[00:42] Deledrius (~Deledrius@user/deledrius) left irc: Read error: Connection reset by peer [00:44] Deledrius (~Deledrius@user/deledrius) joined #scummvm. [01:53] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [01:54] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 248 seconds [01:54] Nick change: DominusExult -> Dominus [05:16] nightstrike (uid487@id-487.uxbridge.irccloud.com) left irc: Ping timeout: 245 seconds [05:17] nightstrike (uid487@id-487.uxbridge.irccloud.com) joined #scummvm. [05:48] gordonfish- (~gordonfis@user/gordonfish) joined #scummvm. [05:49] gordonfish (~gordonfis@user/gordonfish) left irc: Ping timeout: 276 seconds [05:51] Nick change: gordonfish- -> gordonfish [06:22] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [06:24] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 240 seconds [06:24] Nick change: DominusExult -> Dominus [06:43] borosky (~borosky@213-134-187-71.dynamic.play.pl) joined #scummvm. [08:03] [discord] Guessing anything Nintendo related is basically off the table for scummvm? [08:24] [discord] As I understand it, that's correct, way too many risks not only for the project but for us developers as well [09:20] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/mE69OX [09:20] scummvm/master ab0ea74 tag2015: I18N: Update translation (Italian) [10:18] [scummvm] bluegr pushed 2 new commits to master: https://is.gd/CCmOEu [10:18] scummvm/master b41afcf bluegr: SCI: Toggle virtual keyboard for editable text fields in SCI32 games [10:18] scummvm/master fcf0709 bluegr: SCI: Toggle virtual keyboard for editable text fields in SCI16 games [10:18] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/0dGdvw [10:18] scummvm/master 78c2d78 weblate: I18N: Update translations templates [10:18] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/WZX7zk [10:18] scummvm/master 24c4450 weblate: I18N: Update translation files [13:35] [discord] @lynx3895 correct. No Nintendo or Square Enix or Pokemon stuff. What game/engine are you thinking about? [14:09] [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/fCdZWo [14:09] scummvm/master a74c056 tag2015: AGS: Add some new games [14:19] sev: how do you feel about wikipedia's wording? https://en.wikipedia.org/wiki/List_of_game_engine_recreations [14:24] also i'd probably replace "set" with "collection", because much of the value is that those engines are all maintained together to a common standard. [14:27] Smedles (~quassel@smedley.org) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [14:27] Smedles (~quassel@smedley.org) joined #scummvm. [15:13] [discord] Very succinct! [15:15] [discord] ovf: yes, that could be legit as well. [15:15] [discord] And in ScummVM, there are three types of engines: [15:15] [discord] * Purely reversed ones, when we work out of disassembly, often not even understanding every bit of it [15:15] [discord] * Based on the actual source code (open source, or passed to us by the IP rights owners) [15:15] [discord] * Recreation based on behaviour [15:16] [discord] though, WIkipedia states half of that 🙂 [15:16] [discord] 2/3rds [15:16] [discord] the thing is, people do not understand fully, what a "game engine is". The thing which comes to mind is Unity, or Godot, so people get confused [15:17] [discord] and of course, "VM" part of ScummVM is not helping. Because it is not a VM per se, like VMWare, but many of the engines contained a simple stack machine, with its own p-code, a definition of a VM [15:28] sev (~sev@scummvm/sev) joined #scummvm. [15:28] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [15:48] [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/k0ui9X [15:48] scummvm/master 4a7dbd0 lephilousophe: BACKENDS: OPENGL: Don't fault when trying to lock screen in 3D mode [15:56] [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/ea3OK5 [15:56] scummvm/master be38689 tag2015: WINTERMUTE: Mark hamlet as stable [15:58] [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/qNhdWH [15:58] scummvm/master 90e3fd1 lephilousophe: BACKENDS: OPENGL: Fix build when 3D is not available [16:08] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [16:09] sev (~sev@scummvm/sev) joined #scummvm. [16:09] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [16:14] ny00123 (~ny00123@77.125.33.31) joined #scummvm. [16:19] ScummBot (~ScummBot@al.scummvm.net) left irc: Remote host closed the connection [16:20] ScummBot (~ScummBot@al.scummvm.net) joined #scummvm. [16:21] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [16:21] ScummBot (~ScummBot@al.scummvm.net) left irc: Remote host closed the connection [16:26] sev (~sev@151.35.172.75) joined #scummvm. [16:26] sev (~sev@151.35.172.75) left irc: Changing host [16:26] sev (~sev@scummvm/sev) joined #scummvm. [16:26] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [16:26] good point about "game engine" now primarily meaning the tooling around one, largely the editor. [16:28] sev (~sev@scummvm/sev) left irc: Client Quit [16:29] the first paragraph on scummvm.org might be a mouthful but frankly it's doing a good job [16:31] sev (~sev@151.35.172.75) joined #scummvm. [16:31] sev (~sev@151.35.172.75) left irc: Changing host [16:31] sev (~sev@scummvm/sev) joined #scummvm. [16:31] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [16:32] [discord] ovf: any suggestions on the better wording are more than welcome [16:34] on the contrary, i'm saying it _is_ a good description! [16:35] Smedles (~quassel@smedley.org) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [16:35] Smedles (~quassel@smedley.org) joined #scummvm. [16:40] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [16:41] sev (~sev@scummvm/sev) joined #scummvm. [16:41] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [16:42] ScummBot (~ScummBot@al.scummvm.net) joined #scummvm. [16:44] sev (~sev@scummvm/sev) left irc: Client Quit [16:48] [discord] The appropriate-but-no-longer-used name for these game creation tooling is "Game generator"🤔 😅 [16:56] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/NN3UPz [16:56] scummvm/master 494858d aquadran: WINTERMUTE: Reworked conditions for W/A [17:05] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/hyPiPM [17:05] scummvm/master f55b16e aquadran: WINTERMUTE: W/A - replace accented chars in translated text for Polish version of Alpha Polaris [17:06] [discord] scummvm is like doom ports but you point'n'click on items instead of demons 😛 [17:08] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/THfs3b [17:08] scummvm/master 65ec616 aquadran: WINTERMUTE: Mark Polish and German of Alpha Polaris as supported [17:11] [discord] Chicken pulleys are dangerous, you know [17:37] Smedles (~quassel@smedley.org) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [17:37] Smedles (~quassel@smedley.org) joined #scummvm. [18:11] ny00123 (~ny00123@77.125.33.31) left irc: Ping timeout: 240 seconds [18:20] indeed, trying to describe the difference between doom and adventure games is entering dangerous territory. point-and-click? so much check. inventory? check. object puzzles? check (keys). story? "...is like a story in a porn movie". check? [20:20] BaneMind (~banemind@26-116-132-5.ftth.glasoperator.nl) joined #scummvm. [20:38] [discord] <.eriktorbjorn> I was going to settle for "ScummVM is awesome", but sure... 😉 [20:58] borosky (~borosky@213-134-187-71.dynamic.play.pl) left irc: Ping timeout: 248 seconds [21:13] sev (~sev@scummvm/sev) joined #scummvm. [21:13] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [22:21] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/WpbJdf [22:21] scummvm/master ea02e18 bluegr: NEWS: Mention latest fixes and enhancements [23:45] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [00:00] --- Mon Jul 21 2025