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[01:04] [scummvm] dreammaster closed pull request #6611: TSAGE: More accurate surface scaling and fixes for Blue Force (master...blueforcefixes001) https://is.gd/AQuxVQ [01:04] [scummvm] dreammaster pushed 6 new commits to master: https://is.gd/LwS71c [01:04] scummvm/master ac6b471 antoniou79: TSAGE: Fix scaling surfaces to resized boundaries [01:04] scummvm/master 08e9882 antoniou79: TSAGE: BLUEFORCE: Add missing seagull in marina [01:04] scummvm/master 0d7dc61 antoniou79: TSAGE: BLUEFORCE: Fix bad palette state after The Next Day [01:25] reset (~reset@user/reset) left irc: Quit: reset [03:30] Strengths (~Strengths@2001:4479:e403:ac00:948:3046:40c5:424f) left irc: Quit: Strengths [03:33] Strengths (~Strengths@2001:4479:e403:ac00:160c:aee3:769c:cee) joined #scummvm. [03:40] Smedles (~quassel@smedley.org) left irc: Ping timeout: 265 seconds [03:41] Smedles (~quassel@smedley.org) joined #scummvm. [04:37] [scummvm] orgads closed pull request #6616: SCI: Suppress GCC warnings on release builds (master...sci-reg-init) https://is.gd/P0Te4g [04:37] [scummvm] orgads pushed 1 new commits to master: https://is.gd/83e2AJ [04:37] scummvm/master 33643c7 orgads: SCI: Suppress GCC warnings on release builds [04:44] [scummvm] orgads opened pull request #6620: COMMON: Call clear from SearchManager dtor (master...searchman-dtor) https://is.gd/9ZTjNK [05:04] [discord] hi all - i want to play the Amiga coverdisc demo versions of SImon teh Sorceror, Beneath the Steel Sky and Flight of the Amazon Queen for nostalgia reasons - i've got ADF versions of said discs - can I just get SCUMMVM to access the ADFs or would I have to get the files off the ADFs and onto normal files? [05:04] [discord] Thanks [05:30] [scummvm] orgads pushed 1 new commits to master: https://is.gd/rMOdZ8 [05:30] scummvm/master 03790b1 orgads: SCUMM: Suppress stringop-overflow warning in player_sid [05:33] @patrickjfurlong Generally speaking, ScummVM only works with normal files, not disk images, so you'll need to pull those files out of the ADF. [05:46] BaneMind (~banemind@26-116-132-5.ftth.glasoperator.nl) joined #scummvm. [05:54] [scummvm] eriktorbjorn pushed 1 new commits to branch-2-9: https://is.gd/h9b7Aj [05:54] scummvm/branch-2-9 9620211 : SCUMM: MACGUI: Correctly draw the TM glyph in the Last Crusade inventory [06:21] [scummvm] bluegr closed pull request #6563: GOB: Adibou 2 / Sciences support (master...adibou2-sciences) https://is.gd/C0MP9c [06:21] [scummvm] bluegr pushed 99 new commits to master: https://is.gd/Z3gbMg [06:21] scummvm/master d4f1cb9 sdelamarre: GOB: non English characters must be allowed in INI files [06:21] scummvm/master 692dc33 sdelamarre: GOB: implement o7_openItk (Adibou2) [06:21] scummvm/master a09ffa3 sdelamarre: GOB: Adibou2 needs to handle functions indexes > 32767 in playTot [06:21] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/A27Oj3 [06:21] scummvm/master e643267 weblate: I18N: Update translations templates [06:23] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/yuY9Pn [06:23] scummvm/master 0f0920f weblate: I18N: Update translation files [06:30] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/7p5oDF [06:30] scummvm/master 80fafcb aquadran: WINTERMUTE: Added missing display3DContent() [06:34] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [06:37] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 248 seconds [06:37] Nick change: DominusExult -> Dominus [06:41] [discord] Use deark to extract the files: https://entropymine.com/deark/ [07:08] Begasus (~Begasus@d54C05662.access.telenet.be) joined #scummvm. [07:08] Begasus (~Begasus@d54C05662.access.telenet.be) left irc: Changing host [07:08] Begasus (~Begasus@user/Begasus) joined #scummvm. [07:17] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [07:19] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/lrQgWi [07:19] scummvm/master ed441f9 aquadran: WINTERMUTE: Cleanup [07:32] [scummvm] orgads pushed 1 new commits to master: https://is.gd/jxbzWy [07:32] scummvm/master fc71b77 orgads: ALG: Fix GCC warnings on release build [07:48] borosky (~borosky@213.134.187.43) joined #scummvm. [08:11] [scummvm] sdelamarre pushed 1 new commits to master: https://is.gd/XaWc0n [08:11] scummvm/master de0b533 sdelamarre: GOB: Add an explaining comment for o7_getFreeDiskSpace() opcode (Adibou2/Sciences) [08:25] [discord] 5. Try not to cry [08:25] [discord] 6. Cry a lot [08:27] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/CagmPA [08:27] scummvm/master 2facc4d bluegr: NANCY: Only process hypertext mark tokens for Nancy 8 and newer games [08:33] [scummvm] bluegr pushed 2 new commits to master: https://is.gd/zEFNCg [08:33] scummvm/master 783b85b bluegr: NANCY: Add global GUI options per game version [08:33] scummvm/master 5ce9889 bluegr: NANCY: Throw a warning for unknown action record types [08:38] [discord] When i add a Game on ScummVM it crashes on the Daily Build but not on the Stable Version. Could someone help me to fix it? Platform: Wii (edited) [08:38] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1093810301343895642/IMG_2672.jpg?ex=6826f339&is=6825a1b9&hm=8fb7ad6ba0230f7caf587d545f19b5c0a59554706b12587a6b940cb2273d6211& [08:45] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/LsAdLw [08:45] scummvm/master 1b5de54 bluegr: NANCY: Remove superfluous semicolons [08:49] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/el05L7 [08:49] scummvm/master 071eeda bluegr: NANCY: Fix typo [09:26] [discord] You can also use Total Commander https://www.ghisler.com/index.htm with the Amiga plugin [11:31] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 260 seconds [12:01] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [14:58] [discord] <.mustrum> I use Total Commander with plugin AmigaDX, it works perfectly. https://totalcmd.net/plugring/amigadx.html [14:59] [discord] <.mustrum> I use Total Commander with plugin AmigaDX, it works perfectly. https://www.ghisler.com/plugins.htm or https://totalcmd.net/plugring/amigadx.html (edited) [15:00] Last message repeated 1 time(s). [15:00] [discord] <.mustrum> I use Total Commander with plugin AmigaDX, it works perfectly. https://www.ghisler.com/plugins.htm (edited) [15:01] [discord] <.mustrum> I use Total Commander with AmigaDX plugin, it works perfectly. https://www.ghisler.com/plugins.htm (edited) [15:05] [discord] Thanks! [15:10] [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/EzZ8TE [15:10] scummvm/master 19d171d dwatteau: SCUMM: INDY3: Document biplane text script behavior in Japanese FM-TOWNS [15:10] APic (apic@apic.name) left irc: Ping timeout: 252 seconds [15:12] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 244 seconds [15:15] logix (logix@shell.franken.de) left irc: Ping timeout: 252 seconds [15:15] logix (logix@shell.franken.de) joined #scummvm. [15:27] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [15:36] APic (apic@apic.name) joined #scummvm. [16:44] Begasus (~Begasus@user/Begasus) left irc: Quit: Vision[]: i've been blurred! [16:58] [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/VGq7em [16:58] scummvm/master a95381d antoniou79: DEVTOOLS: BLADERUNNER: Update next version info for subtitles [17:02] ldevulder (~ldevulder@82.66.145.28) left irc: Quit: Leaving [17:09] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [18:17] [discord] I thought you worked based on the reverse engineered binary. How come there are bugs then? [18:17] [discord] Wha... 😂 [18:18] [discord] Transcription errors, adaptment of code which was not portable in the binary and wouldn't compile in modern compilers or wouldn't be cross platform [18:18] [discord] There are thousands of things which could go wrong [18:19] [discord] I can't just copy and paste the disassembly, you know that 🙂 [18:19] [discord] Yeah, I know that. Was wondering what was the cause of the bugs. [18:28] [discord] I've seen bugs happen when people were like, I know this and approximated the solution 😉 [18:32] [discord] And you were very meticulous. Even figuring out the wax and wane [18:43] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 260 seconds [19:35] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [19:37] [scummvm] mikrosk opened pull request #6621: BACKENDS: ATARI: Introduce AtariFilesystemNode (master...atarifsnode) https://is.gd/gZVSD3 [20:30] [discord] What an interesting idea. That you can't have bugs if you're working from disasm. Never heard that one before... 😂 [20:42] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 260 seconds [21:45] [discord] There's no amount of meticulousness which could prevent me from making mistakes on about 100.000 lines of code from a game disassembly 😉 [21:49] [discord] can't have bugs if you don't have code 🤔 [21:51] [discord] can't argue with that 😛 [21:53] [discord] anyhow, even if I had the original code I wouldn't be able to make it work on a x64 target, there's way too much stuff which is either coded in assembly or assuming pointer size at four bytes; this is basically valid for a great chunk of games of the era, so no: bugs are gonna be there, *always* [22:28] [discord] And of course there can even be bugs, even with non-assembly original source. One of my favourite memories is from working with the original sources for the Discworld games, and encountering the comment: 🤣 [22:28] [discord] // Leave this comment in place. The compiled code crashes if you do. Buggered if we figure out why the hell it does it [22:28] [discord] And of course there can even be bugs, even with non-assembly original source. One of my favourite memories is from working with the original sources for the Discworld games, and encountering the comment: 🤣 [22:28] [discord] // Leave this comment in place. The compiled code crashes if you do remove it. Buggered if we figure out why the hell it does (edited) [00:00] --- Fri May 16 2025