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[05:39] [scummvm] dreammaster pushed 3 new commits to master: https://is.gd/9HEsAg [05:39] scummvm/master ad0eb6e dreammaster: BAGEL: In progress fixing compiler warnings [05:39] scummvm/master fd68b1c dreammaster: BAGEL: Further compiler warning fixes [05:39] scummvm/master ad9922b dreammaster: BAGEL: DEMO: Don't enable Options button for Peggleboz [05:45] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/B4jLOy [05:45] scummvm/master a10e17e dreammaster: BAGEL: MFC: Use defaults for CObect copy constructor and = operator [05:58] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/BpbpMn [05:58] scummvm/master 8afca3c dreammaster: BAGEL: MINIGAMES: Fix Barbeshop Options dialog [06:11] borosky (~borosky@213-134-187-71.dynamic.play.pl) joined #scummvm. [06:20] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [06:23] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 256 seconds [06:24] Nick change: DominusExult -> Dominus [06:32] pigeond (~pigeon@li866-232.members.linode.com) left irc: Remote host closed the connection [06:34] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/bvdVLU [06:34] scummvm/master 53f418f dreammaster: BAGEL: MINIGAMES: Further minigame Options dialog fixes [06:35] sev (~sev@scummvm/sev) joined #scummvm. [06:35] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [07:00] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/Qg2qTh [07:00] scummvm/master 4c8395d dreammaster: BAGEL: MINIGAMES: Fix array overruns in Maze O' Doom maze setup [07:09] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [07:49] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [07:54] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [07:54] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [07:54] sev (~sev@scummvm/sev) joined #scummvm. [07:54] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [07:55] sev (~sev@scummvm/sev) left irc: Client Quit [08:01] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [08:01] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [08:01] sev (~sev@scummvm/sev) joined #scummvm. [08:01] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [08:04] sev (~sev@scummvm/sev) left irc: Client Quit [08:04] sev (~sev@2a02-a457-5d44-0-5554-611b-bc7-e103.fixed6.kpn.net) joined #scummvm. [08:04] sev (~sev@2a02-a457-5d44-0-5554-611b-bc7-e103.fixed6.kpn.net) left irc: Changing host [08:04] sev (~sev@scummvm/sev) joined #scummvm. [08:04] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [08:43] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [08:45] sev (~sev@2a02-a457-5d44-0-5554-611b-bc7-e103.fixed6.kpn.net) joined #scummvm. [08:45] sev (~sev@2a02-a457-5d44-0-5554-611b-bc7-e103.fixed6.kpn.net) left irc: Changing host [08:45] sev (~sev@scummvm/sev) joined #scummvm. [08:45] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [09:13] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) joined #scummvm. [09:13] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Client Quit [09:14] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) joined #scummvm. [09:18] does spqr the empire darkest hour actually start up in the mtropolis engine? Trying to figure out if I need to install it in a VM or just copying over the GAME subdir off the cd was enough and it stops loading because the engine stopped running it at some time [09:19] it stops with 'Error: scene steam header was missing'. [09:47] [discord] The error comes from here: and the actual wording is `Scene stream header was missing`. [09:47] [discord] Other than that, I don't have any hints as of yet on if this is a bug or an unsupported game for the engine. [09:50] I mean, it's unstable from the detection.h. But I saw commits referencing parts of the game as if it went further. [09:50] I also saw a commit which removed hacks that were specific to this game, so maybe it stopped working when the hacks were removed. [09:51] Dunno, it's not like I can build scummvm in android. [09:52] https://github.com/scummvm/scummvm/commit/f719c001ee85f0fa583c1b8d244e2f3a177f523b [09:54] I kinda also want scummvm to support king of the dragon pass one day (it's a mtropolis game too). Although that one is clearly marked unsupported, not unstable like spqr. I suppose it's a much later version of the engine, being released in 1999 and all [10:44] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Ping timeout: 256 seconds [10:48] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/bTN77E [10:48] scummvm/master f140c11 aquadran: WINTERMUTE: Small sync with original code [10:54] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) joined #scummvm. [11:00] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Ping timeout: 245 seconds [11:02] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) joined #scummvm. [11:06] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Ping timeout: 248 seconds [11:12] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) joined #scummvm. [11:27] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Ping timeout: 256 seconds [11:32] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) joined #scummvm. 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[13:41] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [13:56] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1417147071399465060/image.png?ex=68c96c8f&is=68c81b0f&hm=5f4a003b0f57b9fb693d04df20b49f76066c76325c589e499c9cc2c56287eff2& [13:56] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1417147092702462136/anim_041.gif?ex=68c96c94&is=68c81b14&hm=32d7b15952a51b4211c92345c255f509dc713e7d48f4c6c1896b34e1b80ad6fe& [13:56] [discord] big things are happenin [13:57] [discord] automatically creating gifs with correct X/Y positioning and anim commands [14:45] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/wFPYhA [14:45] scummvm/master 05e7116 aquadran: WINTERMUTE: Cleanup [15:02] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ZEQnZY [15:02] scummvm/master eba3ea9 antoniou79: I18N: Update translation (Greek) [15:21] [discord] these are in costumes? [15:24] [discord] HOW [15:24] [discord] how do you mean? (edited) [15:47] ny00123 (~ny00123@77.125.33.84) joined #scummvm. [16:00] [discord] one of the types of SCUMM games graphics, there are room images/backgrounds (RMIM), object images (OBIM), and costumes (COST) [16:19] [discord] yeah thats the giffified contents of a cost block [16:20] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1417183374023327844/image.png?ex=68c98e5e&is=68c83cde&hm=1c2debaeeeda7ba45a2682ad476d162be2f4ea3d8f4884fce032c8d5ca42b74d& [16:20] [discord] having some problems assembling bernards anim tho, so i may have celebrated too soon [16:21] [discord] great for one shots but not ready-to-go just yet [16:25] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/ykZBMd [16:25] scummvm/master d36804d aquadran: WINTERMUTE: Formatting [16:50] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1417190817558429838/image.png?ex=68c9954d&is=68c843cd&hm=61a52b0d63fc43d4a6d369133f31154311212efb063c9520bd1fca6dae93e010& [16:50] [discord] oh hell yeah :D [16:51] [discord] @neodement you will not get another warning [16:51] [discord] you must stick to our server rules, no profanity [16:51] [discord] sorry i thought it blocked it [16:51] [discord] you accepted them when you joined [16:51] [discord] well, moderators do see it and I personally dislike it [16:52] [discord] and it went to our IRC channel too [16:52] [discord] you do cool stuff, no need to use bad language. Please continue your good work [16:53] [discord] huh? [16:56] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/Dqj3Pg [16:56] scummvm/master a889d9a aquadran: WINTERMUTE: Formatting [16:57] [discord] i wonder if i can walk back and find every costume an actor is ever assigned [16:57] [discord] then i could group all the lavernes and bernards and stuff [16:57] [discord] need an option to supply an alt palette for them too, not actually sure how that;s set up in the engine currently [17:06] [discord] maybe it finds actor EGO and recolours them to a palette defined elsewhere when they're in certain rooms [17:06] [discord] i think it redefines a certain chunk of the room palette depending on what room they're in and i guess what state laverne's costume is in (edited) [17:06] [discord] i think it redefines a certain chunk of the room palette depending on what room ego is in and i guess what state laverne's costume is in (edited) [17:09] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1417195609756008499/image.png?ex=68c999c3&is=68c84843&hm=f38d57b73a6b6ac738713fae7e43d722f1f8cb1378988c2bc3bf0da122b28e36& [17:09] [discord] nice draw order [17:25] [discord] actually something that is a bit unclear to me about costumes [17:25] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1417199741535780974/image.png?ex=68c99d9c&is=68c84c1c&hm=786db1dfe4a21461a94899c1c518b4493b5110767645283c43d76548afffc11e& [17:25] [discord] what sound? [17:42] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/9F5OaK [17:42] scummvm/master 8499bd6 aquadran: WINTERMUTE: Formatting [17:43] [discord] also [17:44] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/ni5Zgn [17:44] scummvm/master 3cd6343 aquadran: WINTERMUTE: Sync code with original [17:45] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1417204761115099246/image.png?ex=68c9a249&is=68c850c9&hm=4ad00d05b79948eec1a9df40650a6aa133a37dcb7f5a90f5d91922849b2a42e4& [17:46] [discord] btw i assume talking frames should just be appended to their respective headless standing frames? [17:47] [discord] is that like an engine thing instead of storing a body limb in every talking anim? [17:54] [discord] yeah seems it, tentacles have limbs for their body, and the standing sprite that would normally be automatically placed there is set to invisible [17:54] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1417206853775130696/image.png?ex=68c9a43c&is=68c852bc&hm=defdef6ec1d39642f2603d61870fd1734e5ea592c04e0d261cf6830e39547eb0& [17:55] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1417207140732375080/anim_016_WEST_talk_start.gif?ex=68c9a480&is=68c85300&hm=ca5977d73992b8f7a93e8a5da44c7952ec438f6c21a87e15fba6e136d0650ca5& [18:01] [scummvm] sev- pushed 3 new commits to master: https://is.gd/eRiE6n [18:01] scummvm/master 2412c3a sev-: DIRECTOR: Refactor Behavior loading [18:01] scummvm/master 65c47ac sev-: DIRECTOR: Read SpriteInfo from the Score for main channels [18:01] scummvm/master fd378d7 sev-: DIRECTOR: Read SpriteInfo for all channels [18:30] got the problem with SQPR... extracting the iso from the android file manager app I'm using (nmm) only extracts a superficial protection file. I don't know if this is a old style copy protection that mangles the file table, but extracting the iso with '7z x' instead first extracted a 1KiB S_6842.MPX then a 551 to overwrite on top. I'm slightly concerned it's still not the complete file... but it boots now. [18:31] 551 mb that is. I thought there was something strange when it copied so fast. [19:04] I don't know why, but adding in the scummvm gui (not mass adding) the game shows 13 'Unknown level 9 game or version (v3)' and only in the last the game itself. Strangely, the checksums with 'head -c size file | md5sum' and size of the 2 files required are correct so I don't understand why. I suspect doing scummvm -a -p pathtogame will eliminate the false positives. as is kind of normal I found (it's much faster to do scripting to iterate over a top [19:04] level of a games dir like this than using the recursive mass add). [19:05] the header size I used was 5000 but as the checksums are the same I think I got the right one [19:09] unfortunately I can't use scummvm -a -p from the termux command line (I work around it with the import export feature) [19:13] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/tcMyHk [19:13] scummvm/master 59d418a aquadran: WINTERMUTE: Cleanup [19:14] i3 (~i3@a109-49-129-182.cpe.netcabo.pt) left irc: Ping timeout: 250 seconds [19:28] [scummvm] criezy pushed 1 new commits to master: https://is.gd/HkYJZJ [19:28] scummvm/master 1efc058 criezy: MACOS: Bundle license files in subdirectory and only keep renamed files [19:36] [scummvm] sluicebox pushed 2 new commits to master: https://is.gd/MRKznz [19:36] scummvm/master b32de0f sluicebox: SCI: Remove unused error check. PVS-Studio V547 [19:36] scummvm/master 2232738 sluicebox: SCI: Remove unused declaration [20:41] borosky (~borosky@213-134-187-71.dynamic.play.pl) left irc: Ping timeout: 260 seconds [20:53] sev (~sev@scummvm/sev) left irc: Quit: Leaving [21:06] Smedles (~quassel@smedley.org) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [21:07] Smedles (~quassel@smedley.org) joined #scummvm. [21:13] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [21:13] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [21:13] sev (~sev@scummvm/sev) joined #scummvm. [21:13] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [21:28] ny00123 (~ny00123@77.125.33.84) left irc: Remote host closed the connection [21:48] stanrifkin (~stanrifki@p200300dbcf3995002cbc25a328d3e805.dip0.t-ipconnect.de) left irc: Quit: Leaving [22:34] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1417277326122811452/image.png?ex=68c9e5de&is=68c8945e&hm=220dd56d00ab660ea3344623c87277bb265d31b53d1f50e94d028fc5c9f958a8& [22:34] [discord] all the anims from dott as gifs on a webpage is very cool to see [22:36] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1417277925761351691/chrome_4ejqqKpbMb.mp4?ex=68c9e66d&is=68c894ed&hm=cc08e41887ad847699d2dd69791673fe1ea6b206b1cf1a1bbe60c7b0b4733493& [22:37] [discord] On Myst III on Steamdeck, when I play in docked mode with mouse and keyboard, when I try to save, the Steamdeck virtual keyboard opens, but the real mouse and keys become inactive. At this point, I can only continue by connecting a game controller and using that to navigate the virtual keyboard. [22:38] [scummvm] sev- pushed 7 new commits to master: https://is.gd/4krY7N [22:38] scummvm/master b6a4a2d sev-: DIRECTOR: Read Sprite name right away from the Score [22:38] scummvm/master 5158c6a sev-: DIRECTOR: Added debug output on SpriteInfo loading [22:38] scummvm/master 084bbd8 sev-: DIRECTOR: Normalized MainChannels init and copy constructor [22:41] Smedles (~quassel@smedley.org) left irc: Read error: Connection reset by peer [22:41] Smedles (~quassel@smedley.org) joined #scummvm. [22:50] [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/Rodnxi [22:50] scummvm/master 7841f6a sluicebox: SCI: Fix ECO1 duplicate garbage flag [22:52] [scummvm] xTrogwaRx opened pull request #6942: TOON: Fix very slow Gift-O-Matic animation (master...toon-Gift-O-Matic-speed-up) https://is.gd/qgZjTs [22:56] Smedles (~quassel@smedley.org) left irc: Read error: Connection reset by peer [22:56] Smedles (~quassel@smedley.org) joined #scummvm. [23:49] ced117 (~ced117@april/member/ced117) left irc: Ping timeout: 248 seconds [23:51] ced117 (~ced117@april/member/ced117) joined #scummvm. [23:58] ced117 (~ced117@april/member/ced117) left irc: Ping timeout: 245 seconds [23:59] ced117 (~ced117@april/member/ced117) joined #scummvm. [00:00] --- Tue Sep 16 2025