[00:17] [scummvm] sev- pushed 2 new commits to master: https://is.gd/E9zlUO [00:17] scummvm/master 82b77cd sev-: VIDEO: QTVR: Properly set link hotspot cursor [00:17] scummvm/master 9943fe8 sev-: VIDEO: QTVR: Added constants for the rest of the cursors [00:18] [scummvm] criezy closed pull request #6435: AGS: Add detection for Old Skies OSDemo v1.0 and its controller plugin name (master...ags) https://is.gd/XthkY6 [00:18] [scummvm] criezy pushed 2 new commits to master: https://is.gd/b808O4 [00:18] scummvm/master aa2a1bf einstein95: AGS: Add detection for Old Skies OSDemo v1.0 [00:18] scummvm/master c3ee2a1 einstein95: AGS: Get Old Skies OSDemo v1.0 booting [00:32] borosky (~borosky@213.134.161.252) left irc: Ping timeout: 244 seconds [00:52] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [04:13] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/L5q5C6 [04:13] scummvm/master 6d94bfc dreammaster: M4: RIDDLE: Beginnings of Options Menu [04:16] [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/gOOM9B [04:16] scummvm/master 739cdd7 mistydemeo: DIRECTOR: add intro6 [04:19] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [04:19] TMM (hp@amanda.tmm.cx) joined #scummvm. [05:40] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/yzfcrI [05:40] scummvm/master f666cc5 dreammaster: M4: RIDDLE: Implement Options Menu scrolling toggle button [06:16] ny00123 (~ny00123@2a0d:6fc2:5ac0:b800:a6b:b22c:a646:b461) joined #scummvm. [06:34] [discord] <.eriktorbjorn> Is this a known glitch? Happened during the cutscene after capturing the cobra at the very beginning. [06:34] [discord] <.eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/1339847249802297375/scummvm-riddle-00001.png?ex=67b0357d&is=67aee3fd&hm=5fc3ee9b1f3d34fd65c1301baddac3d38ada99664bb27191159b83754462c2fd& [06:35] [discord] <.eriktorbjorn> I.e. the character changed outfit all of a sudden. [06:43] [discord] <.eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/1339849422846169088/riddle-glitch.mp4?ex=67b03783&is=67aee603&hm=217f31ac2ec003dd439841d0e18811fe8ebfa3db433c644cbb07662c727fb8e0& [07:19] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [07:20] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [07:43] [discord] yep, I think dreammaster mentioned it was something related to the handling of series, I haven't checked the hardcoded logic yet but I'll do [08:08] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [08:08] [discord] You're on a roll with the fixes, awesome! I'll try it out probably next week. [08:13] [discord] it helps a lot if there are testers on the other side that validate them 😉 [08:38] borosky (~borosky@213.134.161.252) joined #scummvm. [09:13] gsi (~gsi@user/gsi) left irc: Remote host closed the connection [09:14] gsi (~gsi@user/gsi) joined #scummvm. [09:23] gsi (~gsi@user/gsi) left irc: Remote host closed the connection [09:23] gsi (~gsi@user/gsi) joined #scummvm. [09:30] gsi (~gsi@user/gsi) left irc: Remote host closed the connection [09:30] gsi (~gsi@user/gsi) joined #scummvm. [09:34] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [09:34] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [09:34] sev (~sev@scummvm/sev) joined #scummvm. [09:34] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [09:37] gsi (~gsi@user/gsi) left irc: Remote host closed the connection [09:37] gsi (~gsi@user/gsi) joined #scummvm. [09:39] [discord] Looks like the team behind broken sword have offered the source code for the scummvm team for the directors cut [09:39] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1339893693330755594/image0.jpg?ex=67b060be&is=67af0f3e&hm=77334b544b30d28019a77ecb21fc9d4f358fb162ab89cf3d74d962aa7679e4b3& [09:39] [discord] sorry, DC? [09:40] [discord] Directors Cut [09:40] [discord] Ho d [09:43] [scummvm] Strangerke closed pull request #6432: M4: RIDDLE: Add detection for 2 more demos and Italian release, fix typo (master...riddle) https://is.gd/7O6gyA [09:43] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/Wm0T5d [09:43] scummvm/master 6757ddf einstein95: M4: RIDDLE: Add detection for 2 more demos and Italian release, fix typo (#6432) [09:44] gsi (~gsi@user/gsi) left irc: Remote host closed the connection [09:44] gsi (~gsi@user/gsi) joined #scummvm. [09:48] [discord] if preservation is the primary goal, they might also want to reach out to the VGHF ( https://gamehistory.org/ ) which is focusing on that. [09:50] [discord] if preservation is the primary goal, they might also want to reach out to the VGHF ( https://gamehistory.org/ ) which is focusing on archival of such things. (edited) [09:52] gsi (~gsi@user/gsi) left irc: Remote host closed the connection [09:52] gsi (~gsi@user/gsi) joined #scummvm. [10:00] [discord] No they haven't, that's me and I'm just reminding them that the possibility is there 😛 [10:01] [discord] They have a lot on their plate right now, I'm not expecting them to allocate time for this at this point in time [10:01] [discord] It's just a very friendly reminder that we're there to help out if they decide to let us support the Director's Cut edition from this point forward [10:05] [discord] do we want to? 🤣 [10:12] [discord] Tbh Ive only played about 30 mins of DC [10:12] [discord] My apologies for the miss understanding [10:13] [discord] I replayed reforged recently [10:15] [discord] I do! 😂 I don't like the newly added content but at this point it's just about the technical fun around it [10:41] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/f6tZ7G [10:41] scummvm/master ff15e57 : I18N: Update translation (Hungarian) [11:26] [discord] if preservation is the primary goal, they might also want to reach out to the VGHF ( https://gamehistory.org/ ) which is focusing on archival of such things. (edited) [11:27] Last message repeated 1 time(s). [11:53] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [14:41] speachy (~speachy@rockbox/developer/speachy) left irc: Quit: WeeChat 4.5.1 [14:43] speachy (~speachy@hurricane.shaftnet.org) joined #scummvm. [14:43] speachy (~speachy@hurricane.shaftnet.org) left irc: Changing host [14:43] speachy (~speachy@rockbox/developer/speachy) joined #scummvm. [14:48] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/vagqMJ [14:48] scummvm/master acbe266 : I18N: Update translation (Hungarian) [15:33] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [15:33] TMM (hp@amanda.tmm.cx) joined #scummvm. [15:44] [discord] Yep, That's a known problem. Last time I looked, I couldn't be sure if it was an issue with the script for that cutscene, or an issue in the engine. There are several animation series loaded in for the actor's movement in different directions, both in the "safari suit" as well as the tuxedo. But in the room script, the game explicitly unload one of the series. For some reason. Which, I recall, made the renderer fall back on the saf [15:47] [discord] For my Screenshot Friday, I've been delving into implementing the original game menus for Riddle of Master Lu. I've finally got greyscreen fading working like the original, rather than using Orion Burger's "green fade", though the palette of the actual dialog is wrong - maybe I've missed loading in a dialog palette somewhere. So far I've implement the initial game menu, and the buttons of the options menu. So, apart from the horizo [15:47] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1339986349192908861/scummvm-riddle-00004.png?ex=67b0b709&is=67af6589&hm=6757511984d4490ab19ce27f95ccf7b840669f0ddff7b5319a8f590540150f75& [15:59] sev (~sev@scummvm/sev) joined #scummvm. [15:59] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [16:18] [discord] <.eriktorbjorn> Ok. I did notice another minor (and probably known) issue, which should be easier to fix I guess? Some colors are wrong. Or maybe it's just one? In DOSBox, it's white. In ScummVM, it's some shade of blue. [16:18] [discord] <.eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/1339994077151760435/image.png?ex=67b0be3b&is=67af6cbb&hm=e3d49555083b914cfc059edf897f37e84acfe05d87ae38565a6ea06eb6acb295& [16:18] [discord] <.eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/1339994077587837001/image.png?ex=67b0be3b&is=67af6cbb&hm=9e676cd7814a309b4669ee0b13285f7e7106b3fae347c0876e54d93c693f8e72& [16:19] ny00123 (~ny00123@2a0d:6fc2:5ac0:b800:a6b:b22c:a646:b461) left irc: Quit: Leaving [16:29] [discord] <.eriktorbjorn> By the way, I noticed that there is (at least) two different versions. But I guess both should work fine? [16:31] [discord] <.eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/1339997392291889294/image.png?ex=67b0c152&is=67af6fd2&hm=349989dad0bf7536968e2682b6a1c3581dad1087c4b08319297b650d7f37448f& [16:31] [discord] <.eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/1339997392682090577/image.png?ex=67b0c152&is=67af6fd2&hm=ad37bcb202d1cdff379ab79935acb72d41b06e710b87aa12520298d4737e5c55& [17:10] [discord] I hadn't even noticed. Which is bad on me, considering the number of times I've have to run the original using DosBox debugger, including pretty much playing all the way through the game to debug later game issues. The color difference may actually be the same issue as for the dialog display. Maybe there's an interface sub-palette that's not being correctly loaded. That would explain why I didn't notice any particular palette fiddl [17:13] [discord] As for versions, probably. Though I only have the one version that I'm using for testing. Fun fact: the original IDBs inherited from over a decade ago ended up being different then the version of the game I had. So I had to maintain two IDBs: one with all the commenting and so on, and a copy with the bulk of methods transferred over with BinDiff, just so I could figure out where to put breakpoints in the DosBox debugger 😛 [17:19] [discord] Likely there are only minor game script fixes between the two. For example, I noticed in my version, the code associated with toggling the scrolling button in the options dialog has an extra call to the "term_message" function to print out debugging output, whereas the other IDB used for developing the engine doesn't. Not sure why they'd need to either add or remove that between the two versions. It's not as if clicking the toggle [17:49] [discord] <.eriktorbjorn> Which is the version you have? [17:50] [discord] I'd have to check after work. I'm not sure off the top of my head. [17:52] [discord] <.eriktorbjorn> This is the README.TXT from the updated version. It mentions a few changes, but there may be others of course. [17:52] [discord] <.eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/1340017895584825440/README.TXT?ex=67b0d46a&is=67af82ea&hm=bc11aad1979d665d1fcbf69384fe1682bb33c9cfe63e65e4d546a98d5fd93287& [18:20] [discord] Thanks. The hotspot data isn't hardcoded into the engine, though it would be feasible to have code in the room script to iterate through the hotspots and increase the size similarly for all versions of the game. I'm also not aware of any issues with scene entries, but any such issues can be fixed if/when they ever get replicated [20:39] gsi (~gsi@user/gsi) left irc: Ping timeout: 276 seconds [21:21] [discord] I continued to work on QTVR, and this week the thing renders in the SafeCracker: [21:21] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1340070442349629541/Screenshot_2025-02-14_at_22.21.24.png?ex=67b1055a&is=67afb3da&hm=2c9a4dac6fa8bd69d64c5e464d4a87952438f2eedb345afa9e384c8171601a3a& [21:22] [discord] there are not yet full connection back to Director, since I implemented the hotspots logic just yesterday and haven't plugged it back to the Xtra. But now it is just matter of couple lines of code [22:09] [scummvm] sev- pushed 10 new commits to master: https://is.gd/SuCgI6 [22:09] scummvm/master 089c575 sev-: COMMON: FORMATS: Add helper methods for getting QTVR components [22:09] scummvm/master 2cb37ea sev-: VIDEO: QTVR: Simplified hotspot lookup code [22:09] scummvm/master 7438aed sev-: VIDEO: QTVR: Implement hotspot cursors override [22:37] SylvainTV (~SylvainTV@2a01cb0c052a9f0009c98a4f1dee04bb.ipv6.abo.wanadoo.fr) joined #scummvm. [22:52] [scummvm] sev- pushed 2 new commits to master: https://is.gd/7IRsoY [22:52] scummvm/master 8ef6f98 sev-: VIDEO: QTVR: Implement possibility switching to hotspot rendering [22:52] scummvm/master 6d7225b sev-: TESTBED: Switch to hotspot rendering in QTVR movies by key 'h' [23:03] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [00:00] --- Sat Feb 15 2025