[00:21] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [00:21] TMM (hp@amanda.tmm.cx) joined #scummvm. [00:24] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/jiUF6a [00:24] scummvm/master 1abcb57 einstein95: CRYO: Add detection for Lost Eden PC-9821 version [00:24] [scummvm] bluegr closed pull request #6444: CRYO: Add detection for Lost Eden PC-9821 version (master...cryo_eden) https://is.gd/rFi78K [00:40] borosky (~borosky@213.134.161.252) left irc: Ping timeout: 248 seconds [01:00] [scummvm] sev- pushed 7 new commits to master: https://is.gd/AXLVtc [01:00] scummvm/master 67e1b00 sev-: VIDEO: QTVR: Expose panorama transformations via API [01:00] scummvm/master 87c5fa3 sev-: DIRECTOR: XTRAS: Implement QTVRGetClickPanAngles and QTVRGetClickPanLoc methods [01:00] scummvm/master 04f23ac sev-: COMMON: FORMATS: Fixed to PNAV atom reading in QuickTime [06:48] [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/zKOwxX [06:48] scummvm/master 9e5dbce Strangerke: M4: Fix porential memory leak (CID 1591704 ) [06:48] scummvm/master 5469bb5 Strangerke: M4: Riddle: Remove commented code in room 204 [07:21] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [07:21] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [07:22] Nick change: DominusExult -> Dominus [07:25] TAS_2012v (~2012@h-98-128-246-108.A498.priv.bahnhof.se) left irc: Remote host closed the connection [07:27] TAS_2012v (~2012@h-98-128-246-108.A498.priv.bahnhof.se) joined #scummvm. [08:21] [discord] Any chance to add support for myth on Sega Saturn? As my research the official Chinese version is only available for Sega Saturn [09:09] borosky (~borosky@213.134.161.252) joined #scummvm. [10:10] [scummvm] sev- pushed 1 new commits to master: https://is.gd/jIwGuH [10:10] scummvm/master 15f59b7 sev-: VIDEO: QTVR: Do not reset initial panorama position [11:39] ccawley2011 (~ccawley20@195.180.34.18) joined #scummvm. [11:39] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [12:03] Deledrius (~Deledrius@user/deledrius) left irc: Read error: Connection reset by peer [12:03] Deledrius (~Deledrius@user/deledrius) joined #scummvm. [12:32] [scummvm] sev- pushed 1 new commits to master: https://is.gd/1cVYTc [12:32] scummvm/master df2cdbc sev-: GRIM: Added I18N comments to some keymapper actions [12:32] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/3iKot7 [12:32] scummvm/master 1ab69ec weblate: I18N: Update translations templates [12:32] [discord] I can't reproduce on Linux, this must be Windows specific [12:32] [discord] on Linux, it falls back on SurfaceSDL [12:34] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/kzq1EN [12:34] scummvm/master 3cf694c weblate: I18N: Update translation files [13:23] [discord] ok, I see the bug, on Linux it's just surfaceSDL by default [13:23] [discord] I will see what I can do [13:25] [discord] @tyler2751 what is the GPU and the drivers version? Updating them may help [13:26] [scummvm] sev- pushed 2 new commits to master: https://is.gd/6MPf7b [13:26] scummvm/master 90cceae sev-: VIDEO: QTVR: Added API for configuring QTVR player [13:26] scummvm/master 684a44e sev-: DIRECTOR: XLIBS: Unstub rest of the documented methods of QTVR Xtra [16:00] ldevulder (~ldevulder@82.66.145.28) left irc: Quit: Leaving [16:13] ccawley2011 (~ccawley20@195.180.34.18) left irc: Ping timeout: 248 seconds [16:22] jargon__ (~jargon__@2600:1011:b174:ad2d:4dd3:b658:dca0:fac4) joined #scummvm. [16:23] jargon__ (~jargon__@2600:1011:b174:ad2d:4dd3:b658:dca0:fac4) left irc: Client Quit [16:28] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [16:46] jargon__ (~jargon__@2600:1011:b174:ad2d:4dd3:b658:dca0:fac4) joined #scummvm. [17:02] ny00123 (~ny00123@2a0d:6fc2:5ac1:1400:c8c9:ceb4:a59c:a5a1) joined #scummvm. [17:03] jargon__ (~jargon__@2600:1011:b174:ad2d:4dd3:b658:dca0:fac4) left irc: Quit: Client closed [17:25] [discord] Hey! I actually managed to get it working. I'll definitely do that, I'll have to dig into what GPU it is though, I know it's an Nvidia workstation card, so I'm hoping I can actually find the drivers. I know NVIDIA now uses their weird app and doesn't just let you download them, so I'm hoping this GPU was before they started doing that [17:25] [discord] Hey! I actually managed to get it working after disabling opengl. I'll definitely do that, I'll have to dig into what GPU it is though, I know it's an Nvidia workstation card, so I'm hoping I can actually find the drivers. I know NVIDIA now uses their weird app and doesn't just let you download them, so I'm hoping this GPU was before they started doing that (edited) [17:41] [discord] you mean this? https://www.nvidia.com/en-us/drivers/winxp-2k-archive/ 🙂 [17:45] [discord] It might also be possible that the standard shaders would work with GLSL 1.00 if the minimum version number is lowered. [17:48] [scummvm] sev- pushed 3 new commits to master: https://is.gd/scCOuS [17:48] scummvm/master e6ea636 sev-: JANITORIAL: Rearrange methods in the source code [17:48] scummvm/master 99c992f sev-: VIDEO: QTVR: Flip panAngle horizontally to follow the original [17:48] scummvm/master 8a49765 sev-: VIDEO: QTVR: Flip tiltAngle vertically to follow the original [17:49] [scummvm] ccawley2011 opened pull request #6445: OPENGL: Allow using GLSL version 1.00 for 2D games (master...glsl-version-100) https://is.gd/14INxI [17:49] [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/RT9ppe [17:49] scummvm/master e301905 lephilousophe: GRAPHICS: OPENGL: Fix shader version check discrepancy [17:49] [discord] no we can't [17:50] [discord] version 1.00 was only available through extensions [17:50] [discord] and it didn't support the #version directive [17:51] [discord] Any particular reason why we couldn't use the extensions? My understanding is that we did support them in the past. [17:51] [discord] we did but we relied on the aliasing done by GLAD which was not complete [17:51] [discord] we got bitten by that earlier [17:52] [discord] I would prefer that we keep it simple, I don't think shaders for the GUI brings that much [17:52] [discord] I thought it was framebuffer support that was affected by this rather than shader support? [17:52] [discord] both [17:54] [discord] https://bugs.scummvm.org/ticket/14809 [17:56] [discord] OK. It would be nice to support older GLSL versions within engines at some point, but that can be investigated some other time. [17:57] [scummvm] ccawley2011 closed pull request #6445: OPENGL: Allow using GLSL version 1.00 for 2D games (master...glsl-version-100) https://is.gd/14INxI [17:58] [discord] at least, if we want to add back support we should have a proper platform to test (an old NVidia seems to do it) [18:10] ccawley2011 (~ccawley20@195.180.34.18) joined #scummvm. 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[22:25] [scummvm] sev- pushed 2 new commits to master: https://is.gd/iJoX1v [22:25] scummvm/master 2ac7639 sev-: VIDEO: QTVR: Fix getPanAngles() calculations [22:25] scummvm/master 63bb10c sev-: DIRECTOR: XTRAS: Fix nodeLeaveHandler calling [22:38] [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/li8xkg [22:38] scummvm/master a1a1eb7 AndywinXp: SCUMM: MOONBASE: Fix multiplayer crash [23:05] ldevulder (~ldevulder@82.66.145.28) left irc: Quit: Leaving [23:35] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/3vNvos [23:35] scummvm/master 7a0edc6 Strangerke: M4: Simplify code in f_stream_open, some cleanup [00:00] --- Thu Feb 20 2025