[00:34] TAS_2012v (~2012@h-98-128-246-108.A498.priv.bahnhof.se) left irc: Ping timeout: 247 seconds [00:49] ccawley2011 (~ccawley20@2a06:61c1:d9b8:0:d318:9045:d5da:d870) left irc: Read error: Connection reset by peer [02:51] Riviera (~Riviera@user/riviera) got netsplit. [02:51] grogbot (~grogbot@al.scummvm.net) got netsplit. [02:51] actioninja (~actioninj@user/actioninja) got netsplit. [02:51] Nick change: actioninja_ -> actioninja [02:51] Possible future nick collision: actioninja [03:02] grogbot (~grogbot@al.scummvm.net) got lost in the net-split. [03:02] Riviera (~Riviera@user/riviera) got lost in the net-split. [03:58] Riviera (~Riviera@user/riviera) joined #scummvm. [03:58] grogbot (~grogbot@al.scummvm.net) joined #scummvm. [03:58] 093AACSX0 (~actioninj@user/actioninja) joined #scummvm. [03:59] grogbot (~grogbot@al.scummvm.net) left irc: Excess Flood [03:59] 093AACSX0 (~actioninj@user/actioninja) left irc: Max SendQ exceeded [03:59] actioninja_ (~actioninj@user/actioninja) joined #scummvm. [03:59] grogbot (~grogbot@al.scummvm.net) joined #scummvm. [05:30] Riviera (~Riviera@user/riviera) left irc: Ping timeout: 247 seconds [05:31] Riviera (Riviera@user/riviera) joined #scummvm. [06:17] [discord] Thanks for the feedback! This is exactly what I was looking for! Ill work on these points. And yes, it is AI! [06:24] TAS_2012v (~2012@h-98-128-246-108.A498.priv.bahnhof.se) joined #scummvm. [06:53] ldevulder (~ldevulder@82-66-145-28.subs.proxad.net) joined #scummvm. [07:25] borosky (~borosky@213.134.181.116) joined #scummvm. [07:33] actioninja (~actioninj@user/actioninja) left irc: Ping timeout: 267 seconds [07:33] actioninja_ (~actioninj@user/actioninja) left irc: Ping timeout: 263 seconds [08:28] [discord] Some people like to be led by the hand, so when they are looking for a hidden area in the game, the mouse cursor turns yellow in easy mode. [09:35] [discord] https://www.reddit.com/r/MightAndMagic/comments/1xgtlyd/mmmodern_an_opensource_reimplementation_of_the/ sounds very interesting to me so far and I'm wondering if such a feature or kind of a modern user interface can be worked together on with the ScummVM team. What do you think about a minimized hud? Like remove the gray stone border with just leaving the buttons and character portraits, so removing the parts that are unessent [11:36] [discord] thats an interesting idea; there are some game elements which are part of that UI like the gargoyles so there would just need to be a little design thought on how those details get displayed [11:37] [discord] another thing is that there would basically be nothing to display if those are hidden [11:37] [discord] all of the actual 3D world graphics are baked to the size of the small display window [11:38] [discord] its not like its a 3D map that can be rendered beyond that square hole [11:38] [discord] its not a 3D world that can be rendered beyond that square hole (edited) [11:39] [discord] but it could just be scaled up [12:57] [discord] I'm a web development expert who turns ideas into powerful digital experiences. Need help building or improving your website? Let's connect! 🚀 [13:33] actioninja (~actioninj@user/actioninja) joined #scummvm. [13:39] actioninja_ (~actioninj@user/actioninja) joined #scummvm. 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