[01:05] [scummvm] digitall pushed 1 new commits to master: https://is.gd/IpLrAU [01:05] scummvm/master 200b300 digitall: SCI: Fix GCC Compiler Shadowing Warnings [01:13] [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/rLVxNZ [01:13] scummvm/master a0e807e sluicebox: SCI: Update KQ5 detection entry description [01:13] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/4wfOaI [01:13] scummvm/master 8a161a8 weblate: I18N: Update translations templates [01:16] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/7EiBKG [01:16] scummvm/master 6f90ae9 weblate: I18N: Update translation files [05:29] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [05:29] TMM (hp@amanda.tmm.cx) joined #scummvm. [06:19] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. 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[15:20] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [15:22] ccawley2011 (~ccawley20@195.180.34.251) left irc: Ping timeout: 252 seconds [15:31] ccawley2011 (~ccawley20@195.180.34.251) joined #scummvm. [15:31] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [15:34] ccawley2011_ (~ccawley20@195-180-34-251.customer.gigaclear.net) left irc: Ping timeout: 252 seconds [15:35] Smedles (~quassel@2400:a848:4041:0:2d0:b4ff:fe02:4b01) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [15:35] Smedles (~quassel@2400:a848:4041:0:2d0:b4ff:fe02:4b01) joined #scummvm. [15:36] ccawley2011 (~ccawley20@195.180.34.251) left irc: Ping timeout: 246 seconds [16:02] [scummvm] criezy pushed 1 new commits to master: https://is.gd/0jBIy1 [16:02] scummvm/master 73e4b16 criezy: SUPERNOVA: Fix spelling mistake in an original German string [16:24] ny00123 (~ny00123@2a0d:6fc2:5ac1:1900:5303:df43:7968:2b8e) joined #scummvm. [17:13] [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/vp7uVw [17:13] scummvm/master e1ac307 tag2015: AGS: Update Unavowed entries and a couple other games [17:35] ccawley2011 (~ccawley20@195-180-34-251.customer.gigaclear.net) joined #scummvm. [17:35] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [18:28] ccawley2011 (~ccawley20@195-180-34-251.customer.gigaclear.net) left irc: Ping timeout: 252 seconds [18:38] Begasus (~Begasus@d54C05662.access.telenet.be) left irc: Quit: Vision[]: i've been blurred! [18:42] ccawley2011 (~ccawley20@195.180.34.251) joined #scummvm. [18:42] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [18:49] [scummvm] athrxx pushed 1 new commits to master: https://is.gd/FGXiBe [18:49] scummvm/master db2eceb athrxx: SCI: fix bug caused by PR 6319 [19:05] [scummvm] scemino pushed 1 new commits to master: https://is.gd/XO7D4c [19:05] scummvm/master a406875 scemino: TWP: Fix "next object" action with no actor [19:16] ccawley2011_ (~ccawley20@195.180.34.251) joined #scummvm. [19:16] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [19:18] ccawley2011__ (~ccawley20@195-180-34-251.customer.gigaclear.net) joined #scummvm. [19:18] #scummvm: mode change '+o ccawley2011__' by ChanServ!ChanServ@services.libera.chat [19:19] ccawley2011 (~ccawley20@195.180.34.251) left irc: Ping timeout: 244 seconds [19:21] ccawley2011_ (~ccawley20@195.180.34.251) left irc: Ping timeout: 265 seconds [19:26] [scummvm] sluicebox opened pull request #6322: AGI: Fix PREAGI pictures (master...preagi-pix) https://is.gd/2YC1zu [19:45] [scummvm] scemino pushed 1 new commits to master: https://is.gd/POKc9z [19:45] scummvm/master d751426 scemino: TWP: Fix slow click [19:45] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/rMpYzI [19:45] scummvm/master 0372d00 weblate: I18N: Update translations templates [19:47] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/rzAnJ8 [19:47] scummvm/master 58510b8 weblate: I18N: Update translation files [20:10] ccawley2011 (~ccawley20@195.180.34.251) joined #scummvm. [20:10] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [20:13] ccawley2011__ (~ccawley20@195-180-34-251.customer.gigaclear.net) left irc: Ping timeout: 252 seconds [20:37] ccawley2011_ (~ccawley20@195.180.34.251) joined #scummvm. [20:37] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [20:40] ccawley2011 (~ccawley20@195.180.34.251) left irc: Ping timeout: 264 seconds [20:54] ldevulder (~ldevulder@82.66.145.28) left irc: Quit: Leaving [21:00] [discord] Newbie question. Who would I talk to about the possibility of getting a game added? [21:06] [discord] Name the game... but consider https://docs.scummvm.org/en/latest/help/faq.html#will-scummvm-support-other-games-in-the-future [21:06] [discord] probably your significant other, to let them know what you'll be doing for the next few years [21:07] [discord] There is a chance we are already working on that or it is known... if not, we do welcome suggestions... but don't get hopes up unless you are intending to implement yourself. [21:09] [discord] I would, if I knew how. Game is Darkstar [21:09] [discord] https://en.m.wikipedia.org/wiki/Darkstar:_The_Interactive_Movie [21:11] [discord] an FMV in 2010? that's not even old enough to drink [21:16] [discord] How many DVDs? [21:17] [discord] looks like 2 from what I can see [21:17] [discord] Quite a few... It is the cast of MST3K. Seven DVDs. You can buy copies from https://darkstarstore.company.site/DARKSTAR-The-Interactive-Movie-2-Dual-Density-DVDs-p936394 [21:19] [discord] I have a physical copy of it, but never really played it past the first screens. It's a pain to setup properly (fullscreen) these days on Windows 10, and also the speech is not very clear and there's no subtitles. [21:19] [discord] I wouldn't be surprised it's Director [21:19] [discord] There was some post on Facebook a few years ago that was mentioning the possibility of a remaster. I don't think that was ever released though [21:19] [discord] it's using QuickTime videos according to the box 🤢 [21:19] [discord] Yes, quicktime [21:21] [discord] Odd ... the listing says seven and two high density. Probably seven if single sided original and 2 if high density [21:21] [discord] maybe 7 CDs? [21:21] [discord] I think I have the 7. Let me check [21:22] [discord] I thought hi-density was just a x2 [21:22] [discord] the scans i find online are just 2 discs, and some extras [21:22] [discord] That would sound plausible. A quick check of what the tech is would be good. It may even be DVD video... though maybe some kind of Quicktime Player. [21:22] [discord] there was that quicktime horror, with events [21:23] [discord] How was it called? [21:23] [discord] it might be entirely quicktime, i can't find any credit of even a programmer on it [21:23] [discord] plus mac version [21:24] [discord] No wonder it didn't sell well 😄 [21:24] [discord] My Dakrstar edition has 2 DVDs for Windows, 1 disc (DVD?) for Mac installer, and 2 discs for OST [21:24] [discord] the OST discs is probably 2 CDs [21:25] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/YJDvX0 [21:25] scummvm/master 7f34de0 Strangerke: M4: RIDDLE: Room 709: Implement pre_parser [21:26] [discord] I'd prefer by far to spend 4 months on the hardcoded logic of Wacky Funsters 😛 [21:27] [discord] https://www.adventuresplanet.it/scheda_speciali.php?game=darkstar&data=1129117349 [21:27] [discord] Programmer was "David Ferrell, our lead programmer, worked for the now defunct Taldren for three years and programmed several Star Trek Starfleet Command Games (Starfleet Command II and III and Orion Pirates). " [21:28] [discord] Is it for sale on some site like GOG, I'm too lazy to buy a physical copy to check the binary [21:28] [discord] Not on GOG no. [21:28] [discord] (Not on any digital stora afaik) [21:28] [discord] (Not on any digital store afaik) (edited) [21:29] [discord] :/ [21:29] [discord] I think the supposed remaster would be digitally distributed, if it ever happened [21:29] [discord] > Custom Software Development iShell by Tribal Media [21:29] [discord] found the engine: https://en.wikipedia.org/wiki/IShell [21:30] [discord] We could try to contact them, but if it's not a full game written based on QTE [21:30] [discord] ho ok [21:30] [discord] ive been meaning to ask, what does scope mean here [21:30] [discord] > iShell differs in its distribution model from similar applications, allowing users access to the source code. [21:30] [discord] 👀 [21:30] [discord] maybe someone can dig it up, all the official websites are gone [21:31] [discord] Can confirm that's the engine [21:31] [discord] "ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. " ... So FPS or Card Game would be out of scope... sort of. [21:32] [discord] That's a pretty good question, and the answer is really fuzzy [21:32] [discord] The CEO of the company did a Kickstarter, and I contacted him about it. He seems willing and provided his contact info [21:33] [discord] Oh, nice [21:33] [discord] That looks like a Director level of RE work to replicate :/ But if the original source was provided to the project, it may be tractable. [21:33] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1319055071119413278/image.png?ex=67649143&is=67633fc3&hm=27db485f8394ac6ac9d425285753fea3a9517c293a80ce45b319a553c38f8bc3& [21:34] [discord] well it looks a lot less ambitious than director at least [21:34] [discord] if they have sources that would make it a lot easier [21:34] [discord] although it also has plugins 😬 [21:35] [discord] https://web.archive.org/web/20071124203830/http://ishell.com/support/downloads.asp?a=1&p=i [21:35] [discord] but given its limited use, we would only need implement the minimum required to run the game [21:35] [discord] All their downloads required a registration [21:35] [discord] I was thinking of writing an engine for the spongebob point & click adventure games, I already know how I'd implement most of the formats (everything is really simple, aside from the models) but I didn't know if it was in the scope of the project [21:36] [discord] Apparently there was a kickstarter about 2 months ago for something related (like a dev/ cast commentary I think?): [21:36] [discord] [21:36] [discord] Anything PnC would generally be accepted... [21:36] [discord] P&C adventure game... Of course it is [21:36] gsi (~gsi@user/gsi) joined #scummvm. [21:36] [discord] Yes, that's what I used to contact the CEO [21:36] [discord] And on Facebook they have been currently active on the "DARKSTAR - The Interactive Movie" page if anyone wants to communicate [21:37] [discord] I think there are some developer videos there as well. [21:37] [discord] `DarkStar/DarkStar Data/Media/Parts from Flash puzzles/EngineeringHATCH NEW PUZZLE/ENGINEERINGhatchPUZZ.psd` [21:40] gsi_ (~gsi@user/gsi) left irc: Ping timeout: 244 seconds [21:40] [discord] Here's what iShell scripting is like [21:40] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1319056723767726192/DarkStar.xp?ex=676492cd&is=6763414d&hm=015e80e3599f9dc6848b86c0db795d61c1297963fd83a06c25c7ca9fffd0439d& [21:40] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1319056724161855498/Main.xd?ex=676492cd&is=6763414d&hm=30d3f3e047aad49f62015cef83f784d173a837fb6ce2c8734fafb37507d3ed4c& [21:40] [discord] what did they say exactly? [21:41] [discord] He said if someone was interested, they could contact him, and he gave contact info [21:42] [discord] I can provide that to someone privately, if they want it, I don't want to put someone's contact info on a public fora [21:42] [discord] also a plugin [21:42] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1319057229042814976/PleaseTakeMeToExtras.km?ex=67649346&is=676341c6&hm=658e2f82e719d79953ad17f943dcfa86d04a8e7a74d4672cbc81ea75bce7c690& [21:42] [discord] (they're all plaintext files) [21:55] [discord] When did you have this discussion with him? [21:55] ccawley2011 (~ccawley20@195.180.34.251) joined #scummvm. [21:55] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [21:58] ccawley2011_ (~ccawley20@195.180.34.251) left irc: Ping timeout: 265 seconds [21:58] ccawley2011_ (~ccawley20@195-180-34-251.customer.gigaclear.net) joined #scummvm. [21:58] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [22:01] ccawley2011 (~ccawley20@195.180.34.251) left irc: Ping timeout: 265 seconds [22:16] [discord] would this be the most modern game on scummvm? 😛 [22:16] [discord] no [22:16] [discord] Wintermute and AGS have very, very recent games [22:35] ccawley2011_ (~ccawley20@195-180-34-251.customer.gigaclear.net) left irc: Read error: Connection reset by peer [22:36] [discord] true [22:36] [discord] the way i see it, either they have the source for ishell and this will be hard, or they don't and this will be very hard 😛 [22:38] [scummvm] bluegr closed pull request #6322: AGI: Fix PREAGI pictures (master...preagi-pix) https://is.gd/2YC1zu [22:38] [scummvm] bluegr pushed 7 new commits to master: https://is.gd/rVr1Yq [22:38] scummvm/master 407197e sluicebox: AGI: Move misplaced picture opcode handler [22:38] scummvm/master 202f594 sluicebox: AGI: Create separate PREAGI picture version and draw function [22:38] scummvm/master 07716bd sluicebox: AGI: Implement PREAGI picture patterns [22:43] ny00123 (~ny00123@2a0d:6fc2:5ac1:1900:5303:df43:7968:2b8e) left irc: Quit: Leaving [23:03] borosky (~borosky@213.134.161.252) left irc: Ping timeout: 265 seconds [23:49] [discord] Earlier today [00:00] --- Thu Dec 19 2024