make a bit of progress, and shelve it again. I'd been a bit wary of trying it in Claude and getting disappointed that it would be too complex [03:06] [discord] Unfortunately, my lunch hour has run out, so I can't see how far it'll go. But with promising initial results, I'd love to see it make progress with it. Fingers cross it can figure out the entirety of the game.. a lot of it will be in the complexities of English sentence parsing and dispatch, so it's not unreasonable to think it will have some success in understanding the intentions of the original engine. If it works, then f [03:33] [scummvm] ObjectInSpace opened pull request #7858: GUI: Let Ctrl and Alt hotkeys through when a list has focus (master...gui-list-hotkeys) Error, database insert failed [05:04] 031AAAD6M (~borosky@213-134-187-71.dynamic.play.pl) joined #scummvm. [05:04] 040AAADQI (~borosky@213-134-187-71.dynamic.play.pl) joined #scummvm. [05:26] [discord] https://github.com/katiahayati/lucasartsifier [07:57] [discord] @dreammaster If it's 8086, I made a Claude-drivable 8086 disassembler with a gittable plain-text project database, cli-tools for Claude and a TUI for humans. It's only been tested lightly outside of Dune, though 🙂 It spits out plain text and html disassembly listings. Here's our Dune CD project database: https://github.com/madmoose/dune-chani/blob/main/cryo-dune-3.7-cd-dncdprg.chani and the output https://thomas.fach-peder [07:57] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540268673460211753/Screenshot_2026-08-21_at_09.49.53.png?ex=6a89567c&is=6a8804fc&hm=6c23875ddabb9b5e4db93ce2da373f0d5276f43c52aaf6d68667d4995031e445& [08:07] [discord] It's very far from IDA but I really hate IDAs unsharable binary blob databases& [08:28] [discord] @dreammaster If you have a listing I can compare against I'd love to try to get Ultima loading in my disassembler. [08:49] [scummvm] mgerhardy pushed 14 new commits to master: Error, database insert failed [08:49] scummvm/master edf16d6 mgerhardy: MACS2: added v2 opcode stubs [08:49] scummvm/master ba68e3e mgerhardy: MACS2: implemented a few v2 opcodes [08:49] scummvm/master ab8a050 mgerhardy: MACS2: renamed scummui to actionbar [08:49] [scummvm] ScummVM-Translations pushed 1 new commits to master: Error, database insert failed [08:49] scummvm/master 5edca8f weblate: I18N: Update translations templates [09:55] [discord] I'm doing pretty well with IDA Pro, but I'll put a link to it on the List of External Projects page on the Wiki. That way, any interested hobbyist without IDA can try using it in the future [09:56] [discord] Ive already found some bugs loading `ultima.exe` in my disassembler 🙂 [09:57] [discord] As for Ultima, I've actually set up a new repository to track my work doing Claude reversing engineering on all of the games. That way, it's properly backed up in case anything happens: [09:57] [discord] https://github.com/dreammaster/reverse-engineering-notes [09:58] [discord] So far I've got branches for Ultima 1, Ultima 2, and Legend (for which I'm currently working through the Gateway disassembly). [09:58] [discord] And the early AGS Rob Blanc 1 branch [10:31] [discord] Interesting! However, why don't you try with Ghidra? There's an MCP server for it, so Claude can read the disassembled code directly and act on it, too (e.g. rename functions etc) [10:32] [discord] https://github.com/bethington/ghidra-mcp [10:34] [discord] @.bluegr I like Ghidra even less than IDA. And Ghidra isn't great with 8086 segmented code. [10:34] [discord] Ok [10:34] [discord] There is an MCP server for IDA, too: [10:34] [discord] https://plugins.hex-rays.com/mxiris-reverse-engineering/ida-mcp-server [10:34] [discord] We have a Dune project file we can cooperate on over git, it's quite handy. [10:35] [discord] There are a couple more, but this is the official one [10:38] [discord] Chani doesn't need an mcp, just a cli tool. Here's the ultima.exe loader disassembled and annotated: https://thomas.fach-pedersen.net/ultima/ultima-1.html [10:43] [discord] It's just that I've been using IDA for years, so it's what I'm most comfortable with. So it's what I used to make a start on disassembling each of the games I've had Claude work on now. Plus even if/when I ever work on a game in Claude from scratch, it'll be easier on me to review the disassembly later on in IDA than in Ghidra [10:44] [discord] OK [10:45] [discord] The MCP server makes the whole process much simpler and straightforward, as the LLM reads the disassembled code directly [10:46] [discord] IDA and Ghidra are very good, but the impediment to sharing the work is annoying to me. As soon as I made a gittable project, I got somebody else contributing. [10:46] [discord] There's an MCP for IDA Pro which is what I'm using to speed up my work and which has already been posted, but I have to use an older checkpoint because otherwise it seems to work only on headless IDA, and I *need* to see what the LLM is doing, I don't trust it to go on autopilot 🙂 [10:47] [discord] Oh, already been posted again by bluegr, sorry [10:49] [discord] I made my listing look like IDAs on purpose 🙂 The tui is a bit janky but for browsing and labeling its very handy. [10:55] [discord] ghidra have server, so multiple people can work on it, alas it is somewhat crappy, as one person logs and lock file before other guy can start editing. we tried to work with Kesha on PhoenixV2 this way. [10:56] [discord] ghidra have server, so multiple people can work on same disassembly task, alas it is somewhat crappy, as one person logs and lock file before other guy can start editing. we tried to work with Kesha on PhoenixV2 this way. (edited) [11:09] [discord] That sounds even worse than I imagined 😄 [11:10] [discord] It's friday here and it's almost 1pm, so let's have something for Screenshot Friday: [11:10] [discord] I have gone forward with my QuickTime project, and now the entirety of the QT2 for Windows feature set is implemented... which does *not* correspond exactly to what you're seeing listed in that corporate deck! [11:10] [discord] See, I have come to realize that QuickTime for Windows, up until (and excluding) version 3.0, was basically its own thing. Although it is a faithful and accurate QuickTime API set for normal QT movies (which is exactly the subset of movies we would find in games), the original Mac 68k version had way more, even starting from version 1.0! [11:10] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540317102806663198/image.png?ex=6a898397&is=6a883217&hm=a3957a3274c6460b6f31cd242f694780ad37dd7a1c7ce680c84ba693f77ba26b& [11:11] [discord] QuickTime 2 for Windows added: [11:11] [discord] * MPEG playback, which would be fantastic, if the installer ever shipped a QTC codec which supported it [11:11] [discord] * AVI playback, which uses Windows MMIO primitives which for now I have stubbed; who knows if we will ever need this... [11:11] [discord] * The TEXT subsystem, which enabled subtitles. That is, if only the installer ever shipped a media handler for it 😉 [11:11] [discord] * The MUSIC subsystem, which allowed MIDI music to be played. Luckily it appears to work and seems to be mostly complete, phew... [11:11] [discord] * Also, architecturally speaking, now the Data Handler (the component which fetches the actual movie data before sending it to the parser and the playback system) is an actual QuickTime Component, so it can be substituted with custom handlers which may manipulate movie data before sending it to the engine (e.g. Riven has a custom data handler and a custom Cinepak component, and I've seen custom DH and codecs even on Toy Story's [11:11] [discord] Hmm, but after some research and some very painful emulation adventures I have to say that QuickTime 1 for Mac 68k already supported MPEG and TEXT, and it also supported: [11:11] [discord] * Multiple video tracks [11:11] [discord] * Video tracks blending and overlapping [11:11] [discord] * Movie and tracks clipping and mattes [11:11] [discord] So now I'm doing exactly the thing I didn't want to do: reversing parts of the 68k version of QuickTime 2.5 (which architecturally is a fricking mess, it's a gigantic amount of Mac THNG modules and some other code, much like QuickTime 3.0 for Windows) to bring them over to my port. Wish me luck, because I really need it :\ [11:15] [discord] This is another good reason why I didn't jump straight into a ScummVM rewrite (and who knows if I'll have the energy to be the one to do it, quite frankly): I had absolutely no idea when I started this project that the codebases for the various versions (and ports) would have been so different. So it's important now that I map as much as possible into a codebase which is runnable and plays all test movies exactly as they should [11:34] [discord] When this is done would titles like the xfiles game work?? [11:48] [discord] I dunno 🙂 [11:48] [discord] All this work is just for the video format, I don't know anything about those games [12:00] [discord] For my Friday Screenshots here is current progess for the FMV Adventure Blue Chicago Blues. I finished with map and settings, even inner evidence PC seems working properly. I playtested trough the Day 4 and all seems working identical to the original - points of interest on map open, more evidences in PC shows, even special event at start of Day 4 works according to the script. Inner savegame format works, all confirmation windo [12:00] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540329712742568006/scummvm-bcb-win-ja-00026.png?ex=6a898f55&is=6a883dd5&hm=80c003cd56d5e691c6d35c201ac9f780da74b25b78a37f65489fd5387ef02c88& [12:00] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540329713204207666/scummvm-bcb-win-ja-00027.png?ex=6a898f55&is=6a883dd5&hm=9c23b89f165735d180578a6a68334e503a7e8b210ffbc87ff5bce87a97160b20& [12:00] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540329713795342346/scummvm-bcb-win-ja-00028.png?ex=6a898f55&is=6a883dd5&hm=f56072088446314374912953538d8f0155da82ccf01e9d71cd49ead7a2b0d6cf& [12:00] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540329714370089042/scummvm-bcb-win-ja-00029.png?ex=6a898f55&is=6a883dd5&hm=ed70e91a4e05f634226f31ff482a78cff4a6cbba0c916f12f1dce74b623abc47& [12:00] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540329714848108554/scummvm-bcb-win-ja-00030.png?ex=6a898f55&is=6a883dd5&hm=0cc68b6798514ecaa32c08849094d12bf1e10ea47e3f5b79fe12fc6a00e31ed9& [12:02] [discord] And I also found out there is a korean translation, which uses different video format (MP41 / DIV3), which have to be implemented to be able to see... Fortunately I did it several weeks ago 🙂 Interesting thing is that chapter pages are completely different from Japanese version. So if this is a fan translation, they went very far to make it... [12:02] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330311928250398/scummvm-bcb-win-ko-00001.png?ex=6a898fe4&is=6a883e64&hm=507c4d282477aa94de1afc1867ba353d3d23104b65b82fd1bf2b55d4aecabf23& [12:02] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330312481906829/scummvm-bcb-win-ko-00002.png?ex=6a898fe4&is=6a883e64&hm=b3345ddb546616995a6db25080f0ffca3db5843b9a20a3c3d57edde19ecde581& [12:02] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330313048268800/scummvm-bcb-win-ko-00003.png?ex=6a898fe4&is=6a883e64&hm=d7779f6f9d03ac7be3692f36976afdd4680456fa30eb8e4bb4ac53926fdf0298& [12:02] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330313627205722/scummvm-bcb-win-ko-00004.png?ex=6a898fe4&is=6a883e64&hm=91effa7f1b263c813b8a59367e9f17f0ac2b87b1e062e0828b675db826a47186& [12:02] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330314528718928/scummvm-bcb-win-ko-00005.png?ex=6a898fe4&is=6a883e64&hm=0d7bc1126df1b41ed58f41ddfcc839a5a0d5f728b6575079116c15c545621916& [12:02] [discord] Interesting! Perhaps someone could translate the Japanese texts to English, like what was done for Prince and the Coward? [12:03] [discord] Of course, somebody will. Me 🙂 [12:04] [discord] Actually all video are already in english, with japanese captions. So I think for now I can just swithc them off for english version. And all other parts are being worked out at the moment. [12:06] [discord] longest thing is to make PC evidence details match the existing image (all is images, not text print) so doing a lot of photoshop work here 🙂 [12:06] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540331355567562773/pcom_22c_en.png?ex=6a8990dd&is=6a883f5d&hm=1771efbfa464b7a595ade34e4bfd1d4fa61c8d6185fa3287b49b841bb50585ad& [12:06] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540331356347957268/pcom_22d_en.png?ex=6a8990dd&is=6a883f5d&hm=161161911160fa51a73337ff3b6de90688ba45c1d1ebcbef22f30295b62f4c04& [12:07] [discord] longest thing is to make PC evidence details match the existing image (all is images, not text print) so doing a lot of photoshop work here 🙂 Fortinately for future translator (if any) it will be easy, as I will do it as a text inside the translation pack, not images. (edited) [12:07] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540331355567562773/pcom_22c_en.png?ex=6a8990dd&is=6a883f5d&hm=1771efbfa464b7a595ade34e4bfd1d4fa61c8d6185fa3287b49b841bb50585ad& [12:07] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540331356347957268/pcom_22d_en.png?ex=6a8990dd&is=6a883f5d&hm=161161911160fa51a73337ff3b6de90688ba45c1d1ebcbef22f30295b62f4c04& [12:09] [discord] longest thing is to make PC evidence details match the existing image (all is images, not text print) so doing a lot of photoshop work here 🙂 Fortinately for future translator (if any) it will be easy, as I will do it as a text inside the translation pack, not images.. Just PC buttons seems have to be images, as text is too small and have to be drawn on bitmap. (edited) [12:09] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540331355567562773/pcom_22c_en.png?ex=6a8990dd&is=6a883f5d&hm=1771efbfa464b7a595ade34e4bfd1d4fa61c8d6185fa3287b49b841bb50585ad& [12:09] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540331356347957268/pcom_22d_en.png?ex=6a8990dd&is=6a883f5d&hm=161161911160fa51a73337ff3b6de90688ba45c1d1ebcbef22f30295b62f4c04& [12:11] [discord] And I also found out there is a korean translation, which uses different video format (MP41 / DIV3), which have to be implemented... Fortunately I did it several weeks ago 🙂 Interesting thing is that chapter pages are completely different from Japanese version. So if this is a fan translation, they went very far to make it... (edited) [12:11] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330311928250398/scummvm-bcb-win-ko-00001.png?ex=6a898fe4&is=6a883e64&hm=507c4d282477aa94de1afc1867ba353d3d23104b65b82fd1bf2b55d4aecabf23& [12:11] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330312481906829/scummvm-bcb-win-ko-00002.png?ex=6a898fe4&is=6a883e64&hm=b3345ddb546616995a6db25080f0ffca3db5843b9a20a3c3d57edde19ecde581& [12:11] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330313048268800/scummvm-bcb-win-ko-00003.png?ex=6a898fe4&is=6a883e64&hm=d7779f6f9d03ac7be3692f36976afdd4680456fa30eb8e4bb4ac53926fdf0298& [12:11] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330313627205722/scummvm-bcb-win-ko-00004.png?ex=6a898fe4&is=6a883e64&hm=91effa7f1b263c813b8a59367e9f17f0ac2b87b1e062e0828b675db826a47186& [12:11] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330314528718928/scummvm-bcb-win-ko-00005.png?ex=6a898fe4&is=6a883e64&hm=0d7bc1126df1b41ed58f41ddfcc839a5a0d5f728b6575079116c15c545621916& [12:12] [discord] Actually all video are already filmed in english, with japanese captions. So I think for now I can just swithc them off for english version. And all other parts are being worked out at the moment. (edited) [12:12] [discord] Actually all video are already filmed in english, with japanese captions. So I think for now I can just switch them off for english version. And all other parts are being worked out at the moment. (edited) [12:26] [discord] Actually all video already shot in english, with japanese captions. So I think for now I can just switch them off for english version. And all other parts are being worked out at the moment. (edited) [12:33] [scummvm] BJNFNE opened pull request #7859: GOB: add kFeaturesTrueColor to german ADI4 variant (master...adi4-truecolor) Error, database insert failed [12:35] [discord] I found a room in the game used to "test" a puzzle that I'm not entirely sure made it into the final version of Shivers. 🤣 [12:36] [discord] I was half expecting entering the room code to cause a crash or something. 😛 [12:40] [discord] Oh. There's 5 "debug" rooms for puzzles that are left in the game. Most of them are debug versions of actual puzzles in the game. [12:40] [discord] Ghidra XMLExport/Import plugin work form me I think the 7.0 version also works with IDA free version [12:42] [scummvm] bluegr pushed 1 new commits to master: Error, database insert failed [12:42] scummvm/master 6d985f5 meekee7: SLUDGE: self-contained headers [12:42] [scummvm] bluegr closed pull request #7856: SLUDGE: self-contained headers (master...jan-sludge-self-contained-headers) Error, database insert failed [12:47] [discord] <_happyferret> My contribution to Screenshot Friday is a short video [12:47] [discord] <_happyferret> https://youtu.be/lyUI1XdX1-g [12:49] [discord] <_happyferret> Well. There's also these endless experiements to get the coloring in Day of the Tentacle right. [12:49] [discord] <_happyferret> I call it "Vibe Coloring" [12:49] [discord] <_happyferret> https://cdn.discordapp.com/attachments/581224061091446795/1540342185915064340/Screenshot_from_2026-08-21_10-31-27.png?ex=6a899af3&is=6a884973&hm=2e2f4301f7de6583f8bc5bc240db041b993b4565d9202bfb90c3719b885ee07a& [12:49] [discord] <_happyferret> https://cdn.discordapp.com/attachments/581224061091446795/1540342186258866186/Screenshot_from_2026-08-21_10-39-53.png?ex=6a899af3&is=6a884973&hm=84348ce709379e42e22367fc346359a99ce199f3d7cc911dca61ad4912c0ae17& [12:50] [discord] <_happyferret> https://cdn.discordapp.com/attachments/581224061091446795/1540342186644611284/Screenshot_from_2026-08-21_13-34-51.png?ex=6a899af3&is=6a884973&hm=2603c7c0e5ccfdbcf5e1e0a168e551aebc29ac38c8df881b549827f242bca10a& [12:52] [discord] The exact moment I posted this, I found in an old PC Magazine CD a fully functional 32-bit QTC Windows component for... yes, QuickTime VR! [12:52] [discord] Sigh, back to work... [12:52] [discord] The exact moment I posted this, I found in an old PC Magazine CD a fully functional 32-bit QTC Windows component for... yes, QuickTime VR! [12:52] [discord] Sigh, back to work on QuickTime 2... (edited) [12:52] [discord] My contribution to Screenshot Friday is five debug rooms that are in the Shivers files, and are "playable" (given you force yourself into rooms 50700, 52000, 52100, 52700, or 52900). The second one is not an obvious puzzle, unless its a test of rotating puzzles such as the one near the "Tomb of the Ixupi". [12:52] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540342891031830609/image.png?ex=6a899b9b&is=6a884a1b&hm=f0b291ebbcb46cff02a8de11535e33a9021557ecd817db8f0cc8163f15886bd7& [12:53] [discord] My contribution to Screenshot Friday is five debug rooms that are in the Shivers files, and are "playable" (given you force yourself into rooms 50700, 52000, 52100, 52700, or 52900). Most are debugs of known puzzles in the game, but... The second one is not an obvious puzzle, unless its a test of rotating puzzles such as the one near the "Tomb of the Ixupi". (edited) [12:53] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540342891031830609/image.png?ex=6a899b9b&is=6a884a1b&hm=f0b291ebbcb46cff02a8de11535e33a9021557ecd817db8f0cc8163f15886bd7& [12:53] [discord] My contribution to Screenshot Friday is five debug rooms that are in the Shivers files, and are "playable" (given you force yourself into rooms 50700, 52000, 52100, 52700, or 52900). Most are debugs / mockups of known puzzles in the game, but... The second one is not an obvious puzzle, unless its a test of rotating puzzles such as the one near the "Tomb of the Ixupi". (edited) [12:53] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540342891031830609/image.png?ex=6a899b9b&is=6a884a1b&hm=f0b291ebbcb46cff02a8de11535e33a9021557ecd817db8f0cc8163f15886bd7& [12:53] [scummvm] BJNFNE closed pull request #7859: GOB: add kFeaturesTrueColor to german ADI4 variant (master...adi4-truecolor) Error, database insert failed [12:54] [discord] My contribution to Screenshot Friday is five debug rooms that are in the Shivers files, and are "playable" (given you force yourself into rooms 50700, 52000, 52100, 52700, or 52900). Most are debugs / mockups of known puzzles in the game, but... The second one is not an obvious puzzle, unless its a test of rotating puzzles such as the one near the "Tomb of the Ixupi". (edited) [12:54] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540342891031830609/image.png?ex=6a899b9b&is=6a884a1b&hm=f0b291ebbcb46cff02a8de11535e33a9021557ecd817db8f0cc8163f15886bd7& [12:55] [scummvm] BJNFNE reopened pull request #7859: GOB: add kFeaturesTrueColor to german ADI4 variant (master...adi4-truecolor) Error, database insert failed [12:56] [discord] <_happyferret> One more [12:56] [discord] <_happyferret> https://cdn.discordapp.com/attachments/581224061091446795/1540343740441436200/image.png?ex=6a899c65&is=6a884ae5&hm=2216b5332e87c0cb92a0b5fb184054e1eed0aa60802e3bfc1a26acbabd361a97& [12:59] [scummvm] BJNFNE opened pull request #7860: GOB: add kFeaturesTrueColor to ADI4 german variants (master...adi4-tc) Error, database insert failed [13:08] [scummvm] bluegr closed pull request #7852: SCUMM: RA: IO7: Fix virtual controller for Rebel Assault games (master...ls_ra_fixes) Error, database insert failed [13:08] [scummvm] bluegr pushed 2 new commits to master: Error, database insert failed [13:08] scummvm/master 5fb76c2 larsamannen: IOS7: Disable all gestures when virtual controller is visible [13:08] scummvm/master 6e6c134 larsamannen: SCUMM: RA1: Fix button layout for iOS virtual controller [13:10] [scummvm] bluegr closed pull request #7859: GOB: add kFeaturesTrueColor to german ADI4 variant (master...adi4-truecolor) Error, database insert failed [13:40] [discord] This is very cool! [13:56] [discord] Just the rooms from Atari ST's `Grandad 2 - In Search of Sandwiches` (1993). ScummVM currently supports just the AGS remake of the first game. Resources are mostly solved. The harder part is correctly porting the game logic (STOS BASIC code). However, it helps that the game is not too big. [13:56] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540358818981085266/room_contact_sheet.png?ex=6a89aa70&is=6a8858f0&hm=3fccccf65001ad2d4c2a66b60483e3972403bd07a18a8ecdb4066183e8aae7dd& [15:01] risca (~quassel@h-155-4-62-152.A980.priv.bahnhof.se) left irc: Ping timeout: 256 seconds [15:11] dos (~dos@dosowisko.net) left irc: Server closed connection [15:11] dos (~dos@dosowisko.net) joined #scummvm. [15:18] [scummvm] bluegr closed pull request #7860: GOB: add kFeaturesTrueColor to ADI4 variants (master...adi4-tc) Error, database insert failed [15:18] [scummvm] bluegr pushed 1 new commits to master: Error, database insert failed [15:18] scummvm/master 1471cd3 BJNFNE: GOB: add kFeaturesTrueColor to some ADI4 variants [15:43] ccawley2011 (~ccawley20@2a06:61c1:d9b8:0:909f:c41c:545f:cb2b) joined #scummvm. [15:43] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [16:05] [discord] And I also found out there is a korean translation, which uses different video format (MP41 / DIV3), which have to be implemented... Fortunately I did it several weeks ago 🙂 The interesting thing is that the chapter pages are completely different from those of the Japanese version.. So if this is a fan translation, they went very far to make it... (edited) [16:05] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330311928250398/scummvm-bcb-win-ko-00001.png?ex=6a898fe4&is=6a883e64&hm=507c4d282477aa94de1afc1867ba353d3d23104b65b82fd1bf2b55d4aecabf23& [16:05] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330312481906829/scummvm-bcb-win-ko-00002.png?ex=6a898fe4&is=6a883e64&hm=b3345ddb546616995a6db25080f0ffca3db5843b9a20a3c3d57edde19ecde581& [16:05] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330313048268800/scummvm-bcb-win-ko-00003.png?ex=6a898fe4&is=6a883e64&hm=d7779f6f9d03ac7be3692f36976afdd4680456fa30eb8e4bb4ac53926fdf0298& [16:05] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330313627205722/scummvm-bcb-win-ko-00004.png?ex=6a898fe4&is=6a883e64&hm=91effa7f1b263c813b8a59367e9f17f0ac2b87b1e062e0828b675db826a47186& [16:05] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1540330314528718928/scummvm-bcb-win-ko-00005.png?ex=6a898fe4&is=6a883e64&hm=0d7bc1126df1b41ed58f41ddfcc839a5a0d5f728b6575079116c15c545621916&