[00:26] gsi_ (~gsi@user/gsi) joined #scummvm. [00:30] gsi (~gsi@user/gsi) left irc: Ping timeout: 265 seconds [01:48] [scummvm] digitall pushed 1 new commits to master: https://is.gd/86PFcX [01:48] scummvm/master fdb23e7 digitall: SCUMM: BASKETBALL: Fix Duplicated Branch GCC Compiler Warning [01:49] gsi_ (~gsi@user/gsi) left irc: Ping timeout: 244 seconds [01:54] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [01:57] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 260 seconds [01:57] Nick change: DominusExult -> Dominus [02:01] gsi (~gsi@user/gsi) joined #scummvm. [02:19] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [02:19] TMM (hp@amanda.tmm.cx) joined #scummvm. [02:33] TAS-2012v (~2012@h-98-128-246-108.A498.priv.bahnhof.se) joined #scummvm. [02:34] TAS_2012v (~2012@h-98-128-246-108.A498.priv.bahnhof.se) left irc: Ping timeout: 244 seconds [02:34] Nick change: TAS-2012v -> TAS_2012v [04:30] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/8slruj [04:30] scummvm/master cf703f9 aquadran: WINTERMUTE: Small sync code on isTransparentAt [04:45] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/o4j0u2 [04:45] scummvm/master 3dd4026 aquadran: WINTERMUTE: Sync intersectTriangle [04:57] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/aaeCMc [04:57] scummvm/master e49533c aquadran: WINTERMUTE: Sync pickGetIntersect with original [05:21] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/WNu5P7 [05:21] scummvm/master f18edb5 aquadran: WINTERMUTE: Sync BaseObject::getMatrix with original code [05:23] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/tmhTG9 [05:23] scummvm/master 5f06975 aquadran: WINTERMUTE: Small simplification in BaseObject::getMatrix [05:29] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/osSePe [05:29] scummvm/master 0e52c23 aquadran: WINTERMUTE: Small simplification in BaseObject::getMatrix [05:52] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/H9PAIo [05:52] scummvm/master 85d3666 aquadran: WINTERMUTE: Sync convert2Dto3D code with original [06:54] borosky (~borosky@213.134.161.252) joined #scummvm. [08:19] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/FDPzCi [08:19] scummvm/master 99c37e2 aquadran: WINTERMUTE: Coverity fix CID: 1563757 [10:45] [scummvm] neuromancer pushed 4 new commits to master: https://is.gd/VZwbVG [10:45] scummvm/master 1b5df20 neuromancer: FREESCAPE: convert menu strings to uppercase [10:45] scummvm/master 74c21e6 neuromancer: FREESCAPE: load font for castle demo for amiga [10:45] scummvm/master 11b40ec neuromancer: FREESCAPE: correctly load title screen for driller amiga [10:45] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/8qEG8D [10:45] scummvm/master 3f59290 weblate: I18N: Update translations templates [11:37] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/DMxW1X [11:37] scummvm/master 066c3ff aquadran: WINTERMUTE: Coverity silince CID: 1563753, 1563764 [11:46] Deledrius_ (~Deledrius@user/deledrius) joined #scummvm. [11:49] Deledrius (~Deledrius@user/deledrius) left irc: Ping timeout: 252 seconds [11:59] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/qWxOON [11:59] scummvm/master 282e6b9 Strangerke: M4: RIDDLE: Partial implementation of room 804 (no parser) [14:22] Strengths (~Strengths@2001:4479:e102:5600:3c74:1cd7:ecd2:4c26) joined #scummvm. [14:25] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/LS4rO0 [14:25] scummvm/master 66840cc aquadran: WINTERMUTE: Sync convert3Dto2D function with original [14:37] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/KykkWt [14:37] scummvm/master d169ad5 aquadran: WINTERMUTE: Small code sync with original related to renderer class [15:09] ccawley2011 (~ccawley20@251.51.115.87.dyn.plus.net) joined #scummvm. [15:09] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [15:50] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/fHUUIe [15:50] scummvm/master 15957c3 aquadran: GRIM: Put warning message for user after restore from save game. Related with bug #13139 and #14987 [15:50] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/cxS13Q [15:50] scummvm/master 957f8cf weblate: I18N: Update translations templates [16:33] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/DOunal [16:34] scummvm/master c861892 aquadran: WINTERMUTE: Sync function loadAnimationKeyData code with original [16:39] ny00123 (~ny00123@2a0d:6fc2:5ac0:2800:6ff4:fbad:f667:e392) joined #scummvm. [16:57] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/RlLITZ [16:57] scummvm/master 5701ebd aquadran: WINTERMUTE: Synced code with original for Animate::update function [17:09] [discord] Hii [17:13] [discord] G'day [17:13] [discord] hi! [17:14] [discord] Straight to the point. People, is there any way to have fps interpolation by ai upscaling or something? [17:15] [discord] huh? [17:15] [discord] probably? [17:15] [discord] but why ScummVM? [17:22] [discord] Because I would like to play old p&c games with higher fps? [17:27] [discord] it is not possible technically [17:27] [discord] I mean, without changing the underlying graphics [17:27] [discord] real time upscaling with AI will not perform, it requires several seconds per frame on high-end computers [17:27] [discord] we have shader-based scalers, you might consider trying those [17:32] [discord] Well i would expect it cpuld be possible with these new gpu features but ok. [17:34] stupid question? can't the GPU perhaps scale images itself outside of the ScummVM application? so that the software need not change [17:34] but then what's the point of playing old games at higher frame rates? does this not contradict the very purpose of running old games? [17:57] [scummvm] mgerhardy pushed 5 new commits to master: https://is.gd/zg814J [17:57] scummvm/master 6905559 mgerhardy: TWINE: added frame time visualisation for the imgui debugger [17:57] scummvm/master 9d1abc0 mgerhardy: TWINE: use push/popid for showing multiple palettes to prevent an id clash [17:57] scummvm/master d9efa04 mgerhardy: TWINE: fixed FrameMarker values for fps [18:07] [scummvm] mgerhardy pushed 1 new commits to master: https://is.gd/eUBKWW [18:07] scummvm/master 9b82d3b mgerhardy: TWINE: don't allow to bring up menus if we are in palette fading mode [18:09] [scummvm] mgerhardy pushed 1 new commits to master: https://is.gd/ArDoY1 [18:09] scummvm/master 6e6caf7 mgerhardy: TWINE: fixed logic error from previous commit [18:16] Build [#7525](https://buildbot.scummvm.org/#/builders/171/builds/7525) of `master-riscos` failed. [18:17] Build [#7526](https://buildbot.scummvm.org/#/builders/173/builds/7526) of `master-riscos-vfp` failed. [18:22] [discord] Well I want my kids to play them and the low fps is really bot helping [18:24] Build [#11047](https://buildbot.scummvm.org/#/builders/34/builds/11047) of `fetch-master` failed. [18:29] [discord] Which game you noted low fps in particular? [18:29] [discord] Full Throtle [18:29] [discord] Full Throttle (edited) [18:31] [discord] Frame interpolation is going to look horrible on 2D sprites 😄 [18:31] [discord] Expecially 2D sprites which were meant to run at a certain speed and have no other manually drawn in-between frames [18:33] SylvainTV (~SylvainTV@2a01cb0c03dda1002cce5d3000447d53.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 265 seconds [18:37] [scummvm] larsamannen closed pull request #6182: IOS7: Crash fix + on screen button alignments (master...ls_align_buttons) https://is.gd/y50TmS [18:37] [scummvm] larsamannen pushed 4 new commits to master: https://is.gd/6jWwhZ [18:37] scummvm/master 5ffb00d larsamannen: IOS7: Hide burger menu button when in launcher [18:37] scummvm/master f2b1bbd larsamannen: IOS7: Put burger menu button below touch mode button [18:37] scummvm/master f460c6c larsamannen: IOS7: Add margins to on-screen control buttons [18:39] [discord] There's always Full Throttle Remastered... It's included with Game Pass if you/they already have that or for £9.99 on the Xbox Store if not, or it's £10.99 on GOG [18:39] [discord] it doesnt have fps interpolation [18:40] [discord] Is FPS really what you mean here? [18:41] [discord] I.e. https://en.m.wikipedia.org/wiki/Motion_interpolation [18:44] [discord] The nomenclature is somewhat confusing as we can render most of the games at thousands of FPS on a modern computer, but since they are pre animated 2D titles mostly, the animations themselves have fixed frame rates, for a game like Monkey Island that rate is by some considered a bit low when going to the Special Edition, as the higher res characters come of as more staccato when keeping the same number of frames in each animation. [18:45] [discord] We do not have any solution for injecting interpolated frames in those animations currently. [18:51] [discord] It's remastered, why would it? [18:54] [discord] I dont understand your point. [19:15] [scummvm] mgerhardy pushed 2 new commits to master: https://is.gd/aq1RCB [19:15] scummvm/master bdee243 mgerhardy: TWINE: renamed method to match original sources [19:15] scummvm/master fec46ac mgerhardy: TWINE: renamed member to match original sources [19:23] [discord] why do you need more fps? [19:29] [discord] you might use tv internal stuff like trumotion or so, it works quite fine, if this is, what you want [19:49] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/2ph9cs [19:49] scummvm/master 984eb9e aquadran: WINTERMUTE: Switch to skinmesh API for skinning [20:17] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/kfhGbh [20:17] scummvm/master 486d15f aquadran: WINTERMUTE: Switch to internal skinmesh API for generate adjacency [20:28] [discord] Increasing the frame rate of games made for a specific frame rate is extremely hard for a whole bunch of reasons. Especially if the game isn't using float math, which SCUMM games almost certainly are not. [20:28] [scummvm] mgerhardy pushed 1 new commits to master: https://is.gd/pTcMyd [20:28] scummvm/master 8370685 mgerhardy: TWINE: document the enhancements a little bit better [20:45] SylvainTV (~SylvainTV@2a01cb0c03dda100f0deef2c3a34607f.ipv6.abo.wanadoo.fr) joined #scummvm. [20:49] [scummvm] athrxx pushed 1 new commits to master: https://is.gd/Hd9xyf [20:49] scummvm/master f994177 athrxx: SCUMM: fix pauseEngineIntern [20:49] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/MpdzuT [20:49] scummvm/master 3db2277 weblate: I18N: Update translations templates [21:00] borosky (~borosky@213.134.161.252) left irc: Ping timeout: 248 seconds [21:34] [scummvm] yuv422 pushed 1 new commits to master: https://is.gd/mi7P3I [21:34] scummvm/master 89bb1e5 : DARKSEED: Remove duplicate condition in expression. PVS-Studio V501 [21:45] [scummvm] yuv422 pushed 1 new commits to master: https://is.gd/U9bjFo [21:45] scummvm/master fa0cd1d : DARKSEED: Add missing constructors PVS-Studio V730 [22:24] ny00123 (~ny00123@2a0d:6fc2:5ac0:2800:6ff4:fbad:f667:e392) left irc: Quit: Leaving [22:37] ccawley2011 (~ccawley20@251.51.115.87.dyn.plus.net) left irc: Read error: Connection reset by peer [22:43] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/6EnOY1 [22:43] scummvm/master d4b0834 Strangerke: M4: RIDDLE: Partial implementation of room 804 (WIP parser) [23:25] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [23:26] TMM (hp@amanda.tmm.cx) joined #scummvm. [00:00] --- Tue Oct 15 2024