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[01:31] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Remote host closed the connection [01:32] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) joined #scummvm. [01:54] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [01:54] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [01:54] Nick change: DominusExult -> Dominus [02:00] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Read error: Connection reset by peer [02:00] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) joined #scummvm. [02:05] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Read error: Connection reset by peer [02:27] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) joined #scummvm. [02:51] [discord] No, because KQ5 NES doesn't run on SCI [03:44] CompanionCube (samis@sortix/rw-citizenship/CompanionCube) left irc: Quit: ZNC - http://znc.in [03:51] CompanionCube (samis@sortix/rw-citizenship/CompanionCube) joined #scummvm. 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[08:12] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Remote host closed the connection [08:12] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) joined #scummvm. [08:20] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Read error: Connection reset by peer [08:21] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) joined #scummvm. [08:23] gsi (~gsi@user/gsi) joined #scummvm. [08:41] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Ping timeout: 256 seconds [08:43] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) joined #scummvm. [08:50] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Read error: Connection reset by peer [09:22] borosky (~borosky@213-134-187-71.dynamic.play.pl) joined #scummvm. [10:07] stanrifkin (~stanrifki@p200300dbcf4a0a00cf359c0a05156ed6.dip0.t-ipconnect.de) joined #scummvm. [10:18] [discord] do you have the ability to highlight all the areas? [10:19] [discord] (like the red rectangle but for all areas) [10:19] [discord] Like the clickable hot spots? [10:20] [discord] yes [10:20] [discord] areas == clickable hotspots [10:21] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1429414020250730598/image.png?ex=68f60d0b&is=68f4bb8b&hm=cee20fd752e21ff97f92e8045cce237f5f1d0cb13a39a07e7f29187796172a65& [10:21] [discord] yeah works on any room from s&m and dott (i havent named any s&m verbs yet, can't automate it like I can in dott because ofc dott has verb strings) [10:21] [discord] no, I mean displaying all hotspots at once [10:22] [discord] ohh [10:22] [discord] so that you don't have to guess where to click [10:22] [discord] yeah it could have that feature [10:22] [discord] i just use the thing on the left, that table to select things [10:22] [discord] ah yes indeed that works too [10:22] [discord] layout is a big wip [10:22] [discord] i wanna get every feature existing in some form and refactor the UI later when its' all in place [10:23] [discord] anyway, don't implement it for me: I don't dissect Scumm games [10:23] [discord] noted [10:36] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [10:37] sev (~sev@2a02-a457-5d44-0-8d6f-c34b-188-e393.fixed6.kpn.net) joined #scummvm. 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[11:04] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [11:06] sev (~sev@scummvm/sev) left irc: Client Quit [11:59] [discord] awesome! [12:00] [discord] btw i noted a lil bug in your nutcracker script decomp [12:00] [discord] "issue in nutcracker decompiler! if an object has multiple verbs that point to the same entry point, only the most recently found one appears in the script output." [12:01] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1429439207427801184/image.png?ex=68f62480&is=68f4d300&hm=177695bfa2fa81737be3e5dd9c7fd35d0610a09707602db4d6c26a75ed63b009& [12:01] [discord] here's how i'm displaying it [12:01] [discord] (enums in place of raw numbers) [12:01] [discord] thanjs, I'll check this, do you remember specific script it happens in? [12:02] [discord] thanks, I'll check this, do you remember specific script it happens in? (edited) [12:02] [discord] thanks, I'll check this, do you remember specific script it happens in? [12:02] [discord] any script with multiple entry points that lead to the same place [12:02] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1429439550245048380/image.png?ex=68f624d2&is=68f4d352&hm=446cdc90bfda7a8ac52e951099a77d3143b0c862cb54c67dfa36e7e4ad2d33c5& [12:02] [discord] george's bed [12:30] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1429446721544519785/image.png?ex=68f62b80&is=68f4da00&hm=433c427a0323e95dd70045ce1cbe576037ebb6244af9ed194bd44ac629730341& [12:31] [discord] got walkbox visualisation looking a bit more helpful, "invisible" boxes are rendered with no fill and in grey [12:31] [discord] i didn't realise invisible meant invisible to the pathfinding system :p [12:32] sev (~sev@2a02-a457-5d44-0-8d6f-c34b-188-e393.fixed6.kpn.net) joined #scummvm. [12:32] sev (~sev@2a02-a457-5d44-0-8d6f-c34b-188-e393.fixed6.kpn.net) left irc: Changing host [12:32] sev (~sev@scummvm/sev) joined #scummvm. [12:32] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [12:33] sev (~sev@scummvm/sev) left irc: Client Quit [12:34] [discord] ohh and i guess that flag id on the two pairs of stairs is like, half walk speed type thing [13:54] [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/RkFvSW [13:54] scummvm/master ace98aa lotharsm: DIRECTOR: Fix Director version for melements-win-fr [14:35] sev (~sev@2a02-a457-5d44-0-8d6f-c34b-188-e393.fixed6.kpn.net) joined #scummvm. [14:35] sev (~sev@2a02-a457-5d44-0-8d6f-c34b-188-e393.fixed6.kpn.net) left irc: Changing host [14:35] sev (~sev@scummvm/sev) joined #scummvm. [14:35] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [14:35] [discord] hey is there any documentation on the support for the 3DO version of Putt Putt Goes to the Moon? Im noticing a lot of bugs that are making it difficult to play, i.e. music stopping for seemingly no reason, and no way to control the bear storming minigame. I think it's a real shame because it's the only version of the game to have CD audio instead of midi [14:37] sev (~sev@scummvm/sev) left irc: Client Quit [14:49] [scummvm] Helco pushed 4 new commits to master: https://is.gd/rIjwz3 [14:49] scummvm/master baf314f Helco: ALCACHOFA: Add engine version to detection entries [14:49] scummvm/master e99af42 Helco: ALCACHOFA: Add script translation tables for V3.0 [14:49] scummvm/master a94fdf7 Helco: ALCACHOFA: Reencode animation paths to UTF8 [14:54] Build [#16069](https://buildbot.scummvm.org/#/builders/73/builds/16069) of `master-3ds` failed: compile (failure) [14:55] Build [#16062](https://buildbot.scummvm.org/#/builders/54/builds/16062) of `master-android-arm` failed: compile (failure) [14:55] Build [#8675](https://buildbot.scummvm.org/#/builders/181/builds/8675) of `master-appletv` failed: compile (failure) [14:55] Build [#16065](https://buildbot.scummvm.org/#/builders/23/builds/16065) of `master-android-arm64` failed: failed compile (failure) [14:56] [discord] I don't think so [14:56] Build [#16060](https://buildbot.scummvm.org/#/builders/80/builds/16060) of `master-android-x86` failed: compile (failure) [14:56] [discord] compatibility table doesn't say anything about NES while the Wiki mentions there is a version [14:56] Build [#16069](https://buildbot.scummvm.org/#/builders/60/builds/16069) of `master-debian-x86-64` failed: failed compile (failure) [14:56] Build [#16062](https://buildbot.scummvm.org/#/builders/43/builds/16062) of `master-debian-i686` failed: compile (failure) [14:57] [discord] and the detection tables don't mention NES either [14:57] Build [#16052](https://buildbot.scummvm.org/#/builders/24/builds/16052) of `master-android-x86-64` failed: failed compile (failure) [14:57] [discord] I know the NES Maniac Mansion works with some slight modification [14:58] Build [#16064](https://buildbot.scummvm.org/#/builders/39/builds/16064) of `master-debian-x86-64-clang` failed: compile (failure) [14:58] [discord] that's not the same engine, and NES is mentioned as supported on the compatibility table of MM [14:58] [discord] https://www.scummvm.org/compatibility/DEV/scumm:maniac/ [14:58] Build [#16059](https://buildbot.scummvm.org/#/builders/75/builds/16059) of `master-debian-x86-64-nullbackend` failed: failed compile (failure) [14:59] Build [#14056](https://buildbot.scummvm.org/#/builders/49/builds/14056) of `master-gamecube` failed: compile (failure) [14:59] Build [#11190](https://buildbot.scummvm.org/#/builders/173/builds/11190) of `master-riscos-vfp` failed: failed compile (failure) [14:59] Build [#15475](https://buildbot.scummvm.org/#/builders/108/builds/15475) of `master-ios7-arm64` failed: compile (failure) [15:00] Build [#15909](https://buildbot.scummvm.org/#/builders/93/builds/15909) of `master-macosx-arm64` failed: compile (failure) [15:00] Build [#16046](https://buildbot.scummvm.org/#/builders/78/builds/16046) of `master-macosx-i386` failed: compile (failure) [15:00] Build [#15904](https://buildbot.scummvm.org/#/builders/89/builds/15904) of `master-macosx-x86_64` failed: compile (failure) [15:01] Build [#12606](https://buildbot.scummvm.org/#/builders/162/builds/12606) of `master-opendingux-beta-gcw0` failed: compile (failure) [15:01] [discord] thank you for looking! [15:02] [scummvm] Helco pushed 1 new commits to master: https://is.gd/s2F2iS [15:02] scummvm/master 39299ed Helco: ALCACHOFA: Fix undefined reference to kMapFiles [15:02] Build [#11188](https://buildbot.scummvm.org/#/builders/171/builds/11188) of `master-riscos` failed: failed compile (failure) [15:03] Build [#16035](https://buildbot.scummvm.org/#/builders/48/builds/16035) of `master-switch` failed: compile (failure) [15:03] Build [#16009](https://buildbot.scummvm.org/#/builders/46/builds/16009) of `master-ps3` failed: compile (failure) [15:03] Build [#16036](https://buildbot.scummvm.org/#/builders/79/builds/16036) of `master-vita` failed: compile (failure) [15:04] Build [#15932](https://buildbot.scummvm.org/#/builders/65/builds/15932) of `master-raspberrypi` failed: compile (failure) [15:06] Build [#16031](https://buildbot.scummvm.org/#/builders/35/builds/16031) of `master-windows-x86` failed: compile (failure) [15:06] Build [#14231](https://buildbot.scummvm.org/#/builders/156/builds/14231) of `master-win9x` failed: compile (failure) [15:07] Build [#16041](https://buildbot.scummvm.org/#/builders/22/builds/16041) of `master-windows-x86-64` failed: compile (failure) [15:07] Build [#14343](https://buildbot.scummvm.org/#/builders/34/builds/14343) of `fetch-master` failed: triggered build-scheduler-master, 12 successes, 25 failures [15:08] Build [#16079](https://buildbot.scummvm.org/#/builders/58/builds/16079) of `master-amigaos4` failed: failed compile (failure) [15:10] Build [#15653](https://buildbot.scummvm.org/#/builders/103/builds/15653) of `master-debian-x86-64-dynamic-detection` failed: compile (failure) [15:10] Build [#15303](https://buildbot.scummvm.org/#/builders/111/builds/15303) of `master-debian-x86-64-sdl1.2` failed: compile (failure) [15:11] Build [#15649](https://buildbot.scummvm.org/#/builders/104/builds/15649) of `master-debian-x86-64-plugins` failed: failed compile (failure) [15:12] Build [#9256](https://buildbot.scummvm.org/#/builders/179/builds/9256) of `master-opendingux-beta-rs90` failed: compile (failure) [15:12] Build [#12608](https://buildbot.scummvm.org/#/builders/163/builds/12608) of `master-opendingux-beta-lepus` failed: compile (failure) [15:13] Build [#16051](https://buildbot.scummvm.org/#/builders/19/builds/16051) of `master-psp` failed: compile (failure) [15:13] [scummvm] Helco pushed 1 new commits to master: https://is.gd/8GYNEl [15:13] scummvm/master 481e1e5 Helco: ALCACHOFA: Trade syntax warning against syntax error [15:14] Build [#15262](https://buildbot.scummvm.org/#/builders/67/builds/15262) of `master-wii` failed: compile (failure) [15:18] Build [#16071](https://buildbot.scummvm.org/#/builders/73/builds/16071) of `master-3ds` completed successfully. 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[15:47] [discord] Please file them in the bug tracker, each issue with its own ticket [15:47] [discord] Please be sure to actually test the game in a 3DO emulator to check if it's actually supposed to do any of that things you described [15:55] [discord] I have a mac and the only 3DO emulator that works on here is all in Russian 😭 [16:05] [scummvm] sdelamarre pushed 1 new commits to master: https://is.gd/e9oxZM [16:05] scummvm/master 74998d4 sdelamarre: GOB: Fix an edge case in o7_playVmdOrMusic when lastFrame == -3 [17:37] [scummvm] npjg pushed 13 new commits to master: https://is.gd/AZ7KzF [17:37] scummvm/master aaf21a9 npjg: MEDIASTATION: Rename assets to actors [17:37] scummvm/master a3d915f npjg: MEDIASTATION: Rename asset to actor types [17:37] scummvm/master 3a22eb5 npjg: MEDIASTATION: Migrate warnings/errors to use __func__ [17:38] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [17:38] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [17:38] sev (~sev@scummvm/sev) joined #scummvm. [17:38] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [17:40] sev (~sev@scummvm/sev) left irc: Client Quit [17:55] LeChuck joined #scummvm. [18:15] JamminUnit (~JU@user/JamminUnit) left irc: Quit: leaving [18:28] JamminUnit (~JU@user/JamminUnit) joined #scummvm. [19:08] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [19:08] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [19:08] sev (~sev@scummvm/sev) joined #scummvm. [19:08] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [19:10] [discord] Phoenix? [19:10] [discord] It has a mostly complete English patch [19:41] [discord] Also, the NES KQ5 doesn't use SCI, but a custom engine made by Novotrade which mimics the SCI appearance [19:49] [discord] No [19:50] [discord] What kind of modification? I am unaware of any, it just reads the PRG file [19:50] [discord] alternatively, you may extract it with scummvm-tools into LFL files [20:06] [discord] I thought it needed the header removed at the very least [20:07] [discord] this: https://forums.scummvm.org/viewtopic.php?t=1734&sid=480fe8b2012b78c940c7fcaf5c093c46 [20:09] [discord] Ah, when you do a pirated copy downloaded from the internets, sure. [20:09] [discord] but you're on you own then, we cannot provide any support for the sake of the project team safety [20:13] stanrifkin (~stanrifki@p200300dbcf4a0a00cf359c0a05156ed6.dip0.t-ipconnect.de) left irc: Quit: Leaving [20:51] sev (~sev@scummvm/sev) left irc: Ping timeout: 246 seconds [21:26] borosky (~borosky@213-134-187-71.dynamic.play.pl) left irc: Ping timeout: 252 seconds [21:41] [scummvm] sdelamarre pushed 2 new commits to master: https://is.gd/TTAyGk [21:41] scummvm/master 667c786 sdelamarre: GOB: Fix a warning message in o1_createSprite [21:41] scummvm/master 83957af sdelamarre: GOB: Ignore attempts to load a sprite beyond dest surface's height [21:57] [discord] ahh, not trying to do any of that, was just curious about the KQ5 question and had heard about this before! [00:00] --- Mon Oct 20 2025